First Real Gameplay Video of New Prince of Persia Game 48
An anonymous reader writes "After all the screenshot leaks and poor screenshot videos, here's finally the first official game play video of Prince of Persia:Next Generation. It was released at E3 just some hours ago. Wow, I just love their new artistic direction, this game will be a killer!"
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What bothered me even more was how far off they've gone from the dark atmosphere. And who the hell chose that song for the trailer?
Anyway, I was expecting the prince to talk in the trailer and reveal some of the plot instead of some silly centaur fights.
Re:Nope (Score:5, Insightful)
some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
Mod parent troll, blind, or a Philistine. I think the complex cell-shading effect is absolutely delicious.
It's got 'outlines, ffs.' FFS indeed.
Variety, too (Score:5, Funny)
I liked the whole "throw your woman at the monster" attack.
More women should be willing to become deadly projectiles, IMO.
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Pff, it looks like crap to me. I'm all for interesting new art styles, but this just doesn't fit the game. And it's overdone.
Cel-shading is hardly avant-garde these days, anyway.
not cell shading (Score:3, Interesting)
It's not cel shading, it's illustrative, as stated in the second video from that link. Cel shading creates an outline then uses a single color for the base (usually per-polygon) and the shades it (shadows) with a couple more colors. What you see in this technique is a lot of outlines and highly contrasting lines similar to what you see with cel shading, but if you look at the shadows they are obviously not cel shaded (suggesting traditional art and real lighting). There does appear to detail loss during
Pessimist (Score:1, Funny)
Re:Nope (Score:5, Interesting)
Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).
My guess is they meant "in-engine" as opposed to actual gameplay.
some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
I'm not a huge fan of cel shading myself, but I'd still say it looks pretty good. Sure, it's a different direction from the previous games, but this has been a series that re-invents itself.
If it's a trailer, it's a truly pitiful trailer, that really doesn't deserve a link, let alone a front-page one.
I would say it does a pretty good job of presenting the game's graphic potential, hints at some 2 player or somehow 1 player combined (i.e. controlling 2 characters or working with AI) gameplay, and displays that there will be fighting and platforming. I got all of that from the trailer -- I'm not sure what more you'd get in a minute.
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Secondly, if it IS gameplay, it's going to be the worst game in the world to control. The camera zooms about absolutely everywhere, in silly places, with little or no thought of what it's looking at or why it's chosen that angle (which suggests a bad camera director of a trailer than a game THAT poor at picking an angle).
Try playing one of the previous Prince of Persia games. You will find the zippy camera plays to it's strengths, and the controls are tight and effective. Then you will understand.
Third, some parts of it look absolutely grotesque. All the character's 3D models have outlines, ffs. The "grass" at the end looks like something out of Doom. The only decent parts are the far-off windmills over the town.
Beauty is in the eye of the beholder. There are many who like this artistic style, but you obviously are not one of them. Don't buy this game then.
Fourth, there is nothing of actual GAMEPLAY here, such as what you're doing, how you fight, how you see where to go next. NOTHING. It's some 3D models in an empty arena doing lots of jumping about to random locations.
This trailer was designed to show previous Prince of Persia fans the differences from the previous games. The only fault I find with it is that is was not designed for the uninitiated. M
Sarcasm? (Score:3, Interesting)
Wow, I just love their new artistic direction, this game will be a killer!"
What's with the sarcasm in the summary? Oh... he was being serious.
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Wow, I just love their new artistic direction, this game will be a killer!"
What's with the sarcasm in the summary? Oh... he was being serious.
With any luck the designers will cough the location of the body and get reduced sentence.
Youtube link... (Score:3, Informative)
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thank you.
I want TSoT back (Score:5, Insightful)
Honestly. I loved that game because it was so unique. It had such a light-hearted feel to the action and made the prince a very likeable character. The second two had the boring "dark tormented hero" theme I've seen a thousand times.
Whether or not I buy this game will entire depend on the reviews of the story. If it's a unique feel I'm back in, otherwise, just another action/platformer IMO.
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Honestly. I loved that game because it was so unique. It had such a light-hearted feel to the action and made the prince a very likeable character. The second two had the boring "dark tormented hero" theme I've seen a thousand times.
/seconded.
the hero of the recent games was, unfortunately, a one-dimensional sword/demonchain wielding piece of cardboard. while that was entertaining in some of the cutscenes, i'm sure "lololol, are they serious?" was not what the developers were going for.
the graphics do look pretty, but graphics and gameplay weren't really lacking in the most recent installments--just character design and storytelling.
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Don't sell the gameplay short. Sands of Time had absolutely revolutionary gameplay in its day; still does, to some extent.
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I agree completely. Sands of Time was a platforming puzzle game with a sprinkle of action. The latter two were hack and slash platformers with some jumping and climbing.
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I wouldn't go that far. They still had plenty of platforming, but it was in more even measure with the combat. In addition, TT suffered - in my opinion - because the platforming elements were so contrived. Plates in the wall to stick a knife in? Spingy shutters in walls all over the place? Umm... OK. SoT and WW made it feel like you were navigating real rooms and buildings with your acrobatic skills. TT made it feel like you were navigating rooms and buildings that have been designed specifically for your a
Re:I want TSoT back (Score:4, Funny)
So true. I always wondered what the inhabitants of those buildings did to get around.
Architect: Well your majesty, to reach the third floor, you jump on this springboard, grab that flagpole, spin around it, use your momentum to wall-run to that curtain, which you climb to the le-
Sultan: Always with the wall-running! What about installing some fucking stairs? I'd like to try STAIR-running one of these days, like a normal monarch.
Okami returns as... (Score:1, Troll)
*Game designer thinks*
A prince! Of... persia!
Very excited for the game now (Score:1)
Needs to be ported to Macs (Score:1)
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The platform which popularized the game should get in on the PoP 2008 action.
You mean the C64? Don't think that would work...
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You mean Apple ][ [wikipedia.org] - it was ported to C64 and other platforms. Really it was probably popularized most on NES.
I played it first on Apple ][ and solved it first on Macintosh (I also played the NES version, but console controls always were difficult for me). I also beat PoP 2 on mac, but I remember that one being frustratingly difficult. I tried PoP 3D (on PC) at a store and disliked it intensely, so gave up on the series then (I did play the demo for Warrior Within, but didn't care for it).
More of the same... (Score:3, Interesting)
I like the visual style. Looking at what I guess must be a gameplay video my concern is that it feels very reminiscent of the last few Prince of Persia games.
First, I didn't like the artificial environments. The developers seem eager to depict a realistic world, but then force platforming into it. So the end result is game that is constantly reminding me I'm playing a game and completely ruining any suspension of disbelief. Either go for pure platforming and more convincing realism.
Even worse than that, however, was the timed events. They may make for dramatic camera angles, but they're frustrating and are an impediment to more fluid and entertaining gameplay. Timed events should have ended with Space Ace and Dragon's Lair.
I didn't like the goofy, generic tormented hero theme from the previous games appealing. From a visual standpoint this game seems to have potential, but unfortunately, it's looking to me like it's going to be more of the same with updated graphics.
Re: (Score:3, Interesting)
Sure, it can get a bit ridiculous. But the game is supposed to have its main focus on platforming (that's what PoP games have always focused on) and to have the fun platforming that we've all come to love, they have to be "different" environments.
However, I don't know how I feel about this new installment. I like the way the characters looked, but eve
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Which of the Sands games are you talking about? It sounds a lot like Two Thrones, to be honest, which does a terrible job in terms of platforming. Sands Of Time had masterful platforming, which did not feel nearly as contrived, as the platforming elements in the environment were much more subtle.
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As frustrating as the times things were (get past these before the ticker runs out and you have to go back and do it again because the door closed), it still felt somewhat realistic -- in that I always felt like it was believable for there to be some clockwork mechanism behind the scenes.
Now, the realism of there BEING such absur
Prince of Ico? (Score:4, Interesting)
Did anyone else think "Prince of Ico"? Climbing a desolate tower, dragging a princess of some sort around, beating black snot out of monsters...
Re: (Score:2, Interesting)
The PoP team has always said ICO is their favorite game, and continue to show their love for it more and more as time goes on.
Anything that raises awareness of ICO is good in my book.
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The new batch of Prince of Persia games have been pretty derivative of Ico since the first one.
Which is sort of funny considering how derivative Ico was of the original Prince of Persia.
Music... (Score:2)
Anyone else think that the music sounds like Sigur Ros?
- David Stein
In case anybody was wondering... (Score:1)
About time (Score:4, Insightful)
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Agreed. Hated it starting with Quake 1. According to blizz, diablo 3 is trying to achieve the mood of the game through art direction, rather then all dark colors. From watching the artwork there, I agree they have captured it. My personal preference when gaming is to be drawn into a colorful, fun to look at world. I LIKE playing in bright happy colors.
Honestly (Score:2)
I think the old skool Atari games that Gametrailers was evoking with their intro looked like more fun to me.
I guess I really don't buy the games as art thing. Occasionally a game really grabs me (I'm having fun with Oblivion right now) but I don't have the time to spend playing 40+ hours games regularly. Hell I don't get enough time to complete a lot of 15-20+ hour games.
I like my DS and pack some ROMs on my laptop. I guess that's why I also continue to subscribe to WoW. When I have some idle time I can get
Exciting new Look (Score:1)
One question... (Score:1)
How long are the cut scenes going to be? ;^D