Dev Discusses Upcoming Spy-MMO, The Agency 75
Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"
Wow, still isn't out (Score:3, Insightful)
Oh, the boring grind awaits.. (Score:5, Funny)
For your next mission, I want you to collect 12 pictures of supermarkets, 14 mysterious hats and a lost 'spys briefcase'..
Intel gathering MMO? Really?
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The interview doesn't exactly alleviate those concerns either:
You could play through a mission as a stealth role, and then play through it again as a combat role and get a new experience that way. You may also want to replay a mission because you didn’t get the highest level of rating on that mission.
So if you got a bronze the first time through, you might think, “Well, it’s fun to have the bronze, I can go on and now do the missions that that bronze level unlocked me, but I might want to go back and redo it through the silver rating or even the gold rating
Not exactly something I'd focus on when trying to hype up a game.
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Hype for OCD players?
Does seem the right objective public.
Re:Oh, the boring grind awaits.. (Score:4, Funny)
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This isn't a new feature. City of Heroes already does this in a fashion with the Flashback system.
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Re:Oh, the boring grind awaits.. (Score:4, Funny)
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"It seems that I lost my [microfilm] down the sewer, and I fear the [a giant rat]s may have eaten them. Go slay them and bring back my [10] [microfilm]s."
... can't wait.
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Looks full of fail (Score:5, Insightful)
We've got this idea for a game see, and it's about spies, but rather than come up with any truly compelling gameplay we're just going have a really big world and put it online.
Re:Looks full of fail (Score:4, Insightful)
Sounds about right.
I'd like to see an MMO that's like a cross between Hitman and The Ship, only without the pants-on-head stupid that plagued both of them.
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I always love when someone tries to explain a game to me as an "over the shoulder" FPS.
Re:Looks full of fail (Score:4, Funny)
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Pay for intel? Geez, some people have two accounts just so they can have a character of the opposite faction on PvP servers to watch the general chats and trade chat looking for indicators about whether city raids have been discovered yet.
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That's Ms. mÖnn¥pénn¥ you insensitive clod!
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I think I know how to fix it. We don't need no steenkin' computers! Instead, if you sign up for the game, you get phone calls in the middle of the night from someone who plays the "handler" role, and who asks you to do strange errands, like locate a certain package hidden behind some bushes in an industrial area, then drive across town and deliver the package to someone's mailbox. Next morning, you note a surprising coincidence—the TV news says some guy who works for the Ukrainian embassy as "trade li
Ingame news (Score:5, Funny)
"John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"
Re:Ingame news (Score:5, Funny)
"John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"
Looting was cut short when the intruders realized the zone wasn't instanced and the pm was on a 5min respawn timer.
Re:Ingame news (Score:5, Funny)
The leader didn't seem phased; He had all of the loot. Suckers.
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granted the particular ones he wore are not sold in the states but...he's british! Also they may or may not be worn with $1200 John Lobb shoes...
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Reading this thread made me lol harder than I have in a long time.
This does bring up a point though... it worries me. I actually had hopes for this game being not exactly anything above average, but being one of those games that opens up new concepts, leading to the release of a different and more bitchin' game. This new game would have all the good, liked, new developments from The Agency, and have the bad parts either filtered out or watered down by a plethora of other concepts, ideas, and methods.
Sort of
Too early to say (Score:3, Interesting)
I'm not gonna knock the game yet... it has an interesting twist to the normal beat-em-up mmo's so will wait and see how they implement it. As it's an mmo, you will always have the grind factor etc so will just have to weigh up the good points.Some ideas that come to mind are:
(*) it would be cool to be travelling the world disguised as normal npc so other players may not be able to tell you're a player unless they have higher skill and so you never know how many people may be after the same target.
(*) You could be in rival spy-assassin companies and build company/player reputation.
(*) Being able to use sniper weapons, cameras etc like an FPS
(*) Ability for espionage, infiltrating rival companies or sabotaging their objective etc
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Yeah, you don't actually think they'll have NPCs do ya? Or, if they do, they'll allow them to be turned off. Or, they'll be clearly marked as such..
This is much like The Matrix Online.. getting a rich urban world to work is hard enough without trying to populate it too.
Spy MMO? (Score:2)
This sounds like a mix between WoW and Splinter Cell. That'll be just ACE.
Re:Spy MMO? (Score:5, Funny)
You thought grinding xp by combat was bad, wait until you see stealth grinding.
Follow 20 different sewer rats for 1min each without being seen.
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You thought grinding xp by combat was bad, wait until you see stealth grinding.
Follow 20 different sewer rats for 1min each without being seen.
The prime minister will come here at some point in the next three days. Stand in this dark corner until he passes by and give him this piece of paper.
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The Spy Genru is a very good idea for a MMO genru, more of us (probably) have grown up with spy movies than dungeon and dragons genru. Still D&D has been evolved for game player for many decades (from board to computer), while spy games haven't really. I hope they've done a good job creating a game environment. Looking at the trailer though, it look very much, like a point
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They need to make a spy MMO that leeches on some other mmo. Entire servers populated with normal people living out their lives (playing the standard game) with a spy game orchestrated on top of it with only a small number of players participating. The normal players have some idea that there are spys around--there may be occasional spies working for their guild as well as bad spies who they can tell are trying to spy on th
Seems like a structural issue waiting to happen... (Score:5, Interesting)
Something involving spies seems much more problematic than usual in that regard. Meet another PC? Oh, now what are the odds that he is a spy, no matter how clever his cover?
Re:Seems like a structural issue waiting to happen (Score:5, Funny)
So basically it's like meeting an American in Europe?
Re:Seems like a structural issue waiting to happen (Score:4, Funny)
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A sober American...
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American? Oh no, I'm from Canada.
Oops! What I meant to say was: "American? Oh no, I'm from Canada, eh?".
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Re:Seems like a structural issue waiting to happen (Score:2)
What's the point of being a spy? (Score:5, Insightful)
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Perhaps players can get some XP by figuring out which characters are actually PC's, that would be neat, you never know who's watching, so you'll have to fake being an NPC to survive the game.
Then again, what's the penalty for being caught? Can't be too harsh, otherwise it would be too unbalanced...
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1. My character takes a picture of an non-descript window, while looking conspicious (acting like a cadet spy).
2. Your character notes this, goes to a secret area (like a pro spy), contacts your agency saying I'm a spy.
3. You get 2 points, I get -2 points.
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James Bond (Score:2)
First in-game screenshot... (Score:4, Funny)
http://upload.wikimedia.org/wikipedia/en/9/96/Spy_vs_spy.gif [wikimedia.org]
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That game series rocked. I remember the island one too. :)
*yawn* (Score:1, Troll)
Apparently this company has developed time travel. They should be able to get some capital for that. On paper this doesn't sound like anything above and beyond the first MMO out there. How many years ago was that? Why, this far in, are we still doing this garbage? There are dozens of clones of this time of game with varying themes all over the world and they're all the same and people get excited and bored twice as fast each time a new one comes out.
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I wonder when... (Score:2)
... the first MMO will use public surveillance cameras for input when populating their environment with NPCs.
oooh car chases (Score:2)
I hope they have car chases. Dibs on the Aston.
It's a good deal like PlanetSide, :) (Score:3, Insightful)
Which isn't a coincidence. It also makes me want this game.
i like the "you are what you wear" classlessness. It's one of my favorite features of PlanetSide(PS). i despise classes in other MxxGs.
Normally i'd say the 4 player teams is lame, but in this case it fits with the setting. It does erode their claim that it is a massive. Only the public spaces are massive. Sounds a bit like Global Agenda (which i didn't care for after being in the beta).
Switching to third person is clever, as long as there is no auto aim BS. The over the should shit is fine for an MRPG, but not for something calling itself a shooter.
Missions SHOULD be PvP, one agency defends, the other attacks.
The lack of persistence is disappointing. What my team does in Prague has no effect on what your team does in Prague. It's counter strike with a loose plot tied on to it. PS has one and only one instance and everything is persistent and interconnected. My team capturing Hossin gives your team on Ishundar a benefit. Hossin stays captured until someone takes it back. In tA, the map resets.
PvP appears to be tacked on like it is in much of GA, WoW and other massives, rather than a part of the whole game.
i hope they find a way to make console and pc players integrate. Without auto aim the PC players will wipe the console players with little effort. Or maybe... consoles should *GASP* allow keyboard and mouse as input!
Once you sign up, you cannot leave (Score:1)
If you try to leave, you'll find yourself on an island, subject to the whims of Number Two.
NM It just a console game (Score:2)
I have tried several different consoles and always ended up selling them (XBox,PS3,Wii) because the gameplay is completely underwhelming overall. This is just another console title, and as such leaves me completely uninterested.
PC Gaming is inherently superior, the games tend to be more challenging and complex (because the interface for them makes that possible) and the idea of MMO gaming on an console is just full of suck IMHO.
Call me a dinosaur or whatever, I really don't understand the attraction to cons
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Many people also are attracted to consoles because if they buy a game for their 360, they know it will work. They don't have to upgrade video drivers or buy new hardware to get it to run.
I like playing on both and hope that neither is ever abandoned.
Though, maybe in the