Nintendo Upset Over Nokia Game Emulation Video 189
An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"
Oh, Nokia.. (Score:2, Insightful)
"Most publishers allow individual title usage, provided that the user is in possession of the original title."
This might explain why their platforms failed so much (well, other than side-talking and whatnot). I have not really heard of any major publisher that allows copies of their titles (disregarding software officially released free) so I don't know who gave Nokia that info.
Not to mention this is NINTENDO. If there's a single game company who is most likely to oppose emulation, it's Nintendo.
And for reference, Nintendo's Policy (Score:5, Informative)
http://www.nintendo.com/corp/legal.jsp#roms [nintendo.com]
How Does Nintendo Feel About the Emergence of Video Game Emulators?
The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.
What Does Nintendo Think of the Argument that Emulators are Actually Good for Nintendo Because it Promotes the Nintendo Brand to PC Users and Leads to More Sales?
Distribution of an emulator developed to play illegally copied Nintendo software hurts Nintendo's goodwill, the millions of dollars invested in research & development and marketing by Nintendo and its licensees. Substantial damages are caused to Nintendo and its licensees. It is irrelevant whether or not someone profits from the distribution of an emulator. The emulator promotes the play of illegal ROMs , NOT authentic games. Thus, not only does it not lead to more sales, it has the opposite effect and purpose.
How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?
Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.
People Making Nintendo Emulators and Nintendo ROMs are Helping Publishers by Making Old Games Available that are No Longer Being Sold by the Copyright Owner. This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites. What's the Problem?
The problem is that it's illegal. Copyrights and trademarks of games are corporate assets. If these vintage titles are available far and wide, it undermines the value of this intellectual property and adversely affects the right owner. In addition, the assumption that the games involved are vintage or nostalgia games is incorrect. Nintendo is famous for bringing back to life its popular characters for its newer systems, for example, Mario and Donkey Kong have enjoyed their adventures on all Nintendo platforms, going from coin-op machines to our latest hardware platforms. As a copyright owner, and creator of such famous characters, only Nintendo has the right to benefit from such valuable assets.
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Realistically though, I'm sure Nintendo would not like it if I were to buy a Japanese game, copy the ROM, apply an English translation patch, and then play the translated ROM on an Emulator.
How do I patched rom? -- Answered. (Score:2)
Good luck applying an English patch to your original Mother 3 cartridge.
First buy a DS Lite, a SLOT-1 microSD adapter such as CycloDS Evolution, and a SLOT-2 flash card. On a microSD card, install a dump and patch program. Then under 17 USC 117 (backup/adaptation defense applicable in the United States), you can dump your authentic Mother 3 Game Pak, patch it, and write out the patched version to the SLOT-2 card. Voila: English Mother 3.
Re:And for reference, Nintendo's Policy (Score:5, Insightful)
The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers.
Wow, self-centered much? So piracy of Nintendo games is the greatest threat to date to the IP rights of video game developers as a whole?
So wrong it wraps around to correct (Score:5, Insightful)
Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.
They're right that it's not open to debate. Piracy is going to happen, and there's absolutely nothing Nintendo or anyone else can do about it. They can accept that, and find a way to profit from it, or turn away people who want to be paying customers.
Re:So wrong it wraps around to correct (Score:4, Insightful)
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They can accept that, and find a way to profit from it, or turn away people who want to be paying customers.
I would argue that they've finally changed that decision with the Wii. Nintendo realized that there are plenty of people out there (myself included) who will pay $5-10 for an easy way to download and play old NES, SNES, etc. games instead of going through the hassle of finding an emulator that works well and finding the games for free.
[Citation Needed] (Score:2)
That seems rather counterintuitive. The people downloading ROMs are going to be heavily weighted toward those who bought the cartridges at some point and want to revisit them.
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So what you are say is that pirates pirate because they don't want to be pirates but the big bad evil companies keep forcing them to pirate by not releasing exactly what the pirate wants for a price (free) the pirate is willing to pay?
Free is not necessarily the price people will pay (Score:2)
Though it is for some, certainly. Why should Nintendo (or anyone else) care one way or another about those people?
Why spite the people who have a non-zero price point in some sort of misguided revenge on people who won't pay (but will pirate regardless)?
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Nintendo seems to want to sidestep the fact that if they offer old games for sale at a reasonable price for use in emulators, it's no longer piracy.
They naturally also ignore the larger legal philosophical issues surrounding works that are no longer available, particularly those that likely never will be available again in that form. That is, since copyright's explicit purpose is to make more works available, should it really be usable to make a work effectively disappear? Can they claim to be losing someth
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How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?
Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.
So thy are just saying that they do not want to make an emulator that works like the Wii VC for computers. (have encryption and sell the roms themselves)
I lol'd (Score:2)
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Reminds me of how people argue for modern prohibition. "Drugs are bad because they're illegal!...Drugs are illegal because they're bad!"....yeah
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Who cares what Nintendo says. Making copies of a computer program you own is legal [cornell.edu] provided: "that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner"
The Nokia phone is "a machine" and making a copy of the ROM is an "essential step" in the utilization of the computer program with that machine. Since there's no copy protection, the DMCA doesn't apply. The only question left is whether
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US CODE: Title 17,101. Definitions: [cornell.edu]
Computer is not specifically defined. It would take a special sort of perverted logic to not classify any system with a CPU, RAM, and I/O as a computer. But that's what lawyers are best at I guess.
Really, Nintendo? (Score:2)
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I think copyright simply shouldn't apply after some period where the products are no longer commercially available. This would stop companies simply sitting on their copyrights trying to figure out ways to milk them for the next hundred years and keep fresh things rolling into the public domain.
Re:Oh, Nokia.. (Score:4, Interesting)
Allow me to introduce you to the Nintendo Gateway System [panasonic.aero] for IFE's (In Flight Entertainment systems). Such systems have been in place on many airlines for some time now, this one is uses GameBoy roms but the one's I've used on Singapore Airlines used NES and SNES roms.
Nintendo aren't against emulation, they are all for it (after all the whole virtual console thing is emulation) they just want to sell it. Nintendo's problem isn't that the emulators exist it that they are competing commercially (I.E. Nokia wants to make money for itself by advertising Nintendo's products without permission).
MS and Sony are far more hostile to emulation, they just haven't been in the game long enough to be affected by it. MS has released 2 generations of console, Sony 3 generations whilst Nintendo have had 6 generations released.
Note that they haven't accused yet (Score:5, Insightful)
This is reasonable, in my opinion.
Re:Note that they haven't accused yet (Score:5, Insightful)
Nintendo: I don't want you to emulate our games on your phone!
V!NCENT: Dear Nintendo, can I buy a 8bit GameBoy then?
Nintendo: No we don't sell them anymore.
V!NCENT: Ehm... ?
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Nintendo: I don't want you to emulate our games on your phone!
V!NCENT: Dear Nintendo, can I buy a 8bit GameBoy then?
Nintendo: No we don't sell them anymore.
V!NCENT: Ehm... ?
Compare to Disney's "vault" tactics. The copyright owner gets 95 years of exclusive rights in exchange for 9,995 years of public domain. Even if you think this isn't a fair trade, at least 51 percent of U.S. voters in congressional elections since 1998 either agree with expansion of copyright or don't give a care.
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The DS only supports GBA games. The reason I haven't sold/gave away/thrown away my GBA is because the GBA actually play 8bit GB games and the DS doesn't.
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Not only that, but the DSi (and DSi XL coming next year) ditch the GBA slot, so they only play DS/DSi games.
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Get a flash cart. GB emulation on the DS is very good. You are entitled to make copies of games that you own, so there's no problem legally.
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Or wait for the next GameBoy... Nintendo's explenation for only supporting the GBA cards is that the DS is not a GameBoy and the GBA would live in parallel with the DS. Supporting older GB cards on the DS would have cost Nintendo too much money.
Nintendo also said that the next GameBoy would support older GB cards again.
So I see no need to buy a 30 USD flash card if I have a tiny GBAsp :/
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It's more likely this is a scare tactic, making people wary of downloading emulators because they might be illegal. "I heard Nintendo will sue you for using an emulator, just like the RIAA/MPAA are doing..." and disinformation spreads like wildfire.
It's purely public relations.
Mario is Copyrighted? (Score:2, Interesting)
Re:Mario is Copyrighted? (Score:5, Insightful)
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That's why I play as Tux.
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Thank god I still can play The Great Giana Sisters [wikipedia.org]. That was really an original game!
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If it were only copyright, perhaps they would fall under fair-use. However, they would almost certainly fail for trademark violation. The only interesting "fair use" is generally satire and spoof. "look, here's my version of Mario in my free web-game!" would almost certainly not qualify.
Most publishers... (Score:2)
(don't know for how long though, given the current copyright jihad.)
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Precisely. Even more important is that emulators do not themselves constitute copyright infringement (unless they contain a ripped BIOS or the like), nor do they bypass copy protection (that's the job of the game ripper, not the emulator), so Nintendo can do squat about the application itself. At most, Nintendo is pulling a PR move here. The only real claim they have relates to whether some employee at Nokia illegally downloaded games that he does not own for the purposes of this demostration.
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Dear Nintendo (Score:2, Insightful)
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That's basically what the Wii's Virtual Console is. Only caveat is that you have to have a Wii to play them. And, well, you're not SUPPOSED to be able to copy them, but there are hacks that let you.
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Nintendo are selling some of the more popular titles via Wii shop (and some DS shop?). Of course, they are not at all obliged to do this to keep their copyrights; they're free to cash in from their work whenever they like.
In fact, it's very possible that there would be more classic titles on sale if less people were downloading them beforehand. Some games, thanks to their demand drying up, might no longer have the demand necessary for Nintendo to be bothered making them available.
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I think most 10-20 year old games are popular precisely due to the availiblity to download them over the past years.
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You know what? I think Nintendo doesn't require pirates to handle their marketing. I'm pretty sure they can make good games popular without people ripping them off.
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You misread me if you thought I said that.
I am just refuting your point about some games not being available due to the accessibility of questionable downloads.
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Perhaps I'm misreading you, but I think you're making the argument that the downloads don't correspond to lost sales, since it was because of the downloads that the downloads occurred, right? And thus without the downloads, the games are no more likely to be sold officially, right?
Wrong. It's the combination of demand and a marketing vehicle (in this case, the downloads) that fuelled the downloads. It doesn't really matter what the marketing vehicle is; just so long as it reminds people of the game.
Nintendo
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You're attempting to refute, but if you look at your debate logically his counter-point successfully parries your refutation.
Him: Access to downloadable ROMs reduces the potential of a game on the virtual marketplace by reducing the number of potential buyers.
You: Access to downloadable ROMs makes these games popular, thereby increasing the number of potential buyers.
Him: Nintendo can make those same games popular without downloadable ROMs. Therefore, any popularity gain from downloadable ROMs is effectivel
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Uhh, Doesn't the Wii have an online marketplace where you can get those games from systems past and play them on your new Wii under emulation?
I'm sure they aren't making these [amazon.com] two items [amazon.com] just to look pretty on a shelf.
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For the record, the first is actually a standard GameCube controller. While you can hook them to the Wii (and in fact you must if you want to play GC games on the Wii), they're designed for the old GameCube.
They also work on certain Wii titles... Super Smash Bros. Brawl and Mario Kart Wii are the first two to come to mind.
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Doesn't the Wii have an online marketplace where you can get those games from systems past and play them on your new Wii under emulation?
Games, yes. Those games, not necessarily. Let me know when any of the Mother trilogy shows up in North American Wii Shop Channel.
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Nintendo does sell old games; they used them in the GBA Classics series, and now the Wii "virtual console" has tons of games. The bone of contention, I think, is Nokia advertising their system as a platform to pirate Nintendo games with a weak "don't forget to buy the original cartridge!". Which would be substantially undermined by Nokia's marketing team not even following the rules.
It's hard to remember, but there was a time when Nokia directly competed with Nintendo in the hardware market with the N-Gage.
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The law? Any rom of a game you haven't bought is CLEARLY illegal; a rom of a game you've previously purchased may or may not be, it's a little bit of a grey area (in the US).
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No-one is forcing you to buy additional hardware - if you have the games already then you have the hardware to play them on - the original handheld consoles.
Want to play Tetris - play it on your GameBoy - it uses less power than your PC and its portable too. Golden Sun - play it on your GameBoyAdvance.
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It's a dick move for Nintendo to try and force me to buy a second, proprietary computer in order to play their games when they could just sell them to me on the computer that I already own.
Likewise, you might say it's a dick move for Apple to try and force me to buy a second, proprietary computer in order to play their apps when they could just sell them to me on the computer that I already own, or even for Microsoft to try and force me to buy a second, proprietary operating system in order to play their apps when they could just sell them to me on the GNU/Linux OS I already own. With Wii consoles running cheaper than legit copies of Windows Professional, is there really a difference?
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Have you heard of bsnes [byuu.org]? It's claimed to have 100% perfect emulation of all but 3 games.
I highly recommend it.
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I don't really consider an Athlon 2600+ to be all that extreme in this day and age. That chip has been out for almost a decade now and costs ~$30.
But how does it compare to the Atom CPU in an entry-level laptop computer?
Likewise, I don't think bsnes' requirements will matter as much in a few years from now.
It's not that you can or can't emulate a console; it's how many consoles you can emulate at once. Look at the nemulator video [youtube.com] (before it gets flagged) to see what I mean.
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ZSNES does not fully support the SPC7110.
Nor does the Super NES itself. All games using the SPC7110 are for the Super Famicom, and their cartridges will not fit in a Super NES without an unlicensed adapter that is banned from being listed on eBay.
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I'm not advocating piracy here, I'm just saying that forcing the consumer to buy "special" hardware in order to play a game that would work rather well on any PC on the market is a dick move.
And yet we have three major consoles on the market right now.... Interesting.
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I'm just saying that forcing the consumer to buy "special" hardware in order to play a game that would work rather well on any PC on the market is a dick move.
Do you say the same about mobile phone games that aren't ported to PC?
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nintendo emulators on Nokia Phones (Score:2, Informative)
Vampent - http://vampent.com [vampent.com]
Their products are: VNES = NES Emulator
VBOY = Gameboy Color Emulator
VSUN = SNES Emulator
VBAG/VBAGX = Gameboy Advance Emulator
Personal Experience (Score:2)
Of course, that's just because they want foreign games, right? Right?
Re:Anyone ever read the instruction manuals? (Score:5, Informative)
I checked the book for Mario Paint and the SNES Mario Kart; I didn't see anything obvious one way or the other on this topic. However, systems more recent than that (N64, gamecube and wii) definitely DO have something to say. It actually says the exact opposite of what you suggest:
"Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted."
-Inside front cover of Smash Brothers: Brawl for wii.
They actually manage to make the message even more infuriating by telling outright lies. (Not necessary? Are they seriously implying that their disks can't ever be scratched by anything? Or that an N64 cart can't be killed by ESD?)
So, while they may have once been cool about it, at some point they decided that being jerks was the way to go. It's been this way since N64, so I'm sure the DS games say the same thing.
Note: I looked in the book for Mario Kart 64, and found this exact message there, too. It's possible that third party titles don't have a message this ridiculous. I remember it being in the gamecube manuals, too, but don't have one at hand to check for sure.
Re:Anyone ever read the instruction manuals? (Score:5, Informative)
"Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted." -Inside front cover of Smash Brothers: Brawl for wii.
I see the same notice in Super Star Wars for the SNES, and Pokemon Yellow manuals. It is older than N64 but I don't have a NES manual handy to see if it older than this.
Not necessary to protect software??? (Score:2)
"Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software.
Emphasis added.
Is that a written guarantee that no 7-year-old kid could possibly manage to destroy a game disk?
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Next time your game is scratched or cart dies, I'd demand this.
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Mind you things have probably changed with the DCMA which is why Nintendo now cuts out the "scary" threats of back-up devices voi
Re:Anyone ever read the instruction manuals? (Score:4, Informative)
The thing is some countries have copyright laws that explicitly allow copying for backup purposes. I'm pretty sure the UK is one of these, pretty certainly for software. Would a SNES cartridge constitute software or firmware and does it make a difference?
Of course Nokia aren't exactly a UK company and they clearly aren't using it for backup purposes, but frankly I don't see anything wrong with what they did (provided they own the actual cartridges).
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Laws always trump the wishful-thinking fine print of corporations. I don't even read what some company wants to tell me, because it's usually bogus.
Germany has even less strict laws in some respect. You are allowed to copy for private purposes, if the copy is made from a legitimate source. That doesn't include spreading it on the internet but making a copy for your friends (real friends not twitter/myspace/facebook "friends"). We even pay a certain amount of money on blank discs, scanners, etc. for this pur
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On that note, my guess is that if you were able to bypass it, it wasn't very "effective" now was it?
Re:Anyone ever read the instruction manuals? (Score:4, Informative)
The thing is some countries have copyright laws that explicitly allow copying for backup purposes. I'm pretty sure the UK is one of these, pretty certainly for software.
The US is also one of these. 17 USC 117 [bitlaw.com] applies to any "computer program", even one for a special-purpose computer like a game console.
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17 USC 117 [bitlaw.com] applies to any "computer program"
Unless Nintendo manages to get a judge to rule that one of its games is primarily an "audiovisual work" rather than primarily a "computer program".
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Unless Nintendo manages to get a judge to rule that one of its games is primarily an "audiovisual work" rather than primarily a "computer program".
That would be an interesting feat, since other laws [cornell.edu] already recognize console games as computer programs.
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I believe UK law permits one workable version of anything you've a licence for (you can copy a SNES cart but yo
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Protection breaking too (Score:2)
The thing is some countries have copyright laws that explicitly allow copying for backup purposes.
And some countries (like Switzerland) even have their local clone of DMCA containing an exception giving authorisation to break encryption/protection if it stays in the way, as long as you're only making copies which abid the "fair use" exception of copyright law.
Back to the current case :
There's basically nothing wrong in what Nokia did in most jurisdiction - as long as the salesperson or someone else at Nokia *bought* said nintendo game cartridge.
The person made (or obtained) a copy - which *was not* giv
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i love that it says "your software" and still go on about things you cant do...
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Except that certain countries copyright law states that you have the right to make a backup copy of computer system media. A console is still a computer system.
So national law trumps Nintendo EULA.
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Unless Nintendo offer replacement carts in absolutely all circumstances (even today), it is hard to see how they could justify "not necessary".
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"Back-up" or "archival" copies are not authorized and are not necessary to protect your software.
Is this not something to do with the fact that you can send scratched disks back and have them send you new disks? I'm sure I've heard of that kind of thing being done before. For cases where I've lost or scratched my legally bought music CDs though, I just download a new one illegally ;)
I don't generally condone illegal downloads, but I think they're great (and IMO ethically justified) for that kind of situation. I'd prefer if all companies had a Steam-like system where you could re-acquire any software or
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Famicom used to have kiosks that you could bring in your disks and write a new or replacement game on your physical disk. If something happens to the data on your disk, you can get the game back without having to pay full price. That was fair.
If you break the disk, it's no different from breaking anything else tangible - you want it replaced, you buy another or fix it yourself. If you scratch a game DVD, that seems like a user-damaged product.
At that point, you can ask a lawyer to ask the company whether
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This statement is false. Regardless of how much Nintendo might wish it to be otherwise.
This statement is true. However, unauthorized copies are not necessarily illegal copies, again, regardless of how much Nintendo wishes it were true. Copies made for the personal and private use of the copier are not infringing.... any more than
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I remember that SNES games (and probably others up until the Gamecube) allowed you to make "one backup copy for archival purposes"
No, that's copyright law [cornell.edu]:
Re:Anyone ever read the instruction manuals? (Score:4, Informative)
You must be pretty damn young, then. I remember the machiens for copying NES, SNES, and Genesis carts being very, very common in the late '80s and early '90s. Pretty much every video store that rented games had 'em.
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I rented almost every NES and Genesis game within 20 miles of my home (at least 5 different rental stores) and never heard of a cartridge copier except vague notions of epic machinery at Nintendo HQ until I read your post.
Did you live in Akihabara or something?
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I too owned systems since the Atari 2600 - owned both the NES and the SNES, and rented a TON of games, and never did I ever see cartridge copying hardware in a store. By the time I got onto the internet I found the stuff ONLINE, but never IRL.
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Dumping the rom wasn't a problem, it was making writable cartridges.
Usually you had to trash a game you didn't like that had the same memory mapper as the game you did like and replace the program & artwork ROM chips with something writable, which was not cheap at the time.
On the other hand, I remember other devices that used floppies for storage, but they weren't cartridge sized and cost even more.
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Actually, you'll love this. In Japan, there have been authorized flashcarts [ign.com]. Convenience stores will have kiosks where you can pay to overwrite your cart with a new game. Apparently Japan has sufficiently more convenience stores than any other nation to make this digitial distribution method work. I guess it's closed in favor of internet downloads now.
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Nokia Corporation is three times as large as Nintendo by revenue and assets, although Nokia's market cap is only 50 % larger.
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What if Nintendo decided to pursue this legally?
They'd lose. Making copies of games you own is legal if it's necessary in order to run it on a machine.
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what you imply to be a frivolous lawsuit?
That is *exactly* what I am saying - if they actually did it.
I don't think Nintendo would be stupid enough to start some sort of legal proceedings but I think Nokia took at unnecessary risk but *offically* and *actively* promoting a video that basically said "Look Nintendo - our hardware can run your computer games" - the video even has a "Nokia.com" watermark over it.
I think to risk the time, effort and money in marketing and developing the N900 over something as "legally charged" like this is insane.
Reali
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since they are no longer interested in making any non-trival (DS, DS Lite, DSi, ...) changes to their existing outdated handheld gaming platform in more than 5 years since the original DS was launched in Nov 2004.
Actually it's pretty much been confirmed that Nintendo is working on a new handheld using Tegra technology.