UI Customization and Capital Ships In Jumpgate Evolution 41
ZAM got a chance to speak with NetDevil's Scott Brown at the recent LOGIN 2009 conference about various aspects of upcoming space MMO Jumpgate Evolution. He mentioned that massive ships will be limited in scope and role to begin with, but may expand and evolve as they figure out what users like. He also made some interesting comments about UI customization:
"We built it with the goal of letting people mod the UI. There's still a little bit more work to do that, so I don't know if it'll be ready at launch, but all of our UI is built in Flash. This is with the idea that anybody can build something with Flash and put it in the game. Now, there are problems, for example, if you do certain things in Flash that might cause the game to perform really slowly. We've still got to figure out how to educate people or how we verify this so that you don't make a mod that I download and my game experience is destroyed. We want it to be easier than that. I think that there will be some work to do, but the goal is that, eventually, people will be able to, using Flash, make their own UI."
Re:Not Flash! ARGGGHHH (Score:3, Informative)
Scaleform Flash interfaces have been used in a number of titles including:
* Crysis
* Mass Effect
* Dawn of War â" Dark Crusade
* Sid Meyer's Railroads
* Sid Meyer's Civilization 4
Re:Will I like this game? (Score:1, Informative)
Yeah, probably. You can always play the first Jumpgate to get an idea of what it will be like.
Re:Will I like this game? (Score:1, Informative)
If they succeed with what they are trying to do you should like it, and so should I :-)
Re:Will I like this game? (Score:3, Informative)
You might also like Vendetta Online, which is an MMOFPS/RPG, in space, which runs on Mac and Linux, as well as Windows.
http://vendetta-online.com/ [vendetta-online.com]