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4D Analogue of Megaminx Puzzle 80

roice writes "The crazy hypercubists who created the 4D and 5D Rubik's cubes (here are previous Slashdot posts on the 4-D one and the 5-D one) have now developed a free working 4-dimensional software analogue of the Megaminx puzzle. Composed of 120 dodecahedral cells, the underlying structure is arguably the most beautiful of 4D geometrical shapes, with amazing symmetries and no analogue in dimensions higher than 4. Though some have already begun working on solutions for this 'Hyperminx,' it has yet to be solved by anyone. Also, when it comes to number of positions, it dwarfs the previous puzzles by many thousands of orders of magnitude!"
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4D Analogue of Megaminx Puzzle

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  • Now where... (Score:5, Insightful)

    by jd ( 1658 ) <> on Tuesday May 13, 2008 @12:59PM (#23392500) Homepage Journal
    ...have I seen this Megaminx puzzle before.... Oh yes, that's right, the US tax system. Seriously, this is wonderful. Once a problem is solved, then further work is merely optimization and refactoring. There's nothing new. Puzzles that have an algorithmic solution, but where the solution is unknown at this time, are interesting because they require discovery that is potentially within reach of anyone. Puzzles for which only a herustic definitely exists are also interesting for much the same reason. Problems with no solution, or where it is not yet possible to prove it is possible to find any solution, are interesting more because the work required might well involve whole new branches of mathematics being developed, real frontier work rather than simply filling in the gaps. Puzzles of this kind also draw people who might otherwise consider maths or science "boring" into those fields. Science outside of "profitable" fields like computer programming tend to rely on sparking the imagination of the next generation. There's no other reason to go into such a subject than the pursuit of knowledge, once you eliminate all status and monetary value.
  • Re:Now where... (Score:2, Insightful)

    by Anonymous Coward on Tuesday May 13, 2008 @06:49PM (#23397126)
    *sees wall of text*
    *looks at user id*
    *mods insightful*

Don't get suckered in by the comments -- they can be terribly misleading. Debug only code. -- Dave Storer