Legal Trouble For MMOs In Australia 207
Zonk tips a story at Massively that has uncovered a potential legal controversy in Australia where some MMOs are concerned. Under Australian law, all games require a formal rating to be sold. Due to an oversight, many MMOs do not carry such a rating, yet they have been sold since release without anyone realizing the problem. "According to the Act, selling a single copy of an unclassified game attracts a penalty of AU$27,220.80 or two years. Selling unclassified games in commercial quantities (50 or more) can have a much steeper schedule of penalties, and additional penalties apply to advertising unclassified material, or simply omitting the correct ratings labels on the merchandise. ... publishers and distributors at some point misunderstood their obligations with respect to MMOG classifications in Australia, and operated under the belief that no such rating was required here." Reader Clomer points out that this has been brought to the attention of the Australian media, so hopefully the issue will be resolved soon.
Confusing Developments (Score:2, Funny)
So why then do we have the Aussies being uptight about foolish things and the Americans being pretty chilled out about most things?
My belief in stereotypes has been shattered!
Penalty - Send all the convicts to Australia (Score:5, Funny)
AU$27,220.80 or two years? I for one vote for doing things like in the old days: Just send all the convicts to Australia...
Re:Pisses me (Score:3, Funny)
condense a complex game / movie / whatever into a single number
Yes you can. [wikipedia.org]
Re:Pisses me (Score:5, Funny)
They're also quite dangerous if they are handled properly. That's the point of them, isn't it?
Re:Pisses me (Score:3, Funny)
Video games, generally being an arbitrary collection of binary information (typically expressed by electron progression through [semi]conductive materials), have effectively zero mass and since the amount of kinetic energy inherent in any body is proportional to the square of the mass, you can only literally kill someone with a video game by using a localised black hole and/or particle accelerator to get the data to near the speed of light.
Secondary effects, such as that of the media carrying the "static" copy of the data (usually a small circular device made of hydrocarbon polymers) offer limited offensive possibilities in the terms of discus-like protectiles, or fragmented discs used as makeshift knives (although, technically, the data is no longer intact and therefore cannot be truly defined as a still being a video game). Long term exposure to phosphors emanating from cathode ray tubes sometimes used to display the visual interpretation of the data have also been linked to melenomas and/or rhomboid iris syndrome.
Hence, it seems reasonable to me that those of us who chose to travel ourselves around in disturbingly fast-moving piles of iron should have some mandatory skill at it. The worst casualty you're likely to get from computer games is someone who stoved their own head in after accidentally playing a copy of ET.
In summary:
Person with a six pack of beers in a 2-ton lump of steel travelling at 60mph == dangerous fucktard
Person with a six pack of beers on a couch playing Mario Kart with his mates == non-dangerous
Re:Pisses me (Score:3, Funny)
In Soviet Australia... (Score:3, Funny)
... the MMO's penalize YOU!
Re:Pisses me (Score:1, Funny)