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First Person Shooters (Games) Games

New Open Source FPS Blood Frontier Shows Promise 242

Softhaus writes "The guys at Blood Frontier have been busy for the last two years working on a new FPS called (surprise) Blood Frontier . This game is an enhanced Cube 2 engine with original artwork and new gameplay (including a kid-mode, which optionally turns off the blood — a nice option for a change). Add the new paintball mode and you have a real 'game community' here. The code is all there (complete for you to play with), the team listens to feedback from the community, and the game is great! It's nice to see these talented guys showing a true free software attitude. They've mentioned that the first actual release is scheduled for next Friday. Does anyone know of other great open source games that are truly 'open?'"
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New Open Source FPS Blood Frontier Shows Promise

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  • by MRe_nl ( 306212 ) on Tuesday January 27, 2009 @11:32AM (#26623931)
    • by gambino21 ( 809810 ) on Tuesday January 27, 2009 @11:44AM (#26624125)
      I see the list has a screenshot for Battle for Wesnoth. I started playing it a couple months ago when it was mentioned here on Slashdot, and it's really fun. It's a turn based strategy which is maybe not as intense as a RTS or FPS. But it's perfect for me because I have young kids and frequently get interrupted, so I need a game that I walk away from without messing up the game.
      • by ShieldW0lf ( 601553 ) on Tuesday January 27, 2009 @11:48AM (#26624201) Journal
        Check out the High Seas add on. It's like Sid Meyer's Pirates! meets Wesnoth.
      • Re: (Score:3, Informative)

        by bky1701 ( 979071 )
        TOME [t-o-m-e.net] is a very good game as well, if you can handle totally keyboard interfaces. It is similar to nethack, but has more of the things you'd expect from a typical modern RPG. It has a (very dated) graphics mode or text. Only problem is probably the difficulty, you'll die a lot first starting out. Enable the cheat death option until you get the hang of it; it'll make the game much more fun.
      • I like Wesnoth, but whenever I start to get into it and feel "hey, this is a really well put together, prefessional-quality game" something monumentally stupid happens, and all the warm fuzzy feeling that I had towards it fades away into thinking "another open-source project that hasn't quite made it".

    • by Anonymous Coward

      "XEvil is a 2D side scroller with an excessive amount of violence."

      What a recommendation.

    • Re: (Score:2, Informative)

      by vindimy ( 941049 )
      I have been playing an AWESOME open-source FPS called OpenArena [openarena.ws]. It is based on the ioquake3 engine [ioquake3.org] that id3 released under GPL license.

      OpenArena is a violent, sexy, multiplayer first person shooter based on the ioquake3 fork of the id tech 3 engine. It has many game types beyond deathmatch and a lot of characters. Due to violent and racy content, it may not be suitable for children under 17.

      The game is absolutely free and all development is done by the community, including maps, media, and running the game servers. IMHO, it's the only game worth playing that gives me exactly what I need - less BS effects, more fast-paced action and great flexibility at customization (settings, mods, etc). Also, it has a somewhat small but very unique community of players, ser

    • Lots of clones (ie total ripoffs from original ideas), some commercial games open-sourced by their owners and about three original games in there.

      Yay for F/OSS.

      Any truly original games released recently? On the commercial side we've seen some real innovation lately, but that list (which I hope is woefully out of date) shows OSS is less of a gaming platform than OS X.

      As someone else said - why should we care that yet another FPS has arrived? What does it bring that's new, unique and interesting?

  • Slashdotted (Score:4, Funny)

    by Yuioup ( 452151 ) on Tuesday January 27, 2009 @11:35AM (#26623969)
    Slashdotted already. Should give an indication of how desperate /. ers are for a new FOSS FPS.
    • Re:Slashdotted (Score:5, Informative)

      by moteyalpha ( 1228680 ) * on Tuesday January 27, 2009 @12:08PM (#26624569) Homepage Journal

      Slashdotted already. Should give an indication of how desperate /. ers are for a new FOSS FPS.

      http://sourceforge.net/project/platformdownload.php?group_id=198419 [sourceforge.net] Get it at sourceforge

    • Re:Slashdotted (Score:4, Insightful)

      by furby076 ( 1461805 ) on Tuesday January 27, 2009 @12:44PM (#26625297) Homepage
      Or that FOSS lacks the funds to have a server which can handle the load.

      It's great they are doing this - but in the end the project needs funding to get huge - otherwise it is a hobby for the technical folk (with rare exception).

      With luck these guys will use this on their resume', get great jobs, and help make some great products. I know someone will flame me, and 5 others will mod me down - but think about it. WoW costs money (all three expansions = about 75-100 probably), then it's 14.95 a month. Not free at all - but look at the game. It's been out since what 2002 and still the most played game with the largest base of paid accounts. None of that could not happen if the resources were not in place, and resources are limited which means they cost money.
      • Re: (Score:3, Informative)

        by agrounds ( 227704 )

        WoW actually dates from November of 2004 for active release.

        Your point still stands though.

      • by Eil ( 82413 )

        An FPS is a much different project than an MMORPG like Wow. An FPS-style game can actually be considered finished at a given point while an MMORPG requires constant development (as long as you want to keep customers, that is). There's a long history of people making full-featured games for free and actually completing them. It's just that the list of incomplete ones dwarf the complete ones.

    • Slashdotted already. Should give an indication of how desperate /. ers are for a new FOSS FPS.

      Or how little bandwidth their server has, since it's only been posted for a little over 2 hours :p

  • by John3 ( 85454 ) <`john3' `at' `cornells.com'> on Tuesday January 27, 2009 @11:38AM (#26624001) Homepage Journal

    because the release date is open-ended?

  • cool (Score:2, Funny)

    not only is there an option to turn off blood, but you can turn off the web server too!
    • not only is there an option to turn off blood, but you can turn off the web server too!

      They implemented blood with a server? Wow. I'll have to edit inetd.conf to crank up bloodd now! What port do I need?

  • And? (Score:5, Insightful)

    by Rik Sweeney ( 471717 ) on Tuesday January 27, 2009 @11:40AM (#26624041) Homepage

    So what makes this online FPS stand out from all the other ones?

    There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.

    • Re:And? (Score:5, Funny)

      by diqmay ( 773248 ) on Tuesday January 27, 2009 @11:48AM (#26624209)

      There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed

      Hey everybody! Rik has had his fill of FPSs! You can stop developing them now.

      Thanks for letting us know, otherwise I'm sure game developers would have kept on making them without realizing that you didn't want them to.

      • Re:And? (Score:5, Funny)

        by _Sprocket_ ( 42527 ) on Tuesday January 27, 2009 @12:06PM (#26624523)

        Thanks for letting us know, otherwise I'm sure game developers would have kept on making them without realizing that you didn't want them to.

        Uwe Boll, however, will continue creating movies based on them.

      • Re:And? (Score:5, Funny)

        by Lumpy ( 12016 ) on Tuesday January 27, 2009 @12:42PM (#26625257) Homepage

        Wait what??? Rik has had his fill? DAMMIT! why did he not tell everyone earlier. We have been working on this new one for 2 years now.

        DAMMIT DAMMIT DAMMIT... I hate it when Rik slacks off and does not announce hs is full on public television.

        WE know he is tired of Hot-dogs, Loves Obama, and Is starting to grow tire of the word "albanian" but that asshat did not mention ONCE in his last press conference he had his fill of FPS games.

        What a hoser. Let me guess, He's had his fill of racing games as well, I better warn the guys down the hall.

        Damn Rik.

      • by sa1lnr ( 669048 )

        "Hey everybody! Rik has had his fill of FPSs! You can stop developing them now."

        Hey, you've been...

        http://uk.youtube.com/watch?v=OY1M-CJHQ8s [youtube.com]

    • Re: (Score:2, Informative)

      by Anonymous Coward

      According to google images,

      Image Links to their game [google.com],

      More poor use of light/bump/normal mapping. I, however, can't rail on them too much. I know good artists and artwork can be a challenge to find on an open source project.

    • Re:And? (Score:5, Insightful)

      by wild_quinine ( 998562 ) on Tuesday January 27, 2009 @12:14PM (#26624677)

      So what makes this online FPS stand out from all the other ones? There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.

      I don't know why this guy got modded Troll. Wanting to know what's different about a title is a perfectly valid question. Especially in a -recently- unadventurous genre, such as the FPS. As is being bored of a genre a perfectly valid statement, when taken in that context. Sure, if he's just shown up to announce that he didn't care about FPS games, that wouldn't have added much. But 'What's different?' is really the question 'Why should I care?' and that's a perfectly fair question to ask.

      The main site's been slashdotted, all we've got is the summary, and the only real selling point mentioned there is that it's open source. If that's enough for you, sure, fine, ok. But for me open source is a BONUS, not a panacea.

      Interesting side note: I know one of the main designers of Tremulous through an old friend. Nice guy, drives an utterly crazy car.

      • by parcel ( 145162 )

        I don't know why this guy got modded Troll. Wanting to know what's different about a title is a perfectly valid question.

        I'm gonna hazard a guess that the Troll mod was related more to the part after the ellipsis rather than the part before.

    • Re: (Score:2, Interesting)

      by causality ( 777677 )

      So what makes this online FPS stand out from all the other ones?

      There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.

      I think you weren't trolling and were merely stating your opinion. The mods and one poster (who was also rewarded by the mods -- do you see the self-reinforcing nature of derision?) have effectively ridiculed you because it was very easy to do. You may not have known it but you stuck your neck out and they gleefully took a swing at it. They don't know they are making a statement about themselves and the appeal that low-hanging fruit has over them, as you may not know that this was predictable given how l

  • I never understood the purpose of this. If it is for children then what is the rational behind it? If it is just to help children differentiate from real-life traumas then I advocate the extra-blood option. It is not likely someone will get fragged and it rain blood for two minutes irl. Either way the whole idea is silly. Like showing kids a movie with someone being tortured and censoring the cuts. It doesn't affect anything.

    • Like showing kids a movie with someone being tortured and censoring the cuts. It doesn't affect anything.

      Unless it's the chinese thousand cuts torture.

      In which case you end up with just two guys looking at each other.

    • by gnick ( 1211984 )

      Agreed. Next thing we know, they'll be editting old movies [wikipedia.org] to replace the cops' guns with walkie-talkies. Where will it end?

    • Re:Blood optional (Score:5, Interesting)

      by moderatorrater ( 1095745 ) on Tuesday January 27, 2009 @12:18PM (#26624767)
      I appreciate those options for myself. I remember with TA: Kingdoms turning off the blood because my archers would shoot a guy so many times that blood would be spurting out nonstop, which I found gross at the time. Same with the gore in the original UT. I can see parents appreciating that in addition to people who just don't like gore.

      Also, if you do paintball mode it turns it from a game where you're killing people to a game where it's just some guys playing paintball. Does it change the gameplay? Of course not, but it does change the entire frame of reference for the violence in the game. I can see that being desirable for parents and I think it's a great idea. My friend and I were talking about how they should do something along the lines of Unreal Tournament: Nerf Edition, where all the guns are nerf guns.

      Just because you don't care doesn't mean that parents don't care.
    • Re: (Score:3, Interesting)

      I don't know what the purpose is, but I have to say I like the option personally. Does blood spatter enhance the game for you? Then go for it, but for my taste many gore effects just help to juvenilize most games; it's like endless penis jokes in an Adam Sandler movie, if I had the option to turn off "13 year old mode" I'd actually be able to enjoy the experience.
      • I don't know what the purpose is, but I have to say I like the option personally. Does blood spatter enhance the game for you? Then go for it, but for my taste many gore effects just help to juvenilize most games; it's like endless penis jokes in an Adam Sandler movie, if I had the option to turn off "13 year old mode" I'd actually be able to enjoy the experience.

        We just have different definitions of juvenile.

        I think that it's quite natural for there to be blood when a character is shot with a bullet. To me, what's juvenile is to portray something completely unnatural, like a bloodless bullet wound, for the sole purpose of placating the easily offended. No one really respects that kind of people-pleasing, not even those who vehemently demand it, and for good reason. It's a subservient desire to appease that makes a mockery of real respect and of anything that

    • I think the paintball mode is equally silly.

      Paintball is a game that mimics a gunfight, even though no actual weapons are involved (assuming we classify paintball guns as toys, and not projectile weapons).

      Virtual shooters are all games that mimic a gunfight, even though no actual weapons are involved (assuming we classify desk chairs as furniture, and not projectile weapons).

      They are already the same thing. The bloody FPS is a metaphor for a gunfight. The splattery paintball sport is a metaphor for a gunf

  • by qoncept ( 599709 ) on Tuesday January 27, 2009 @11:51AM (#26624251) Homepage
    "Add the new paintball mode ..."

    I mean, seriously. Why? Why take a game where you pretend to shoot people and modify it so you are pretending to pretend to shoot people?
    • by whisper_jeff ( 680366 ) on Tuesday January 27, 2009 @11:54AM (#26624321)
      Because imaginary violence is bad for young and impressionable minds but imaginary imaginary violence is ok for children.

      Ok, I admit, that answer wasn't helpful at all... I did my best though... :)
    • by Thanshin ( 1188877 ) on Tuesday January 27, 2009 @11:58AM (#26624381)

      Why take a game where you pretend to shoot people and modify it so you are pretending to pretend to shoot people?

      To teach recursion?

    • I don't know if you've ever played paintball, but when you play you really ARE shooting people. There's no pretend.

      • by jandrese ( 485 )
        Maybe it behaves like real paintball, where after you shoot someone instead of falling down they walk out of the map.

        Or, if you're like the punk kids at my local range, after you're shot you walk behind a building and being playing again.
    • Why take a game [...] and modify it so you are pretending to pretend to [...]

      Let's say you can play the guitar and pretend you're a rock star.

      Then you play GH and pretend you play the guitar, so you pretend that you pretend you're a rock star.

      Why? Because people like it. Or, if you prefer: because it sells well, and it sells well because people like it.

      World of Padman is a quite fun FPS where you shoot paint, among other things. Granted, it's in a cartoony setting in the first place, so the paint fits in, but I'm not convinced it wouldn't be fun to shoot pretend paint at pretend

  • AssaultCube FPS (Score:3, Informative)

    by adrian.henke ( 852642 ) on Tuesday January 27, 2009 @12:09PM (#26624591)

    Another FOSS FPS? Check out AssaultCube [cubers.net], description from the website:

    AssaultCube, formerly ActionCube, is a free first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.

  • Kid mode? (Score:5, Insightful)

    by nine-times ( 778537 ) <nine.times@gmail.com> on Tuesday January 27, 2009 @12:16PM (#26624737) Homepage

    including a kid-mode, which optionally turns off the blood â" a nice option for a change

    Why is it that people think turning off blood makes things "kid friendly"? Are you still running around killing people?

    I'm not the sort of person who's a big believe in sheltering children, but if you are that sort of person, does simply censoring blood make the game OK to play? I think if I were the sort of parent that didn't want my kids to play violent games, then censoring a little gore wouldn't really make them acceptable.

    On the other hand, some parents are a little crazy, so whatever. I just think it's weird to censor blood out of a FPS called "Blood Frontier", and then call it "kid mode".

    • Re:Kid mode? (Score:4, Insightful)

      by MrMista_B ( 891430 ) on Tuesday January 27, 2009 @12:32PM (#26625073)

      Um, maybe because you're *not actually* running around 'killing people'.

      It's a videogame. No people are being killed. The 'pretend people' that you're 'shooting at' (pressing a butting to make a graphic appear), are not actually real people, and they are not actually being injuired, maimed, or killed.

      So, to begin with, how is it violent?

      • Is "Beat your Wife III" for the X-Box 360 not violent?

        /obviously made up title
        • by BobMcD ( 601576 )

          Is "Beat your Wife III" for the X-Box 360 not violent? /obviously made up title

          Not on the 360, no, but the experience on the Wii definitely crosses the line...

      • I really am not trying to be snarky, but I don't think you read my post very well and perhaps missed the point. I was saying I'm not the sort who thinks that kids need to be highly sheltered from video game violence. I don't think pretending to kill people is all that big of a deal.

        On the other hand, I have some understanding of why parents get concerned about these things, and I think it's fine for parents to believe that their children shouldn't be exposed to that sort of thing. In those cases, I thin

      • You can say the exact same thing with movies: it's all fake, no-one actually dies. In either medium, violence is depicted, and that's why the adjective "violent" is assigned to them.

        Regardless, I think you and GP are making the same point. If it's pretend, why the hell does it matter if there is blood or not?

      • by brkello ( 642429 )

        So, to begin with, how is it violent?

        Umm, maybe because it depicts violence?

    • There's something particular about video game blood that mothers can't stand. Go find some 10-12 year old kids and ask them. There's little explanation for it, but it's true.

    • Re: (Score:3, Interesting)

      by Tom ( 822 )

      Oh yes, absolutely. Just think of the chiiiildren. Remove from sight what offends you and everything will be fine. You can't change human nature, but you can push it underground, into repression, where you can then capitalise on it. That's been modus operandi of the catholic church and every other conservative power group for at least a thousand years, probably a lot more.

      See, removing child porn from the Internet is so much more important than actually finding and locking up the people who produce it. And

    • Re:Kid mode? (Score:5, Insightful)

      by CorporateSuit ( 1319461 ) on Tuesday January 27, 2009 @02:37PM (#26627397)

      Why is it that people think turning off blood makes things "kid friendly"? Are you still running around killing people?

      I'm not the sort of person who's a big believe in sheltering children, but if you are that sort of person, does simply censoring blood make the game OK to play? I think if I were the sort of parent that didn't want my kids to play violent games, then censoring a little gore wouldn't really make them acceptable.

      Let me ask you this: In the Disney movie "Snow White", would it be as accepted as a kid's movie if it showed the hunter tearing the pumping heart out of a pig, or showed the jagged rocks tearing apart the flailing, twitching body of the evil witch? Such things happen during the course of the movie, but are not shown. The violence is implicit, not explicit, and therefore it runs above the line of childhood trauma.

      I could go on for hours on this subject, but the best way for you to understand is to raise a 5-10 year old child. You'll recognize the difference, quickly, between what causes nightmares and what does not. Philosophize all you want, but you're talking theory to a world of practice. Kids freak out much more over the sight of a shootout where the walls are being splashed with blood, and one where people just fall over.

      • You'll recognize the difference, quickly, between what causes nightmares and what does not....Kids freak out much more over the sight of a shootout where the walls are being splashed with blood, and one where people just fall over.

        So your aim is to make sure you expose your kids to violence, but just to make sure that they don't get nightmares about it?

        I dunno, but I might wonder whether "my kids are too young to be exposed to depictions of bloody gun violence," should be considered a much different statement than, "my kids are too young to be exposed to depictions of gun violence." If your kids are constantly being exposed to violence, maybe it's best that they are a bit horrified by it.

        • by gknoy ( 899301 )

          While I agree that it's important that the concepts of death and harm not be sanitized too much, you have to temper it to the maturity of the viewer. At some point, we all had to learn that people die, and that death is permanent. There's a reason Bambi makes kids cry. Once your child understands that that is what is happening, story-wise, they will understand what's going on better. Whether it's an old Errol Flynn movie where the bad guy gets skewered, or a western where people tend to just keep over,

          • Sure. I'd agree that there is such a thing as age-appropriate violence (or whatever terminology you'd like to use). That is to say, children's entertainment probably shouldn't be sanitized of all violence and conflicts, and that including some kinds of violence without the full gory detail is probably a good idea.

            The issue in my mind is not some kind of absolute, but more of an issue of degree. I haven't been able to get much detail on this particular FPS, but it seems unlikely to me that something call

  • But.., (Score:5, Interesting)

    by Hurricane78 ( 562437 ) <deleted&slashdot,org> on Tuesday January 27, 2009 @12:28PM (#26624975)

    ... is the server still that horribly unsafe bare-bones packet-switch, that it is in Cube 2?

    For those that don't know the details: The "server" of Cube 2 (Sauerbraten) is really basically just sending update packages around. No rules/physics validation, server simulation, or cheat checking of any kind. This, and the fact that it is open source, made it possible for every noob with a bit of C/C++-knowledge, to change some rules, and cheat like crazy.
    I played it for some months, and saw people flying around, beaming themselves to where they liked it, completely defeating game physics, and making every shot a perfekt hit.

    If this is not fixed, there is no reason to play that game, because you can't determine a winner anyway. (Or is it going to become a contest of the greatest hackers? ;)

  • by stokessd ( 89903 ) on Tuesday January 27, 2009 @12:29PM (#26625017) Homepage

    I've played a lot of FPS' up to Unreal2004, and some are clearly better than others. There's the obvious map features, like size vs. player number, overall layout, wall design with hiding places, etc. And that's not even counting the artistic side of texture mapping and making it look interesting.

    But the player dynamics, and weapon characteristics combine to subtly change the intensity/speed of the game. For example the archaic Marathon was very slow due to show shot speed comparatively weak weapons. Quake III has much stronger weapons making distances seem shorter due to the killing power.

    Unreal has a great balance, of player speed, map size and weapon strength/diversity that makes it consistently fun to play. It also has reasonably good AI for the bots. This balance seems to be elusive in FPS, as there are so few who really get it right, and you can see that in the communities they spawn.

    I hope these OSS projects can match the balance of a great FPS even if they don't have the deep pockets or manpower to spend on visually stunning maps.

    Sheldon

    • It also has reasonably good AI for the bots.

      In Unreal 2004? The bots that follow the same retarded routes over and over, frequently stop and stare into space during critical moments, and will shoot at you even though you're further away than the engine can even render, are hidden in foliage, and aren't doing anything tactically significant anyway, while ignoring the guy taking down their node six feet away?

      Unreal 2004 has some of the most retarded bots I've ever seen in a game, to the point where if
  • This game is an enhanced Cube 2 engine with original artwork and new gameplay (including a kid-mode, which optionally turns off the blood -- a nice option for a change).

    Slackers. Our media's had that feature for years.

  • I've said it a millon times, here's one more.

    Urban terror (http://www.urbanterror.net/ [urbanterror.net]) is Counter Strike, less realistic, more fun. Runs in Linux, MacOSX and Windows. Check it out.

  • Does anyone know of other great open source games that are truly 'open?'"

    is this question, appended to the end of the whole paragraph solely pimping a game, really necessary ? it seems as eloquent and delicate as a butterfly that's landed on a horse's dick. if you gonna pimp the game, just pimp it.

  • While train simming is not exactly a hot genre it has been entering the mainstream as of late. The proprietary contenders currently include Kuju's Rail Simulator and Auran's Trainz series. Both are closed-source but use plain XML for all their data files which makes developing easy for these sims. Microsoft decided to re-enter the race with a new "Microsoft Train Simulator 2" bragging that they have endless resources and will beat any competitor. A few days ago, however, they canned the project along with e
  • The first thing I thought about after reading the name of the game was the horrible horror/action movie made by the characters in Metalocalypse, "Bood Ocean". Now I can't get the idea of Nathan Explosion doing the absurd voiceover in the mock movie preview but doing it for "Bood Frontier".

  • http://www.neowin.net/forum/index.php?showtopic=707404 [neowin.net] Not sure how far they've gotten though
  • "Mirror" (Score:2, Informative)

    by Anonymous Coward

    The website/masterserver for the game are slightly hosed at the moment, but here is some information on the game for people looking:

    Windows download link [sourceforge.net]
    Linux download link [sourceforge.net]

    From included readme.txt:
    Dear User,

    Welcome to Blood Frontier, and thanks for your interest! Please note that Blood Frontier is in early alpha stages, and as such, is not yet fully finished, polished, or even playable. It is intended as a multiplayer only demo of what is to come in future versions, meaning that singleplayer and enemies are

  • by men0s ( 1413347 ) on Tuesday January 27, 2009 @06:43PM (#26631127)
    For those who have ever spent an entire Typing Class period in middle school on a Mac playing Bolo will find WinBolo [winbolo.net] very familiar.

    While WinBolo has been around for a decade or so, the source was released about a month ago [winbolo.net]. And by source, that means a few things: the logviewer, the server (Windows and Linux), the client (Windows), a Java port, as well as the backend for the winbolo.net domain.

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