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Role Playing (Games) Games

Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day 241

BioWare's upcoming RPG, Dragon Age: Origins, is set to launch on November 3rd. Today they announced details about some of the downloadable content they have planned for the game. In fact, it's scheduled to become available on the same day the game launches, at a cost of $7. (The PS3 version will be slightly delayed). "Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient — and possibly haunted — fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline." There will be two additional bits of DLC that are available for free to people who have purchased the game new. One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game.
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Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day

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  • by MemoryDragon ( 544441 ) on Thursday October 08, 2009 @04:13AM (#29678277)

    Seems like EA already is taking over Biowares customer friendlyness (usually it is 2 games until the EA shit starts to boil in the companies they bought)
    RIP bioware, not that I wont buy Dragon Age, but I am not very eager to buy any expansion, I probably will wait until a collectors edition with all extensions comes out in a year or so.

    • Re: (Score:2, Funny)

      by Anonymous Coward

      I have the same sentiment.

      I will buy DragonAge for the PC for Bioware's sake and download the content EA forgot to burn on the disc from another site.

      • by ravenshrike ( 808508 ) on Thursday October 08, 2009 @12:31PM (#29682501)
        And you'd be an idiot for doing so. The reason the WK DLC is coming out the same day as the game is because the game was delayed from May of 2009 to now to produce the console versions. Thus, the team they had working on the WK DLC finished it. So they had three choices: Release with the game for no charge, which would have been a complete waste of development. Delay the WK release for several months, in which case you wouldn't be whining like a little bitch because you wouldn't even know about it. Or do what they are, which is releasing with the digital CE to make up for the lack of nifty goods and charging a measly $7 to everyone else. That's less than the cost of a decent lunch.
    • Re: (Score:3, Insightful)

      by CountBrass ( 590228 )
      EA weren't the first to do this.

      Paradox had pay-for DLC available for their game East India Company on the day it was released.

      And the Steam game 'RailWorks' (or something like that I'm at work so can't check Steam) seems to be nothing but pay-for DLC and most of it costs a significant fraction of the original game's price.
      • The bigger concern to me isn't the for-pay DLC, but the for-free DLC that you only get with a new copy of the game. This is a blatant attempt to cripple the used game market, and violate the First Sale Doctrine [wikipedia.org]. They are purposely crippling the character of anyone who buys a used copy of the game.

        • by Williams091479 ( 1652429 ) on Thursday October 08, 2009 @07:57AM (#29679345)
          I don't see a problem with this. I agree people should be able to resell games and all but, what's wrong with companies giving people incentive to buy it new? With piracy going up, I don't blame them for wanting to encourage more people to buy the game new so they can see greater profits and success.
          • Re: (Score:2, Interesting)

            by Moryath ( 553296 )

            Bullshit.

            You want to put out DLC? Sure.

            You put out "exclusive free DLC that only the first owner gets", you're intentionally crippling the game for anyone who buys used. Given that the game is being sold and that's that (EULA's having been routinely tossed out in court because anything in them violating the Doctrine of First Sale is unconscionable) crippling the resale is bullshit and borderline illegal.

            You put out "pay for DLC" the day it comes out? That tells me that they pulled finished content from the

            • by MBGMorden ( 803437 ) on Thursday October 08, 2009 @09:31AM (#29680233)

              You hear me, game companies? You do this "exclusive code for DLC if you preorder from Gamestop" bullcrap, I don't buy your game till I can get it used for cheap. You want me to buy it new, stop doing that crap.

              I'm sure after reading your post some intern is worriedly running down a hall somewhere trying to pull the Gamestop DLC offer from Halo 5 before it's too late.

            • Re: (Score:3, Informative)

              by navygeek ( 1044768 )

              You put out "exclusive free DLC that only the first owner gets", you're intentionally crippling the game for anyone who buys used.

              Could you please explain how this 'cripples' the game? 'Crippling' a piece of software means you cannot use it, not that you don't get a shiny toy with it. You can still play the base game, the DLC isn't required to play and enjoy the game -unless it's a patch to fix bugs, but that isn't really "DLC". If your enjoyment of the game is solely based on the special edition candy apple red dresser for Sims 7, the jet black BFG in Quake 30, or the golden widget in whatever - don't buy the game, but don't bitch ab

              • Re: (Score:3, Informative)

                by Moryath ( 553296 )

                When levels are missing, characters are missing, storyline options/quests are missing? That's a crippled game.

                Yeah, if you don't get a skin or two, tough cookies. If you're missing a major character from the game, or something of that sort, it's crippled.

          • by MBGMorden ( 803437 ) on Thursday October 08, 2009 @09:29AM (#29680187)

            Despite being a very big fan and supporter of used, sales, I must concur. First-sale doctrine says that you can resell your goods. It doesn't say that the manufacturer must give subsequent buyers the same perks and extras. That's like you buy a soda from Burger King, giving it to the homeless guy outside, and then him getting pissed because they won't let him come back in and get free refills.

            • Re: (Score:3, Insightful)

              by nahdude812 ( 88157 ) *

              There is a fine line between "bonus content" for first owners and "crippled content" for secondary owners. I'm sure different people will draw distinguishing line at different places. But I'm also quite sure that EA/Bioware draws that line on the side of crippling the content for secondary owners. I sincerely doubt they thought, "Hey, let's give a bonus to the first owners," instead they were thinking, "Let's incent people to buy new by making the game harder if you buy used."

              The core problem here is tha

            • Re: (Score:3, Funny)

              Comment removed based on user account deletion
        • I don't have a problem with it so long as they're only sweetening the deal with cool extras, as opposed to locking out say a significant portion of the story/game play that would otherwise be there if you were the first buyer.

          but to me in this case they're releasing non-free content on release day that they could have just as well included in the retail version of the game (well except for maybe the extra test cycles it might have caused and pushed the date back more). Still it does seem a little wrong.
          • by nahdude812 ( 88157 ) * on Thursday October 08, 2009 @09:58AM (#29680551) Homepage

            From TF Summary:

            One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game

            The resold version of the game is designed to be harder (one less party member, and increased vulnerability to certain attacks), and includes less content ("numerous story options").

            • Re: (Score:3, Informative)

              by ravenshrike ( 808508 )
              Harder? *sighs* The missing character is a tank character, of which there are 4 others. Whereas they're only two rogues and two mages. He's not any more powerful than they are, and you can only have three companions at a time. As for the story options, they're all directly related to the character in question, so you're not actually missing any of the game's storyline. As for the increased vulnerability, while the Blood Dragon armor will be nice, it is by no means the best armor in the game.
      • by shutdown -p now ( 807394 ) on Thursday October 08, 2009 @12:22PM (#29682385) Journal

        Paradox had pay-for DLC available for their game East India Company on the day it was released.

        Speaking of Paradox, the recently released Majesty 2 - published by Paradox outside Russia - doesn't have any DLC available yet, but it was stated that it will be available soon. Some enterprising modders unpacked the game resources, and found a bunch of new content that is already there, apparently only waiting for some bit to be flipped to get activated.

    • Re: (Score:3, Informative)

      by Jaysyn ( 203771 )

      The article specifically state that this DLC will not be in the Collectors Edition.

    • by moonbender ( 547943 ) <moonbenderNO@SPAMgmail.com> on Thursday October 08, 2009 @07:01AM (#29679043)

      A guy from Bioware had some things to say about this on Blue's News. He (obviously) was very adamant about how the content had not been removed from the game to make a quick buck. Bioware has had a dedicated team working on DLC for a long time, working in parallel with the main game team. The DLC would not have been ready early enough to pass through QA etc, there was no time to have it in the game on release day; obviously the QA process for just the expansion is faster than for the whole game -- I'd assume the criteria are more relaxed, as well, if the DLC breaks, it is optional after all. There is free DLC on launch day, as well.

      That said, the obvious question is, if the people working on the dedicated DLC team had been part of the main team, wouldn't they have had the resources to include more content in the released game? In that way, it still seems like they're "cheating" customers out of content. On the other hand, while it started out controversial, DLC in general is very accepted these days, and it seems arbitrary to react differently to it simply because it's released on launch day. Should they have simply let the DLC lie on a HDD somewhere for a few weeks?

      BTW, the developer (Derek French, I think) implied they founded the dedicated DLC team after very positive experiences with NWN, which let them support the game for another couple of years, and which was very well received from the community IIRC.

      • Re: (Score:2, Insightful)

        by sw33tjimmy ( 662009 )
        yeah....
        1. I think folks should wait to see if the game stands up on its own before declaring a foul here.
        2. That dedicated DLC team doesn't work for peanuts, I guarantee.
        3. If the main team isn't working on DLC, that means other games come out quicker.
        4. This DLC is obviously optional. Nobody's forcing you to buy it.

        Blows my mind how quick some folks in the community will turn on one of the most influential and important dev teams.
      • Most of what you said was exactly the sort of thing I was thinking - if the DLC wasn't done in time for the game to go Gold then it *couldn't* be on the disk, so it's not necessarily an example of evil. However, regarding ...

        Should they have simply let the DLC lie on a HDD somewhere for a few weeks?

        I guess I'd have hoped that they'd have continued to work on expanding the DLC further rather than timing its release to start nickel and diming the customers the instant the game is released. If they'd kept working on it perhaps they could have made it even better (and it will probab

      • Re: (Score:3, Insightful)

        That said, the obvious question is, if the people working on the dedicated DLC team had been part of the main team, wouldn't they have had the resources to include more content in the released game?

        No. There's a certain point past which they can no longer add content to the game as shipped on disc, because they need to lock down the content for the QA process. But the artists and designers can still work on standalone DLC while the programmers concentrate on the QA process and bug fixes.

        • Indeed. Also figure in the holdups of traditional distribution. A packaged game goes gold (final state) a month or two before it hits shelves. You have to factor in the CD duplicators pressing all the copies, printers making all the boxes, packaging and shrinkwrapping the units, shipping, and then add in some delay for inventory to arrive (and wait) at stores so as to have a synchronized launch day. All that takes time.

          Meanwhile if they want, DLC can be placed on the net the day after (or heck if the sa

      • Re: (Score:3, Interesting)

        by Danse ( 1026 )
        Link to the Bluesnews posting [bluesnews.com]

        On the other hand, while it started out controversial, DLC in general is very accepted these days, and it seems arbitrary to react differently to it simply because it's released on launch day. Should they have simply let the DLC lie on a HDD somewhere for a few weeks?

        It may be accepted by some, but PC gamers, especially those that have been around long enough to have played Bioware's earlier RPGs, are definitely not accustomed to paying extra for small bits of content like this. Recall the scrap over the Oblivion DLC a while back. I can only hope that the DLC we get from Bioware is far better than what Bethesda tried to foist on gamers.

      • Re: (Score:3, Informative)

        by jparker ( 105202 )

        Speaking as a developer that's gone through this process, folding the DLC team into the main team wouldn't necessarily have helped speed things up much.

        There are a lot of different roles in game development (programmer, artist, designer, QA, each with dozens of specialties within them), and these different roles taper off at different rates as a project finishes up. Usually your art guys are done well before the programmers, then a chunk of designers and programmers come off, then the more of those, and fin

  • Well, (Score:3, Interesting)

    by DemonBeaver ( 1485573 ) on Thursday October 08, 2009 @04:14AM (#29678285)
    they could have just raised the price of the game and stuck it in. Would make me feel less of a sucker
    • Re:Well, (Score:5, Interesting)

      by MemoryDragon ( 544441 ) on Thursday October 08, 2009 @04:17AM (#29678305)

      This indeed feels like draining additional money out of the people buying the game. If they brought it out 3 months later no one would complain but this looks more like ripping off customers than anything else.
      What next, basic game for full price which unlocks you the first levels and for finishing the game you have to buy at least 200 dollars of special items?
      EA at its best, I am pretty sure this was not Biowares intent, but they were forced to do this by EA. This is not the Bioware I know of where the two bosses posted on Usenet (Baldurs Gate time) and talked directly to the fans.

      • Re:Well, (Score:5, Funny)

        by DemonBeaver ( 1485573 ) on Thursday October 08, 2009 @04:45AM (#29678427)
        Next up: Mass Effect 2 in-game gear to be sold separately. Publisher quoted: "We believed that the vendor system in the first game was very good, but in order to give the player the real experience of buying weapons from a merchant, we have created an online weapons shop which can be accessed from within the game. Players of course have the option to play through the whole game using only biotics. Think of the weapons as DLC with a bang!"
      • Re: (Score:3, Interesting)

        by Deosyne ( 92713 )

        Wow, almost made it a page and a half before someone equated extra content that you would have never even noticed not being there while playing the actual full game if Bioware hadn't announced its availability to a full game that is sold in pieces. Why don't you just throw in a car analogy concerning how charging for options on new cars is going to lead to cars being sold without an engine or tires until you pay extra for them and round out this load of tripe nicely? Oh right, Bioware fucked up and gave awa

      • Re:Well, (Score:5, Insightful)

        by Fozzyuw ( 950608 ) on Thursday October 08, 2009 @10:10AM (#29680673)

        If they brought it out 3 months later no one would complain

        I'm sure *someone* would complain.

        It is an interesting discussion. What is appropriate for new content release? Especially if that content costs extra. If Bioware already had this content done and finished, and it was always planned to be offered as extra content, does it make Bioware any more/less "evil" by releasing it on day 1 or releasing it 'x' days later?

        The thing that leaves a bad taste in peoples mouths is trust. There's no reason to trust that this content is truly "extra", rather than a piece withheld from the original game. Another question would simply be, is the original game worth the sticker price without this extra content? Are you getting value for what you're paying for? We'll find out soon enough.

        I can say, if Dragon Age doesn't offer massive amounts of time investment without the DLC, the move by Bioware to offer DLC on day 1 is going to backfire big time. If Dragon Age offers 40+ hours of epic RPG goodness without this DLC, it will change minds as to if this DLC was truly "extra" or more of a scam.

        Right now, Bioware still have good will with their fan base. If Dragon Age fails to deliver value for the money (While good, Half Life 2 was considered to be too short and the episodes even shorter and caused some ill will towards being shafted for the price, but Valve came back and offered the original game for fee with the orange box, a very value stuffed package, thanks in part to the great experiance Portal became, and even allowed you to gift that part of the game you already owned to a friend. Much good will was restored.).

        Let hope Dragon Age turns out for the better!

    • Re: (Score:3, Insightful)

      they could have just raised the price of the game and stuck it in. Would make me feel less of a sucker

      But it still wouldn't change the fact that they are trying to charge extra for what should just be in the game from the start.
      This isn't an expansion, this is just a side quest that has been ripped out of the game and is now sold separately.
      If EA gets their way we'll soon be paying for our RPGs on a per quest basis.

      Not that any of this will stop me from buying Dragon Age (although I don't think I ll buy any DLC).
      Which is of course the main problem. Dragon Age already has a strong following of BG/biowa

  • This approach is not so different from having a normal and collector's edition of the game - there have been plenty of times in the past where the collector's edition gives you some in-game bonuses - if it was dressed up like that, rather than as additional DLC you have to buy separately, there wouldn't be such a hostile reaction. Selling it as DLC just makes Bioware look greedy; but selling it as a collector's edition makes it seem as though they're catering to hardcore fans and rewarding them with bonus
    • Re: (Score:3, Insightful)

      This approach is not so different from having a normal and collector's edition of the game - there have been plenty of times in the past where the collector's edition gives you some in-game bonuses

      I disagree. The only games I know of with extra in-game stuff in the collectors edition are MMOs, and the stuff is usually pretty lousy to compensate. Most collectors edition bumfluff is stuff like maps, coins, cards, making of DVDs, etc. But I have never seen meaningful extra in-game content given away with the collectors edition of any single player adventure game, and I don't think most people would stand for it there, either.

      How can something justifiably be called a 'collectors edition' or a 'special

    • by Fross ( 83754 ) on Thursday October 08, 2009 @05:28AM (#29678597)

      So far collectors editions generally include vanity items, mild bonuses for the start of play - items that just show off that the user bought the CE, but don't have much impact on the game. Making DLC including an *area* and *new abilities* immediately splits the game into haves and have-nots.

      This is less like a CE, and more like WoW when Burning crusade came out - you want to be a blood elf? Well, you can't unless you have the expansion. Want to give your character jewelcrafting? Want to go to new areas (let alone progress pass 60), you can't.

      These expansions are fine, though even in WoW's case it really made second class citizens of those who didn't have the expansion. However, to do this on LAUNCH day is nothing short of a money grab.

      • This is complete nonsense.

        DragonAge is a single player game. Complaining about the extra content is like complaining your neighbour's invisible car, that you never see, hear or get into, is faster than yours because they paid for the turbo version.
        • by rho ( 6063 )

          Interestingly, the only reason I cared at all about Dragon Age was because it was supposed to be basically the next Neverwinter Nights. When they turned it into a single-player RPG, I stopped caring. So Dragon Age is my invisible neighbor's invisible car.

          • by Glothar ( 53068 )

            When the turned it into a single-player RPG?

            It was always a single player RPG. From the very start. It was never intended to be anything else. It is the spiritual successor to Baldur's Gate (party-based combat RPG), not NWN.

  • by wild_quinine ( 998562 ) on Thursday October 08, 2009 @04:53AM (#29678469)
    I know there's a cogent argument that DLC isn't always just something that should have shipped on the disk anyway, but really? Releasing an extra quest, for extra money, on release day?

    Yeah, that should have been part of the game. Sorry, but where else will it end? Before you know it companies will be releasing half finished games, and charging for 'service packs'.

    I pre-ordered this badboy in a show of support after their 'No DRM' statement. Now there's part of the game I'm going to have to 'pirate' on day one if I want the full game, so already there's little point to my gesture. I might as well pirate the whole thing if I'm going to have an illegal copy on my computer anyway.

    I won't cancel my pre-order for now, but I'll be watching how this pans out.

    • Re: (Score:3, Insightful)

      by Aladrin ( 926209 )

      Aren't you making a huge assumption? You're assuming the DLC was something that existed when the game finished testing and went to manufacturing. If they had waited for this DLC to be ready before sending it to testing and then production, it would simply have delayed the game.

      Instead, they've been working on this DLC instead of sitting on their asses while they wait for testing to finish, production to ramp up and shipping to commence.

      And again, you do -not- have to buy it. Or pirate it. You could simp

      • Aren't you making a huge assumption? You're assuming the DLC was something that existed when the game finished testing and went to manufacturing. If they had waited for this DLC to be ready before sending it to testing and then production, it would simply have delayed the game.

        Aren't you making a huge assumption? You're assuming that consumers should be billed for how a company deals with its internal organisation and release schedule. Would you be as accepting if a company went 'gold' two months into the dev cycle and charging extra for the final two years of work? No, because that's ridiculous. If it wasn't finished when they went gold, then they should pick up the tab, not their customers. That doesn't change just because they went gold two weeks or two months before they wer

  • Yeah.. (Score:3, Interesting)

    by sleeponthemic ( 1253494 ) on Thursday October 08, 2009 @05:04AM (#29678509) Homepage
    I think it's pretty funny that whilst many industries are rife with the concept of the "optional accessory", it would seem that if you dare do anything such as this in gaming, you must obey an arbritrary "cooling off period" - or you're basically a satanic nazi rapist pedo money vampire in the eyes of this crowd.

    Just another righteous indignation article.
    • Re: (Score:2, Interesting)

      by binkzz ( 779594 )
      "Many" is relative I think.

      There is no DLC for movies, books or music. Imagine having the ability to buy additional scenes to the film. Or a better camera angle. I'd be pretty outraged. Similarly for a book - buying extra character dialogs or an additional page or two of adventure.

      Personally, when I buy a game, and there is still tons of DLC, I don't feel like I bought the whole game. And games are already way too expensive in my opinion.

      It makes me feel like a cow.
      • Re: (Score:3, Informative)

        But there is DLC for movies and music. B Sides, remixes and new formats for music, extra scenes and behind the scenes footage and new formats for movies.

        I do respect that you feel like you haven't got the full game if there is a lot of DLC, though. But really, that game has to please you enough for you to buy the DLC so whilst it is one of the many examples of bleeding a consumer, you atleast have to be fairly happy with the original product before purchasing the accessory.
        • B-sides, remixes and new formats for music work on their own, without any other product required (granted, B-sides didn't come without any other product). In fact, apart from the now-obsolete B-sides they're usually distributed independently of albums and often made available for free. As for movies where you can pay to download estra scenes and behind-the-scenes footage: Any examples? I've never heard of that. I only know the cases where you get it for free with the movie.
      • Textbooks have DLC (Score:3, Insightful)

        by tepples ( 727027 )

        There is no DLC for movies, books or music.

        A growing number of textbooks come with online extras available only to those who buy the book new.

        • by binkzz ( 779594 )

          A growing number of textbooks come with online extras available only to those who buy the book new.

          You are right. I should have made a clearer definition of DLC to only mean non-free DLC.

          Free DLC is a good thing in my view.

          • by tepples ( 727027 )

            A growing number of textbooks come with online extras available only to those who buy the book new.

            You are right. I should have made a clearer definition of DLC to only mean non-free DLC.

            Unless you're talking about Wikibooks featured books, the DLC provided with a textbook is non-free [freedomdefined.org]. Otherwise, people could copy the DLC when they resell the textbook.

      • Re: (Score:3, Informative)

        by Itchyeyes ( 908311 )

        Imagine having the ability to buy additional scenes to the film. Or a better camera angle.

        Movies have been doing this for nearly a decade. Almost every film that gets released on DVD sees a basic version first, then a "collectors edition" follows several months later with director commentary, deleted scenes, etc... In fact, while people here rage against EA deigning to release extra content the day of the retail release, movie fans have been clamoring for such a thing on DVDs for quite some time now, as the current structure is intentionally designed to get people to purchase the DVD twice, fi

    • by Snaller ( 147050 )

      That there is sick greed in other walks of life doesn't make it right.

  • I have an idea... don't buy the DLC. We can call this exercise of freedom of choice in spending, hm... capital punishment, wait, no... capitalism maybe? Or we could call it a boycott, it doesn't roll off the tongue the same but the upside is that we can call not buying the game at all a mancott. Mancotts are powerful because you can use all that time saved from not gaming to build that DLCBS resistance movement. Mancotts are not to be confused with ascots, apricots, mascots, Madoffs, or men in cots, which a
    • Re: (Score:3, Funny)

      by CountBrass ( 590228 )
      I am outraged by your idea! Do you want my family to die?

      EA have threatened to kill everyone I know if I don't buy this DLC- and as I've replied to your post this now includes you and the people reading this post.
  • by lbbros ( 900904 ) on Thursday October 08, 2009 @05:12AM (#29678541) Homepage
    ... unlike what Namco Bandai does on PS3/360, where the "DLC" is actually on the disc the moment you buy it, and you pay for a key to enable it...
  • by mrpacmanjel ( 38218 ) on Thursday October 08, 2009 @05:32AM (#29678605)

    I bought Neverwinter Nights years ago and still play it to this day.

    One of the reasons I still play it is because they released additonal content (way after the game was released). I didn't mind paying for additional modules because a lot of work went into it and extended the life of the game.

    On the other hand - The DLC for Dragon Age seems to "enhance"/"influence" the gameplay of the main game.
    Which to be fair is a bit naughty - to get the "full experience" of the game you have to buy an additional module!

    If they released the DLC in say a few months later - maybe the reaction would not be so negative.

    As far as I am aware there is no Linux version of Dragon Age - so I will not be buying it. The other reason I still play Neverwinter Nights is because it was well ported to Linux and is also the reason I did not buy the sequel.

    • by FrostDust ( 1009075 ) on Thursday October 08, 2009 @06:14AM (#29678825)

      The difference is that, as you mentioned,

      If they released the DLC in say a few months later - maybe the reaction would not be so negative.

      By releasing modules for NWN months down the road, it implies that Bioware devs spent time and effort, after the game was initially released, into improving the product and giving players more content.

      With this and other recent games, releasing DLC near or even on release day implies some executive went "Okay guys, strip out 5% of the game's content, and put it online for $10 instead."

      • Incidentally, Bioware gave its last (free) update to nwn five years after it was released. More than that, they had some kind of snafu with some extra modules that were supposed to be pay modules but ended up being canned and they gave them away for free.

        For NWN they went out of their way to make linux and OS X versions, they released a server and client tools that allowed you to set up you own server, and there was tons of community made content. Because of all that stuff, I was still playing NWN more
  • I would rather wait for a year or two and get the Collectors Edition or the GOTY which would include all the expansions/DLC with patches applied. And I would save a lot on it too. The upcoming Fallout 3 GOTY Edition is an example.
  • Why not just charge a monthly fee to play a stand-alone, single-player game? Simply paying a lump sum at the beginning and playing from there is soooooo lame!

    Sheesh. All this means is that I'll just skip buying on launch day and wait for the collector's edition with all DLC to come down to $15 used. Brilliant move, brainiacs.

    • The point is that you won't be able to get the DLC if you buy a used copy, you would have to buy a new copy, or you have to buy the DLC separately.

  • by skrolle2 ( 844387 ) on Thursday October 08, 2009 @08:03AM (#29679407)

    The point of this is not to combat piracy or to increase the price of the game, the point is to discourage people from buying it second-hand. The first owner will get two DLC pieces for free, but if you buy your copy used, you will not receive those DLC pieces, you have to buy them from EA, on top of paying for your used copy.

    The proper way of looking at it is that the two free DLC pieces should be included in the full game, but that they figured out a way of robbing second-hand buyers of it.

    I can see why publishers want to get money from the second-hand market, but doing that at the expense of their customers is incredibly annoying.

  • It's long been known that the price of a game is fixed - that is, that the amount you can charge for a boxed game on a shelf has a very definite (and mostly arbitrary) price point.

    What we're starting to see is publishers trying to sneak past that price point with tricks like this. And we'll see it more and more. Single-player games don't generate a revenue stream, so you've been forced to hit the customer all up front for whatever you hope to recoup from your new game. It's just too tempting to try and s

  • You used to be so cool.
  • How many of you expressing outrage at this shell out $15/month for some MMO, where you get very little new content for that $15 (as you have to pay for your expansions -- OK, EVE people can get a pass...)

    The idea that they had a whole pie and cut a piece out of it and are now charging you extra for a pie plus what was once part of the pie is indeed upsetting. Some people seem outraged that this is being done on the release date.

    Remember that the PC release date was originally last Spring, and delayed so the

  • Did anyone expect anything less when they used a song called "The New Shit" to promote it?
  • Correct me if I'm wrong, but the bulk of the comments in this thread seem to be to the effect of: a publisher is obligated to include all completed content of a game in the retail box at the ship date. The problem with this line of thinking is that it has no regard for what it costs to make that content or the fact that we, as gamers, are completely unwilling to pay more than $50 for a game (see the conversation on Modern Warfare 2 for the PC's price point), even while we continue to demand more and more fr

  • Gripe all you want.

    This strategy allows the publisher to more effectively perform variable pricing. http://en.wikipedia.org/wiki/Variable_pricing [wikipedia.org]

    Variable pricing is a mechanism for maximizing revenue by charging buyers who are willing to pay more, more. Another method of variable pricing is the collector's edition of a game, or hardcover books.

    This new method has a distinct advantage, however. When you purchase the DLC online, bioware's publisher receives a MUCH larger percentage of the take (basically 10

  • For those of you that are not Manson fans (and I understand that, I'm only a casual fan) I'd like you to join in the irony here.

    "This is the New Shit", the song absurdly-placed as the new themesong of a fairly-generic fantasy world with a lot of blood, is actually a song lampooning our consumer culture. The lyrics refer to the "new shit" as some fantastic new product or service that the consumer must buy for arbitrary reasons...not because they need it, but because it's new. It's a song about aggressiv
  • I think it should be pointed out that you can, in fact, get this DLC for free when you buy the game. If you get the digital version of the CE, since you don't get any of the physical bits (metal case, cloth map etc.), you're supposed to get the DLC dungeon for free. Has anyone considered that this might be Bioware subtly trying to encourage the sale of digital copies rather than retail boxes? The digital CE is the only version of the game that will include all three DLC bits for free on launch day.
  • Notice that the DLC includes free items only if you buy new. A party member, okay, you can do fine without that, but they basically said 'Everyone who doesn't buy this new, takes X extra damage from every attack.'

    Nice, isn't it?

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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