World of Warcraft Hits 10 Million Subscribers 450
technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."
2001? (Score:4, Insightful)
How about taking some of that subscription money.. (Score:5, Insightful)
Once I hit 70, my desire to grind for 20 hours to get that shiny new +1 Int cloak gets a little tedious.
munnies! (Score:2, Insightful)
Re:How about taking some of that subscription mone (Score:5, Insightful)
Blizzard is constantly rolling out new content for free - new dungeons, new raid zones, new quests, new factions... All sorts of new stuff. Compare this to something like old-school EverQuest where your money just kind of vanished and every single new addition was through a paid expansion pack.
Say what you want... (Score:4, Insightful)
Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.
I think WoW is particularly strong in terms of ease-of-play, progression speed, reward vs. time, variety of experience, replayability, and yes, even balance. Other games might have advantages such as a better crafting system, better pvp, and better graphics but each of these involves a tradeoff that Blizzard has perhaps deliberately accepted in favor of more mass-market acceptance (in the above examples, I'd say the tradeoffs are learning curve, playability, and system requirements, respectively).
There are LOTS of specific things to complain about WoW, but commercial success on this scale is hard to dispute. They had no particular advantage in the marketplace compared to other developers (aside from a well-earned reputation), but they have come to utterly dominate the MMOG market to the extent that their 'ownership' of that market space has leaked into popular culture.
Now that WoW is so dominant, it has become the benchmark in ways nobody could have anticipated 5 years ago. They not only pull in more subscribers, they've transformed the "computer gaming" activity almost singlehandedly from nerdville to nearly-mainstream, particularly with 20-somethings and under.
Unfortunately that means they are also able to exert an influence (large, although I'd hesitate to say disproportionate) on other games - I for one believe that WotLK (the next expansion) has been done or nearly done since before the end of the year, and that they are waiting to unleash it a month or so before the 'next big competitor' (I believe Age of Conan) is released.
Re:I wonder (Score:1, Insightful)
Because in the first times of WoW on linux they banned ppl because the WoW Guard (anti-cheat feature/spybot u name it) accused ppl on wine+linux of cheating.
Since that doesnt happen anymore it means they have seperated the cheaters from wine+linux ppl therefore they know.
So let me get this right (Score:2, Insightful)
Wow! And I thought I was odd for selling fish to a raccoon to pay off my virtual house in bells... I kind of don't feel so bad because I'm not paying for it in real money each month... And I can take my DS with me...
Accuracy? (Score:3, Insightful)
From what I have seen, the use of multiple accounts by single users is not all that uncommon. Blizzard doesn't seem to actually delete accounts after they've been deactivated. If someone cancels their subscription, their account name, their toons, everything remains (much like AOL's method of fudging their numbers). So of those 10m subscribers, I'd be curious to find out if those are individuals, or simply active subscribers, or in fact accounts created but not currently subscribed counted in that total.
Re:How about taking some of that subscription mone (Score:3, Insightful)
Re:How about taking some of that subscription mone (Score:5, Insightful)
I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free!
Re:What is a subscriber? (Score:5, Insightful)
What part of "excludes expired or cancelled subscriptions" don't you understand? Subscribers are people who are currently paid up to play the game, or just bought it and are in the free month.
People keep spewing off this nonsense about how the numbers are fake with absolutely no evidence to back it up. The game really is as popular as they say it is. Anybody hitting a queue while trying to login in the last month despite there being something like 200 servers in the US alone.
Re:Say what you want... (Score:3, Insightful)
No, It hits the least common denominator in gaming. Much like television, which has a way larger captive fanbase (and they generally pay more a month, as well), people can sit in front of WoW and essentially zone out. IMO.
Re:How about taking some of that subscription mone (Score:3, Insightful)
Re:Don't believe the hype. (Score:1, Insightful)
I played for a couple months and then stopped because I knew I'd never be happy with the outcome. The fact that I play for enjoyment is trumped by the fact that others are playing with 20 browser windows open calculating odds and following the step-by-step mold. Quite frankly, it's boring playing a game alongside people who are treating it like a life-or-death situation where every move must be made by the book.
Re:So What? (Score:3, Insightful)
Re:How about taking some of that subscription mone (Score:3, Insightful)
They could make you pay again for what you already paid for or just not give you anything. It's been done before. At least the players get an evolving game.
(Never played any MMRPG though since the few glimpses I got always made they seem horribly tedious to me, but to each his own)
Re:How about taking some of that subscription mone (Score:3, Insightful)
Re:Say what you want... (Score:5, Insightful)
Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.
maybe as a commercial model, but not as gaming experience. Using the same logic windows is the best operating system around Best music in late 90s and early 2000s was performed by Brittney Spears.
WoW has hit critical mass, and new players are not joining it because it's still the best game around, but because they want to know what's all the fuss about. If you never played an MMORPG, and you wanted to play one, which one would you pick? WoW, of course. But not because it IS the best game around but because it's the most played game around. You would use the 'well 10 million people can't be wrong' logic, in picking your first MMORPG.
That's classic example of herd mentality, not quality.
Re:How about taking some of that subscription mone (Score:5, Insightful)
Re:munnies! (Score:2, Insightful)
Re:So... (Score:3, Insightful)
First of all, your post is idiotic. Blizzard *sells* PCs copies of Windows for Microsoft, and Windows is more profitable than WOW is anyway. (I would guess, if you consider all factors.) And Microsoft doesn't pay Blizzard a thin cent for the marketing either.
Secondly, in addition to your post being idiotic, you're an idiot. Microsoft ran Asheron's Call and Asheron's Call 2 for years. They sold it to Turbine after awhile, but they ran it for a very long time as part of their MSN Gaming Zone business.
Re:So What? (Score:4, Insightful)
So many haters on Slashdot (Score:5, Insightful)
WoW is a friggin' phenomenon that crosses so many demographics unlike any other game I've played over my 25 years as a consumer. My guilds have had husbands and wives playing together, parents and children, mothers playing with babies on their laps (hi Bitters!), and even grandparents. I'm a lifelong addict and I had to FORCE myself to cancel my account to focus on renovating my house.
Yet, there's still some confusingly high number of negative posts on Slashdot from people slamming the game. Yes, it has flaws, but nothing even close to other games I've played. My BF2142 installation crashes with BS memory and driver errors about 1/4 rounds. As a software engineer, I appreciate the design behind the game; efficient bandwidth usage, very few bugs which are addressed very quickly for a game, the well thought-out UI design and API, efficient code, a user-friendly interface. Blizzard has done a remarkable job on so many levels.
Maybe they're pissed that no one wants to play D&D anymore, who knows? But, please, at least concede that WoW is a GREAT game!
Re:How about taking some of that subscription mone (Score:3, Insightful)
WoW III will be coming out in the forthcoming months. It will be called either 3.0.x or 2.5.x.
Incremental change to huge gaming infrastructures will be the wave of the future, not brand new games with the same genre. The only way I could see that playing out differently would be if someone published a game where the characters could be moved about freely between different games and still communicate with others that play the previous games. That would be hard to do right, but could resolve the problem to an extent.
Re:ouch (Score:3, Insightful)
Though from my POV, WOW is really more of a DOT on my bank account. To say nothing of a debuff on my social life.
Re:That explains EVERYTHING... (Score:2, Insightful)
Re:So What? (Score:1, Insightful)
If Blizzard changed WoW to allow you to only gain one level a year and increased the experience requirement fifty fold, does that really make the game magically better? Because in order to reach level 60 you'd actually have had to play the game for 60 years STRAIGHT! Now that would be truly hardcore and totally show asians that they are too lazy to play like super hardcore americans!!!