WiiWare Week Round Up 64
Mark Graham writes "All this week, UK games development site Develop has been running a series of articles under its 'WiiWare Week' banner, analyzing developer's affections for, and the potential success of Nintendo's upcoming WiiWare digital distribution platform. Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue) and talking up the service's access to a wide audience to win over development support. It features commentary from both established developers (such as David Braben, creator of Elite, and Scott Orr, creator of Madden) — and indie teams (developers of new WiiWare games Pop and Gravitronix) making launch games for the service."
Different Kind of WiiWare (Score:5, Interesting)
Re:Different Kind of WiiWare (Score:5, Interesting)
I've been playing with the proof of concept Wii Linux released by isobel of gc-linux.org and although it is far from complete, a lot is working already (mainly the GameCube compatible stuff).
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Hmm... possibly. I was focusing on the last messages in the console which didn't seem particularly helpful. There might have been something about USB Gecko but it didn't strike me as something it was NEEDING... maybe I thought it was a driver or something.
I'll have to boot it again and take a closer look. Thanks.
In the meantime I guess it's back to Wii Tetris! :)
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Re:Different Kind of WiiWare (Score:4, Informative)
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I signed up the day my wife asked for one, I got an SMS the next morning while eating breakfast. Walked downstairs to my home office and bought it online from Circuit City.
To Wii or not to Wii (Score:5, Insightful)
The thing about the Wii is while games like Mario Galaxy, Smash Brothers, etc. look fun, it seems like there are fewer longer games, or gamer's games (SRPGs, for example; the only one that comes to mind is Fire Emblem) for the system.
I see WiiWare as being an excellent antidote. Someone who wants to code a SNES style SRPG or RPG that last for 40 hours has the resources to do so. Moreover, with limits on file size, the developers are going to have to take some time with gameplay to make a successful game (the forthcoming Crystal Chronicles WiiWare title seems to encapsulate this; it looks good, but there is obviously some limit to what it can do graphically - this I hope will be made up for by richer game play).
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I completely, completely agree. In the PC indie scene, there are fantastic games being made that have limited graphics (Aquaria, Spectromancer, and Armageddon Empires come to mind). A game doesn't have to be pretty to be engaging. Personally speaking, I'd also love an RPG that's half-way between a virtual console release (*cough* Chrono Trigger *cough*) and a full Wii game (like the upcoming Opoona or Fire Emblem: Radiant Dawn).
But that's just me. Can't wait to see what kind of WiiWare games will be r
Wii Cracked! (Score:2, Interesting)
The locks on the Nintendo Wii have been comprehensively broken. Now, just by loading some code onto an SD card and sticking it into your Wii, you can unlock your console so that it will play homebrew games written by anyone, not just big companies that have paid big license fees to Nintendo!
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$4m? (Score:5, Funny)
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Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue)
It can't be that difficult to make 4 millidollars on Xbox Live.
Many companies use a little m (or sometimes even a big M) to signify thousands. They will then use $MM to signify millions. Not that I agree with it, and it certainly goes against SI units, but it is a common convention.
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I blame the Romans. Romanes Eunt Domus!
(This post copyright MMVIII)
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Re:$4m? (Score:5, Funny)
Apparently, it's about 8.43 [google.com] euro-feet. Or around 880 yen-cubits.
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Xbox Live changes affect Sony? (Score:4, Interesting)
Also, with the 360's declining sales this is not a smart move from Microsoft.
Re:Xbox Live changes affect Sony? (Score:5, Informative)
I agree with your question, though one has to be careful before attacking the 360 in the console space right now. Look at the top ten games on Gamespot right now and then criticize Microsoft's 360 strategies. As of today, it's 4 360, 3 PC, one Wii, and two PSP games.
Console game sales charts are even more 360-biased. It's utterly dominating game sales, which is of course where the real money is. And even the crappy XBL games get like 100k downloads.
Microsoft, in spite of themselves, are doing pretty damn well with their 360 strategy.
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Re:Xbox Live changes affect Sony? (Score:4, Insightful)
Sony's Home, the online performance of any of their games, the vibration features in their controllers, etc have all suffered from this issue and things like this push developers -- particularly smaller developers who don't have large corporate entities forcing them to release games on certain platforms -- away from creating games on a certain console.
Nintendo has had a lot of these same issues (most notably the Wii's online gaming system) but the sheer number of people who own the system currently and those who will own the system in the future combined with the eventual reality they'll face (that they can't play strictly Nintendo games forever) creates an extremely lucrative market for any developer who wants to create something without millions of dollars or a 4 year time frame and still make good money.
The only question now is whether or not Nintendo can match (or even approach) the convenience and usability of Microsoft's XBLA system. Microsoft has done a lot of things wrong, but Xbox Live is not one of them.
Re:Xbox Live changes affect Sony? (Score:5, Insightful)
The online components of Guitar Hero III and Super Smash Bros Brawl work pretty well for what they are, with those two points being the only real improvement that absolutely needs to happen. I could care less about leaderboards and such since they junk just brings out the worst of competitive scum in games. I do hope that Nintendo opens up access to the SD card a bit more with Wii Ware however, allowing content to be played off of it. Transferring stuff back and forth to the Wii's internal memory is a pain, especially with downloadable content and such on the horizon.
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What decline in sales?
How Much Money Can Your XBox 360 Live Arcade Game Make? [makeitbigingames.com] [no date]
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Market share for 360 is lowest amongst consoles, even in US. [gamasutra.com]
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New Releases for Wii! (Score:3, Interesting)
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I don't want downloadable games (Score:2)
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I don't know how Wii downloadable content works, or how XBox360 content works (although I've been reading the horror stories on slashdot about when your console breaks), but Sony seems to have done the DRM "right" (or as right as any DRM is).
Content is tied to your PSN Name, not the console (directly). Up to 5 consoles can be authorized access to the content tied to a given PSN Name (at any given time). You can authorize/deauthorize a console yourself via the menus on PSN once you log in (
"Creator of Madden" (Score:1)