Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools 190
Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."
Re:Valve and piracy (Score:4, Insightful)
Though some parts of steam still need some work. The 'Favorite Servers' options in CS:S is kind of buggy and it doesn't always remember your favorites. The steam game store can also at times feel slightly slow, they need to make use of more AJAX with less reloading and new windows and stuff. They also need to improve their screenshots section. More screenshots and higher resolution.
Re:Valve and piracy (Score:2, Insightful)
Re:Insert steam hate (Score:2, Insightful)
Steam's benefits far outweigh it's problems IMO. I can buy a game and be playing it within an hour. Within minutes if it's a small game. ("Gish" for example.) No disks to lose, no serial numbers to lose. If I have to reinstall I can just download all my games again rather than having to find disks, installers, license keys etc...
Curious to see how many developers take Valve up on this.
Re:Valve and piracy (Score:5, Insightful)
I find Valve's pricing to be very reasonable. I bought the Deus Ex collection for $30, a better deal than I would've gotten at any other store, and the ability to find old titles certainly beats rummaging around the bargain bin at EB.
$20 for Portal is iffy, I agree, but consider that you get TF2, Portal, HL2, Ep1, and Ep2 for $50, it's a fricking steal. Even if you've already played all the singleplayer Half-Life games, TF2 + Portal combined is IMHO easily worth $50, particularly TF2.
Re:Valve and piracy (Score:4, Insightful)
Hell, I thought Portal's price was fair when packaged alone! I normally expect to pay something like $50 for a really big game, so $20 for Portal, which is shorter than most games but quite excellent, was a good deal.
Re:Valve and piracy (Score:5, Insightful)
Re:Valve and piracy (Score:5, Insightful)
You mention that the music industry should be doing similar, but this is the equivalent of being unable to buy or sell second-hand audio CDs.
Re:Valve and piracy (Score:5, Insightful)
1. Play your games on as many computers as you like, downloading them as many times as you want.
2. Install them on a friend's computer, and just like lending a book, your friend can use it any time that you're not.
3. Receive automatic content updates
4. Often chose to buy games individually or as a package.
5. Back up your downloaded copies of games
6. With HL2 Engine based games, even play them in Linux with Wine.
While I suppose you don't "own" physical copies of Steam games, I have enough rights that I never notice the downside.
The music and movie industries could learn a thing or six from Valve. I've never even thought of pirating a Valve game because they're so convenient and affordable to purchase.
Re:Am I strange? (Score:2, Insightful)
Distribution via CD has worked for years with very little problems. I realize it makes you feel like a unique snowflake to download games of the internet, I mean you'd never have to leave your mother basement except to run down to the unemployment office to get your check, or wait, they can mail those to you! You've got it made.
Re:INTELLECTUAL PROPERTY THEFT IS KILLING PC GAMIN (Score:3, Insightful)
I don't know what do suggest the mods rate you... hmm. Not troll, (There really should be a -1 wrong), maybe overrated...
Re:Valve and piracy (Score:3, Insightful)
Re:Valve and piracy (Score:3, Insightful)
Re:Valve and piracy (Score:3, Insightful)
So can folks do it already now if they really want to? Yes. Does Valve want encourage it and have to take on extra support for no extra income? I kinda doubt it.
Re:Insert steam hate (Score:3, Insightful)
And I as an end-user get what the developer pays for. I've avoided Steam and any game that requires it so far; I just wish there were more like me.
Re:Valve and piracy (Score:4, Insightful)
Re:Valve and piracy (Score:2, Insightful)
In fact I found the $50 to be quite reasonable. Getting HL2 and episodes one and two along with TF2 for free was a nice bonus. But portal was worth the price of admission alone.
A game doesn't have to be long to be fun. It was tight with no wasted moments. A lot of games could be a lot better if they just cut out a lot of the crap that's just designed to make it take longer to finish.
Re:Valve and piracy (Score:3, Insightful)
The initial playthrough of Nethack takes roughly 10 seconds. By your system, it's one of the worst games ever.
But wait, perhaps you mean you judge a game based on how long it takes to reach a successful ending. In Nethack, you can walk up the staircase to freedom. Successful end. By your system, Nethack's one of the worst games ever.
But wait, maybe Nethack IS one of the worst games ever and your system is fine. Let's look at a different game. How about Monkey Island? Involved plot, adventure game, several hours of play. But wait, pressing CTRL+W wins the game. Whoops. One of the worst games ever.
So maybe we'll redefine "initial play-through" to mean 'beating' the game without any workarounds, seeing a large percentage of the contents of the game, and reaching some sort of conclusion. By that logic, "Heroin Hero" is an infinitely good game.
But wait, why am I ever arguing about this? Surely a 500-hour boring game isn't nearly as good as a 100-hour awesome game, is it?
Is there any particular reason why you should... (Score:3, Insightful)
From an econ view, if you're buying your game on a physical artifact, you're buying both the utility of the product with an implied option to sell. The option to sell costs you money -- this is precisely why a game you can finish in 8 hours on the XBox360/PS3/whatever (provide your favorite example, I don't own either system) costs $70 and a Portal, which is similarly disposable entertainment, costs $20. The imputed value of the option is what allows the publishers/retailers to continue bumping up the prices while allowing the games to provide less and less entertainment value -- resale rights are sort of artificial permanence for good which is being created for quick consumption.
I realize that many games sell the online and physical version at the same price. This is a factor of both a bit of a market failure (retailers use their lock on the sales channel to demand that no game is sold anywhere for less price, on penalty of being excluded from the channel that moves the most sales, for this and all your other games) and that there are a few not-quite-apples comparisons going on in the package value of each. (For me, downloadable versions are clearly superior in every way -- no trip to store, no CD to mislay, no difficulty porting "collection" just to pass CD checks, and no box to have to throw out.)
Re:Valve and piracy (Score:3, Insightful)
Why in the world would you complain to Valve about this? The price in EU is also priced about 18$ above store-price, but this is in not part Valves fault (or, problem for that matter)
If Activision decides that the price point should be this and that, then Valve, as a distributor, really can't (and shouldn't, imho) begin to, its wholly up to the publisher to decide.
If you want, send an e-mail to Activisions offices in your country (I did), and let them know what a boneheaded move it is, but please, don't blame Valve for Activions less-than-sane decision.
Re:Valve and piracy (Score:2, Insightful)
Re:Valve and piracy (Score:2, Insightful)
Re:Valve and piracy (Score:1, Insightful)
And finally in 10 years, when you want to show your kid how wonderful Portal is, enjoy not being able to, because those servers probably won't exist, and the promised universal unlock won't have been released (I can promise this, beyond any shadow of a doubt, there is not any scenario of a catastrophic failure of Valve to continue in business that would allow the release of this unlock).