from the first-game-to-use-morgan-freeman-will-make-a-mint dept.
MarkN writes "The use of story in video games has come a long way, from being shoehorned into a manual written for a completed game to being told through expensive half-hour cut scenes that put gameplay on hold. To me, the interesting thing about story in games is how it relates the player to the game; in communicating their goals, motivating them to continue, and representing their role as a character in the world. This article talks about some of the storytelling techniques games have employed, and in particular the different styles of narration that have been used to directly communicate information about a story, and how that affects the player's relation to their character and the degree of freedom they're given to shape the story themselves."
"Card readers? We don't need no stinking card readers."
-- Peter da Silva (at the National Academy of Sciencies, 1965, in a
particularly vivid fantasy)