from the begins-and-ends-in-the-1940s dept.
scruffybr writes "Whether it's World War 2, the American Wild West or ancient Greece, history has long provided a rich source of video game narrative. Historical fact has been painstakingly preserved in some games, yet distorted beyond all recognition in others. Whereas one game may be praised for its depiction of history, others have been lambasted for opening fresh wounds or glorifying tragic events of our near past. Games have utilized historical narrative extensively, but to what extent does the platform take liberties with, and perhaps misuse it?"
PL/I -- "the fatal disease" -- belongs more to the problem set than to the
-- Edsger W. Dijkstra, SIGPLAN Notices, Volume 17, Number 5