StarCraft II Single-Player Details Revealed 206
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
Sounds like a Standard Tower Defense Game (Score:5, Interesting)
This sounds suspiciously like a standard tower defense game. They were wildly popular when I played starcraft (9 way lurker defense anyone) and if you visit any flash gaming website you'll find a dozen. I'm not saying this is a bad thing (I'm addicted to gemcraft), but it does seem unoriginal. I wonder if they'll give you the ability to change it to nighttime at will.
Re:Sounds like a Standard Tower Defense Game (Score:2, Interesting)
The Horde (1994) had this same 'night monster rush' concept a long time ago. Blizzard isn't revolutionizing anything new.
haha (Score:3, Interesting)
is it just me, or does anyone else get the feeling that when they play these strategy games all they are essentially doing is balancing a giant system of linear equations?
Re:Sounds like a Standard Tower Defense Game (Score:4, Interesting)
It doesn't matter if it's technically a standard tower defense game, looking at the screenshot it looks like it's a little scary at night, so it will probably be a lot of fun, your classic standard tower defense game lacked that feeling. A lot of things technically are the same, but when you change the circumstances, they can become quite different. Technically, walking through an empty street after sunset is the same as walking the same street at midnight. If you go and try, though, it certainly doesn't feel the same.
You can hardly do much to introduce a new game type that is very different from what you had with the original Starcraft without straying from the genre, but you can improve the old ones to create something new, fresh, and exciting. And that's what they've done.
Starcraft 2 will not be defined by single player (Score:5, Interesting)
Re:Sounds like a Standard Tower Defense Game (Score:4, Interesting)
Archon had non-identical sides.......and the units fought each other and there was strategy. The only piece missing was the real-time aspect.....which in the head-to-head mode, you got.
Re:Can they do anything wrong? (Score:4, Interesting)
There is no need to.
Just set up your own personal Battle.net server.