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Role Playing (Games) Entertainment Games

Dungeons & Dragons Online Goes Free-To-Play 178

Dungeons & Dragons Online developer Turbine has announced that they'll be launching a new version of the game, called Eberron Unlimited, which makes it free to play, with the option of using micro-transactions to buy certain items and customize characters. Players will also be able to earn points through normal play that they can spend in the DDO Store. There's an additional option to pay a normal subscription fee for priority access to servers, a monthly allotment of points for the store, and extra character slots. Further details and a sign-up for the beta are available at the game's website.
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Dungeons & Dragons Online Goes Free-To-Play

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  • When people can play for free, there's little incentive not to be a griefer or otherwise annoying if that's what you like. Create a new anonymous account and spam Chuck Norris jokes, steal kills, etc.

    Having just pay-for-play sets a threshold. You'll still have annoying players, but not as many. I'd want a "Play at +1, ignore Anonymous Cowards" option for the "VIP" (for-pay) accounts.

    • by Spazztastic ( 814296 ) <spazztastic.gmail@com> on Wednesday June 10, 2009 @07:28AM (#28277607)

      Having just pay-for-play sets a threshold. You'll still have annoying players, but not as many. I'd want a "Play at +1, ignore Anonymous Cowards" option for the "VIP" (for-pay) accounts.

      I'm a dick to people in WoW only because it's the last fun thing to do. Raiding? PVP? I'd rather just grief. Even with pay-to-play, you spend your $15 a month to play how you want, I spend mine to camp people, troll the realm forums, and do old content with friends.

      I, of course, do not ninja loot like some people or interfere with a guilds progression. That's where I draw the line.

      • I think you're being honest, which means this isn't a troll *comment*. /Dot really needs a lateral 0-point Scary mod.

        • by poetmatt ( 793785 ) on Wednesday June 10, 2009 @08:47AM (#28278123) Journal

          Why? There's absolutely nothing wrong with what he does. Death in wow has zero penalties, and it's absolutely within the game mechanics to grief people like he does. Maybe you need a -1 reality check (aka overrated) mod?

          Eve allows tons of griefing, as does darkfall, as does any game with PVP, especially if you're on a PVP server. The victims that are bad players always cry out like no other, which feeds and entertains those who choose to grief. If you choose to carebear all day then do so, that's your $15.

          • by castironpigeon ( 1056188 ) on Wednesday June 10, 2009 @09:27AM (#28278529)

            Death in wow has zero penalties...

            There's no penalty only if your time is worthless. Say you were on your way somewhere and then BAM you're a ghost 10 minutes from your corpse. Run back to your corpse and BAM you're a ghost for 10 more minutes. You get the idea.

            • If a another player can attack you in the wild then you have either engaged yourself in PvP recently, or willingly rolled on a PvP server. In either event it was a choice on gameplay style that you made. Personally, I LOATHE corpse runs like you mention because I have limited time and don't want to spend time in the ghost world due to griefers. And that's why I rolled on a *PvE* server and don't throw pot shots and flagged players. Problem solved.

              • Personally, I LOATHE corpse runs like you mention

                If the one being camped (for more than a few kills), this is the time that you contact your fellow guild mates and reverse the camping situation.

                If the one camping, this is the time you think "have they called in reinforcements yet?" or "can I kill them one more time?"

                As you said further on in your comment, a PvE server offers a place to play where you don't have to participate in PvP activities. Blizzard offers an environment for different play sty
                • Personally, I LOATHE corpse runs like you mention

                  If the one being camped (for more than a few kills), this is the time that you contact your fellow guild mates and reverse the camping situation.

                  Or you just turn off the game and go do something else. That usually is what I do.

              • by geekoid ( 135745 )

                Being on a PVP server does not excuse camping. Sure he is fair game, but campier should be banned because the remove others from being able to play at all.

                • No - you could get in other people to help you out. That's what world PvP is about. Personally I hate that gamestyle, so I don't participate, but signing up and then complaining about reality is stupid.

                  Example - I shoot IPSC matches (pistol competition) occasionally. I shoot in the production division (factory configuration guns) because I can't afford a $2k+ gun to really stand a chance in the open division (more or less sky is the limit custom guns). That's fine by me - but very often at a match I'll h

              • Ok..I'm a little lost. What is PVP or PVE? What is 'camping'?
            • by geekoid ( 135745 )

              "You get the idea."

              No, I dont think he does. I don't even think he is capable of understanding that idea.

            • Re: (Score:3, Informative)

              by Tofino ( 628530 )
              If you are playing an MMORPG, your time is worthless. They are all insane time-sinks. Even a casual-friendly game like WoW where you can "just log in and out for short sessions" realistically takes close to an hour or so just to log in, check and relist auctions, do a couple of daily quests, mail off new loot to your mule, and say hi to friends. And that's just the daily-chore part of playing.
            • There's no penalty only if your time is worthless. Say you were on your way somewhere and then BAM you're a ghost 10 minutes from your corpse. Run back to your corpse and BAM you're a ghost for 10 more minutes. You get the idea.

              Ghost? Who plays Ultima Online anymore? ;)

              (I mean all other games don't have the ghost system as far as I know but instant respawn at your bind point)

            • There's no penalty only if your time is worthless.

              Obviously it is, if you're paying to play a video game. I mean, if you're griefing gold farmers then you're some kind of thug, but other than that...

            • Time is not a true penalty for the sense of this argument. I recognize the respawn delay if you die too much, running to your body, etc. However, 10 minutes of your time isn't a real cost: you don't lose any resources. No gold or gear is lost from being ganked. Just your pride, which people get butthurt over. As the guy said, he isn't griefing people mid-quest, he's just griefing randoms.

          • you cannot be really griefed on most WOW server, as you have to MAKE yourself pvp enabled to be griefed. The rest of the idiot you can just add to your ignore list. You cannot be ganked as a player if you have not made yourself pvp in wow and the server setting are normal.
          • by geekoid ( 135745 )

            "Death in wow has zero penalties, "

            False. It cost time and money and frustrates the user.

            Camping people is rude and bad form in every game.
            Trolling forums is also bad form.

            That person is a rude SOB and should be kick in the nuts.
            Twice.

            There is a difference between PVP and camping, and saying 'the game allows is' it very disingenuous. Especially when the creators of the game would like it stopped.

            • "Death in wow has zero penalties, "

              False. It cost time and money and frustrates the user.

              False. No repairs are required from being ganked by another player.

              And you're costing yourself time playing a game in the first place. Maybe you'd be better off playing Oblivion where nobody can hurt you.

          • Re: (Score:2, Insightful)

            by Artifakt ( 700173 )

            There's no penalty to the character inside the game. There's a penalty to the person controlling that character in the real world (You've made them waste time waiting to respawn if nothing else, haven't you? You've made them devote time to a fight they consider pointless, rather than getting on with a mission that they don't feel is a waste of time. You've made them play your game, instead of the one they came to play. Often they lose any progress developing their character for the session, which I for one

          • by Dan667 ( 564390 )
            In Eve griefing is actually encouraged.
      • Re: (Score:2, Flamebait)

        by MrMista_B ( 891430 )

        I dunno, as an admitted griefer, you're still someone I'd hope that Blizzard bans from the game entirely.

        • I dunno, as an admitted griefer, you're still someone I'd hope that Blizzard bans from the game entirely.

          And you're an example of why I keep doing it. Thanks for fueling my ambition.

          • by brkello ( 642429 )
            I guess I don't understand why this would be fun for you. You are like a stalker. You follow around some poor girl who doesn't want you around her all for what? All you are doing is wasting your own time and making other people unhappy. It is fun for you. But what does that say about you? Were you abused as a child? Do you not have social skills and lack friends? I both think you are pathetic and feel sorry for you. You must have some real mental problems.
            • I guess I don't understand why this would be fun for you. You are like a stalker. You follow around some poor girl who doesn't want you around her all for what? All you are doing is wasting your own time and making other people unhappy. It is fun for you. But what does that say about you? Were you abused as a child? Do you not have social skills and lack friends? I both think you are pathetic and feel sorry for you. You must have some real mental problems.

              I do it for fun because I'm a generally miserable person.

            • World of Warcraft is a game. Part of the game (at least on some realms) includes player versus player combat. While I personally don't get into "camping" players more than 2-3 kills (mainly as revenge for a previous kill on me), I don't see anything wrong with people doing it. On a PvP server (my character is horde on Shattered Halls), I'm actually surprised that it doesn't happen more often.

              I guess I don't understand why this would be fun for you.

              Maybe the play style isn't what draws you to the ga
            • Re: (Score:3, Insightful)

              by Omestes ( 471991 )

              I thinks its more the case that he was one of the fat nerdy kids bullied at school, and now he decided to bully other people to build up his self-image, but lacks the cojones to do it in person. Its his shining moment to attempt to be an alpha male, and grab some sense of power in a world that he generally perceives himself to be completely powerless in.

              Its like all the moronic trolls of the internet, basically. I doubt even 1% of them were abused as children, or such. Their just social rejects who were

        • He's not scamming people and isn't violating the rules to do his stuff. If people don't want to risk being camped they can play on a PvE server.

          If he were doing things like running instances and rolling need on everything or running instances and intentionally getting people in his party killed over and over and over, or scamming people in some way, that would be one thing. But camping someone is perhaps a bit unsportsmanlike, but perfectly within the rules.

      • Come play EVE Online.

        Griefing is a game feature!
    • What are you talking about? I've been playing Runes of Magic, which seems to me the same free-to-play but pay-for-extras model, for a month and none of the things you say happens, happens. All of my interactions with other players have been civil and mature. I've never played WoW so griefing may be common there but since it doesn't happen in Runes of Magic, a free game, your theory goes out the window.
      • by Blue23 ( 197186 )

        How big is Runes of Magic? Sure, it's completely possible to have a civil player-base, but it's easier (and more likely) when it's a small devoted base as opposed to a large sprawling population of players.

    • by elrous0 ( 869638 )

      Ha, I met way more griefers on WoW than I ever did on Guild Wars. And if you ever want to visit griefer central, try out EVE sometime (also with a monthly charge).

      It all comes down to the maturity of the crowd, and immature teenagers and assholes don't have any problem affording $15 a month.

      • by castironpigeon ( 1056188 ) on Wednesday June 10, 2009 @09:37AM (#28278645)

        And if you ever want to visit griefer central, try out EVE sometime (also with a monthly charge).

        EVE is a game that revolves around griefing. Griefers camp strategic points in space. Anti-griefers hunt the griefers. Industrialists supply both sides with new ships and supplies. Occasionally there are large scale lagfests where groups of people destroy lots and lots of each other's ships to compete for griefing rights in a certain area of space.

        The reason why this is so successful is because, as a post a few up from here notes, what is there left to do? It's just not worthwhile for a company to write that much content for people paying only $15 a month. And in a virtual world like that of EVE, PvP tends to evolve into griefing instead of even matchups or other formal PvP.

        • or other formal PvP.

          You mean instanced, carebear PvP like the WoW battlegrounds?

          • by elrous0 ( 869638 ) * on Wednesday June 10, 2009 @10:27AM (#28279393)
            It's sad that we live in a MMO gaming world where everyone who isn't a rude, ruthless prick of a griefer is derided as a "carebear." Some of us play games to actually have fun, you know. Not all of us are anti-social outcasts looking to take our anger out on the world.
            • It's sad that we live in a MMO gaming world where everyone who isn't a rude, ruthless prick of a griefer is derided as a "carebear."

              No, a carebear is someone who willingly goes on a server where everyone is free to kill you at any time and then complains about it.

              Some of us play games to actually have fun, you know. Not all of us are anti-social outcasts looking to take our anger out on the world.

              Then play on the PvE server. That's what they are there for.

          • by brkello ( 642429 )
            So your definition of carebear are people who PvP against people with a similar level that has specific objectives? Ahh, you fit the stereotype Eve player. A jerk that thinks that they are intellectually and skillfully superior to other because they are able to put up with the worst user interface to an MMO ever. The game is simple except for the layers of menus that have been created by people banned from working at Apple. It's sad, there are certainly nice people in Eve. But the vocal majority of Eve
            • So your definition of carebear are people who PvP against people with a similar level that has specific objectives?

              No, my definition of a carebear is someone who goes on to a PvP server (where they have chances to be killed all the time) and then whine about it as if someone broke the rules.

              Ahh, you fit the stereotype Eve player. A jerk that thinks that they are intellectually and skillfully superior to other because they are able to put up with the worst user interface to an MMO ever.

              Nope, I hated EVE. Played it for about a month and got bored.

              Anti-social little pricks that will ask for your stuff if you criticize anything about the game.

              I don't. I criticize people who go onto PvP servers or games and then whine about the fact that *gasp* they actually got killed by other people. If you don't want to be in constant danger of being killed roll on a PvE server or play a game that isn't PvP-oriented and sto

          • You mean instanced, evenly matched fights where the better team has a chance to win like the WoW battlegrounds?

            Fixed your post.

            • Since when were the battlegrounds ever evenly matched fights? They were and still are almost always lopsided. I'm doubting you've ever been in a battlegrounds match before.
        • It's just not worthwhile for a company to write that much content for people paying only $15 a month.

          While $15 doesn't sound like a lot per person, when you multiply that by the 100,000+ people that play, it quickly becomes a valid reason why these companies SHOULD be concentrating on content.

    • by geekoid ( 135745 )

      Too bad history proves you wrong.

    • by johnbr ( 559529 )
      Because of its instanced nature, DDO is not as vulnerable to griefing as other games that are open-world.
      It's just one of the things that I prefer about DDO, compared to other MMOs.
  • If you open source an online game with a client you're going to get aimbots, programs that triple the onscreen size of all your enemies, speedhacks, and a whole host of other forms of cheating. That's just what happens when you let people modify whatever they want in the client.
    • Not if you do it right, require a signed stack and other DRM-like tricks and your at least as safe as a closed source game. Open source means you can't hide your server side deficiencies (trusting the client) behind client side code, but at the end of the day between decompiers are reverse engineers the bulk of your code will be out there anyway. TBH whatever you do your going to get cheats and hackers (although speed hacks are down to poor server-side code), I'm an FPS guy and whether your paying HL(w/ VAC

      • by QuantumG ( 50515 ) *

        require a signed stack and other DRM-like tricks

        Which is simply impossible to do with open source.

        • It's tricky but i fail to see how getting major distros to sign their openGL/audio stacks, then requiring the clients to verify they are using a valid stack, is impossible? And you can also verify the client is valid by using a small 3rd party executable, like closed source games do. yeah its not perfect as you either need to close some of the source (the verifying software) or just accept that no protection is perfect and hopefully raise the bar above that of HL/whatever game cheats love playing at the mom

          • It's tricky but i fail to see how getting major distros to sign their openGL/audio stacks, then requiring the clients to verify they are using a valid stack, is impossible?

            Because if the client is open source, you just dyke out those checks.

          • by JSBiff ( 87824 )

            "Additionally many cheats can be caught out, and subsequently banned by using secure servers, with dumb clients (speedhack,aimbot,etc are easy to see server side)"

            On that note - I've wondered before - this wouldn't work for all types of possible cheats, but it seems to me like it should be possible to do some sort of server-side automatic analysis of client behavior, to see if people are using something like a speedhack, or certain other types of cheats, and auto-ban those types of accounts? Or, for gold-fa

      • by Delwin ( 599872 ) *
        Don't bother with trying to secure the client - it won't work. Just verify everything server side that you actually care about and let them do whatever they want with the client.
    • Only if you are an idiot. The first rule of client-server programming is don't trust the client. Don't give the client any more data than it needs, validate all messages from the client. Things like wall hacks only work because the server is providing the client with too much information. Speed hacks only work because the server is allowing the client to move more than the correct amount (i.e. not validating the input). As for tripling the size of on-screen enemies and aimbots; if your game depends so
      • Re: (Score:3, Informative)

        by jfim ( 1167051 )

        Only if you are an idiot. The first rule of client-server programming is don't trust the client. Don't give the client any more data than it needs, validate all messages from the client. Things like wall hacks only work because the server is providing the client with too much information. Speed hacks only work because the server is allowing the client to move more than the correct amount (i.e. not validating the input). As for tripling the size of on-screen enemies and aimbots; if your game depends so much on your ability to click accurately on small things to be fun, the odds are that it isn't.

        No, wallhacks work because it is very expensive to perform thorough visibility checks on every single frame of the game(See Potentially visible set [wikipedia.org] on Wikipedia). The idea is that a precalculated set of areas have information as to which other areas are potentially visible from that particular area. This means that an area spanning a corridor would have visibility into adjacent corridors, and thus, you could 'see' around corners with translucent walls.

        Pushing more information towards the client is an optimi

      • As the other poster had touched upon, there is a limit to the amount of input validation that can be accomplished because of simple economic/performance constraints.

        MMO's are in-general spartan as far as information passed back-and-forth because if it was any different, the servers would need a lot more bandwidth. This is also true for multi-player FPS's.

        Because of this, it is imperative that they DO hide the weaknesses behind a veil of secracy. A good example of this is Diablo II, where the entire leve
      • Things like wall hacks only work because the server is providing the client with too much information

        Games might suck a little without sound - and it would be a bit much having to render all the sound on the server.

        if your game depends so much on your ability to click accurately on small things to be fun, the odds are that it isn't.

        I don't know, I've had a lot of fun playing games like Counter-Strike where if you're good you can take someone out with one shot to the head (you can also do spray and pray and it's still fun and feasible with the right tactics, but you're more likely to die than if you take people out with razor-like precision). Games where you repeatedly have to pummel hundreds of shots into anywhere on a pla

    • aimbots, programs that triple the onscreen size of all your enemies, speedhacks, and a whole host of other forms of cheating

      Y'all ever play a MMORPG? They're Heroism By Spreadsheet; "aimbot" is a non sequitur.

      Speedhacks, gosh, since WOW is plagued by them [google.com], I guess it must be because the client is open source, rather than because some spazz dev decided that it was a good idea to have the server trust the client, right?

      Any popular game is going to have its client, or client protocol, compromised. There'

  • by KneelBeforeZod ( 1527235 ) on Wednesday June 10, 2009 @07:30AM (#28277613)
    I don't pay items and gear. I win and earn them. .... Or I use a stolen credit card number
  • I thought they just burned all their fans using copyright law, aren't we supposed to hate these guys ATM?

  • by Durrok ( 912509 ) <calltechsucks@nOSPaM.gmail.com> on Wednesday June 10, 2009 @08:28AM (#28277989) Homepage Journal
    ... and to see someone make a niche game that actually caters DnD players VS whatever the heck Turbine tried to do with it. The screwed up on a lot of things. No randomized dungeons. No turn based combat (yes, it has it's issues but DnD is turn based - figure out how to do it right or GTFO). Absolutely terrible grinding with almost no content at launch. How do you take a niche market like MMOs, pick a setting that drills down your niche market even further, and then try to make it for anyone but these people?
    • I'll have to agree, but they were shooting for a larger audience. I'll have to say the first month was fun. I'm sorta casual when I play an MMO, but after the first month I'd done damn near everything in the game at that point. They also kept changing spell effects and effects of other abilities, never knew what you were going to be able to do when you logged on. A couple things that I did like though; tactical use of the environment. If I was on the 2nd floor and I could see enemies on the first, I could
  • by kenp2002 ( 545495 ) on Wednesday June 10, 2009 @08:46AM (#28278115) Homepage Journal

    Wow, it must have really sucked to fly under my radar...

    Anyway, I should contribute something to the discussion.

    The whole point why successful dating services (yeah who would have throught MMOs and Dating Services had something in common) charge is to create a cost-of-entry that separates serious participants from the rest of the population.

    By making a game free-to-play you are inviting disaster as many /.'ers have pointed out.

    In fact game studios would do far better to charge MORE for certain options.

    I know at least 400 VN board members that pleaded with Mythic for a 21+ and over server for DAOC. We were so damn sick of the 10 year olds playing...

    Same with the hard core role players. They were willing to shell out $20 a month for a hard core, RPG server.

    I'd wager you would also get some people to kick in $5 extra a month for say 40 and older servers also for people that still remember how to spell OKAY.

    Seriously free-to-play means every idiot and their cousin can get on. Remember how pissed the techie crowd was with AOL and COMPUSERV for bring ever no-nothing to the Internet?

    Seriously look what happened to WoW when they started their free trial program. First week alone on Tichndrius there where 200+ people spamming Gold ads in Ironforge forever renaming it LAGFORGE and SPAMFORGE.

    Even after the tweaks to shut up folks on trial accounts you still had to contend with starting an alt and have 100 level 1 bots camping every spawn with some level 40 (at the time) telling you that if you want to kill stuff you had to play him 10 gold. (We had a big problem with Cross Realm extortionists back then...)

    Seriously D&D Online must have sucked pretty bad for flying this low under the radar and making a free-to-play version sounds like a really really bad idea...

    But hey I love being proven wrong. It happens once in a while and I find it refreshing.

    • by Tridus ( 79566 ) on Wednesday June 10, 2009 @08:56AM (#28278199) Homepage

      I know at least 400 VN board members that pleaded with Mythic for a 21+ and over server for DAOC. We were so damn sick of the 10 year olds playing...

      The problem is that half the "10 year olds" are actually 30 and just act 10. Age restricted servers don't block stupid.

      • True but as a barrier of entry a 10 year old will have a hard time justifying the extra cost to mom and dad.

      • Re: (Score:2, Interesting)

        by Vohar ( 1344259 )

        Yeah...Age of Conan supposedly had an older player base, but people still seemed to think "mature" meant "Be a dick all the time. Also, and nipples and blood."

        The most disconcerting reality checks came in groups where based on the player's chat and performance I'm -positive- they're a kid...Then they say they need to go afk "cuz my kid's crying."

        • Re: (Score:3, Interesting)

          by Chris Burke ( 6130 )

          Also, and nipples and blood.

          O_o Eeeeewww!

          The most disconcerting reality checks came in groups where based on the player's chat and performance I'm -positive- they're a kid...Then they say they need to go afk "cuz my kid's crying."

          The tragedy of teenage pregnancy strikes reaches even into the online world!

          But seriously, it's funny how some of my best WoW-only friends have been actually kids in the 10-15 range. Sure they think Chuck Norris jokes are hilarious no matter how many times you spam chat with them,

    • I'd wager you would also get some people to kick in $5 extra a month for, say, 40-and-older servers, and for people who still remember how to spell O.K..

    • O.K., as far as I know, is the older form, dating for 1839; whereas "okay" dates from the 1890s. The initialism "O.K." seems to have been replaced by the "OK" form in the 1970s, even though it's still pronounced as an initialism, rather than an acronym.

      Also, "know-nothing", "every" and "bringing".

    • Seriously D&D Online must have sucked pretty bad for flying this low under the radar and making a free-to-play version sounds like a really really bad idea...

      Yes, your ignorance is clearly the standard by which all MMOs should be judged.

    • by geekoid ( 135745 )

      "the 10 year olds playing..."
      I am a father, my children are 8 and 11. trust me, those people are over 21.

      No 10 year old would act that way. You either have to be doing it on purpose for a kick, or really not belong in socitety to behave that way.

      If there was a 8-12 year old server, I would lie to play on it. There would be almost no griefing, and people would be relatively polite.

      Hmmm. That sounded far creepier then it should.

      The only approach I can think of that might work is to ahve a server that is heavi

      • The only approach I can think of that might work is to ahve a server that is heavily moderated and people are banned reasonably often.

        I agree and think this works well in a small group environment. It's obvious who is there to have a good time and who is there to be an asshat. Admins know the regulars and take the time to know newbies. When somebody logs on to cause trouble they can whip out the ban stick very quickly.

        I used to help admin a small MUX. No formal rules or penalties, just have a good time and be a decent human being. I had no trouble banning obvious troublemakers on a first offense. Everyone was very happy with this common

    • by jjohnson ( 62583 )

      Your point about dating services and costs of entry is undercut by various scandals at places like match.com, where it was demonstrated that female employees were creating profiles and going on dates as part of their job, in order to balance the male/female ratio and keep men paying the monthly fee.

    • I'd wager you would also get some people to kick in $5 extra a month for say 40 and older servers also for people that still remember how to spell OKAY.

      I think you'd be hard pressed to find a 40 year old who still writes/types "Okay."

    • The whole point why successful dating services (yeah who would have throught MMOs and Dating Services had something in common) charge is to create a cost-of-entry that separates serious participants from the rest of the population.

      I would like to point out that one of the most succesful datingsites at the moment is Plenty of Fish [plentyoffish.com]... which is free.
      I've used it for quite some time now (not necesarily looking for a relationship, but also for some extra friends), and I got to say that the amount of fake pr
  • Has the game improved since the beta tests? I didn't like it much during beta compared to WoW.

  • Maybe it's just too early in the morning, but am I really reading this correctly off of that one hyperlink in the /. article summary?

    Dungeons & Dragons Online: Eberron Unlimited
    Guts: use them or lose them in DDO Unlimited. Get unlimited combat, unlimited adventure, and unlimited fun without a credit card or a subscription when DDO Unlimited launches later this summer.
    - Level cap raised to the natural limit of 20
    - ...

    Unlimited... with a HIGHER limit!!!

  • I'd try it again (played a bit during beta) if there was a Mac client.

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