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It's funny.  Laugh. Entertainment Games Idle

EA Recommends Hilarious Work-Around For RA3 CD-Key 301

sunderbear noted that EAs Command & Conquer 3 shipped missing the last digit of the CD Key. He writes "EA's brightest minds have put their synapses into overdrive in order to whip up a comical work-around. 'There is currently a work-around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try guessing the last character,' said a note on EA's customer support site. Yes, they're serious. 'To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game.'" It appears that the helpful hint has been purged.
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EA Recommends Hilarious Work-Around For RA3 CD-Key

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  • No longer true (Score:5, Informative)

    by 404 Clue Not Found ( 763556 ) * on Wednesday November 05, 2008 @10:58AM (#25641225)

    My god. The summary links to an article that links to an article that links to the actual customer support post.
    Direct link: []

    The post no longer mentions the workaround (the summary even mentions this now, so why even post the story?). It merely says to contact EA Customer Support now. The same page also says that the problem only affects SOME, not all, units. Full quote:

    What can I do if my Command and Conquer Red Alert 3 install code is 19 characters instead of 20?

    If you are trying to install Command and Conquer Red Alert 3 and the code is only 19 characters long, then it is missing the last letter or number. This was due to a misprint on a small number of manuals and we apologize for any inconvenience this has caused.

    In order to get a replacement code, please click the "Contact Us" link on the left side of the page to send an e-mail to our team.

    If you would like you can also contact us by phone using the number found on page 28 of your manual.

  • Eh, the game sucked (Score:5, Informative)

    by FredFredrickson ( 1177871 ) * on Wednesday November 05, 2008 @11:11AM (#25641621) Homepage Journal
    I went out and bought the game, but to avoid their damn DRM, I instantly cracked it. I figure- best of both worlds. They get there money, I get to avoid Securerom!

    But then I felt let down, it was kinda a waste of time/money...

    Maybe I'm too used to command and conquer 3 and generals (zero hour), but I just cannot get used to the new computer players. I feel like defenses are severly limited in this game, and nothing is sacred. Turtling is not an option for this game. There is only one gameplay- fast, furious attacks. Don't even bother securing resources- you can't. You can't secure anything. Your job is to be the first to build a small army, and bomb the crap out of the other guys. Build resource gatherers later if you need them.

    The resources usually run out just before the game gets good, and you're off to a really slow boring ending where nobody has anything left, and you're pretty much throwing sticks at eachother.

    But back on the fact that you can't secure anything. They've made if very difficult to be secure. They have a few defenses- but they're typically as useful as if you weren't using them. Expect to rebuild almost every building in your base a few times- if you still need them.

    I will repeat, this game is not the long drawn out strategic game as CNC, it is an abridged, attention deficit, ADHD game for those who get bored easily and don't care about building up. Hell, there aren't that many upgrades- so building up and teching up is useless anyway.

    *I will admit, I wasn't an avid RA2 fan either.
  • by Creepy Crawler ( 680178 ) on Wednesday November 05, 2008 @11:27AM (#25642103)

    That's why a bunch of us still play Total Annihilation, either straight or with a patch called TAWP.

    That game allows extreme porc, octopus, rush, or hidden infiltrators. TAWP has some rather nasty vehicles (one being a bertha-car that fires 20+ screens in length). Add that to 1000 units per player for stable play, or 5k for unstable play :P

    And it runs on damn near every computer since '98.

  • Re:No longer true (Score:5, Informative)

    by indifferent children ( 842621 ) on Wednesday November 05, 2008 @01:42PM (#25645599)
    I have no idea why.

    In the US, local governments are allowed to place restrictions on 1-900-based sex lines (I know someone who worked at one). The caller-id info from the incoming call is checked against a database, to see if the 'actor' must limit their conversation to: 'G', 'PG', 'R', or 'X' content. I assume that this is a "local standards of decency" argument, that does not apply if a non-toll line is used (if a toll-line is used, then the business that is charging you (the phone company) is necessarily within your jurisdiction; if you use a credit-card then it is "interstate trade". IANAL).

    If you ever call such a service, and the actor speaks in euphamisms ("I love to lick lollipops, stick to tip, for hours"), then you probably live in a restrictive jurisdiction. The service usually won't tell you about the restriction (or how to get around it by using a credit card), because they want to keep you on the line. And no, that doesn't make sense to me either; they should be able to reap higher revenues by having you call back with a credit card to get what you really want.

  • Re:No longer true (Score:3, Informative)

    by nilbog ( 732352 ) on Wednesday November 05, 2008 @02:24PM (#25646479) Homepage Journal

    The copy I downloaded from usenet had a working key. Phew!

  • Re:No longer true (Score:2, Informative)

    by Sigma 7 ( 266129 ) on Wednesday November 05, 2008 @09:54PM (#25655013)

    I know you're joking, but that's a checksum digit: []

    You can easily get that from reverse engineering.

When you make your mark in the world, watch out for guys with erasers. -- The Wall Street Journal