AMD Previews DirectX 11 Gaming Performance 103
An anonymous reader writes "AMD invited 100 people up to their private suite in the hotel that Quakecon 2009 is being hosted at for a first look at gaming on one of their upcoming DirectX 11 graphics cards. This card has not been officially named yet, but it has the internal code name of 'Evergreen,' and was first shown to the media back at Computex over in Taiwan earlier this year. The guys from Legit Reviews were shown two different systems running DX11 hardware. One system was set up running a bunch of DX11 SDKs and the other was running a demo for the upcoming shooter Wolfenstein. The video card appears to be on schedule for its launch next month."
Except (Score:1, Insightful)
Problem with DirectX11: Requires Windows Vista or 7.
"DirectX 11" Hardware? (Score:0, Insightful)
Since when did we build hardware around APIs, rather than the other way around?
Boy, we have entered a really topsy-turvy world with Microsoft thinking they are the fucking god of computers, haven't we?
Re:"DirectX 11" Hardware? (Score:3, Insightful)
Re:Except (Score:2, Insightful)
Bigger problem: Probably runs worse than directx9 with it's only "advantages" being one or two minor shader effects (geometry shaders...) and a lot of games that arbitrarily lock things to Dx11 mode when they could run just fine in dx9 mode.
Re:"DirectX 11" Hardware? (Score:0, Insightful)
Or you know, the hardware could just come with documentation so everyone could implement their favorite API on top of it.
Drivers drivers... (Score:2, Insightful)
Re:"DirectX 11" Hardware? (Score:3, Insightful)
At some point during this process, Microsoft takes a selection of OpenGL extensions - often including ones that vendors have proposed but not yet implemented - and says that the next version of Direct3D will require these. Vendors then implement whichever ones they didn't provide in their next generation hardware and stick a DirectX n+1 label on it.
Re:"DirectX 11" Hardware? (Score:5, Insightful)
Re:From Wikipedia, (Score:3, Insightful)
Re:From Wikipedia, (Score:1, Insightful)
One of OpenGL's advantages was that the code would work on a number of platforms. Originally on IRIX, IBM licensed it so it worked on AIX machines. Then it moved to other platforms, surpassing 3DFX's Glide interface. OpenGL is still being worked on, 3.2 was released not so long ago.
Direct X11 offers the GPGPU support, but it also offers multithreading (some games chew CPU cores up like they are going out of style, so having threads split up among multiple cores will help performance)
Best thing would be if cards supported both at similar performance, and drivers supported both at the same level. However, because most Windows based games tend to use DX, card makers go to where the money is and put their effort into DX support. In reality, neither has a significant advantage over the other, although the advances in DX10 and 11 are getting that rendering language ahead.
Re:"DirectX 11" Hardware? (Score:5, Insightful)
I wouldn't be surprised if you were all Microsoft-paid trolls and marketers that are placing your twisted spin on things and making people continue to believe in your garbage.
The hardware manufacturer talks to Microsoft. Microsoft talks to the hardware manufacturer.
This - surprisingly enough - turns out to be mutually beneficial.
What this means to you and me (Score:1, Insightful)
Microsoft spat in NVidia's eyes when they went with ATI for the Xbox 360, and now they're spitting in ATI's eyes by introducing an incompatible standard. This is just great.
Re:XP FTW. (Score:3, Insightful)
Re:"DirectX 11" Hardware? (Score:2, Insightful)