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Input Devices Wii Games Technology

New Type of 3D Game Controller Harnesses MEMS Gyro 33

An anonymous reader writes "A new category of 3-D motion controller for gamers uses a novel type of micro-electro-mechanical system (MEMS) gyroscope to track hand motions with unparalleled accuracy. By detecting the natural motions made by remote control users — as opposed to the unnatural motions that gamers must learn to control today — the MEMS chip is sure to be incorporated in both game consoles and other consumer electronics like TV remote controls. Nintendo has already incorporated a similar MEMS gyro into its forthcoming MotionPlus controller for the Wii, but this newer type of gyroscopic motion sensor will enable even more intuitive and agile control."
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New Type of 3D Game Controller Harnesses MEMS Gyro

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  • by YesIAmAScript ( 886271 ) on Saturday May 02, 2009 @02:45AM (#27796497)

    Come on slashdot.

    This company reprints this press release periodically.

  • Re:Gee (Score:4, Informative)

    by wisty ( 1335733 ) on Saturday May 02, 2009 @02:53AM (#27796527)

    So slashdot should wait for the Tech sections in the newspaper to reprint the article, and then link to the credible news source?

  • but is it steady? (Score:5, Informative)

    by rastoboy29 ( 807168 ) on Saturday May 02, 2009 @03:15AM (#27796631) Homepage
    The biggest issue I've had with a lot of novel game controllers (and I've tried many of them) is that while they may technically work very well, they just aren't practical.  For example, I remember trying out a gyroscopic mouse several years ago, and it worked fine--except I had to hold the mouse up in the air...somewhere.  Not only was it very tiring, but I found that without a nice steady table to slide it around on, it was impossibly to hold *steady* in the air.  In the end it was useless.

    So I wonder if they've solved that.
  • Bad summary (Score:4, Informative)

    by LordVader717 ( 888547 ) on Saturday May 02, 2009 @07:36AM (#27797551)

    This product is the one that the Wii Motion+ uses. They actually unveiled it a year ago when Nintendo showed off the device at the E3.

  • This is a 2006 part (Score:3, Informative)

    by Animats ( 122034 ) on Saturday May 02, 2009 @11:52AM (#27798873) Homepage

    This 2-axis rate gyro part came out in 2006. [] Analog Devices and Motorola have had comparable parts for years, but at a higher price.

    It's only 2-axis. If they could do all 3 axes on a flat chip, that would be something. Usually, you need a second chip mounted vertically to the first one to get all three axes.

    An elegant design is to use four MEMS gyros oriented along the axes of a tetrahedron. With that redundancy, you can detect faults. The Segway does that, for safety reasons.

  • No, it's not (Score:2, Informative)

    by jkua ( 1159581 ) on Saturday May 02, 2009 @02:06PM (#27799671)

    Actually, no. This is the IXZ-500/650 that they are talking about, which measures pitch and yaw (rotations about the X and Z axes). The IDG-600 which you link to is the older gyro which measures pitch and roll (rotations about the X/Z) axes.

    And as far as getting 3-axes goes, pairing one of Invensense's X/Y dual axis gyros with their single axis Z gyro would give you that in a single plane.

    For those saying this is the part in the MotionPlus, it's not. That's using the IDG-600 which the parent talks about.

    As the article mentions, this is for apps where you only want pitch/yaw and don't care about roll, as in a typical remote control application where you're waving up/down and left/right.

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