Bridging the Gap Between Art and Code In Games 42
Gamasutra posted an article written by Jason Hayes, a developer for Volition Inc., which is known for its production of the Saint's Row, FreeSpace, and Red Faction series. Hayes discusses the division between graphical artists and coders, who often clash because their aims are so disparate and their areas of expertise do not necessarily overlap. It has caused some companies, such as Volition, to develop an intermediary "technical artist" to find a balance between the two.
"Integrating technical artists into a studio frees up the programmers from being solely responsible for the development and maintenance of the game's tools and pipelines. While programmers still have a hand in the design (and sometimes implementation) of those tools and pipelines, the technical artist is the driving force behind them and is looking out for the best interests of both parties."
If they are fusing disciplines... (Score:2, Funny)
...they should fuse the marketing department with the sales force. Errr, never mind, I'm not sure we would want to see that critter...
Re:OH REALLY? (Score:2, Funny)
Re:If they are fusing disciplines... (Score:4, Funny)