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Duke Nukem 3D Ported To Nokia N900 95

andylim writes "It looks as if Duke Nukem isn't completely 'nuked' after all. Someone has ported the 90s classic on to a Nokia N900. As you'll see in the video, you control Duke using the Qwerty keypad and shoot using the touchscreen. I'm wondering how long it will take for this to get on other mobile platforms." In other Duke news, reader Jupix points out that 3D Realms' CEO Scott Miller recently said, "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."
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Duke Nukem 3D Ported To Nokia N900

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  • by mlts ( 1038732 ) * on Tuesday December 29, 2009 @10:07PM (#30590110)

    I'd be tickled pink to see a sequeal of DN3D, even if it isn't the legendary DNF, but "just another " Duke Nukem game. Save the legendary title for something else, find a decent 3D engine, and allow us cool places to read the daily newspaper again.

    • Re: (Score:1, Informative)

      by Anonymous Coward

      There was a sequel to Duke Nuken, it was called Prey, you can get it cheap as shit right now.

      http://store.steampowered.com/app/3970/ [steampowered.com]

    • Re: (Score:3, Funny)

      Duke Nukem: Unsatisfied Husband Edition [ugo.com]

      After saving the world, Duke becomes castrated in an unhappy marriage to Samus Aran and is forced to drift from bar to bar giving strippers handsome tips. The ability to drink beers and become intoxicated was borrowed from Deus Ex for a more realistic experience.
      • Uuum, that’s an actual place in the game. If you killed the dancers, they bursted into a cloud of money, like piñatas. The normal routine was, to go to the bathroom, look at the mirror, tell yourself “Damn. I’m looking *good*!”, take a piss, then go out, pay her a few bills, then shoot everyone, take the loads of money, and run. ^^

        Sadly, when I tried the same in GTA, some years later, I had the military surrounding the building. :/

        • Uuum, that’s an actual place in the game. If you killed the dancers, they bursted into a cloud of money, like piñatas.

          And then swarms of monsters appeared. Just to point out that the game did punish players for doing that. Also, for anyone who hasn't played DN3D, the player doesn't have money. You can't pick up the money.

          • What do you mean, the player doesn't have any money? You have unlimited money and you can tell the dancers to "Shake it baby!".

            • I just meant they player doesn't have any cash to purchase things with. You don't pick up any money, you have no use for money, so there's no gain from killing them. The cloud of money is useless, unlike GTA.
      • by mcgrew ( 92797 ) *

        The ability to drink beers and become intoxicated was borrowed from Deus Ex for a more realistic experience.

        You don't remember Rednack Rampage? That was one fun and funny game! It used liquor as a power up too, and predated Deus Ex by quite some time. And its liquor was more potent than beer. It used moonshine as one of its power ups, but if you drank too much of it, it was a power-down of sorts (a hilarious power down). Plus, Mojo Nixon, the only artist I've heard of that does Punk Country, with such memo

    • Re: (Score:2, Interesting)

      Don't give up hope man, DNF will still come out. And it will be awesome.

      Aghh! Why after 12 years, and Broussard himself giving up, does this still seem plausible to me?
    • Well, meanwhile, you can relive Duke Nukem 3D in hi-res 3D glory with the Duke Nukem 3D: High Resolution Pack [duke4.net]. All the sprites have been replaced with 3D models and the textures replaced with hi-res textures - you get to play it in a modern Windows environment with hardware OpenGL acceleration too.

      Enjoy! :)
      • That sounds completely different than the game I fell in love with.

        I tried a remake of Teenage Mutant Ninja Turtles on the XBox similar to what you described above. And it completely sucked, it wasn't the same game.
    • by Hatta ( 162192 )

      I'd be happy with a DN3D sequel that uses the same engine. DN3D has everything you need to make a great game. We just need some new levels.

      • Re: (Score:3, Insightful)

        by mlts ( 1038732 ) *

        The key is having the humor that the last DN3D had, but updated for modern times. The "GUILTY?" signs, the white Bronco chase scene, and 867-5309 in the restroom were all touches that set that game apart from the scads of FPS games that followed.

  • Wait, I got duke3d on my iphone like yesterday. It's cool it's on the n900 now, but I would think it wouldn't be a big deal that they were porting it to portables...
    • Re:iphone??? (Score:5, Insightful)

      by neokushan ( 932374 ) on Tuesday December 29, 2009 @10:30PM (#30590240)

      It has been ported to Windows CE (aka Windows Mobile) for years now. And some quick googling revealed that a previous Symbian port is readily available on the 'nets and has been for several years now (http://duke-nukem-3d.en.softonic.com/symbian), along with Palm and Blackberry counterparts. The game has also made its way to just about every games console since the PS1. I fail to see why this article is in any way news.

    • I'm a bit surprised that it's news too. I played Doom on my Nokia 770 years ago - it was one of the first games to be ported - and I thought Duke3D was ported quite shortly after. Several other contemporary FPS games were ported back around 2006/7. Duke ran well in 800x600 on a 133MHz Pentium, so the 250MHz OMAP2 in the 770 ought to be fast enough to run it in 640x480 (not sure if the engine supports 800x480). The N900 is massively overpowered for such a game - it should be able to run Quake 3 pretty we
  • Not sure I understand the big deal over this. I often wonder what it will be like twenty years from now. We will be writing about how Halo (or insert other game of this time frame) has been ported over to the latest and greatest device. Are we celebrating programming excellence or are we celebrating that a dead IP is still kicking around?
    • Re: (Score:1, Insightful)

      by Anonymous Coward

      We're celebrating a classic making a move to modern tech. That's all. Enjoy the simplicity of it, for that's the only intent.

    • I was pretty stoked when Zork got ported to the web...
    • 1: The source code to Halo was not open sourced, the source code to Duke Nukem 3D was.
      2: What was so special about Halo compared to Duke Nukem 3D?
      3: Doom is almost 20 years old (it's 16, actually), and people still play it (offline and online). People still make maps/mods for it. Will people do THAT for the games of today? I highly doubt that.
      • by Mr2001 ( 90979 )

        What was so special about Halo compared to Duke Nukem 3D?

        What was so special about Duke Nukem 3D compared to Doom, Quake, or 3D Realms' own Rise of the Triad?

        Halo was essentially a greatest hits album of FPSes. What set it apart was its popularity. As far as I can tell, that's what set Duke Nukem 3D apart from its peers, too.

        • What set Duke apart was the humour. The game didn't take itself seriously, which made it fun to play. It also abused the engine to produce levels that didn't fit in 3D space, which made for a few fun environments.
        • What was so special about Duke Nukem 3D compared to Doom, Quake, or 3D Realms' own Rise of the Triad?

          The humor, the environment, the subtle digs at authority. The first level in DN3D is very memorable, starting out on a roof with Duke muttering about those aliens destroying his ride. Followed up almost immediately by pig cops flying around on hover bikes.

          At the time there was a fair amount of interaction with the environment as well. Lots of destructible props scattered around.

          Doom was just a "sca
  • Agh! (Score:3, Insightful)

    by sunami88 ( 1074925 ) on Tuesday December 29, 2009 @10:29PM (#30590238)
    Does anyone else just grimace when they see "Duke Nukem"-anything related news anymore? I was 7 when Duke Nukem 3d came out, and although freaking awesome, what of note has the franchise done since?

    Been a bucketload of fail, and a waste of terabytes of useless "news" stories posted on the internet.

    Can we just call this one, guys? Time of death: 2005 (and that's being GENEROUS ).

    /rant
    • Re:Agh! (Score:5, Funny)

      by neokushan ( 932374 ) on Tuesday December 29, 2009 @10:47PM (#30590328)

      what of note has the franchise done since?

      Just you wait until the new Duke Nukem, DNF, comes out, you'll eat those words!

    • Comment removed based on user account deletion
    • what of note has the franchise done since?

      He's been busy... [keenspot.com]

    • by mcgrew ( 92797 ) *

      Does anyone else just grimace when they see "Duke Nukem"-anything related news anymore? I was 7 when Duke Nukem 3d came out

      Gees, but you make me feel old! You're younger than my youngest daughter. You weren't even born when I first played the first Duke Nukem, a 2D side scroller that came out iirc in the late eighties. To geezers like me who bought all three of them when they were new, any rumor of new Nukem IS news, and welcome news at that.

  • Duke Nukem will be around Forever!

  • Port? Or Dosemu? (Score:4, Interesting)

    by JSBiff ( 87824 ) on Tuesday December 29, 2009 @10:40PM (#30590292) Journal

    Correct me if I'm wrong, but doesn't the N900 basically run Linux? I believe that Duke 3D is old enough that it runs very well under something like dosemu , doesn't it? I mean, wasn't Duke 3D one of the last games to use a pure software renderer instead of hardware accelleration?

    • Re:Port? Or Dosemu? (Score:4, Informative)

      by Nimey ( 114278 ) on Tuesday December 29, 2009 @10:44PM (#30590316) Homepage Journal

      It does run well on DOSBox, and was indeed software-only. The only sort of "acceleration" it offered was the option to use VESA BIOS 2.0 video modes.

      FWIW I can run it on hardware with my Pentium-90 DOS game box & its Voodoo3 at 800x600x8 (its maximum) with acceptable framerates. It's not quite this fast in DOSBox on my C2D E6300 machine, but that's what lower resolutions are for.

      • The frame rate is very low. Perhaps it's the software renderer that it is at fault.

        Personally, and after having played DN3D on desktop, I do not care about playing it on a phone...I'd rather have MAME as a time waster.

    • by LoRdTAW ( 99712 )

      Duke 3D was open sourced under the GPL in 2003. A few ports were created, some adding 3D OpenGL acceleration for multiple operating systems. The best one I tried is JFDuke3D. Its author was supported by Ken Silverman who is the developer of the Build Engine which Duke3D was built on. I installed Duke 3D from my original CD under dos box and then copied the game files to a new directory and installed JFduke3D. Works great and gives you true 3D OpenGL rendering and mouse looking.

      I don't see why anyone would s

    • by faragon ( 789704 )

      It's a port, I tried it this morning: runs in full resolution (800x480), accelerated 3D, and it is very smooth. The N900 is tiny monster: Linux, X11, composite desktop, 256MB RAM + 768MB swap, 2-way-in-order superscalar ARM ARM Cortex A8 CPU @600MHz, 1200MIPS, 2.4-4.8GFLOPs (4.8 GFLOPs when using VMLA opcode -similar to the FMAC, floating point multiply and accumulate- [arm.com]), hardware accelerated OpenGL ES 2.0, etc.

      As contrast, using Dosbox on the N900 is slow, barey enough for simulating an 8MHz 80286.

  • by JesseL ( 107722 ) on Tuesday December 29, 2009 @10:41PM (#30590300) Homepage Journal

    It's been available for the N810 for ages. I can't really imagine it needed much more than a recompile with some newer libraries.

  • ...with even a half-decent controller for action games? Something that lets you aim and fire quickly? It's not a major priority for me, but it seems like it's a shame to have these phones that can run, say, the UT3 engine, but are inferior to a gameboy in actual play. Android in particular seems like a natural fit (it's well established that apple people can't handle more than one physical button, tee hee).
    • by sien ( 35268 )

      You're right about controls. The current smart phones have poor controls. Buttons are heaps better. The on screen joysticks for smartphones don't cut it.

      With blue tooth you can have dedicated controls as an add on. The n900 can use the wiimote [youtube.com].

    • by Eil ( 82413 )

      It's not a phone, but... [open-pandora.org]

    • The Sidekick seems like it would be a shoo-in for this kind of thing. It has a trackball and a qwerty keypad. I always preferred it to the iPhone...
      • by Mr2001 ( 90979 )

        The G1 and Droid both have QWERTY and directional controllers too: trackball on the G1, D-pad on the droid. But just like the Sidekick, they both have the directional controller on the wrong side!

    • by quenda ( 644621 )

      Yes, N900 works with the bluetooth Wiimote . Does that count?

      http://www.youtube.com/watch?v=1qJT7qA-1UM [youtube.com]

    • by wrong ( 27761 )

      No, there aren't any phones with good gaming controls. One reason is that D-pads with buttons in the middle don't work well for gaming but make one-handed control of a phone much simpler.

  • Jeez I see duke nukem on a /. headline and think "WHAT!" don't tease me anymore. Then I realize it is for some stupid phone and some game that I played many years ago, not going to do it again. Piss of Duke, I am done with you.
    • Duke, Duke, Duke, Piss of Duke
      Duke, Duke, Piss of Duke
      Duke, Duke, Piss of Duke, Duke, Duke...

      Now I have that damned song running through my head, thanks a lot, Earl!

  • by the ReviveR ( 1106541 ) on Wednesday December 30, 2009 @02:27AM (#30591218)
    The biggest problem with old games on mobiles is definitely the controls. If you have seen Duke Nukem 3D on iPhone you would have to agree the controls make it nearly unplayable. I remember playing through couple of levels on my N810 and the keyboard makes it more playable but it can still be tiresome experience for your fingers. Connecting Wiimote to N900 gives good controls but the Wiimote is too big to carry around.

    On positive side, porting games like these to n900 is pretty easy. So far I've seen Star Control 2, Quake 3, Jagged Alliance 2, Duke 3D and Shadow Warrior. All were ported by someone for free. If you connect Wiimote to N900 and N900 to your TV, it's almost as good as cheap console.

    BTW, Quake 3 would probably have made a more impressive headline =)
  • Why does the topic not link to the original video [youtube.com] (or the original article [maemoworld.org]) instead ?

    Wasn't recombu.com the source of the clueless "Decade of mobile" article that appeared on Slashdot a couple days ago ?

    Originality isn't a requirement for the published news ? Good connections with Slashdot editors suffices ?

  • "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."

    So that's multiple major Duke games plus several smaller ones with more than one due out in 2010?!

    Hillarious! It's like when you ask your friend starting a business on their own how that are doing and they'll say something like "Oh yeah doing great! Got a few things on the burner, with a coupl

  • In other Duke news, reader Jupix points out that 3D Realms' CEO Scott Miller recently said, "There are numerous other Duke games in various stages of development, several due out this year. We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production."

    I wonder if Duke Nukem Forever is one of them. CONSPIRACY?

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