Marvel Vs. Capcom 2 Confirmed For the PS3, 360 83
RyuuzakiTetsuya writes "According to Kotaku, Marvel vs. Capcom 2 is making its way to the PS3 and the Xbox 360. It's based on the Dreamcast code, and it includes Online play and widescreen support. A demo will be available Thursday on the Playstation Network, and the full game will retail for $15 on each of the respective online services. A gameplay trailer is available as well."
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Is it balanced? Pretty easy to botch balance, especially when you've got tons of amateurs contributing material independently.
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Yeah but I'd rather have a game designed by people who know what they're doing.
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GREAT! (Score:1)
I am no fan of fighting games, but MvC2 was the reason I had/have a Dreamcast. Sure, it's somewhat shallow compared to say Virtua Fighter, the art is great, it's easy to pick up (and thus makes a good, geeky party game) and it's a blast to see Capcom and Marvel's characters (much, much cooler than MK vs. DC for example). I hope they keep the voices (the Marvel characters were voiced by their cartoon counterparts, right?) but do something about that jackass announcer.
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After a while I discovered a fantasic NES emulator, called NesterDC which increased my love for that system.
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To me that is like saying "who needs cartoons when we have film." They are two different mediums use to produce two different kinds of products. I would much rather have a sprite representing a cartoony character than a 3d model with shading effects try and represent a cartoony character. It just looks better.
Sprites and 2d games are not dead technologies. There are things that look better in sprites then in 3d. When dealing with things that are supposed to look like a cartoon or be very stylized, sprites h
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Of course I am only of those crazy people who think street fighter 3 is better then street fighter 4 in just about every way. including graphics.
You are crazy. Street Fighter IV is almost exactly like Street Fighter II, which is why it's a hit. Most people weren't too crazy about the convoluted Street Fighter III fight system.
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Correlation != Causation
Street fighter 3 never had a chance in America. Arcades were already dead in America when it released. The only console it was released when it was semi fresh was the dream cast after the dream cast was decided upon to be a failure. It was later rereleased on the ps2 but that was after the game was years old already. Most never even knew it existed.
Street fighter 4 sells due to nostalgia. Street fighter 4 is popular because it is the first street fighter game that many people have pl
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I always had problem with fighting game. (Score:3, Insightful)
Mostly due to all the different key combination to do all sorts of moves. Which is fine for hard core gamers. But for casual gamers it is just frustrating.
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If Capcom makes it too easy to suck (Score:2)
Have you considered the fact that you suck at these games?
Have you considered that Capcom may have made it too hard not to suck at the elementary stages of Street Fighter series, so that too many players never get a chance to explore the deeper parts of the play system? Nintendo's fighting games prove that you don't need six buttons; you just need three (Attack, Special, Guard). In Smash Bros. series, jab, strong, and fierce are Attack, hold stick forward+Attack, and start pressing stick forward+Attack. Special moves in particular are easier to pull off consistent
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Different strokes, etc.
I couldn't fathom MvC2 or the likes of Soul Caliber but could take out my friend in Smash Bros who would go to tournaments of those games and do well.
And then there was another friend who matched me in Smash Bros and the first friend in the other games.
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Sorry, I wasn't clear.
I didn't go to tournaments (Smash Bros or otherwise). The two aformentioned friends did (at least to the SC and MvC2 ones).
Funny that you mention SSB tourneys though. Those two didn't like playing with items because I tended to beeline to them, picking them up in midair. We did remove some of the more active levels from the random list but did play on more than Final Destination.
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While smash brothers is a fun game it is not in the same league of complexity as the good fighting games.
Capcom put a 'noob mode' in a few of it's 2D fighters. 'Streetfighter vs Marvel Super Heroes' being one I remember. In that mode special moves like a dragon punch or even the supers could be triggered by direction+2 buttons. There was still incentives to learn the moves as someone who could do them 'properly' could vary the strength (and consequently speed, range) of them depending on which of the 3 stre
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While smash brothers is a fun game it is not in the same league of complexity as the good fighting games.
Let me guess: you never got as far as the "L-cancel" chapter in Smash Bros. techniques [wikia.com]. The "ukemi" technique (aka "L-cancel" in SSB64/Melee and "tech" in Brawl) doesn't appear in the manual, but if you guard immediately after you land under some conditions, you can recover faster and keep your combo going. Not to mention obscure tricks like FLUDD jumping [wikia.com]. My point is that the control doesn't get in your way for these tricks.
Tripping (Score:2)
Right, because a fighting game featuring Nintendo mascots that you make "deep" through the discovery and exploitation of glitches, is comparable to a fighting game specifically designed to be extremely deep and technical.
Sometimes depth is more emergent [wikipedia.org] than intelligently designed. For instance, in Street Fighter II RTM, interrupting an attack animation with a special move (early form of combo) was originally a glitch. Instead of taking it out, Capcom expanded on it in the "Champion Edition" and "Hyper Fighting" service packs.
In fact, the creator of Smash Bros. specifically put it tripping without an option to turn it off in the latest Smash Bros, completely screwing over "hardcore" play since it introduced a completely uncontrollable random element.
There are chance elements in Street Fighter series, some of them involving the input system's failure to recognize special moves when performed a certain multiple of frames after (IIRC) the start of a
Re:I always had problem with fighting game. (Score:4, Insightful)
This probably accounts for the popularity of the Smash Brothers series. All moves are [hold directional stick in one direction] + [One of two attack buttons]. Any newbie can learn all of each character's moves in a minute, so its much more accessible than most fighting games where you have to make arcane circular motions on the d-pad for all of your good moves.
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It's not more accessible. Well, maybe Brawl is, but Brawls sucks as a fighting game. Melee was *quite* technical. Knowing how to do any one move doesn't mean you know anything about the game.
That's true of any good fighting game. People who don't recognize that haven't even scratched the surface of the intended gameplay.
I don't think you know what "accessible" means. "Accessible" means you can get into the game and do something with a fairly small learning curve. Not that once you have done this you know
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And that's why they made the Smash Bros series for people like you...
I hate them for a different reason (Score:2)
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Yeah, Magneto ought to have a "send every bit of metal in my opponent's body flying in random directions" move that insta-kills those guys.
Also, they should have Xavier, with a "kill yourself" special move that works on almost anyone and is unblockable.
Great game--just pretend all the really strong guys are having their powers dampened or something silly like that :) Hell, that's a very comic-book sort of device anyway.
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Is admantanium magnetic?
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http://media.comicvine.com/uploads/0/40/75995-75722-magneto_super.jpg [comicvine.com]
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Forget the characters Magneto could insta-kill, practically none of those jokers would seriously be able to take on full-power Magneto. So just assume it's a weakened Magneto, like the post-Onslaught or alternate-universe Age of Apocalypse Magneto or something. ;)
But then there's things like Hulk vs Sakura... Come on, the game is awesome silly fun. :)
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Boo freaking hoo?
You mean you actually have to learn how to play the game to do those awesome moves? Oh no say it ain't so!
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Which is fine for hard core gamers. But for casual gamers it is just frustrating.
You sir, are 100% correct. Fighting games (despite some marketing to the contrary) are absolutely not for the casual crowd.
I find it very interesting that, at a time when game industries and game players alike are making huge amounts of noise about the market for casual games, fighting games seem to be experiencing something of a renaissance. In the past short while we've had Street Fighter IV, an HD remix of SSFII Turbo, Soul Calibur IV and Mortal Kombat vs. DC Universe. In the near future we have BlazB
What about the soundtrack?!! (Score:3, Funny)
Please tell me the soundtrack will be left alone! New Marvel V Capcom 2 players need to be "taken for a ride" and encouraged to "don't give up".
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Holy buttons. One thing I'm looking forward to with this is being able to stream my own MP3's into the game.
Last summer I picked this game up for the original xbox. Totally great but the soundtrack is horrendous even for a fighting game.
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Are you sure it isn't "I wanna take you from behind"?!?! 0_O
And there's another level where the singer sounds like "I'm retarded!" I think the one with the big clock that used the Dreamcast's internal clock to display, maybe?
Good. Keep 'em coming though... (Score:1)
Not for Wii? (Score:2)
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They made Tatsunoko vs Capcom for the Wii, the problem is that the rights for the Tatsunoko characters got scattered across tons of companies in the west so they probably can't bring it over here.
While we're at it... (Score:4, Interesting)
It'd be great if other companies who put out awesome games on the DC spend the time to port their games to the new generation of consoles for sale in the online stores. Nintendo has done a good job with making their back catalog available and while a lot of those games are nice for nostalgia, there's some games I really really want to play because I either didn't finish it or because it was just that good.
The games I can think of that come to mind immediately are:
* Crazy Taxi (pure goofy fun that would be fun with friends)
* Jet Set Radio (awesome soundtrack, cel shading graphics done right, just all around fun game that Tony Hawk and any snowboarding game hasn't been able to recapture)
* Shenmue (still looking for sailors after all these years...)
* SSX Tricky (I know, this is a PS2 game, but it'd be sweet to upgrade it for a PS3...it's the only SSX game that was simple and fun...I tried the wii version and it was just lacking that certain something from Tricky)
It's sad that I can get the original 2600 version of Adventure for an iPhone but can't play JSR unless I know someone who has both the game and a DC.
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Nintendo has done a good job with making their back catalog available
They were pretty strong in the beginning. Yes, you can play Gamecube games on the Wii, but what about some of their older classics? The last time a NES game was released on the Virtual Console (in the US) was February 16th. The last time a N64 game was released on the Virtual Console was November 2008! In all of this, where is Final Fantasy? Dragon Warrior? Majora's Mask? The original Smash Brothers? Goldeneye? Earthbound? Mario Paint?
The console has been out since 2006. They've had plenty of tim
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Yea, honestly that's one area (of many) that the Wii has disappointed me in. Their game catalog available online is horribly lacking; much so that I haven't sunk any more money into the console other than the purchase price and an extra controller.
Thought it would be king for getting some side scroller action on - but alas, there's nothing on there that I don't already have via emulation or other game systems in the house.
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Kinda hard for the VC to compete with emulators fed from ROM sites, no? The VC doesn't get new games so anything it can get can be had forthe other emulators too. Now if you're looking for new games there's the WiiWare service. IMO it's quite worth it. Of course most of it isn't as elaborate and long as the VC games considering the VC games were AAA titles back in their day and WW games are developed on a fairly low budget but there's still plenty of good stuff on there.
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"Final Fantasy? Dragon Warrior? Majora's Mask? The original Smash Brothers? Goldeneye? Earthbound? Mario Paint?"
Not all of those are Nintendo titles. In the case of Final Fantasy, Sony probably doesn't want competition with the PSP for that games players.
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Sony has no say in FF. The first FF got announced for the Japanese Virtual Console already, of course we have no idea when that will end up in the west.
By the way, Majora's Mask is out in Europe already and Earthbound is apparently problematic because it uses pop music in some parts and the RIAA is paying more attention now.
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Dreamcasts go for $50 or less around here. I don't think I paid more than $30 for mine. Bought the cheaper games I wanted (none were over $10) and pirated the rare and expensive ones. I'm on a torrent right now getting some of the more obscure ones to see if they're any good (I expect at least 3/4 of them to blow, and that's after narrowing it down based on "best of" lists online and reading the descriptions to see which ones suit my taste).
For that matter, there's at least one Dreamcast emulator for Win
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Since this is off-topic, I'm going to self-mod myself to have no karma bonus or such.
The current best Windows-based Dreamcast emulator is Makaron. It runs quite a few games at what I'd estimate at being 90% correct, but the issue of actually getting a working BIOS and working disc images to your PC is the real headache. GD-ROMs can't be natively read by unmodified PC hardware, so you end up needing a Dreamcast itself to pull disc images off the discs and to obtain the BIOS images you need.
Well, unless you g
DC to current console DL (Score:2)
I'm not entirely sure how easy it is to port code from the Dreamcast to the current consoles and even if it was automatic companies would still have to worry about testing and certification from both MS/Sony and the ESRB. That said, look for this popular form of shovelware to continue as long as it's profitable. Not that I really mind as getting classics to the masses is a good thing. :)
It's worth noting that MvC2 will be the fourth game ported from the Dreamcast to X360 with Rez, Soulcalibur, and Ikaruga
How about VOOT? (Score:1)
Virtual On: Oratorio Tangram [xbox.com] is being released tomorrow on XBLA, complete with network multiplayer, and based on the last arcade version(5.66).
Unfortunately, there's been no official word on a 360 Twin Stick controller outside of some hints on the Japanese dev blogs(the feeling is that they're trying to make them cost-effective).
Not that it's stopping [oratan.com] us [oratan.com].
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Agreed on SSX Blur lacking something... though for me the something lacking was "fun". It was just a gimmicked version of SSX and that gimmick was poorly implemented. :)
And a current gen version of Tricky would be an immediate must-buy for my library
Crazy Taxi as a Burnout Paradise mod would be awesome. Keep the graphics quality, but adapt the CT gameplay.
Jet Set Radio was awesome. I'd love to see it on the PS3.
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MvC3 (Score:2)
It's a damn shame that some asshole company stepped in and bought the exclusive rights to Marvel video games, and then hasn't done shit good with it. It's quite obvious that a third installment of this game would be popular, if people are STILL playing the Dreamcast version, which has been ported to FOUR systems now.
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Mmmmmmm (Score:1)
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I think you might be in the wrong place.
It's Marvel Baby!!!! (Score:2)
http://www.youtube.com/watch?v=gVmc5ZepdVs [youtube.com]
Year of the fighter!
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I KNEW I FORGOT SOMETHING IN THE SUMMARY.
i wonder if there's a colorscheme for slashdot so I can have a mango slashdot.
(YRO?)
I'm really out of touch (Score:3, Funny)
xbox version was very underwhelming (Score:2)
this is one of my favorite games of all time. i had the version for (original) xbox, which may or may not be based on the same code base. i was extremely disappointed--the graphics are just terrible. the soundtrack is one crappy song.
a friend who had a modded xbox ripped it and the whole game was like 250MB. not a whole lot of media files there. hopefully this version will be more polished. at $15 and with online play, who is really going to complain?
Good thing I sold my PS2 copy of MvC2 on ebay... (Score:1)
... for $125 last year, after I had opened and played it extensively.
Not that anyone cares, but I turned around and bought a Tabernacle of Pendrall Vale with it (a Legends card from M:tG) to complete my Legends set. Then I sold that set on ebay for $1k in November last year. Let's break down the math:
~$75 ebay & paypal fees
~$100 owed to parents
~$200 owed to brother
~$300 xmas 08 gifts
~$300 lended to friend
left me with about thirty or forty bucks. granted, I didn't have to spend that much on christmas, an