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## The Comparative Value of 2-D Vs. 3-D Graphics In Games107

GameSetWatch is running a feature discussing the value of graphics styles in games. The authors point out that while certain genres, such as first-person shooters, benefited immensely from the advent of 3-D graphics, some types of games didn't handle the transition as well. A player's perspective, and his interaction with the game's camera, can often make or break an otherwise excellent release. "Before making the full jump to 3D, many genres made a move from classic 2D to isometric 2D as an intermediary step. For example, the original Civilization had a traditional top-down grid view while Civ 2 had a three-quarters isometric view. While this new perspective gave the game world a more life-like appearance, the change did come at a cost to the user's game experience. Namely, distances are much more difficult to judge on an isometric grid as the east-west axis takes up twice as many pixels as the north-south axis. To solve this problem, for Civ 4, our 3D perspective actually hearkened back to the original game as we showed the game's grid straight ahead and not at an angle. The easier the players perceive the grid through the graphics, the better they can 'see' their possible decisions."
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## The Comparative Value of 2-D Vs. 3-D Graphics In Games

• #### "hearkened?" (Score:2, Funny)

on Tuesday November 25, 2008 @12:38AM (#25881693)

Oh, come on...

---edit

I am SO glad I decided to doublecheck before I hit the post button. Who knew I'd been wrong about how to spell a word for the last 20 years?

• #### In the CAD World... (Score:5, Funny)

on Tuesday November 25, 2008 @12:54AM (#25881823)
...distances are much more difficult to judge on an isometric grid...

This is great fun to try to solve when a 3D CAD user moves an element "only" 500 feet away (temporarily, so s/he can re-use it later, and then forgets it) in the X-Y plane, but it goes 6 billion kilometres away in the Z dimension, making the graphic environment slightly larger than the solar system.

What usually happens then is that the wildly out-of-proportion 3D model is appended into visualization software (along with hundreds of others) and it's near impossible to figure out why the designed facility is so hard to find in the blackness of space.
• #### Re:Worms (Score:4, Funny)

on Tuesday November 25, 2008 @04:30AM (#25883197) Homepage
You're saying that sex has bad gameplay? Try it before you bag it bro!  Oh, btw, you gotta try the multiplayer, the single player game's just a tutorial.
• #### Re:I want 2d metroid back (Score:3, Funny)

<.exochicken. .at. .gmail.com.> on Tuesday November 25, 2008 @06:30AM (#25883951) Journal
And I'd like PETA to create Meatroid, a Flash game where Samus would cook parasites from different planets. The hentai version would have a few takoyaki recipes for tentacular action. THAT would be great!
• #### Re:In the CAD World... (Score:2, Funny)

on Tuesday November 25, 2008 @03:22PM (#25889853)
CAD people shouldn't mix metric and imperial measurements like that. Unless of course you work at NASA

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