An Early Look At Prince of Persia 13
Joystiq reports that work on Ubisoft's re-imagined Prince of Persia is complete, and the game has been sent off for certification leading up to its scheduled December 2nd launch. They were able to get some hands-on time with the game, and they have nothing but praise for the controls and the combat system. Quoting:
"The game walked us through several fights' worth of control tutorial until we honestly didn't have to give second thought to what button we were pressing to execute a particular move. By the time we wrapped up our play session, we were sliding between enemies' legs, tossing them into the air, calling in Elika to teleport-kick them, and thwacking away until they teetered on the edges of cliffs — just before we delivered a final blow that sending them plummeting. What was doubly impressive about the combat system was the fact that, according to Delbuquet, it continues to evolve steadily throughout the course of the game. We were already stringing together our own combos at this point; nothing felt canned."
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What I like best in the original Prince of Persia (Score:2, Funny)
Jumping repeatedly against a wall.
It looks (and sounds) like the Prince is humping the wall
I guess Jordan made that up. (Score:2)
Too bad that part wasn't shown in Jordan Mechner's original Prince of Persia animation reference footage [vimeo.com] from 1985. ;)
I like the name (Score:1)
Clearly this is not the same game.
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Comment removed (Score:4, Informative)
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You can always Sandboxie [sandboxie.com] or a VM to run the game. Any rootkit included with the DRM will be isolated from the rest of your system (albeit still executed).
Not an ideal solution to DRM in the long run, as not everyone can set up a VM.
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More jumping & climbing & dodging, less fi (Score:2)
If I want to play a fighting game, I can always fire up my Dreamcast and put in Soul Calibur.
What I enjoyed most in Sands of Time was the jumping from ledges, dodging the blades etc. etc. and of course the fact that you could go back 5 seconds through time if you missed a critical jump.