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The State of Social Gaming On the iPhone 33

This article at CNet takes a detailed look at the growth of social gaming through Apple's iPhone, a market many developers — and Apple themselves — are still struggling to figure out. The piece also speculates on how such games and networks will continue to evolve. Quoting: "While competition has spawned better features among these services, the future brings a growing need for a more unified network. Even if all these networks begin to become impossible to differentiate, users are eventually going to want a less-disjointed platform when jumping from game to game, and app to app. Thus far Facebook, and even Twitter to some degree have provided that constant, just by giving users a way to log in to these platforms. The unification can shake out in a number of ways though, the most likely of which is consolidation. Open Feint can continue to grow until it's snatched up by a larger company (like Apple). Or it can begin absorbing, or muscling out the other, less popular networks. As mentioned before, Apple plays a big part in this: not only in how it changes the hardware, but also how it continues to evolve the business of the App Store and information sharing between applications."
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The State of Social Gaming On the iPhone

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  • i-phone games bleh (Score:1, Insightful)

    by Anonymous Coward on Saturday December 19, 2009 @01:42PM (#30499512)

    i hate gaming on the i-phone. Developers are wasting their time making games for people to play on the crapper.

  • by Anonymous Coward on Saturday December 19, 2009 @02:23PM (#30499776)

    There is a whole generation of software managers and executives, those who spent their managerial "youth" during the rise of Microsoft Windows (and the prosperity that it brought Microsoft), who see creating a "platform" as the sole purpose of software development.

    Software for them isn't about satiating the need of any existing consumers or businesses. Rather, it is about providing some abstract "platform" that will become "ubiquitous", and make them "wealthy".

    They take this the-platform-is-everything mindset and try to apply it just about everywhere. Any time there's a new technology, you have these fools rushing to become "the platform". Of course 99.99999% of them get nowhere, because this whole idea of providing a "platform" is fucking stupid in the first place.

    The minority of software developers who do write software to help others with real problems end up falling victim to these dipshits. We get dragged into their "platform wars", when all we want to do is write applications to help other people or businesses work more efficiently.

    Often, the "platform" we are using is irrelevant, because we are using a whole range of higher-level libraries to abstract away these different "platforms"!

  • Re:Social Gaming (Score:4, Insightful)

    by Tom ( 822 ) on Saturday December 19, 2009 @04:05PM (#30500284) Homepage Journal

    Not really, no.

    If you take into account the time aspect, Apple products have become quite affordable. My MacBook Pro certainly did cost more than a generic notebook and most brand products, but it has lasted me longer than most other machines I had. Since a computer is pretty much a constant in my life, "purchase price" really isn't the valid value. "Average cost per year" or something would be, and on that, I dare say the MBP was cheaper than most alternatives.

Receiving a million dollars tax free will make you feel better than being flat broke and having a stomach ache. -- Dolph Sharp, "I'm O.K., You're Not So Hot"