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Nintendo Businesses Sony Entertainment Games

Nintendo, Sony Take Big Financial Hits 119

The Installer writes with news that Nintendo is seeing a significant financial downturn to match the general slowdown in the rest of the industry. "Sales of the once unstoppable Wii console have tumbled for the first time since its launch three years ago, sending the gaming giant's quarterly profit down 61 percent." Meanwhile, Sony is feeling the pain as well; the company sold 500,000 fewer PS3 consoles than in the previous quarter, and PSP sales saw an even bigger drop. Interestingly, Sony also revealed that the manufacturing cost of the PS3 has now dropped 70% since it was released. The drop in sales has caused the resurgence of rumors about console price cuts.
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Nintendo, Sony Take Big Financial Hits

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  • by MukiMuki ( 692124 ) on Saturday August 01, 2009 @03:36AM (#28906887)

    Nintendo's the only one not surprised by this. They didn't have a single major release, save for maybe Wii Sports Resort (which came out when, 2 days ago?), this year. By Christmas they'll release New Super Mario Bros. Wii and next year brings Mario Galaxy 2, possibly a Wii fit expansion or whatever they're doing with the pulse sensor, and lo and behold, those months will do ridiculously well for the Wii, and the year afterward, on the same month, analysts will worry about Nintendo's downfall when the sales aren't as high due to a lack of major titles.

    It's the same dumb shit with Hollywood. Half a dozen studios release films in June with quarter-of-a-billion budgets+marketing campaigns and when all of those types of films don't come out 'till August the next year, there's an article about how the film industry is failing, all because it's easier to make up "Sky is falling" predictions than to actually wait a whole fucking fiscal year and take into account the number major releases that hit a particular year.

    Games and film have 2-3-year production cycles, and many times projects get delayed. The money still comes in (albiet with a higher cost due to the delay, which, for better companies, tend to result in more revenue for a better product), but as it doesn't come in steadily, it gives "analysts" plenty of fuel to predict doom whenever there is none.

  • The games... (Score:5, Insightful)

    by DreamsAreOkToo ( 1414963 ) on Saturday August 01, 2009 @03:45AM (#28906915)

    If I hadn't already bought a Wii, I wouldn't buy one either. I'm disappointed with the game line up. 3 years have passed and I can name 3 games that I'm glad I bought. I can also name off a dozen names I deeply regret having ever bought/rented.

    Back in the 80s and 90s, any schmuck could decide to go make a game. With enough dedication and talent, he could really make something awesome, too. I mean one day Robyn and Rand Miller decided to sit down and make a game. And that game (Myst) was the best selling game for the better part of a decade.

    Now, it takes millions of dollars for the spoiled consumer to even *consider* playing a game. So now we see less and less games being made by the inspired and talented, and more and more games being made by corporate committee.

    As time marches on, I have a feeling we'll see a (relative) dieing out of the multimillion game and the rise of the $10-20 household device game. (Cellphones and computers to be specific.) It takes inspiration and talent to make a good game, not millions of dollars of art assets.

  • Re:Context Matters (Score:4, Insightful)

    by Triv ( 181010 ) on Saturday August 01, 2009 @04:26AM (#28907061) Journal

    My point was mostly editorial, that putting $scary_big_number; in a summary doesn't provide any information beyond making the reader think, "Huh. That's a scary big number." To use a familiar number, if McDonald's served 500,000 fewer people today than yesterday it would look like a point of concern if nobody told you that McDonald's serves 47,000,000 people a day on average.

    We're scared of very, very big numbers because we're not trained to comprehend them - we're never going to have to make change for a million dollar bill, so who cares what 100,000,000 pennies looks like.

  • Amazing (Score:4, Insightful)

    by CarpetShark ( 865376 ) on Saturday August 01, 2009 @05:18AM (#28907265)

    Old consoles aren't selling as if they were cutting edge. Fascinating.

  • Re:@#$% Sony (Score:2, Insightful)

    by Ifandbut ( 1328775 ) on Saturday August 01, 2009 @05:25AM (#28907293)

    I have not encountered any malware or draconian DRM being installed on my PS3.

  • Between installing malware on it's customers' machines, using draconian DRM, constantly trying to shove proprietary crap down our throat [...] I have decided that Sony can go @#$% itself.

    What console doesn't use "draconian DRM"? What video game published by a major label isn't "proprietary crap []"?

  • Re:The games... (Score:3, Insightful)

    by MartinSchou ( 1360093 ) on Saturday August 01, 2009 @07:33AM (#28907711)

    Plus the WiiFit is no fun if nobody if you're single and nobody can see you sweat. [Best place to pickup a date short of inter-office dating]

    This works fine, if you're in shape to begin with.

    Nobody's going to want to date the fattie with huge sweat pits under their arms and loose long sleeved t-shirt and baggy pants that we use to cover up with. And even fewer than that wants to date the fattie who dresses in tight lycra and sweats profusely.

    And if you're that person, you're really not looking forward to showing yourself to the fit people either.

    I know this because I am that person, and I know plenty of people who are or were that person. It's bad enough going to the gym to start building muscles without having to worry about the lifestylers laughing at you because you can't do a single push-up. And the cute fit people in the gym aren't going to throw you a pity-date either.

    Now, once you're in decent shape, yes, it becomes an interesting place to pick up dates, but until then you're just a big sweaty lump of lard.

    Gyms aren't made for those of us who are overweight and need to get into shape. We already know that it's not the prettiest sight to behold, when your man-tits leaves sweat marks on your t-shirt. And watching a bunch of really fit people working out isn't much of a motivator. We don't want to see Mr. or Ms. Fitness World working out next to us. What we really want to see is someone who's just slightly fatter or thinner than we are, so we are properly motivated to outdo them.

    Think about it - do you really want to be doing bench presses next to the world's strongest men when you can barely do 50 push-ups? Sure, they're unlikely to laugh at your feeble efforts, but deep down we all fear that they will. If we didn't care about their opinions, why would we be in the gym in the first place?

    I don't want to do my workouts next to Vin Diesel. I want to do mine next to Jason Alexander, a rotund, out of breath, balding guy who's likely to keel over with a heart attack before I do.

  • Re:The games... (Score:2, Insightful)

    by MogNuts ( 97512 ) on Saturday August 01, 2009 @09:00AM (#28908065)

    I saw this comment and I have to address some things. Only because I've realized not a lot of people actually are not aware of some some things:

    1) To address you picking up people, if someone is unattractive outside of the gym, women won't talk to them either. Unfortunately, that's just how it is and there is nothing u can do about it. And ask yourself this: would you say "NO" to a sweaty, hot woman asking u out? Of course u would say yes. The sweating doesn't matter.

    2) Why did you join that gym? Gyms come in 3 flavors. The meat-market (which u joined), the gym where people are serious about it and are there to actually just work out, and the "community" gym where high-schoolers and old people go. You should have joined the last 2 then. When you went for a week trial, or even just to visit, didn't you bother to look around the place? A note for you: next time your membership is up, look around at different gyms and get 1 week trials. You may find a great place, and if anything it helps because you can use the deals each gym gives u against the other for a cheaper deal.

    3) Some of us actually go to workout and don't care that ur fat and sweaty. I used to be you, but now I'm not. It takes time.

    4) Going because we care what people think of us... Believe it or not, some of us like to do it for health reasons and it makes us feel good. Or because we have goals we'd like to reach (e.g. x amount of bodyfat, 7-minute mile, etc.).

    5) Believe it or not, you WANT to workout next to Ms. Fitness champ. They know so much advice to give you, their motivation is glowing and contagious, and generally people at that level are the most down-to-earth humble people you will meet *anywhere*.

    6) The guys that are massive benching 500 lbs. are on steroids. Period. Anybody on steroids I have found also doesn't know what the hell they are doing at the gym. The only reason they look in shape is because they cheat--the needle.

    7) If the gym really bothers you, get a personal trainer who comes to your house. Or get a gym if you have the space in your house. The stuff is cheap, and dirt cheap if you compare it to years of paying a gym membership.

    Seriously people, instead of blaming the world for your problems, take some responsibility and *DO* something about it.

  • by ivan256 ( 17499 ) on Saturday August 01, 2009 @11:14AM (#28908857)

    Clearly you're not an <any kind of software at all> developer.

    Business types pick the subject matter they think will sell, then the platform(s) that give them the market size they want to sell into, and then they hire/invest in some development team to produce their product. Rarely do they give a half-shit if it's easy or not to develop unless it's sufficiently difficult to develop for a particular platform that it will cause a competitor to beat them to market.

    When you're talking about something as complex as a game engine, saying that the PS3 is harder to develop for than the 360, while perhaps technically true, you need to take that in context. In terms of overall project difficulty, it's only a small percentage more difficult to develop for one platform over the other.

    You would be hard pressed to find even a single major title out there that was developed for one console or the other because of difficulty. The big studios are either making cross-platform titles, or they're making an exclusive based on a business deal (not based on the difficulty to develop).

  • Re:The games... (Score:4, Insightful)

    by PixelScuba ( 686633 ) on Saturday August 01, 2009 @12:55PM (#28909743)
    $240 - Wii
    $40(3) - Wiimote
    $20(3) - Nunchuck
    $15(4) - WiiWheel

    Now they tell me...
    $20(4) - Wiimotion Plus
    $90 - $wiifit/board (will I need more than one?)

    And I still won't have any games for it besides Wii Sports. When you say "you have to buy the additions and accessories to enjoy the Wii" That starts to get pretty damn expensive for this generation's "budget console".
  • by Dutch Gun ( 899105 ) on Saturday August 01, 2009 @06:51PM (#28912481)

    Which strangely wasn't an issue when everybody was making games for the PS2 which is weaker than the Wii...

    Because the technology gaps between the PS2, GC, and Xbox were far less substantial than the gap between the PS3/Xbox360 and the Wii, which is nearly a generation behind in terms of raw horsepower. There's a significant difference between porting a game between roughly equivalent systems and porting to a platform vastly different than the original games. It generally means that most of the assets must either be re-created or altered substantially, and that costs a lot of money.

    Add to this the fact that the Wii is a fairly unique console, both in terms of demographics and controllers. It's just not a system that's attractive for simple ports (as demonstrated by the abject failure of most attempts). It seems to be a machine that demands games be specifically tailored for it (or at least substantially modified).

"If it's not loud, it doesn't work!" -- Blank Reg, from "Max Headroom"