Early Work on Homebrew StarCraft for the DS 78
Via Buttonmashing, news of early work on a homebrew project to port Blizzard's StarCraft to the Nintendo DS. "Since no official plans were ever announced from Blizzard, two French homebrew developers have taken it upon themselves to create a port of the popular PC game, StarCraft, for the Nintendo DS, calling it StarLite. Because they've only been working for three weeks, the game is a bit limited right now and still needs a lot of work."
Is this legal? (Score:5, Insightful)
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Re:Is this legal? (Score:4, Informative)
1. they're not in the US
2. they're not actually doing anything illegal
"Blizzard won't like it" != "that's illegal!!!!"
At least, not in countries that still respect the rule of law.
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When will people wake up and realise that what is ACTUALLY illegal is irrelevant, it's who has the most money that gets "justice." because they know they can bankrupt the individual, whether they're right or wrong. Not to mention the fact they're not in the US is also irrelevant as Vivendi, the owners of Blizzard and all their lovely trademarks, are a FRENCH COMPANY, and
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Fixed (Score:1)
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2. they're not actually doing anything illegal
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Which is so blindly obvious that MobileTatsu-NJG is clearly a troll.
The demo they're sending out now has the artwork packaged into it. That is wrong and they could easily be C&D'd for it. (Not necessarily to the point of cancelling the game.)
But I'll grant you that I hadn't considered the 'grab it from the CD' option when I originally posted. You've got me there, and I accept your point. So, yeah, when they start doing that, you'll eventually be right. In the mean time, they're sticking their necks out.
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Sorry to reply to my own post here, but I wanted to point out that I do not know the specifics of French Copyright Law. I may be wrong on my last point, there. If I am, I'd appreciate it if anybody'd be willing to cure my ignorance on that matter.
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Isn't this more like, Blizzard made the freaking game, and they might want to make a handheld version at some point, and these people are stealing their ideas?
These coders are talented. They can make something similar, but with their own ideas. It's actually pretty hard to do, but that's exactly why it's wrong to copy. That's the rule of law. there are places that do not respect the rule of law. And that's why we have region coding, etc. I sure
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Re:Is this legal? (Score:4, Informative)
Well, to clarify...
1 - As long as they are not distributing Blizzard artwork, or using Starcraft's trademarked name in their own product, they should legally be in the clear. Note that they must also avoid mentioning any trademarked properties directly also (Aiur? Tarsonis? Vespene Gas? Any one of those things may or may not be trademarked)
2 - It *will* be shut down (unless the authors are clever enough to obey #1, but they don't seem like it). Back in the day when I did mods for HL1, we had a term in the community: "foxed". It came from Fox being very zealous in shutting down mods of their properties. EVERYone making a licensed mod, whether it's Stargate, Star Wars, or just Dragonball Z, was foxed. This has NO chance.
I personally have zero sympathy for people who develop their own products on top of the work of others, whether intending to profit or not. Why waste your time and effort on something that will eventually be shut down, and will never see the light of day? (or if it DOES, will result in your ass sued from here to Norway?) Why not take your coding chops and make a Starcraft-inspired RTS of your own?
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This is one of those cases where I agree with copyright in its current state. Allowing these guys to build their game is downright dangerous for Blizzard. If their work is sub-par, but uses the Starcraft name and artwork, it can contribute to consumer confusion in the marketplace, and affect Blizzard's own reputation negatively for no good reason.
Building on top of the work of others is creating your *OWN* RTS, but taking the mechanics that make Starcraft so much fun and making them your own. It is *NOT*
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You have jumbled trademark and copyright law. No one is suggesting that someone be able to legally pass off something under Blizzard's brand. (However, the idea that Blizzard can claim a trademark on the entire *Craft name space [slashdot.org] is equally absurd.)
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(However, the idea that Blizzard can claim a trademark on the entire *Craft name space is equally absurd.)
Yes, but in this case the project has clearly used the "Starcraft" name, as opposed to coming up with a clever derivative name.
Who is "stealing" anything, when it's a game engine that simply REUSES the game data from your purchased version of Starcraft? Totally absurd.
Except... the project is distributing art files WITH the download (as opposed to converting them from your existing SC disc), so yes, it is stealing (or infringement, if you want to be anal about it). Further than that, though, as an amateur game developer I consider it poor form to use someone else's fame to attempt to elevate your own. While certainly not illegal in any sense
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Apart from takeoff and landing (Score:1)
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Why this won't work (Score:2)
That should never keep people from what they love (Score:2)
But even if I am wrong, fuck them anyway. I love Blizzard, they make wonderful games, but this corporate overruling of people's hobbies/freedoms to create has GOT. TO. STOP. Fight it, even if it is "illegal", the system of laws is just a man-made constriction on reality anyway. Fight it, you c
Learned before? (Score:1)
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Perhaps blizzard learned with their N64 port that RTS ports generally don't work on consoles/handhelds.
Yeah, but did the N64 have a touchscreen?
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If they scaled the art by 50% in each dimension, the DS screen would show approximately the same area as the original game did. I only briefly played Starcraft, and at that back when it was fairly new, so I don't know if the original art i
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Starcraft wasn't exactly hi-res to begin with. It ran at a resolution of 640 x 480, the ds has 2 screens at 256 x 192. I'm sure it's doable.
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Warcraft 1 ran in mode 13h (Score:2)
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Starcraft64, for what it was, wasn't bad. The graphics were fine, the controls were streamlined so they made sence for a console, and the balancing was still "Starcraft". The primary issue was the fact that it wasn't online. There were no new maps, no mods, and it was limited to splitscreen (same screen) multiplayer for 2,
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I suspect GP was just hedging his bets, but the fact remains, a large number of old games designed for old computers will not run correctly on modern machines that are 20-40 times faster.
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Limited feature set (Score:3, Funny)
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YOU REQUIRE MORE VESPINE GAS
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YOU HAVE NOT ENOUGH MINERALS.
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Only Because (Score:1)
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Is it a port or rewrite? (Score:2)
The term is not generally applied [...] to the rewriting of source code in a different language (i.e. language conversion or translation).
This is not porting. This is reimplementation.
Like the remake of TA called TA3D (http://ta3d.darkstars.co.uk/home-en.php) and someone already mentioned FreeSynd (http://freesynd.sourceforge.net/about.php)
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First real RTS for consoles (Score:2)
It had an RTS [gamespot.com] and it was horrible, not horrible like FPS on a console but pretty bad...
Now I'm a long time FPSer, I played back before you needed a mouse (Wolf3D etc) and the mouse is the best controller for a first person perspective yet, others may pshaw fps games as simplistic but they are the closest thing to a human perspective, that being said their simplicity has been
Starcraft is dead (Score:2)
they started to ban players for hacks(even harmless third party hacks),
Ruined the game with buggy patches(practically everything after 1.09)(damaged maps and third party software compatibility),removing useful glitches (the Death counter memory overwrite which allowed map manipulation on many levels,in real-time),they added spyware which downloads and executes stuff from blizzards se
No it's not (Score:2)
Considering Starcraft is a decade old, and I can still hop online and easily find plenty of different games to play, it's amazing that it isn't dead yet. Starcraft is still going strong, and it's one of the most popular games for professional gami
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Its like software project where everyone stopped contributing after major source revisions
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Chrono Resurrection anyone? (Score:2)
I've actually played it... (Score:1, Offtopic)
But it works amazingly well. The controls are more smooth and precise than so many other official DS games I've played. Basically, you tap on a unit to select it, and tap on somet
fan projects like this (Score:2)
From screenshots it looks like they've accomplished a lot though. I hope they don't run out of steam before the job is finished like 90% of the fan projects out there (remember freecraft?). A lot of developers become happy when a game is "playable" but still contains major bugs that insure that no one will actually bother playing it.
As a side note, one of the cooler fan projects I've seen is a ro