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Role Playing (Games) XBox (Games) Entertainment Games

Fable III Announced For 2010 52

Flea of Pain writes "Fable III is finally in the works! 'Peter Molyneux revealed that his team is working on Fable III, which will arrive in late 2010, two years after the release of Fable II. The game will give you the primary task of becoming Albion's king and leading the people to happiness and the kingdom to glory. Fable III will be something bold and different, Molyneux promises, stating that story and drama will play a major part in it. New things will be done with the dog and the bread-crumb-trails mechanic, which were present in the second game, and you will be offered complete control of your actions and your people's actions, as you will be the king of Albion. ... [Y]ou will need to balance many things, including poverty and greed, tyranny and compassion or progress and tradition, all in order to keep your subjects happy. Furthermore, you will be able to set taxes and decide how you will rule your subjects. Your spouse, be it a king or a queen, will also point you into various directions over the course of the game. It seems that you will start as a son or daughter of the hero from Fable II and then progress until the halfway point of the game when you will be named king or queen of Albion. This means that you need to keep your save data from Fable II in order for a higher degree of customization.'"
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Fable III Announced For 2010

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  • realism (Score:2, Funny)

    by girlintraining ( 1395911 ) on Wednesday August 19, 2009 @02:19PM (#29122227)

    Your spouse, be it a king or a queen, will also point you into various directions over the course of the game.

    Yeah, but I bet your "spouse" won't be able to be a same-sex ruler, and will be about as useful as Superfly. If it were realistic, your spouse would be cheating on you with a nearby realm's ruler, feeding them information, complaining that they never have an equal say in ruling the realm, and raising a bunch of children that want to kill you and take over. And the peasants will scream "Come see the violence inherent in the system!" everytime you try to get information out of them.

  • by Anonymous Coward on Wednesday August 19, 2009 @02:34PM (#29122479)

    Spoilers!

    Yeah, Molyneux tried to play it off as a deep, moral dilemma, and I couldn't see it that way. Choosing the one that gives you riches is pointless, because you get a million gold. Oh boy, a million! You know how else I can get a million gold? Leaving my console on. And you know what I can do with that million? Buy more property. The chief advantage of buying property that I found was renting it out to make more money. Then you end up with a ton of money, and nothing to do with any of it, because you own everything.

    So even for the evil player, the evil option just doesn't cut it. Then there's the super-good option, saving all the people who died working on the tower. But nothing filled me with more disdain for the people of Albion, than meeting the people of Albion. Like, in the tower, when you're meeting the other workers, it's hard to feel sorry for them.

    What, you just signed on without asking questions? Why the fuck do you think they hire battle-proven warriors to supervise laborers, you numbskull? And you, laborer, how come you never heard from your buddies who went to work for the tower?

    So, whatever, people of Albion. If you're so good and righteous, maybe you should have fed me, my sister and my dog when we were homeless orphans. Maybe if you'd reached into your pocket and said, "hey, maybe these kids need some food, or even a home," I'd have given up my wife, kid and dog, the last of whom is the only family I had after the guy your late husbands signed on with murdered my sister, apart from some scary gypsy woman. And if I do, you know what you guys give me? A thank-you card from "all the people in Albion," and a statue. Guess who already has lots of statues? Me. So what do you give to the man who has everything? Well, here's a hint for you: not a thank-you card for sacrificing his family, you worthless chumps.

    So, really, you pick the dog, and that's the good choice, because the dog did more to save Albion than all the people in Albion combined (other than yourself), and that includes your fellow layabout heroes who just sort of moaned and groaned while you fixed everything. (Ohh, boo hoo, my daddy's dead!!! Cram it, wench, been there, done that, moved on.) So the next time something goes wrong, and it will because crazy gypsy woman has the tower now, your immortal dog is on-deck to save the day, and Albion's gene pool is a few thousand stupid punks cleaner.

  • meh (Score:5, Funny)

    by dontPanik ( 1296779 ) <(ndeselms) (at) (gmail.com)> on Wednesday August 19, 2009 @03:29PM (#29123617)
    I liked the first fable but the second fable seemed awful to me. I didn't like the dog, I didn't like the arrow consistantly telling me where to go. It was too easy to wander into too high level of enemies.

    So I'll pass on the third too.

    From TFA:

    Another new mechanic will be called touch, as your interactions with other people will be measured in a more precise manner. For example, if you are trying to court a woman, the new system will slowly allow you to shake her hand, hug her and more. This will be the expression touch, but there will also be a dynamic touch, which will let you reach out and interact with others. Molyneux then describes a good example of when you hear a baby crying. In Fable II, the game would say press A to save the child, but with the touch system, you will be able to pull the child from the house, while cuddling and reassuring him.

    Haha I wonder if eventually video games will get so advanced that you'll be able to tell by watching me play that I have no idea how to flirt with girls.

  • Re:realism (Score:5, Funny)

    by SuiteSisterMary ( 123932 ) <slebrunNO@SPAMgmail.com> on Wednesday August 19, 2009 @04:55PM (#29125073) Journal

    also, "Mommy, why does Albion have two Kings?"

    Well, two Queens.

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