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Blizzard Announces Diablo 3 423

stpk4 writes "After a week-long tease by Blizzard, Diablo 3 has just been announced in Paris. The splash screen has been updated at their homepage and The Escapist has the first write-up." While there aren't many details available yet, it is known that Deckard Cain returns to help our heroes yet again.
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Blizzard Announces Diablo 3

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  • by zolf13 ( 941799 ) on Saturday June 28, 2008 @09:11AM (#23980119)
    ... much more here [blizzard.com]
  • Rating Pending (Score:5, Insightful)

    by rpillala ( 583965 ) on Saturday June 28, 2008 @09:30AM (#23980239)

    Fair enough, but the www site asked me to enter my date of birth before showing me the cinematic teaser trailer. Then I watched the teaser trailer and didn't see anything even remotely offensive in it. Did anyone else see like a bare tit or extreme violence in there that I missed?

    Just the existence of demons and monsters is an issue?

  • by n0dna ( 939092 ) on Saturday June 28, 2008 @09:42AM (#23980321)

    The only thing that frightens me is that they describe the game as "highly cooperative."

    That's what killed Diablo II for most of the legit players. If you were lucky, maybe as many as 2 people you knew in real life were also players, so you were left to play with strangers and 9 year-olds on Battle.Net. The 1.10 patch made the game no longer possible to finish by yourself.

    It's tough to assemble a party of reasonable size from cheaters and griefers and beggars, let alone the guy with the hacked gear who drops in, kills Diablo, Pindleskin, Mephisto, then Baal, and then drops right back out while you're still in the middle of Act 1.

    Co-Op is great, but please don't force those of us who enjoy playing the game to rely on the children who can't afford the $15 a month for WoW.

  • by Anonymous Coward on Saturday June 28, 2008 @09:55AM (#23980425)

    Good for you. Do you want a cookie or something?

  • Re:OMFG (Score:2, Insightful)

    by ewrong ( 1053160 ) on Saturday June 28, 2008 @09:56AM (#23980431)
    It's been a hell of a long wait, bring on the mindless hack & slash.
  • by Anonymous Coward on Saturday June 28, 2008 @10:06AM (#23980503)

    This it the kind of game that should come out for both the PS3 and XB360 (and allow cross-console gaming).

  • by Yvan256 ( 722131 ) on Saturday June 28, 2008 @10:30AM (#23980699) Homepage Journal

    All three next-generation consoles have USB ports, so just make it "requires keyboard and mouse".

    I wish all console games supported it too, first-person shooters with a stupid gamepad and crappy analog sticks doesn't cut it.

  • by christurkel ( 520220 ) on Saturday June 28, 2008 @10:36AM (#23980749) Homepage Journal
    Its fun, mindless hack and slash adventure. It's nice to take a break, sometimes.
  • New diablo 2 patch (Score:5, Insightful)

    by gbjbaanb ( 229885 ) on Saturday June 28, 2008 @11:03AM (#23981041)

    Just browsing, and look what I found:

    - Patch 1.12

              Downloadable Installer Support

    - If all required Diablo 2 '.MPQ' files are installed on the
        hard drive, the game will no longer require the CD to play.

          For users that originally performed a 'Full Installation'
          and wish to run without the CD, all '.MPQ' files should
          be copied from the Diablo 2 CDs to the Diablo 2 directory.
          Most users will only need to copy D2Music.mpq from the
          Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
          Destruction CD. Mac users will need to copy these music
          files and rename them to 'Diablo II Music' and
          'Diablo II Expansion Music' respectively.

          Anyone who did not perform a 'Full Installation' will need
          to re-install from CD again to ultimately play without the CD.
          In this case, a 'Full Installation' is required, followed by file
          copy step noted above.

    nice of them to think about letting us play these old games like this.

  • by dotancohen ( 1015143 ) on Saturday June 28, 2008 @11:28AM (#23981327) Homepage

    I run WoW under wine on ubuntu. Works perfectly, and even plays nice with the compiz fusion desktop effects. I can run WoW on one desktop, and then spin the cube to another to answer IMs or whatever.

    But it might not work in the next release. If we don't write to the game developers and let them know that we want to use their products on linux - even if there currently is a workaround such as wine - then we will never have games written for the OS. And not having games is what keeps many people on Windows. A vicious cycle, and we need to break it.

  • by TomHandy ( 578620 ) <tomhandyNO@SPAMgmail.com> on Saturday June 28, 2008 @11:30AM (#23981351)
    I can't imagine any possible reason why you wouldn't be able to play it on your MacBook Pro (even if it's a 1st gen one with the crippled X1600 GPU, it should still be able to handle it just fine.... Blizzard isn't exactly Crytek when it comes to system requirements).
  • Re:Don't worry... (Score:3, Insightful)

    by joshtheitguy ( 1205998 ) on Saturday June 28, 2008 @12:23PM (#23981989)
    18 months until the release? Maybe not, I'm thinking 18 months until the first set of delays.
  • by jlarocco ( 851450 ) on Saturday June 28, 2008 @12:40PM (#23982243) Homepage

    Well shit, in that case I can just run Windows inside Qemu or VMWare and run all my apps that way. Why bother making any Linux software at all?

    Using wine is a hack. It only works sometimes, in some cases, and chances are good that upgrading it will break things. It's not an excuse for not releasing a Linux version. If I wanted Windows, I would just go buy it.

  • by Jellybob ( 597204 ) on Saturday June 28, 2008 @12:46PM (#23982317) Journal

    While not the perfect solution, Wine does get the job done, and can allow people to play games that they wouldn't otherwise be able to.

    It only works sometimes, in some cases, and chances are good that upgrading it will break things.

    Not if the developers have been working with the aim of not breaking under Wine. I think the OP was saying to distribute a known good version of Wine with the game, and run it that way, which would mean that there aren't any issue.

    This has worked quite well to release Windows games for Mac OS, where they are built against a DirectX compatiability library, allowing companies to release games for both platforms at the same time.

  • Re:Don't worry... (Score:5, Insightful)

    by Evanisincontrol ( 830057 ) on Saturday June 28, 2008 @12:47PM (#23982339)
    I'm ok with that. Blizzard doesn't (necessarily) have a reputation for fast, on-time releases; instead, they have a reputation for good releases. I'd much rather wait for two years for a rock solid game (as Blizzard has always provided us in the past) than get it in one year and have it be a waste of money.
  • by CastrTroy ( 595695 ) on Saturday June 28, 2008 @01:08PM (#23982587) Homepage
    How is using the WINE API different from using any other API, like OpenGL? If the library exists, and they ensure they only use the parts of WINE that work, then what's the actual downside of using WINE?
  • Re:Don't worry... (Score:5, Insightful)

    by wernercd ( 837757 ) on Saturday June 28, 2008 @02:15PM (#23983295) Homepage
    Apparently we must not be... We are talking about the Blizzard that has made industry top rated, beyond top selling games. Maybe you've heard of Diablo, Warcraft, and Starcraft. Which Blizzard are you talking about?
  • by fgaliegue ( 1137441 ) on Saturday June 28, 2008 @04:07PM (#23984327)

    I just hope that Blizzard will NOT go down the route they have chosen to go with the latest d2x updates. That is, keep the best stuff (items) for online gaming.

    This, essentially, sucks. What I want to do is play d2x, or d3 when it comes out, on my machine at home, with my characters on my computer, and not have to go online to create a character just to get this and that item, that I cannot get back to my homebrewn character. That just SUCKS.

    As a result, I found myself using cheat packs that made such objects accessible to non bnet users. How pitiful is that?

    I just DO NOT want to play online. That's not too much asking, is it?

  • by crashfrog ( 126007 ) <crashfrog AT gmail DOT com> on Saturday June 28, 2008 @06:05PM (#23985347) Homepage

    then we will never have games written for the OS.

    Maybe one of the reasons you'll never have games written for the OS is that you can't count on anything to work from one release to the next (like your example of games under WINE.)

  • Re:Diablo 3? (Score:2, Insightful)

    by OutLawSuit ( 1107987 ) on Saturday June 28, 2008 @07:24PM (#23985837)

    Diablo 3 was already in development well before Roper and them left to create Flagship Studios and Blizzard just took the reins of what they had already started.

    It is also quite apparent Diablo would not be what it is today without Blizzard. Bill Roper and Flagship may be the original creators of Diablo but they obviously couldn't capture what made Blizzard games so addictive and fun in Hellgate: London. Yes, some of that had to do with funding but it doesn't excuse many of the flaws in Hellgate: London.

    Basically I'd say the credit for Blizzard games transcends above any specific group of people within the company. It is the whole Blizzard way of doing things that ultimately makes their games shine.

Someday your prints will come. -- Kodak