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IBM Patents Games

IBM's Patent To "Capture Expert Knowledge" With Games 97

theodp writes "Robert X. Cringely offers his take on IBM's patent-pending way to suck knowledge out of experts and inject it into younger, stronger, cheaper employees, possibly even in other countries. IBM's 'Platform for Capturing Knowledge' relies on immersive 3-D gaming environments to transfer expert knowledge held by employees 'aged 50 and older' to 18-25 year-old trainees, even those who find manuals 'difficult to read and understand.' It jibes nicely with an IBM White Paper (PDF) that advises CIOs to deal with Baby Boomers by 'investing in global resources from geographies with a lower average age for IT workers, such as India or China.' While Cringely isn't surprised that Big Blue's anyone-can-manage-anything, anyone-should-be-able-to-perform-any-job culture would spawn such an 'invention,' he can't help but wonder: When you get rid of the real experts, who is going to figure out the new stuff?"
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IBM's Patent To "Transfer Expert Knowledge" With Games

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