Aion Open Beta Starts September 6th 147
NCSoft announced today that the open beta for upcoming fantasy MMO Aion will begin on September 6th, extending through to the 13th. The client is available now. The game launches on September 22nd in the US, with a two-day head-start given to players who pre-order. NCSoft has also said they'll be showing off Aion in more detail at the Penny Arcade Expo, expanding on the information they provided at Gamescom (video).
Rootkits for everyone! (Score:5, Informative)
Re:Rootkits for everyone! (Score:5, Insightful)
I used to play another small korean mmorpg, Priston Tale [wikipedia.org]. It used GameGuard. The GameGuard server would go down all of the time, making the game inaccessible. The parent is 100% correct, GG is crap.
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The GameGuard server would go down all of the time, making the game inaccessible.
The MMORPG server would go down all the time, making the game inaccessible. I'll never play an MMORPG!
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Aion 1.5 (the version that will be in the open beta and used for release) does not have GameGuard. Unless they decide to put it back in before release, that is.
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*jumps for joy*
Since when is this?
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Aion 1.5 (the version that will be in the open beta and used for release) does not have GameGuard. Unless they decide to put it back in before release, that is.
I'll mod you up if you can give a source for this
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I'll mod you up if you can give a source for this
Now that you have a comment in this thread, you can't moderate it anymore.
FAIL.
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Karma farming FTL.
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Looks like you need to learn to read. There's nothing in there that says they're absolutely going to remove it before release. Read it carefully: if they find something better than GameGuard, they're going to switch to that, but in the mean time, they're sticking with GameGuard.
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Well, on the one hand, one does want a cheat-prevention program to be hard to uninstall, otherwise what's the point? It's like outlawing guns and being shocked -- shocked! -- that the crooks didn't cough them up.
The best bet for the future is to develop data mining techniques to analyze player responses to deduce who is probably using a bot or a cheat program, then do a direct analysis from there (e.g. a fast Turing test, for example.) That way it's all server-side.
It'll still be a running battle with the
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No, don't be absurd. There's NO REASON for it to be hard to uninstall. A game that requires an anti-cheat will refuse to let you play without it. If you were to claim that it should be hard to SPOOF I would agree. But if I uninstall Aion and Gameguard doesn't go away, I'll never buy anything from NCSoft again. If it runs when Aion isn't running, then I'll uninstall it for sure.
Re:Rootkits for everyone! (Score:5, Informative)
Re:Rootkits for everyone! (Score:4, Interesting)
Best/easiest way to disable gameguard? Load it on 64 bit windows. Patchguard won't let it patch the kernel, so while it loads - it can't do anything against cheating. So if you are a hacker or botter - get Windows X64 and have at it.
No doubt about it - it is a rootkit. On 32 bit machine I've watched it read window titles, intercept I/O - stuff like that. One of the ways around gameguard on 32 bit machine is to build a rootkit that sits below it.
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Can someone explain to me why this is so bad?
While playing in the closed beta i had no problems with it.
How is this different than/same as punk buster? Are there systems to prevent cheating in MRPGs that don't involve some program watching the code on the client side?
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Fileplanet Subscribers Only (Score:2, Insightful)
It looks like the open beta will only be available to Fileplanet Subscribers (about $5/month)...
There may be more beta keys available from other websites, but currently Fileplanet is claiming to have exclusivity on the beta.
So, I'm not really sure in what way this is "open", it sounds like it will be exactly the same as all the other Aion beta events with a limited number of keys for select (lucky) players.
Maybe, someone with more info can prove me wrong.
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I pre-ordered Aion from Gamestop a while back and they gave you a Beta key. I've been beta-ing in for like a month now. It's not hard to get into this beta.
Since then, I've canceled my pre-order and put the $5 in on the WoW Cataclysm, which was listed with a release date of 11/2010. Which, of course, means nothing but a rough idea of when we might expect the new WoW xpac. It seems about right to me as well... except for the 2 months they'll likely push it back come Oct. 2010. =)
Aion wasn't bad and anyon
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You think a penalty that is removed by spending a few coins at the healer is a real death penalty?
Wow.
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Champions Online has a 5-star system. You die, you lose all your stars. They start building up the longer you fight and stay alive. The more you have, the more goose your powers get. Something like that.
Anyway, back in the day, we didn't have no steenking slap on the wrist death penalties. No, your character died and you lost three levels of XP and had to go rescue your body within 30 minutes or it vaporized with all your stuff, and you liked it! >:-(
That it was impossible for your now-naked group
Where's the download for Mac? (Score:2, Insightful)
Where's the download for Mac?
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Looks like you'll have to stand in line with the other 5 people wanting the Mac download.
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Gameplay beyond level 20: Unfair ganking. (Score:5, Interesting)
This is a RvR game. To avoid the problems with PoTBS:
Don't join AION, if you can't handle ganking. Ganking in Darkfall could be much more fair than in AION, the "resistences" of a high level may make imposible to kill a players that is a few levels higher than you.
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I was really looking forward to this until I read impressions from people playing on Korean servers that say ganking is almost out of control and the recent penalties have done little to stop it.
Re:Gameplay beyond level 20: Unfair ganking. (Score:4, Insightful)
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Blizzard apparently thought otherwise though because they removed the ent
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Completely agree with you on that. I have no problem though with an 80 running through a low area once (example: Mid-Summer Festival quest/achievements) but staying there and repeatedly camping is crazy. Kill the low level once, then move on to whatever you have to do in the area.
That should be considered dishonorable and the 80 should get some sort of reputation penalty for it.
Wouldn't be completely opposed to this, but lets face it,
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When you do that, the gankers whine on the forums endlessly about how the game is too "carebear" now, and other such nonsense.
Lots of developers listen to their forum whiners and thus don't want to do anything to stop it. In something like WoW, you can just join a PvE server and the problem basically doesn't exist. Unsurprisingly, the PvE servers are more popular then the PvP ones where ganking does exist (not that the pro-ganking forum whiners would ever want to acknowledge such a thing).
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Unsurprisingly, the PvE servers are more popular then the PvP ones where ganking does exist
Proof or retraction. This claim couldn't be farther from the truth.
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Actually its entirely true. Someone beat me to the Warcraftrealms stats.
So, I've got that. I've also got the server count, showing more PvE/RP (129) servers then PvP/RP-PvP ones (112). And on top of that, the average population is higher on the PvE side (3.9 million to 2.5). More PvP servers run at low population then PvE servers do.
Now, what have you got to disprove it?
It's a fundamental reality - more people dislike being ganked then like ganking. Which makes sense, really. There's nothing very cool about
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Unsurprisingly, the PvE servers are more popular then the PvP ones where ganking does exist
Proof or retraction. This claim couldn't be farther from the truth.
(I'm responding only to the bolded part). Yeah, ganking exists even on PvE servers, but you kind of have to ask for it. The first time I was ever ganked was in STV right after killing Samantha Swifthoof (which flags one for PvP) and I was sitting on my horse talking to one of the quest givers in the Nesingwary camp. I got over it.
I've been corpse camped a couple of times too. A call for help to level capped guildies solved that.
"It's better to give than to receive."
And I've ganked myself. Some lowbie w
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Or maybe just area level caps, if you go into an area that's for lower level characters you get dropped to their level automatically for the duration of your stay.
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I never understood why MMOs didn't implement some sort of PvP honor system that takes into account the difference between levels and awards or takes away from a players honorabilty, like a morality meter in some rpgs.
This is an old debate WoW. This sort of system is only a deterrent if the losses are harder than the gains. That is, gaining honor is slower than losing honor for attacking a lowbie. And then you'll have griefers gaming the "morality meter" to screw with folks' hard-earned honor points.
As SpartacusJones noted, WoW's honor points system was very different when it was first introduced. Honor wasn't a currency but a sort of meter. Honor was difficult to come by and very quick to lose when you attacked and
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WoW used to do this. You'd lose honor for killing low level players and npc's. Not sure why they changed this. WoW these days is - help me if you are around, if not - better switch characters while someone camps your corpse.
Lineage 2 has a system in place to prevent people from killing low level players. You lose karma, and if you lose enough (3-4 dishonorable kills - I forget...) people can take your hard earned epics when you die and guards from cities will attack you.
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MPRGs with Gygaxian power curves are like this... aside from the Warhammer game which turned n00bst0mpers into chickens. i didn't reach level 20 so i can't say anything about the PvP specifically. In general, when you're in a PvP area in a power curve game... bring your friends.
PlanetSide (an MFPS) doesn't have n00bst0mping because it has a shallow power curve. Give it a look.
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Played the Closed Beta (Score:2, Interesting)
I played the closed beta. It's not terribly impressive. People have been excited about the graphics, but they're kind of outdated... maybe top of the line stuff for 2004 or so. There are a few impressive areas in the game, though.
Gameplay and questing is not terribly fun. If you've ever done a Kill 30 Wasps or Gather 10 Herbs quest, you've done them all, and AION has a lot of this kind of stuff. I guess there's a story or whatever to read, and IIRC some quests have different options, but by and large I was
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Oh come on, who could get bored with that?
"Only you [and all the players around you] can save our village! Travel to the far-away mystical land of Boringtoss [run along that road for 5 minutes]. Then kill 1,000,000 [identical] Orcish Barbarian Wizards [special attack: sap your will to live]. Gather the Borestone that each of them carries [for no apparent reason]. Bring me back the Borestones and I will give you one gold piece and ten experience points [so if you do this a few hundred times, you'll go up a l
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Search YouTube for some old Tabula Rasa (pre 2005) demos and be surprised how much alike it looks. I'm almost tempted to say they recycled some of the old graphic they didn't use for TR to make Aion now.
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Search YouTube for some old Tabula Rasa (pre 2005) demos and be surprised how much alike it looks. I'm almost tempted to say they recycled some of the old graphic they didn't use for TR to make Aion now.
I actually played TR. There's not much similarity.
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I actually played TR. There's not much similarity.
But have you seen a Tabula Rasa video like this? [youtube.com]
I believe this is what the grandparent post was referring to. It looks nothing like the Tabula Rasa that was actually launched. It was more fantasy and magic back then.
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Pretty much, yes. And if you ask me, that indecisiveness (Fantasy? SciFi? Mix? Something else?) was what sunk this game. It was released a year before it was done, but the VCs got, understandably, quite cold feet when they saw year after year pass and million after million sink into the game without any ROI on the horizon. Ironically, TR was quite playable and fun when it was closed down, a year after its release.
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TR also didn't have much in common with the original concept of TR. Or how many harp-playing magic users did you see in the finished TR?
Take a look at this [youtube.com]. And tell me that's the game you played. Yes, this is TR, before they went from fantasy to scifi.
And even as a scifi game it looks like more fun than Aion. Aion is just another "stand and deliver" MMO, like the billion othres that clutter the net today. TR at least tried something new. Yes, it failed. But I doubt it was because of the FPS'esque control s
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Did you get your wings?
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While I would like someone to knock WoW off its high horse (because the game really isn't designed as well as they think it is),
So what's your problem? Unsubscribe! I like endless days of collecting Murloc eyes and sorting through monster dung for Nagrand Cherries.
And WoW works (quite well) on my Mac and Aion does not. It's a no brainer.
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>>Really? So Aion is just on par with EverQuest 2? City of Heroes and WoW were also released in 2004, is it only marginally better than those?
It's better than WoW, certainly. But WoW intentionally went for, what did they call it?, the "epic cartoon look". To me, it looks like all the buildings were made out of folded construction paper.
I mean that the graphics are about equivalent to video games that came out in 2004. When did Far Cry come out? 2004. And Far Cry looks better than this game, which uses
$50 + Pay 2 Play = No thanks! (Score:2)
The sad part is that NCSoft will likely abandon the incredible F2P Atlantica Online in favor of Aion.
Back to Perfect World, I guess, the best MMORPG I've ever played, period.
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"Back to Perfect World, I guess, the best MMORPG I've ever played, period."
That's not really saying much if you are excluding all the pay for play games.
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You make the assumption that the hours in an MMO are entertaining.
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You make the assumption that the hours in an MMO are entertaining.
You make the assumption that the hour or two (plus any waiting in line) in the theater is entertaining. Whatever.
If you don't like it, don't subscribe. I haven't felt compelled to go to a theater to watch a movie in years. That doesn't mean that I think others who enjoy that sort of thing should be denied the opportunity.
What is it about people that they feel the need to eliminate something that others consider fun?
Re:$50 + Pay 2 Play = No thanks! (Score:4, Informative)
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If you want a mature-ish WoW experience. Join a mature guild and turn off all of the public channels.
Ah, I posted too soon. You are exactly correct.
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If you look at it in terms of entertainment per hour per dollar spent, MMORPGs are actually quite cheap.
But still nowhere as cheap as offline gaming, online FPSs, or free online RPGs.
The best part, though, is that the presence of a monthly fee keeps away kids who can't convince their parents to pay for their subscriptions! It doesn't keep all the kids away, of course, but it definitely makes a difference.
Does it? all I've seen about WoW suggests that the community is filled with stat-whores who won't give you the time of the day if you can't do $X of DPS and have at least an $Y level armor, and that a 'casual' gamer has no chance of *ever* finding a good party (defining 'good' as 'can speak proper english and is willing to help newbies with their shortcomings instead of writing "gtfo nub"') withotu joining a mature, respectable g
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"Does it? all I've seen about WoW suggests that the community is filled with stat-whores who won't give you the time of the day if you can't do $X of DPS and have at least an $Y level armor, and that a 'casual' gamer has no chance of *ever* finding a good party (defining 'good' as 'can speak proper english and is willing to help newbies with their shortcomings instead of writing "gtfo nub"') withotu joining a mature, respectable guild. In other words, exactly the same as most free MMOs."
What is known as a '
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Only if those are free -- as the previous poster pointed out, in fact, your typical offline games will end up costing you more than a monthly MMORPG.
The previous poster assumed you'd somehow grow bored of the game in less than a month, but tolerate the tedium of the MMORPG for at least half a year, *and* that you'd pay full retail price for the game, each time. I know plenty of people still playing Team Fortress 2 after almost two years, for a total cost of $30 for The Orange Box, and I know many who've spent a *lot* more than 20 hours on Fallout 3 and Oblivion, both of which can be gotten for a lot less than $50 nowadays.
Well no shit. Thanks for letting us know, Captain Obvious. You've really added a lot to this discussion.
By "free" I meant "with no mont
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So, your experience of finding a guild with mature players somehow contradicts my assertion that you need to join a guild to find mature players?
Good guilds exist in every MMO, free or not. My point is, if you can't join a random pick-up group and expect a significant majority of the players to act maturely then WoW isn't any better than the 'free' ones and, therefore, the GP's assertion that having a monthly fee improves the level of the community is false.
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My point is, if you can't join a random pick-up group and expect a significant majority of the players to act maturely then WoW isn't any better than the 'free' ones and, therefore, the GP's assertion that having a monthly fee improves the level of the community is false.
It's a dumb assertion and it's dumb trying to refute it. People will be people and I defy you to find any self-selected group where you are guaranteed not to come across childish wankers, regardless of their RL age, whether it be WoW, WAR, Aion, or the US House of Representatives or US Senate.
I'm not generalizing against specific groups that have two rules:
But even those will have childish wankers try to sneak in, not that they may last for very long.
You're tilting at win
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People will be people and I defy you to find any self-selected group where you are guaranteed not to come across childish wankers, regardless of their RL age, whether it be WoW, WAR, Aion, or the US House of Representatives or US Senate.
My point, exactly. I quote:
The best part, though, is that the presence of a monthly fee keeps away kids who can't convince their parents to pay for their subscriptions! It doesn't keep all the kids away, of course, but it definitely makes a difference.
Emphasis mine. It does not, therefore the GP is wrong, therefore he should use better arguments if he wants to defend monthly fees instead of that 'holier than thou' attitude since it's annoying, stupid, and wrong.
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Bad hair day. It appears that you and I are arguing exactly the same point.
Peace brother /.er.
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That would be awesome... an adult-filled MMORPG (not necesarily adult-themed)
Sweet...
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Heck, I'd be willing to pay $20 a month for a WoW-quality game that only allowed you to play if you were over 21 and had a full-time job...
I see your point, but that would make the already miserable family support in WoW worse.
/leave 2
and join an adult guild.
Takes most of the childishness out of the game for me. And I *do* want my sons to play when they get a bit older and certainly before they are 21.
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And if you look at it in terms of kg of food per dollar, McDonald's is better than a Michelin starred restaurant.
Or maybe entertainment is more about quality than quantity.
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The sad part is that NCSoft will likely abandon the incredible F2P Atlantica Online in favor of Aion.
Yes, I'm sure they're abandoning all their free to play MMOs [guildwars2.com] once Aion is out.
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You're wrong. NCSoft doesn't have anything to do with Atlantica Online. Atlantica Online is run by a company called Ndoors [ndoors.com].
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School! (Score:1)
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Don't worry. Games aren't addictive. I play games since I was 12 (31 now) and NEVER got addicted.
I hope you've taken the occasional break to sleep, eat, etc.? :-)
Answer to competitor's launch ? (Score:2)
At the same time (the 5th I believe) Cryptic Studio is expected to launch Champions Online.
That MMO is a competitor to NCSoft City of Heroes.
By the way Cryptic developped and delivered City of Heroes to NCSoft a few years ago, then sold it to NCSoft.
Then Cryptic went on Champions.
Is it intriguing that NCSoft starts its new MMO at same time as Champions the competitor of its product CoH ?
If this is just calculated, then it may proove Aion is too young and not complete at launch time.
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If this is just calculated, then it may proove Aion is too young and not complete at launch time.
You are aware that Aion has been released for almost a year in Asian markets and that the West version is starting at 1.5, right?
Meh, Ill pass... (Score:1)
another mmo? (Score:1)
Re:Who cares? (Score:4, Informative)
Yeah, pretty much. I wasn't impressed and cancelled my order. Blizzard doesn't have much to worry about here. It gets really good when you get into the forced PvP part. Once people learned that, every single person in my WoW guild who had been interested decided not to bother.
It seems that being ganked isn't exactly a feature people look for in games.
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Yeah, pretty much. I wasn't impressed and cancelled my order. Blizzard doesn't have much to worry about here. It gets really good when you get into the forced PvP part. Once people learned that, every single person in my WoW guild who had been interested decided not to bother.
It seems that being ganked isn't exactly a feature people look for in games.
It does get really good when you get into the forced PvP part, none of that casual carebear blueshield / pveonly server bullshit in this game. I was impressed, kept my Aion preorder and cancelled my WOW subscription. Different strokes for different folks.
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If that's your thing, more power to you. I'm all for different flavors in games (hell, I know I'd want a game where groups are more than just 'raid only', i.e. where you will start playing with other players instead of against them before you hit levelcap). Just as much as my likes are not really mainstream, so ain't yours, I'm afraid. What's to be seen is if there are enough people like you to keep the game running.
I know I won't be there, sorry. Yeah, call me carebear, but my idea of fun isn't found in th
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The whole point of different server types is that you can play on yours, I can play on mine, and we're both happy. That means more customers.
Since Aion wants to force me to endure that bullshit, I'm taking my money elsewhere. The only real way you can oppose such a server split is if your goal is to get people who don't want to be ganked forced into it, so you can gank them.
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Actually they are designed for solo play now. Where have you been the last few years? Solo-unfriendly MMOs are a niche product these days.
When I want to PvP, I can go hit a battleground, or arena, or just flag up and try to screw with people. That's a small price to pay for the ability to be left the fuck alone when I just want to go exploring and not have some asshat 40 levels higher then me decide to do some corpse camping.
For people who like that kind of gameplay? More power to them, thats what PvP serve
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Jesus Christ! Another game where warriors are crap-damage pseudo-controllers instead of, oh, I don't know, an actual warrior.
You mean one who participates in war? I'd say they are doing that.
What exactly do you want them to be? Damage only? That's not very interesting. I have no idea how they are implemented in this game, but in WoW, they have the ability to be substantial damage dealers(or have had in the past, don't know if they are broken or not these days).
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It does get really good when you get into the forced PvP part, none of that casual carebear blueshield / pveonly server bullshit in this game. I was impressed, kept my Aion preorder and cancelled my WOW subscription. Different strokes for different folks.
I always thought that's what fps games were for. MMORPG pvp tends to be of the "I-can't-beat-you-fairly-so-I'll-outgear-you-or-out-level-you-or-get-12-of-my-friends-to-kill-you" variety. It's seldom challenging.
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You said that you thought that's what FPS games were for, but maybe it shouldn't be something exclusive to their genre.
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It already has millions of players in Asia, and it's been a long time since Blizzard was constantly crowing about its subscriber numbers.
If you're a new player looking for an MMO, you're not going to get WoW. It's incredibly dated, the graphics are ugly and the 'kill ten boars' quests are laughable archaic. Plus, you're eighty levels behind everyone else and have no-one to group with.
Th
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Nope. PvE focused MMOs have always been more popular then PvP focused ones. Ganking is why forum whiners play the game, but that's a minority.
Ganking in particular is never popular for the people on the receieving end. Only instead of bitching about it on Slashdot, they just quit the game entirely and go spend their money on something else.
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What's the point of pwning people in MMOs when that usually amounts to "my level is higher than yours, I win"? It's not a demonstration of skill, it's just a demonstration of how long you have played before that battle.
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What's the point of pwning people in MMOs when that usually amounts to "my level is higher than yours, I win"? It's not a demonstration of skill, it's just a demonstration of how long you have played before that battle.
I am confused. When talking about PvP, why even bring pre-levelcap PvP into the discussion? It's irrelevant.
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I am confused. When talking about PvP, why even bring pre-levelcap PvP into the discussion? It's irrelevant.
Because pre-levelcap PvP is where ganking happens, which is what the subthread is about.
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Because that's what ganking IS. It's what forced PvP is about. You come into this zone where somebody who you can't possibly fight back against can simply flatten you.
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Check out PlanetSide. The shallow power curve make level a minor factor. Skill, tactics, and organization can beat higher level and high numbers.
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I hardly agree with a summary of a game that doesn't even take two lines, but this is pretty apt.
I was in Aion Beta, "won" it as a TR player. To say the least, it was a bit of a letdown. As hacked together as TR was, that game had a better chance to succeed in countries that aren't big into what's commonly refered to as "Asia grinders". TR was one, sorta, but at least it was a little different from the usual "stand there and hit a few buttons" gameplay.
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Depends on if EA is dumb enough to let ANY of the devs involved in the epic failure that was Warhammer touch it. If they keep the Mythic devs completely segregated and not even allowed to look at the BioWare staff, there is hope. If the Mythic people have anything to do with it, expect another train wreck.