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Games Entertainment

PCGA To "Take Up the Challenge of Piracy" 134

Ars Technica reports that the PC Gaming Alliance has declared themselves the "guardians of PC gaming," which includes finding ways to help gamers decide on gaming hardware, and to make progress on the issues of piracy and DRM. "[PCGA President Randy Stude said,] 'The PCGA will take up the challenge of piracy, not to assume the responsibility that the ESA has taken on... rather the PCGA would like to address the methodology that publishers might be able to take to solve, or to do a better job trying to solve, the piracy challenge for their substantial investments in content.' The PCGA won't give a standard approach to publishers, saying it is much more likely it will release a series of recommendations to publishers, and track piracy on an annual basis to see if the problem is growing or shrinking. The PCGA is also working on methods for members to track how effective their antipiracy measures are once a game has been released."
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PCGA To "Take Up the Challenge of Piracy"

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  • Bleh (Score:5, Insightful)

    by Tubal-Cain ( 1289912 ) * on Tuesday November 11, 2008 @02:31AM (#25716843) Journal

    Members [wikipedia.org] include Microsoft and WildTangent.
    I think I'm gonna be sick.

    I'd prefer to have Penny-Arcade as the "Guardians of PC Gaming"

    • Comment removed based on user account deletion
      • No, but I remember it being bundled in my old laptop (I think it was Dell).
      • by rts008 ( 812749 )

        It usually comes as a 'helper' (adware) app in some software discs for peripherals. I have seen this installed as part of a digital camera install, but I cannot remember which one. (Kodak, I think?)

        You might check to see when it (WildTangent) was 'last modified', then do a file search for 'modified on that same date-time' to see what else came in at the same time.

        I doubt it came from AT&T, but I guess anything may be possible anymore.

        Most likely a camera, digital picture frame, etc...

        Anyone with current

      • Isn't that the spyware bunch? I know I recently had to remove WildTangent software from my Dad's PC,and he has never played a PC game in his life. So all I can figure is he got zapped in a bundle or something,because WildTangent was running on his PC and slowing his PC and net connection down bad. Just the fact that Spybot detected them is enough for me to label them crapware,although someone here may know more about whether they are adware or spyware. I know I have been seeing it more and more on older folks PCs,and come to think of it they all had AT&T DSL. Does anyone know if this crap is being bundled with AT&T software?

        According to Decrapifier [pcdecrapifier.com] it comes bundled with 70% of HP/Compaq PCs

      • Does your Dad have AIM? It's bundled with AIM. Of course, they don't *TELL* you that prior to install.

    • ...to make progress on the issues of piracy and DRM.

      Let's see... Microsoft is making progress on DRM.

      I'm so glad Microsoft is finally looking out for it's users.

    • Members [wikipedia.org] include Microsoft and WildTangent.
        I think I'm gonna be sick.

      November 3: Casual Dev WildTangent Closes Internal Studio, Cuts Staff [gamasutra.com]

      They'll still be doing publishing apparently, but no more in-house development.

  • Comment removed (Score:5, Insightful)

    by account_deleted ( 4530225 ) on Tuesday November 11, 2008 @02:31AM (#25716847)
    Comment removed based on user account deletion
    • Re: (Score:3, Insightful)

      by Sentry21 ( 8183 )

      But the DRM has gotten so nasty lately that I'm afraid to buy any games for fear it'll bone my PC.

      And ironically, the best way around it while still staying legal is to download the cracked version from BT or usenet, and then buy the boxed game and toss it in the closet.

      Guess which step most people these days leave out?

    • Re: (Score:2, Insightful)

      by Rockoon ( 1252108 )

      I don't see what the problem is with simply needing a legit key to play online.

      The problem is in the act of deciding if a key is legit or not.

      Pay-per-month games (ex: World Of Warcraft, Eve Online, ..) don't have much of a problem here because even illegitimate keys must pay. Games which are not pay-per-month (ex: CounterStrike, Diablo, ..) do have a serious problem with key validation.

      I don't know what solution is acceptable here, however the latest DRM schemes seem to address a different issue entirely (that of removing First Sale rights from the consumer.)

      • Comment removed based on user account deletion
        • it seems the easy way to make sure keys are legit would be to go back to the old USB dongle trick.

          Won't work. USB dongles have pretty much the same flaws as any other kind of DRM. That is, find this code:

          if (dongleExists()) {
          playGame();
          } else {
          lectureUserAboutPiracy();
          }

          And replace it with this:

          if (true) {
          playGame();
          ...

          So many other places to do the same thing.

          Worst case, it does some sort of crypto inside the key -- which means it's still decrypted in RAM, and you can always convince the key you're legit and get it to decrypt the game for you.

          The only solutions involve Truste

  • by Yoozer ( 1055188 ) on Tuesday November 11, 2008 @02:43AM (#25716895) Homepage
    Pirated games win over legal ones because of:
    • they don't treat the customer like a criminal (why do I get an anti-piracy warning when I've bought or rented a DVD, but not when I've downloaded a movie?)
    • removing pretty much all of the hassle of proving you're a paying customer (in terms of installation and stability)
    • availability (for abandonware) and convenience
    • cost

    If you can beat the pirates on the first 3 points, people are generally a lot more willing to pay.

    • Re: (Score:3, Insightful)

      by Anonymous Coward

      Let me add more to this. The software industry is one of the few industries that get away with selling complete bug ridden crap, and stuff that will stop working one day as computers and operating systems advance with no recourse to support.

      I have an old copy of FF7 for the PC which just barely works, but it took a lot of hunting around the net to do so. This could be cured by forcing old games source to be opened so that the games themselves could be maintained as newer hardware and OS's are released. Y

      • Then what if, say, Maxis posts their budget for this game is 15 million USD (and has another source audit them to make sure it isn't all just business expenses, but reasonable costs like paying the people working on it, and a bit to go towards things like the physical devices they used)). Well, if Maxis makes ~20 million USD (a bit of profit; costs to EA would have been covered in the other number) during the span of 5 years, the source code should be passed on to another group to maintain.

        If they couldn't

    • by Splab ( 574204 ) on Tuesday November 11, 2008 @02:52AM (#25716951)

      Not only do you get the piracy thing, but also lately quite a lot of DVDs I've bought came with commercials for other movies. With the anti piracy (don't steal this movie) and FBI warning (smart one to show in Denmark) and absurd long menu sequence and commercials for other movies (skip able) it took almost 4 minutes before I got to see my movie - and you have to sit through it every bloody time you want to watch it. Next time I'm downloading!

      • by Sentry21 ( 8183 ) on Tuesday November 11, 2008 @03:18AM (#25717069) Journal

        The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

        • Re: (Score:3, Insightful)

          by Anonymous Coward

          At that point it's faster and easier to just find a torrent and download the movie.

        • The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

          Yeah, that takes less than four minutes. Thanks, champ.

        • The best way around that crap is to stick the disc in your computer, and use various software to rip out the garbage. Optionally, use Handbrake, encode to h.264, and stream it to a set-top-box/game console instead.

          He complained of wasting 4 minutes skipping through stuff to see a movie, and your recommendation to save time is to edit the movie, encode it, and then stream it instead? Yeah, that's worth it.

        • Or you could obtain AnyDVD [slysoft.com].

    • Claiming to lay property to a sequence of bits is hillarious. There is nothing wrong with creating yet another copy of computer game.
      • Re: (Score:3, Insightful)

        by cliffski ( 65094 )

        ...says someone who still no doubt expects to get paid for HIS job, although you are clearly delusional enough to expect you have the right to take the fruits of other peoples work for free.
        Fucking bullshit. You are just rationalising being a cheap-ass.

        • Re: (Score:3, Interesting)

          ...says someone who still no doubt expects to get paid for HIS job [...] take the fruits of other peoples work for free.

          Canonical pays money to developers in return for them making the software better. The software that they give away.

          Consider that for a while.

    • If you can beat the pirates on the first 3 points, people are generally a lot more willing to pay, but still decide to download the game cause point 4 is so enticing. That's just natural. People love free stuff.
  • The PCGA? (Score:3, Funny)

    by Anonymous Coward on Tuesday November 11, 2008 @03:07AM (#25717019)

    Isn't that the standard body for chimp golfing?

  • consoles are the key (Score:4, Interesting)

    by socsoc ( 1116769 ) on Tuesday November 11, 2008 @03:08AM (#25717031)

    Why do people still use PCs for gaming? PCs are business tools... Consoles are better for gaming because the game development company can rely upon a specific hardware configuration.

    This isn't a troll, but an honest observation.

    • Keyboards and mice!
      • Re: (Score:2, Interesting)

        I bought Unreal Tournament 3 recently for my ps3 (which I bought primarily to watch blu-ray movies on) for three reasons:

        1. It's $20, brand new
        2. I saw that the company put up map packs for download on the playstation store, for FREE - unlike every other game that charges you up to $10-15 for a couple extra maps
        3. You can use a USB or bluetooth keyboard and mouse to play the game, on the ps3!

        I've only played it for a few minutes (I've got other things, like being a grad student and browsing slashdot, to do)

    • by Barny ( 103770 )

      Consoles are worse for gaming because the game development company is stuck relying on a specific hardware configuration no matter how how many years old.

      • My PS2 and Gamecube might be ~5 years old, but I still have a hell of a lot of fun playing them.

        Of course, I also still enjoy playing an Atari and a Super Nintendo (8 and 16 bit), so maybe I'm not the best example of what casual gamers prefer.

    • 5 years ago I would have disagreed. No longer. The herculean efforts involved in PC gaming simply no longer appeal, most likely because I'm no longer a student and have to work for a living.
      • The herculean efforts involved in PC gaming...

        All I can say is you must be doing it wrong. I game on the PC, and there are no herculean efforts involved.

        ... I'm no longer a student and have to work for a living.

        Me too. That doesn't preclude gaming on the PC in the least. Again, I have no idea what you might be doing wrong, but this just screams "you're doing it wrong" to me.

    • by Amphetam1ne ( 1042020 ) on Tuesday November 11, 2008 @04:29AM (#25717481)

      Ask the 10M-ish WoW players....

    • by theM_xl ( 760570 )

      Because console games are dumbed down to fit "no keyboard and mouse". It's impossible to control a game with the complexity of, say, Master of Orion. Just because some people are incapable of the mental processing required to do more than basic FPS doesn't mean we all suffer from the same lack of brains.

      • I'd be interested to know how games which have no use for such a control interface were 'dumbed down' due to the lack of it?

      • Because console games are dumbed down to fit "no keyboard and mouse".

        I don't know of one game for Windows that recognizes extra keyboards and extra mice plugged into a USB hub. The working class usually can't afford to keep additional PCs around for guests in the home (such as the children that I babysit), and packing up a desktop PC, monitor, keyboard, mouse, and speakers for a LAN party is a pain. Games that recognize gamepads have the advantage of working in a social gaming environment.

        • by theM_xl ( 760570 )

          Which actually SUPPORTS my dumbed down point since social games have to be easily understood. The gamepad simply can't handle anything beyond imprecise movement and twitch gaming. Even Sudoku would be a pain to play with a gamepad.

    • The sort of games I like (sports sims. As in PROPER sims like Out of the Park Baseball) just don't work on a console.

      And FPS and RTS only work well with mouse and keyboard, and if you're hooking them to your console to play them... You may as well just buy a PC.

      Not to mention the PC is open. I write a game, I can release it, dead easy. I want to release it for a console I have official hoops I have to jump through.

      And finally, I can still play Sensible World of Soccer and Cannon Fodder on my PC. (To name bu

      • by iainl ( 136759 )

        I can play SWOS on my 360, complete with tarted up HD graphics by the guy who did the originals. It's great.

        What I can't do is get the PC one to run under Vista. But then, the PC version was always junk - that's why I've got an Amiga in a cupboard.

        • No, you are playing a REMAKE of a game. NOT the original. Any SWOS fan I know has no interest in that cheap cash-in on a legend. It's the original game we want. Not some watered down remake. (Just like I'd rather see the original Texas Chainsaw Massacre than the remake.)

          And as for Vista... Well all I can say is there is a lovely DOSBOX version packed up with multiple configurations, team options etc... You can download for the PC, and gamepads work just fine with it and it's awesome.

          And having played both t

      • i think that's one of the greatest strengths of PC gaming. aside from the handful of open consoles like the GP2X and Pandora, most consoles are closed platforms. you need expensive dev kits and a developer's license to design games for them, and you need manufacturer approval to publish games, and you usually also need the console maker to manufacture the actual game cartridges/discs for you.

        and even if you can manage all those things, few independent developers will be able to market & distribute their

    • but i can't play my console on the bus :( (well unless your a mad sciencest!)
    • "This isn't a troll." Yeah, and she said she was 18. Still, I'll give you one (of countless) reasons: have you tried Alt-tabbing to Visual Studio on any of the consoles?

    • Re: (Score:3, Interesting)

      by Kneo24 ( 688412 )

      Keyboard and Mice support, modding support, better graphical capabilities, easier to customize a setup (i.e. more options to do so), certain types of games work better with keyboard and mice, I can still play my games from 10 years ago on a new PC if I want to do a small amount of work...

      Oh, there's reasons if you choose to not ignore them.

      Don't kid yourself here. Even with the same hardware configurations, developers for consoles are still making buggy games. Recent ones are Fable II and Fallout 3.

    • by __aamkky7574 ( 654183 ) on Tuesday November 11, 2008 @07:53AM (#25718629)

      Sorry, but you do actually sound a little like a troll. :) But I'll assume you're sincere.

      "Consoles are better for gaming because the game development company can rely upon a specific hardware configuration."

      Why does that make it better for the person who matter - the gamer? It's better for the development company, sure. Though if you're developing for XBox 360, publishing for the PC as well is relatively simple.

      I have a gaming PC, a gaming laptop and a Wii. Of the three, the Wii gets by far the least use, gathering dust bunnies. Why do I game on the PC primarily?

      1. Graphics: after gaming on a PC, looking at the Wii's Resident Evil 4 is like having sandpaper applied to my eyes; the pixels look the size of planets. One great thing about PC gaming is not just that new games look great - even older games can look better. After loving Oblivion, I've gone back to play Morrowind. If I was playing this on the XBox, it would only look as good as it did back in 2003. On the PC, I can take advantage of graphics cards upgrades and user-created mods such as the Morrowind Graphics Extender (http://www.youtube.com/watch?v=fXEhlyqlzU0) so that the game looks far better than it did back in 2003. Which leads me to...

      2. Mods & Community: Being a console owner is essentially a passive consumer experience. Sure, there are the beginnings of allowing user-created content on consoles, but this is still in its infancy and will _always_ be tightly controlled. For the PC, it's a collaborative experience; even a non-coder like me has been able to get involved, working on the unofficial Vampire the Masquerade: Bloodlines patch.
      Just one example; look at the amount of mods and tweaks available for the PC version of Oblivion; you can customise it to your heart's content.

      3. Meeces: I just can't play FPSs on gamepads. Have tried and failed. Same with strategy games. The mouse just seems to fit these games a lot better. Gamepads are fine for driving games but since I don't really like those, I don't them much. I actually have one anyway - the XBox controller works great with the PC wireless dongle - but those times I occasionally use one.

      Oh, and I don't get the supposed "benefit" of consoles that you can slouch on the couch while playing them. If I'm playing a shooter online, I want to sit up alert in a nice comfy desk chair.

      4. Portability: I can play the same games on both my desktop and my laptop, and using Microsoft's FolderShare (http://www.foldershare.com/) I can seamless and invisibly have my savegame files synchronised between the machines.

      5. Cheaper games: People often point out that PCs cost a lot more than consoles. Very true. But, I'd be buying a PC anyway for non-gaming functions. OK, sure, I have to pay a bit more for a gaming PC over a normal PC. But new PC game releases cost around 20 less than the console equivalent. So, if you you're say buying 2 new releases a month, that adds up to almost 500 a year saved, which is easily enough to keep on the upgrade path.

      P.

      • Why does that make it better for the person who matter - the gamer?

        Because any issues related to compatibility or meeting required specs or even just having a random system crash are almost completely mitigated.

      • 3. Meeces [...] 5. Cheaper games: People often point out that PCs cost a lot more than consoles. Very true. But, I'd be buying a PC anyway for non-gaming functions.

        But would you buy four PCs: one for you, two for the kids, and one for their play date? That's what you would need for a four-player keyboard-and-mouse game. And even if your family is rich enough to buy a gaming PC for each player, compare one copy of a $60 console game to four copies of a $40 game. Games designed for gamepads, on the other hand, let four players use one PC, one larger monitor (such as an HDTV), and one copy of the game. It's too bad that virtually no major games designed for multiple game

        • "But would you buy four PCs: one for you, two for the kids, and one for their play date?"

          Well, no, because I've no kids. :)

          But you have a valid point of course; I'm not saying that gaming PCs are ideal for everyone or every situation. As you say, they have an advantage for same-room multiplayer as you point out.

          But even in this case, I can see where the kids would have a console and Dad would have his gaming PC where he can frag undisturbed (that's what I intend to do one day!).

          P.

      • You also forgot depth and complexity.

        Sure, Fallout and Oblivion have appeared on the consoles. But when you sit to play something like Falcon4 or Silent Hunter, the PC just blows consoles away. Falcon's manual is about 700 pages. It uses every key on the keyboard at least 3 times; sometimes 4 or 5 times.

        Console games just don't match the PCs' complexity for detailed simulations.

    • PCs are better for some types of game, Consoles are for others. If you play on only one platform, you are missing out on some areas (areas which you may not have any interest in though). The primary reason is controls, however there are types of game which favour complete control by the developer over appearance, and others which benefit from actively turning over access to the game's innards to the end-user.

      And, if all you want to do is play shootan' games, why would you bother to buy another platform when

    • Sorry but it is so easy to justify the purchase of a purchase and so hard to justify purchasing a new gen console... If game companies would stick to consoles they would simply lose market. Besides a console doesn't really stop piracy that much, ever since they began using CDs as well...
    • by Vortran ( 253538 )

      Because my 2 CPU quad core 3 GHz machine with 8 GB of DDR and dual SLI GeForce BGX 1024 MB 8800GTX is pretty screamin' fast. I can pretty much play anything I want on it and I can emulate consoles.

      When the console can emulate other consoles, let me know. I can also burn DVD while compiling code while recording TV and play Half Life 2 at the SAME TIME - and what's more, I can play at 2560 x 1600 on my $1,000 monitor without spending $$$ for an HDTV plasma (much less Mitsubishi LaserVue) screen that can't d

      • my 2 CPU quad core 3 GHz machine with 8 GB of DDR and dual SLI GeForce BGX 1024 MB 8800GTX is pretty screamin' fast.

        Seriously, 8 GB of DDR? How long would it take you to play through that much DDR [stepmania.com]?

        I can pretty much play anything I want on it and I can emulate consoles.

        How do you copy console game cartridges into your PC to run them in an emulator?

        When the console can emulate other consoles, let me know.

        Wii owners can download emulated games at $5 to $10 a piece in Wii Shop Channel.

        and what's more, I can play at 2560 x 1600 on my $1,000 monitor without spending $$$ for an HDTV plasma (much less Mitsubishi LaserVue) screen that can't do even half that resolution.

        But how many people can play on your PC at once? I babysit, and I don't want to have to buy a separate PC per child.

    • I need a PC at home for business needs, and there is a big bonus at not needing to maintain, buy and worry about another electronic device. It does everything I need, including games as well, so a consle would offer no value to me - getting some games (like GTA) a few months earlier would be a small advantage, but it's not worth enough even to spend the effort to investigate and decide which of the current consoles to choose.

    • by Draek ( 916851 )

      First, because for most people buying a nice, low-end GPU is easier and cheaper than buying a full-blown console. Yeah, not gonna be playing Crysis on that, but Team Fortress 2 and Guild Wars aren't a problem even in an "ancient" FX5200.

      Second, because for MMOs, RTSs and FPSs, controllers suck. Sorry, that's just a fact of life. And while yes, you can often connect a keyboard+mouse combo to a console, finding a place to put them is troublesome (whereas in a computer those problems are already solved).

      And th

      • Yeah, not gonna be playing Crysis on that, but Team Fortress 2 and Guild Wars aren't a problem even in an "ancient" FX5200.

        Hey! I just upgraded to an FX5200 from a GeForce2 MX400 you insensitive clod!

        P.S.: I'm not joking here, either! Up until a couple months ago, I *was* only using the GeForce2. CFS3 made me want to upgrade finally. Love WW2 combat flight sims. Now I've got European Air War AND CFS3! :) (victory-roll!)

        Cheers!

        Strat

    • by antdude ( 79039 )

      I'd like to see you play MMOGs on consoles. 3D FPS and RTS without mices on console too. Oh and it doesn't help me when I can't use complex game controllers with four fingers and no thumbs. :(

    • Re: (Score:3, Insightful)

      by brkello ( 642429 )
      PC gaming is done at a desk with a keyboard and mouse. Console gaming is done on your couch with a game pad. I don't want a KB + mouse on my couch just like I really wouldn't want a gamepad on my computer. Certain games are better suited for each different set up.

      Beyond that, for most games that I can get on a PC and a console, I get it for the PC. I have a gaming PC that is more powerful than a console. I prefer the ease of getting user created mods for these games on the PC. You just don't have the
    • um, except that PCs aren't just business tools. they're used for scientific research, for entertainment as media centers/PVR/DVR, for gaming, as well as tools for day to day life. consoles are just computers specialized for a specific purpose. anything a console can do, so can a computer, so some people choose not to buy a redundant piece of hardware.

      also your observational skills apparently aren't very good. the PS2, PS3, Xbox, Xbox360, PSP, and soon the DS with the upcoming DSi, all have multiple hardwar

  • by appleprophet ( 233330 ) on Tuesday November 11, 2008 @06:05AM (#25717979) Homepage

    My brother and I recently started an independent video game company and I had seen the PCGA covered on Slashdot a few times before. Looking for resources to help us, I called them up asking what they could do for us as a Mac, Windows, and Linux video game developer. They basically straight up said, "well... nothing". To be 100% honest, I do not really know what they do. If I had not seen them on Slashdot, I would not have known they existed.

    I look forward to the day when they can do something for us, but until then as a PC game developer, albeit small, I can let you guys know that these guys don't represent us in any way shape or form. However, I wish them luck on their anti-piracy endeavor.

    Meanwhile, on our end, we are going to lay off the invasive DRM and instead rely on creating high quality downloadable content and other online features like multiplayer which provide a clear incentive to purchase our game.

  • by ZekoMal ( 1404259 ) on Tuesday November 11, 2008 @09:14AM (#25719139)
    http://www.xkcd.com/488/ [xkcd.com]
    Steal it, and you're a criminal. Get the DRM locked media, something happens with technology that makes you have to try and remove the DRM lock just to use what you bought, and you're a criminal too.
    Piracy will be way more popular now that every company is scrambling to DRM-lock their products (sort of like the Sony 'rootkit' happy fun time, companies have decided when we pay for something, they can stick whatever they want in their product and let us sort out the mess leftover).
  • by Vexorian ( 959249 ) on Tuesday November 11, 2008 @10:14AM (#25719823)

    Of course, DOOM II is a trademark of id Software,
    copyright 1994-95, so don't mess with it. Remember, if you
    are playing a pirated copy of DOOM II you are going to HELL.
    Buy it and avoid an eternity with all the other freeloaders.
    If you have any problems playing DOOM II, please call our
    technical support line at (212) 686-9432.

    This is all the copy protection Doom2 needed - And it was a heck of a money factory, in fact people still buy the doom collector's edition today because the wads can be used on the many ports (BTW id software GPLing the engine didn't stop them from profiting this way)

    Well, I tend to miss those times...

    • by WK2 ( 1072560 )

      I never really thought that GPLing their engines made Id any money, other than increasing their good will. But you bring up a good point, that because their engines now update to current platforms "automatically", they can still make money buy selling their older content, whereas that might not be profitable if they had to maintain the engines themselves.

      As for "those times", they haven't gone away. Id is still around, and they are a good company. They continue to release their engines as GPL five years aft

  • People decided they hated it 20 years ago! Nothing has changed there. DRM as a technology has continued to fail... just as it did 20 years ago.

    DRM is nothing but a technological joke that costs consumers billions of dollars every year.

    Let me coin a new saying, like "Git 'Er Done" or "Just Do It": "Just Get Rid Of It".

    Actually, the existing "Defective By Design" is even better.
  • ... and it had to enter the loop at some point.

    If there is one bit of pure entertainment to come from the whole piracy thing, it's the completely broken logic. At some point in time someone will say, or at least imply, that because someone can't afford it, it's okay for them to illegally duplicate it. Basically, if you can't afford everything, you pick and choose what you can afford, and then you're simply justified in copying the rest. If I have to explain the error in that logic any further then I'm not s

  • "PCGA President Randy Stude "
    Randy Stud? What, did he earn money for college doing porn movies?

  • Two things that'll never go away.

The use of money is all the advantage there is to having money. -- B. Franklin

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