Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC 101
PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'"
Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."
Re:Five DLC releases? (Score:5, Funny)
Nonsense! Bethesda has posted a helpful pdf right on their website entitled "Three simple steps to getting DLC on the PS3." I'll summarize it here:
1) Go to your local electronics retailer
2) Buy a Xbox 360
3) Download content
Problem solved!
Re:Recycling skins and textures from other games? (Score:5, Funny)
not to mention their art department is apparently composed entirely of people using 10 inch laptop screens from 1997 with the brightness and gamma turned all the way down.
At least that would be my guess considering their obsession with making EVERYTHING glow like the freaking surface of the sun covered in a layer of radioactive maple syrup whenever HDR or bloom is on.