How Steam Revived a Dead Game 234
Ask Stenum writes "Rock Paper Shotgun has an interesting write-up about how Unreal Tournament 3 has risen from the dead after Epic Games patched it, made a deal with Valve to put it on Steam and making it available for free for a weekend. It's interesting to see how a multiplayer game that's almost one and a half years old suddenly has become what it never could be; a game with multiple players. What other (maybe older?) online multiplayer games would you like to see make a comeback?"
UT3's resurgence was mentioned here briefly last week as part of our discussion on the future of game pricing.
Advertising (Score:5, Insightful)
Advertising is key for game sales. Great games have come and gone virtually unnoticed without sufficient marketing (ex. Beyond Good & Evil).
Good quality racks up great word-of-mouth(which takes time to circulate!), but these big bursts of sales only come when there's enough people aware of the game so that they can take time to consider it.
The free-weekend though was a fantastic idea. Getting to see exactly what you're paying for relieves a lot of the doubts that a potential buyer may have.
Re:Advertising (Score:5, Informative)
Further to the above, a lot of really mediocre games get great sales through advertising...
Re:Advertising (Score:4, Insightful)
HALOHALOHALOHALO
*cough*
in that case it's the reverse (Score:5, Funny)
</anti:ms>
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The gameplay is meh, but the story far outstrips anything that came before it, including System Shock, and especially Half-Life.
My point is, though, that because so many people think it is an excellent game, and a game's excellence is purely subjective, it is an excellent game. End of story.
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The gameplay is meh, but the story far outstrips anything that came before it, including System Shock, and especially Half-Life.
Give me a break. The story is trash sci-fi at best. And you can't possibly be standing around here protecting it if you don't have a hard-on for the 'gameplay', bad-example-of-a-console-FPS as it is.
Half-Life doesn't have a story, by the way, it has around about a sentence. System Shock doesn't necessarily have a proper story that plays out in cut scenes, but the events that occur provide quite the experience, and I believe it likely that you've never played it.
My point is, though, that because so many people think it is an excellent game, and a game's excellence is purely subjective, it is an excellent game. End of story.
This right here. This is the type of person th
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Give me a break. The story is trash sci-fi at best. And you can't possibly be standing around here protecting it if you don't have a hard-on for the 'gameplay', bad-example-of-a-console-FPS as it is.
You have no idea what you're talking about. I meant what I said: the gameplay is meh, but the story is goddamn exquisite. No story in an FPS has come CLOSE to sucking me in the way the Halo story did. You're welcome to disagree, I have no issue with that... but don't make yourself look stupid by insisting I'm lying because I have a hard-on for the gameplay. Why the hell would I waste my time lying about my opinion of a video game on an internet forum, anyway? I gain nothing from it.
This right here. This is the type of person that Halo was marketed to. If you read this and thought "yeah, this makes sense", then Halo is probably your game.
Say what you want, it's t
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But I did like Halo's lore, but it didn't come through as well as it should have, and defiantly not to the point were people can seriously consider it to be an excellent story, the games themselves spend too much time beating off the MC.
I've actually read all of the Halo books except for the most recent one, and they do an excellent job at describing how the conflict is going.
In all actuality the Covenant should have st
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"...but the story is goddamn exquisite."
No, it isn't, however maybe you meant this:
"...but the story is goddamn exquisite compared to any other Sci-fi FPS story".
At least that's what I think your saying.
AS a story, in and of itself, no it is not exquisite.
You can measure aspect of a story to qualify it as good. There are some base line story telling rules that are followed.
AS far as Halo is concerned, I found it to be a fun game, but not really worth the hype. However, I ahve only played it on the PC. I jus
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Halo was the game I had in mind when I commented about "mediocre games selling well". It's the most obvious example. Halo 1 was merely decent compared the other FPS games available at the time. It stood out for being done on a console at a time when console FPSes weren't popular.
However, I don't lump Halo 3 in the same basket as Halo 1. It's not particularly new or different(it's the third in a trilogy after all), but the amount of polish that went into putting all the elements together should be recognized
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I was going to disagree with your original quotation of "...any sane standard...", and I still disagree that it's excellent by ANY sane standard, but you did make a very good point about excellence being subjective, to which I concede Halo's excellence. Excellence isn't PURELY subjective though, as there is technical excellence (control setup, graphics, you know) too.
All that is just a side point to what I wanted to say. I REALLY liked the story in Return to Castle Wolfenstein (and Wolf3D for that matter)
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My point is, though, that because so many people think it is an excellent game, and a game's excellence is purely subjective, it is an excellent game. End of story.
But the question remains, would all those people have thought Halo was excellent without all the advertising surrounding it?
Now I'm not saying it wouldn't have still been enjoyable to those people, but how many of them would be defending it to the degree that can be witnessed here? If Half Life had had the same massive advertising surrounding it, would more people be flocking to defend it?
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I'm not saying Halo is the bee's knees; it's above average when all is said and done, but not amazing. But I don't think it's the standard of mediocrity that everyone s
Well (Score:3, Insightful)
I think part of that depends on your perspective on it. From a console standpoint, it was pretty amazing. From the standpoint of someone who'd been playing games like Quake and UT, it wasn't nearly so amazing. I remember all the console gamers I knew carrying on about how revolutionary the multiplayer was and all I could think was "I saw this years ago." It's not a bad game, don't get me wrong, just had it been a PC game I don't think it would have made all that big a splash.
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The only people who liked Halo were those who had never played any FPS on a PC. Nooblets.
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Wow, someone who sees through all the hype! :)
Halo sounded excellent to me when it was Mac only, but when MS got their grubby mitts on it I soon lost interest.. not to mention that's around the time I got my first Windows machine (my dad pointed out if I was going to be a developer I might as well develop for the most commonly used OS despite the fact I hated Windows) so I had Half-Life and Counter-Strike to keep me happy.
Re:Advertising (Score:5, Insightful)
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wait, Daikatana was a game?
Re:Advertising (Score:4, Funny)
Actually it's just an internet meme of what would have happened if one of the id developers for doom had gone rouge and blown his entire fortune making a terrible game and blogging about it in a creatively named website named afterhimself. Fortunately that has never happened so we can all safely assume something that awful has never, and will never happen. And if it did happen, we'd never speak of it. Because you were joking when you replied to that guy, right?
Right?
Re:Advertising (Score:5, Funny)
...if one of the id developers for doom had gone rouge and blown...
*blush*
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With all the hype surrounding Daikatana for years prior to its release, I don't understand how anyone could accuse it of being a game with bad advertising.
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You don't remember the full-page magazine ads for Daikatana which said, "John Romero wants to make you his bitch. Suck it down!"?
http://www.firingsquad.com/games/daikatana/ [firingsquad.com]
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Here, found a pict of the actual ad:
http://cache.kotaku.com/assets/resources/2008/01/Bitchadmikewilson.jpg [kotaku.com]
Re:Advertising (Score:4, Funny)
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Epic needs to fire its marketing staff (Score:2)
I consider myself a pretty serious gamer, and I had no idea that UT3 was even out, until all this fuss started up with Steam. I remember playing the game at PAX, thinking it was a pre-release.
I don't mean to malign Steam; it's having a tremendous impact on gaming, and it's mostly for the better. That being said, though, I don't think the turnaround would be this dramatic if Epic hadn't *completely* failed to get the word out.
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Wait, this game was released over a year ago? I've been telling people that I've been getting a launch title for twelve bucks o_o. I'm with this guy *points to above post*
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I only heard of UT3 in a forum two months ago (January 2009!) when one guy pointed out that he built his "rig" for UT3 and then that died so he went to TF2 instead. My response was "buh?". If anyone does a halfway competent study on video game advertising, they should figure out who they advertised with and through what mediums, and completely avoid those, because they're obviously flawed and people with actual money to buy games clearly don't read those magazines/websites. Whoever had the advertising portf
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It gets worse, UT2004 is actually the THIRD UT game for the PC. The sequel to UT was UT2003, and it wasn't nearly as fun as the original. Instead of just bypassing that iteration of the Unreal Engine, Epic decided to remake UT2003 into the fun game that the original UT was, and they released UT2004. It had a lot of the same stuff from UT2003, but it was vastly improved.
UT3 is actually the FOURTH UT game.
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So, there was no UT2? Wow. That's worse than Final Fantasy, at least that had a coherent naming scheme somewhere in the world.
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A game I'd love to see (Score:5, Interesting)
Master Servers Pulled (Score:2)
Sierra / Vivendi Games pulled the Tribes 2 master servers and various other classic Sierra Online games last November. Sad thing is that Tribes 2 never had a patch released to make it possible to play online without the authentication system through Sierra's master servers. Sure there are currently a few workarounds, but none are realistic. So basically once Sierra killed the master server I lost my ability to play Tribes 2 online that I paid for six years ago. Hell I even bought the Linux port from tuxgame
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It's no longer a rumor [kotaku.com], InterActiveCorp/GarageGames bought the entire Starsiege IP from Activision late last year at what I can only assume was a fire sale price. They're going to be relaunching Tribes 1 as a browser game.
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Re:A game I'd love to see (Score:5, Interesting)
download it here: http://www.tribesnext.com/ [tribesnext.com]
play it here:
66.162.166.53
98.233.154.66
Re:A game I'd love to see (Score:5, Interesting)
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As I recall, Que was a tech-book publisher. Not sure if they're still around or not.
In defense of your friend, I once spelled segue as segway. :-P
(But not in Scrabble.)
The price sealed the deal (Score:5, Insightful)
UT3 is worth $12 and not a cent more, IMHO. I'll probably play it for a few weeks and move on (I purchased it during Steam's holiday sale and finally installed it to check out the update). So the cost/entertainment ratio is pretty good.
Truthfully, most games aren't worth $20, let alone $50. I was browsing Steam the other day and noticed that EndWar -- a months-old console port with an attractive 67/100 Metacritic rating -- is being sold for the same price as Empire Total War and Dawn of War II. Hell, you can buy World in Conflict Gold for $30. So why on earth should I pay $50 for EndWar? Don't get me wrong, EndWar could provide a few days of stupid RTS fun, but it's simply not worth the asking price.
Anyway, thanks to Steam, Impulse, Gamersgate and GOG, I can buy 5 (maybe more) games for the same price as a new one. Good games are always good, ya know? So not only are publishers competing with current games, they're competing with dirt cheap oldies, too.
Enough with the arbitrary $50 price point. Some games are absolutely worth $50; most are not.
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So if the sold them at a loss, you would buy more?
Well, at least they will make up for it in volume~
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Check out steam then. They have some pretty awesome sales (Bioshock $5, original HL games 99c etc), and normally the valve games are pretty good value. I got the orange box at $50 and was blown away by the price - now it's around $30. If you wait for the holidays some stuff comes down so far that its really worth it - I wouldn't have gone for Bioshock normally, but for 5 bucks it was pretty much worth it.
XvT ported to Linux! (Score:3, Informative)
I want that game back!!! All time most favorite and addicting game ever. I found myself calling in sick to work so I could finish a mission.
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Or just Xwing Vs Tie Fighter on any format that is playable. I had a copy and have moved and been unable to find it.
I know they tacked part of this onto SWG and called it Jump to Light Speed but it just wasnt the same. I miss being able to go head to head at a lan party with different fighter configurations.
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I still have my Disks for Xwing, Tie Fighter, XvT, and XWing: Alliance. None work on Vista64 (I tried last week actually). I don't game in linux, but I suppose I can try them under wine.
Tie Fighter is the best of the bunch though.
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I just discovered the FreeSpace Open project, its not Starwars, but with the beam weapons and laser fire and HEAPS of shit going on at once it often reminds me of the epic Reaver space battle in Serenity
Get the original game files from GOG for $5.95 then upgrade [fsoinstaller.com] to the open-sourced engine with modern resolutions and stunning effects.
There is even a Starwars full conversion in progress. The models being created look amazing - they could almost be used to make a film - and one of the aims is to make it "look
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You can get the original game files for free from HOTU. Personally I'd like a SW:Battlefront clone. I've been playing SWBF2 on Xbox and finally got SWBF, which has like ten times as many maps and such, but doesn't allow the same ease of control that SWBF2 does. I'd like to be able to have all the maps and all the goings-on with the newer control scheme. Might as well just have something genuinely good with KB+Mouse support, on my PC :)
Not exactly looking good in the MP arena. (Score:5, Informative)
Still looks moribund.
http://www.game-monitor.com/search.php?game=ut3 [game-monitor.com]
700 servers and 361 players right now.
BF2 has over 5000 people playing right now.
CoD4 over 8000.
L4D over 6000.
TF2 7001.
And how is this for insult to injury. UT2004 currently has 641 players. Almost double UT3. UT3 just seemed like a tech demo. More to sell the engine to other game makers.
Re:Not exactly looking good in the MP arena. (Score:4, Insightful)
UT3 was just at tech demo.
They completely failed to stay with the feature that made UT2004 a joy to play: pacing. UT2004 is manic. You run fast, the game-flow is fast. There's no room for error, and you get the feeling that standing still for even a second is a fatal mistake. When I first played UT3, though, it felt like everything was slowed way down. They lost the frantic twitch aspect, and therefor lost the feature that make their franchise distinctive.
It's something that started with DOOM/Quake1, really - the "throw realism to the wind, let's just make it fast and fun" theory. UT seemed to be following in that style - doom3 certainly wasn't - but that's over now it seems.
Hell, if they just remade the UT2004 gameplay straight into the UT3 engine, that could be a major win right there. Maybe they'll figure it out from the slow-sales of UT3. Well, one can hope...
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The funny thing about UT3 is that everyone agrees that it failed to live up to UT2004's awesomeness, but nobody can agree on the reasons for it.
Beyond the excellent onslaught mode and all the good stuff it succeeded in carrying over from UT, there was something ephemeral to UT2004's success. A lot of people say that UT3's fault is that it was developed for the PS3. I'm not sure how true that is. But UT2004 was a reboot of UT2003; maybe the Titan Pack can serve as the same kind of reboot for UT3, maybe not.
Re:Not exactly looking good in the MP arena. (Score:5, Informative)
UT2004 was a perfect mix of many things.
- The graphics hit a point where things no longer looked blatantly texture-mapped (the DOOM/early-quake problem)
- The pacing was incredible
- The weapons were surprisingly balanced. It's not like Q1 where it's "rockets or nothing"; every weapon is useful at some point.
- Very customizable. (lots of FPS games have that, but it's still a point in UT2004's favor)
- A variety of modes, that were generally well done. Ok, "double dominate" blows, but I still find myself playing a Bombing Run match and such just because it's crazy and different.
- Very gameplay-oriented level design. Sure, some of the maps look totally absurd, but the look that way because they have specific choke-points, carefully designed flow, etc.
- An extra level of polish across the board. I never really found myself saying "if it only had this feature, it'd be perfect". Even the little stuff like settings to change the crosshairs on a per-weapon basis - it showed a level of caring about the gameplay (the "fun"!) that most games skimp on.
I can't speak to how customizable UT3 is, but it(and many other games sense then) skimped on many of these features. The engine is there, though. It is potentially something that could be solved by simply adding a bunch of polish, little features, and playtesting a LOT to get the pacing/balance/etc right.
Maybe we'll get lucky and see a "UT3.5" remake where they get it right... they did show they can "reboot" things once before.
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Isn't amazing that Epic was able to take nearly ALL of the good things about the game and ruin them? I've been a rabid fan of UT from the start. We've run a little UT clan for 9 years now.
And after UT3, I don't know that I'll buy another UT game. It would take a very, VERY large amount of positive press for me to send Epic another cent. I truly don't understand how anyone familiar with previous UT versions could have released UT3.
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I know I will never buy another UT game. Why? Because I was lied too. I was told there was a linux version and it would be released.
I'm still waiting.
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Aww, the lightning gun was at least somewhat useful. Particularly in the pool on DM3. *evil grin*
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- The graphics hit a point where things no longer looked blatantly texture-mapped (the DOOM/early-quake problem)
- The pacing was incredible
- The weapons were surprisingly balanced. It's not like Q1 where it's "rockets or nothing"; every weapon is useful at some point.
- Very customizable. (lots of FPS games have that, but it's still a point in UT2004's favor)
All of which also apply to UT3. Yes, it's slower than UT2004, but so was the original one and while I enjoyed UT2004's Quake-ness, it's good to be back.
- A variety of modes, that were generally well done. Ok, "double dominate" blows, but I still find myself playing a Bombing Run match and such just because it's crazy and different.
"Double Domination" blows, "Bombing Run" generally blows, and while Assault's loss was sad (though that kind of game mode is much better on something like Red Orchestra IMHO), UT3's Greed and Betrayal modes more than make up for it. Greed, specially is a stroke of genius, bringing DM-style action to a CTF-style game.
- Very gameplay-oriented level design. Sure, some of the maps look totally absurd, but the look that way because they have specific choke-points, carefully designed flow, etc.
And UT3 doesn't? fsck, I'd consider that a
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That might have to do with the fact that UT 2004 has been available for some time from gog.com. I'm sure there were places where one could get it more or less continuously.
Quakelive?? (Score:3, Interesting)
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"Looks like Epic's strategy of copying everything id does is finally paying off...(kidding, mostly)"
Totally baited me there, and you got me. Going from Quake to UT was like going from a nice but cheap couch to a leather recliner. Yeah you can sleep in both, but one of those PUTS you to sleep, while the other lets you sleep.
I mean w/ quake, You got to really enjoy every frag count, and pretty much have to memorize every level. With UT3, I can jump in a map I've never seen before and be "led" to where I ne
Well, having a better product also helps (Score:2)
Consider what happened to S.T.A.L.K.E.R.: Shadows of Chernobyl, also available on Steam. When it came out, reviews were universally panning the game for its huge amount of bugs, yet by the time I bought it for $5 during one of Steam's weekend deals, the game was already on its fifth patch and with barely a bug to be found so I found instead one of the best FPSs of this decade, IMHO.
With UT3 something similar happened. I got it during Steam's X-Mas sale and, while fun and very polished, the relative lack of
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Return to Castle Wolfenstein (Score:2)
Definitely RTCW. Best online game I've played bar none - I got hooked into it for about a month solid. Sadly when I went back after several more months, it'd pretty much died. I've not found anything to come close to the gameplay (well, except Battlefield 2) and the way you get teamwork even from random folks on a public server.
Quake Expansion Pack... (Score:2)
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No need to thank me.
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I had to use the DarkPlaces [icculus.org] Quake 1 engine to get proper video and mouse look support. Playing nightmare mode has never been so sweet.
Bah, FUD (Score:3, Interesting)
How Verizon Killed Steam (Score:3, Interesting)
Every time I see a story mentioning Steam, I'm reminded how my Verizon-provided Actiontec router can't handle the Steam server browser [dslreports.com]. My only option appears to be to replace the provided router with my own.
I haven't tried fighting with Verizon about how their router sucks. I guess I have the feeling they're not going to do anything about it no matter what I do.
That said, they are still better than Comcast :-/
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I have Steam, and I have FIOS, with the Actiontec router, and I never had problems in the past. Granted, I don't use Steam a ton, but it connected, and I was able to list and enter TF2 games when I tried it out.
The Actiontec is not a great router, and it's a pain to open ports at times, but you can eventually work your way around things.
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Odd. I have a Verizon router(actiontec) and Steam works great. Every test I ahve thrown at it has been handles exceptionally.
I have only had fios for about 4 months, so maybe I have a different version.
Which router and firmware are you using?
Tribes 1 speed & gameplay with new graphics (Score:2)
I loved Tribes so much
They should patch Vampire (Score:2)
The fix for Vampire is trivially easy: Vampire The Masquerade: Bloodlines [iain.cx]
Someone should make a patch for it that isn't unofficial, and patch the Steam version. People aren't going to buy it when it says, "* Does not support Windows XP 64" and since it does with the amateur patch above they are losing sales.
I mean, I've seen it sold as a promotion before (on Halloween weekend, I think), but it has always had this trivial GlobalMemoryStatus() [iain.cx] bug that causes it to crash in 64 bit. (By the way, I'm not under
QUAKE Live (Score:2)
Speaking of Zombie games, QUAKE Live was launched by Id a couple of weeks ago.
Supposedly funded with in game ads.
Runs in your frickin' web broswer!
Played it myself. Basically Quake 3 in your browser, runs ultra smooth also. I personally had some punkbuster issues however.
Steam for really old games (Score:2)
I would like to have a system like steam for really old games. I just bought the extension cd for battle isle 2 for 20 euros which is from 1994. The only reason i had to pay that much is because it isn't produced anymore and the few people who still have it either want to keep it to play it or are collectors. With a distribution system like steam it would be no problem to offer something like this for =5 euros.
But since we don't have something like this i'll create a torrent to spare others the effort i had
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Good Old Games might be just the haven you're looking for: http://gog.com/ [gog.com]
Not a shill, just a fan.
Tribes (Score:2)
Game makers (Score:2)
fix popular game and release it for free sees uptick in downloads.
UT3 on Linux? (Score:2)
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Believe it or not, you can still purchase it:
http://www.gog.com/en/search/sort/search/freespace [gog.com]
$5.99 for the game + expansions. Same for FreeSpace 2.
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Best of all, Good Old Games sells their games completely DRM unencumbered, so its easy to play them with Wine on Linux.
Re:Worms! (Score:5, Informative)
They're still making Worms games, you know. There's even a downloadable version on XBox Live with online multiplayer.
Of course, us Wii users got SCREWED when multiplayer was removed from Worms: A Space Oddity shortly before hitting the shelves. I was really looking forward to that game! But noooo. Yet another developer takes a dump on Wii players. And then the megacorp game companies wonder why third parties can't sell Wii games. (Here's a hint guys: It helps to make games that people want to buy.)
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We told them time and time again that online play, with chat, was the best part of the game. Did they listen?
Now which game was it where you could only play against 'friends'? Great idea that was Team17.
I bought the XBOX360 version to show my support. We just need a version based on the W2/WA engine now. I'd pay real money Martin 'Spadge' Brown. I know you read Slashdot.
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Here's the official "Spadge" reply. It was pretty much exactly as you suspected:
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IO just blogged about this. Wii sells more then any other counsel, but developers and publishers poo-poo it.
I think it has to do with the age of most game developers. Many of them are out of college, still playing Playstaion 3/XBox 360 and don't thinking about that fact that the majority of people coming to console games are not heavy gamers. Basically they have it in there heads that the Wii isn't a real console.
Yes, pure speculation on my part.
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Have a look out for Worms World Party.
I'm a die hard worms fan, and hated any of the '3D' versions they brought out.
WWP is the perfect combo, imo, of features, weapons, fun, while staying true to the sidescroller format.
More interesting to note, it's still played in reasonable numbers [10 - 50 people at once] on the servers - lag isn't a concern so much, so it's always fun.
Incidentally: With a combination of the ISO + a few no CD patches you CAN play online.
Took me about 2 hours of fiddling w/ patch files,
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But even after all these years of playing, I'm still only mediocre at rope-races.
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If you purchase the Unreal Deal Pack [steampowered.com] on Steam for $39.99 you get the following:
Unreal 2: The Awakening (Reg. $9.99)
Unreal Gold (Reg. $9.99)
Unreal Tournament 2004: Editor's Choice Edition (Reg. $14.99)
Unreal Tournament 3 Black (Reg. $11.99)
Unreal Tournament: Game of the Year Edition (Reg. $9.99)
That's all 5 Unreal games for $16.96 less than you'd pay for them at the normal Steam price (total $56.95), which is already heavily discounted. Of course, if you just want Unreal or Unreal Tournament, you can get it
FUCK developers, and FUCK their rights! (Score:5, Insightful)
I hear you, brother! FUCK the developers at Epic who worked on the games to make a living! FUCK their rights! Artists are our slaves.
Re:FUCK developers, and FUCK their rights! (Score:5, Funny)
I hear you, brother! FUCK the developers at Epic who worked on the games to make a living!
You fuck 'em, I've seen 'em.
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They got paid.
You do realize the poster is offering a different venue to download a game being offered for FREE, right?
Yes I know, you are trying to be funny..or maybe sarcastic.
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No, UT3 was only free for a couple of weekends, only through Steam. You can't continue to play it for free after the weekends have passed; you have to buy it (though it is quite discounted at the moment).
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UO changed because the carebears were a more lu
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Tribes 2 was an amazing game. (Score:2)
I played it for my first time last year at infernalLan. was truly amazed by the fact that, I could play w/ as few or as many keys as I wanted. It had the number of binds as WoW, but like wow, you could drop down to just the mouse and movement keys and be O.K. (not good, but O.K.)
Graphics are junk on todays standards, but FPS wasn't all that high if IRC. (But I do have crap hardware so take that w/ a grain of sodium chloride) It seemed to me to be an FPS version of Sonic the SciFi hedgehog on crack.