from the because-nerdvana-has-pc-labs-installed dept.
spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
Each honest calling, each walk of life, has its own elite, its own aristocracy
based on excellence of performance. -- James Bryant Conant