Dead Space 2 Announced 56
Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
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Agreed, the game felt slow and I didn't feel like I was in control.
This was on the PC, for what I've heard the choppy gameplay was also due to it being a bad console port (what else is new?).
It's the worst console port I've ever seen. I had to use 3 3rd party applications to even make the game somewhat playable.
You can't remap most of the keys with the UI or config files, so I had to use GlovePIE because I don't like to play on WASD.
You can't choose the level of Anti-aliasing and when it's "on" it can't be more than 2x, so I had to override the value using Catalyst.
But worst of all ... the game is unplayable with V-Sync on for some reason (everything is choppy, even in the menus) but when you t
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Oh please.
You also can't remap the controls to whatever wongo you like on the console versions either. And you found a way to do it.
Anti-aliasing? Any is better than what you get on the consoles. And you can always set it to a certain method manually in your graphics card control panel.
V-Sync was the only real issue. Just force it on in the graphics card control panel. And I believe they fixed it with a patch. Never had a mouse speed issue.
It had issues, sure, but 5 minutes of "uh, what? hmm. intern
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but since even after all those effort the controls were still awful compared to any other FPS straight out of the box
Forgot to mention - LOL DEAD SPACE is NOT an FPS!
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You missed out. Dead Space was a really fun game. Can't wait for the sequel.
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I understand that they were going for some kind of "cinematic view" or something, bu
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Now, because part of your screen is covered by your character, you have to rotate FARTHER to see everything coming from your left. But speed doesn't factor into it.
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Exactly. And I don't think the over-the-shoulder cam was that bad. It gave the game a little scariness boost too, and that was the whole purpose of the game. It was a wonderful game nevertheless.
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Maybe the main character just isn't an ambiturner, like Zoolander. Have you tried turning left 3 times?
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It may have been a great game, but they absolutely ruined it with the camera. The fact that the center of rotation was still on your character, which was permanently stuck covering up one side of your screen, meant that the camera, and thus your weapon, rotated faster in one direction than the other. This only compounded the problems that arose from the fact that you couldn't see what was coming from the "slow" direction.
I understand that they were going for some kind of "cinematic view" or something, but it completely got in the way of the gameplay.
I really didn't find the camera rotation to be a big problem...
Yeah, it was occasionally difficult to see what was going on because your character was in the way, but only occasionally. I've played plenty of games that got it far more wrong than Dead Space did.
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Re:Fat chance, but... (Score:5, Informative)
It was a fairly deliberate design decision, they wanted to make you feel constricted and claustrophobic. Apparently it worked too well in your case.
One of the biggest tricks with PC Dead Space was that you *must* disable vsync. Vsync in the game is horribly bugged and causes major input lag. Without the lag, the controls (especially the camera) are a lot more responsive and you'd probably find that after a bit of play the constricted view becomes less of an issue because the game no longer feels like you're issuing commands to someone on the moon.
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> logitech rumble controller
I know what you mean. I found that the device sometimes needs recalibrating after system reboots. All I need to do is jerk left/right sticks for a few seconds in order for it to recalibrate. I do not need to unplug it in order to stop the nasty effect that you were describing.
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- Why the hell you could not jump? Great graphics, great atmosphere, but stuck in the floor?
- The input is lagging. I've tried to disable vsync, etc, but i still got a considerable amount of lag on my mouse.
- YOU CANNOT CHANGE DEFAULT KEYS. This really killed the game for me, as i don't really use any of the AWSD ones for movement. This is the first game in like 15+ years where i could not change the default keyboard controls.
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If you played it on a 4:3 monitor I can see your issue.
Completely different experience compared to a 16:9 monitor.
It was fun, but... (Score:2)
The overwhelming feeling of "Yeah, I've been here before, at least three times" just killed it for me. I never progressed past the Leviathan because I had just had my fill of spending an hour in an area where every single room looked exactly the same. It's weird, because I
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Man did that game ever drag on and on. I did enjoy the slower pacing of the gameplay, and the feeling that you're trudging through molasses while your enemies are rollerblading down a smooth asphalt hill. It really added to the tension.
The overwhelming feeling of "Yeah, I've been here before, at least three times" just killed it for me. I never progressed past the Leviathan because I had just had my fill of spending an hour in an area where every single room looked exactly the same. It's weird, because I love movies like Alien, 2001, Moon, Sunshine, etc.
The pace was a little slower... But given the slightly awkward controls and camera, I think that was a good thing. Especially since you had to aim rather deliberately to cut up some of the creatures. Something truly fast-paced might not have worked well.
Some of the environments became a bit repetitive, that is true. But if you paid attention there were usually some changes from the last time you were there. Not enough to hide the fact that you'd been there before... But better than having it completel
Beautiful game, but... (Score:3, Insightful)
Man, that storyline was full-blown asinine. It played out like a bad Sci-fi movie channel. After hours of monsters jumping out with Hollywood precision and yet *another* fire to extinguish, I found myself bored even with the frightening shock attacks. Too many contrived challenges and obstacles, and a writing team obsessed with trying to be original even at the expense of the plausible.
Plus, that crazy weapons upgrade scale. It was painfully slow and there was no practical way to get a feel for all the weapons before the game is over (and there's no way I'll play that game again).
But, I'll reiterate that it was one of the most beautiful games I've ever played.
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Man, that storyline was full-blown asinine. It played out like a bad Sci-fi movie channel. After hours of monsters jumping out with Hollywood precision and yet *another* fire to extinguish, I found myself bored even with the frightening shock attacks. Too many contrived challenges and obstacles, and a writing team obsessed with trying to be original even at the expense of the plausible.
It almost seemed to me like there were two games mashed together into one.
The first half of the game made a lot more sense. You were sent out to investigate this ship that wasn't responding... The ship itself is in really rough shape, almost falling apart. So of course you've got to get the reactor working again, or try to send a message home, or fix the orbit, or whatever. That all makes some kind of sense. I was OK with pretty much all of that.
But somewhere along the line it stopped being about the s
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Wrong. There were very few "bosses" in the game.
The game was about the monsters after 5 minutes.
The game was also about the ship (and later the marker) throughout.
The game was certainly not about killing the monsters. It was about getting the ship repaired and such - the monsters were just an obstacle.
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Wrong. There were very few "bosses" in the game.
The game was about the monsters after 5 minutes.
The game was also about the ship (and later the marker) throughout.
The game was certainly not about killing the monsters. It was about getting the ship repaired and such - the monsters were just an obstacle.
Gonna have to disagree.
For the first half (or so) of the game it felt like I was trying to fix the ship. Most of the objectives directly involved fixing something that was broken. And generally the process of fixing the thing involved locating spare parts and flipping switches. There were certainly monsters in the way, but they were simply obstacles. The goal was to get some gizmo up and running (for whatever reason) - not just to kill something nasty.
After some point (and I'll admit it has been a while
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Plus, that crazy weapons upgrade scale. It was painfully slow and there was no practical way to get a feel for all the weapons before the game is over (and there's no way I'll play that game again).
You're doing it wrong.
The upgrade system is not meant to allow you to upgrade all of your guns fully. Only a couple of them.
And besides - the starting gun is the best gun, by far.
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And you never need to - they're all trash.
Cutter all the way.
Totally loved the main game... (Score:3)
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But none the less that part of the game pissed me off, though I thought the part leading up to it was pretty well done where you are outside.
Granted the game had a lot of monster closet moments but it kind of kept you on edge if you expected to get raped from behind around every corner.
I'm looking forward to a sequel, but knowing EA I expect a total disappointment since its EA's trademark
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I got through the part in just six or seven tries, but it was like falling into a time warp to the 8-bit days, and suddenly I'm playing a cheap Star Raiders rip off with a four direction joystick.
The biggest problem was that shooter part didn't obey the y-axis inversion setting for the rest of the game. It really felt like something they shoehorned in at the last moment for whatever reason.
I saw some people on gaming boards who stopped playing the game because they could not get past that part. That would w
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..but no more clunky asteroid shooting sequences, please. That was like checking into an elegant hotel and then finding a steaming turd in the toilet that took way too many tries to flush. Made me not want to replay it. Add more zero gee bits instead.
Yeah... Did not like that sequence at all. Very awkward. Messed up the pacing of the game. Seemed completely contrived.
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I had no problem with the asteroid sequence.
Did it it one try on both playthroughs (hard and impossible).
The only people who complain about that are people who played it on a console / with a game pad.
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Yes (X360 in my case), and the fact that the shooting segment ignored the y-axis setting in the rest of the game, so it was completely opposite what I am used to in every single game I play, including the rest of Dead Space itself. It was amazing that I did it in as *few* as seven tries. I saw people online who returned the game after hitting that part.
PC version used mouse? Point and click? Damn! For the consoles they should have just added a small side quest to locate an auto targeting circuit and have th
Where's the news? (Score:5, Funny)
An EA game gets a sequel? That's unpossible!
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Knowing EA it's gonna be a teabag sequel.
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Not sure how they will top the first one (Score:2)
Plasma cutter!!! (Score:1)
What the sequel desperately needs is the light sab^H^H^H^H^H^H^H^H^H plasma cutter from the movie.
I played the whole first game in the hope I would get to slice up zombies with the plasma cutter and it never happened :(
Old news? (Score:1)
Why would the want to release another PC version? (Score:1)
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I've tried several controllers
There's your problem right there. The keyboard and mouse are way more responsive than any controller. (again, like others have stated, once you turn the in game vsync off the gameplay is perfectly fine)
Zero-G Multiplayer combat outlined (Score:2)
2. Wait for them to "leap" to another surface.
3. Fire at them as they move in a totally predictable, totally unchangeable, slow-as-your-nan-on-a-skateboard straight line towards that surface.
4. Revel in all that jib glory
5.
6. Get a refund.
Scared teh crap out of me (Score:1)
I borrowed the game from a friend and played it a fair amount. But it scared the shit out of me. I just couldn't finish it. I'm serious, it was too much. This was on my PS3. Which has since died the blu-ray laser death. Anyway, maybe I'll get around to finishing it someday if I fix my PS3. And I didn't mind the controls or the view or camera angles at all. But then I'm used to Grand Theft Auto and the 3rd person view to begin with. I think a sequel could be good, as long as there are some real evolutionary