App Store Piracy Losses Estimated At $459 Million 202
An anonymous reader passes along this quote from a report at 24/7 Wall St.:
"There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers."
A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.
STFU about Apple for a moment (Score:5, Insightful)
Look at the bigger picture. There are hundreds of thousands upon millions of smartphone users out there who want applications for their phones.
Who is next to set up a viable store? Microsoft? Google? A carrier?
Piracy is a minor problem. Monetizing users is the major problem. Can you interest users into buying your phone? What sales model can you use to get them to part with their money?
Who cares about Apple? They are just another player.
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The main issue with this as far as I can tell (as a user and an interested observer) is the massive number of available platforms. It seems when an app or game is written for mobile devices, it tends to officially support only a subset of the most current (and some of the more popular older) handsets, I don't know if this is a calculated move on the part of the developers to force users to buy new versions every 18 - 24 months when they switch phone, or if it's a result of the fast pace of handset evolution
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'Losses' (Score:5, Funny)
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"I'm suffering massive losses too - nobody gave a billion dollars yesterday! That's a billion dollar loss in a single day!"
I'm being deprived of sex because other people are getting laid.
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AND they Pirated my Wife!
I am the biggest STUD! (Score:3, Insightful)
Lets assume I have sex with a different woman each day, then that means I am so good, I can charge for it. Say, a thousand euro per bonk. That makes 5000 euro per evening. But because I instead posted on slashdot to comment on your post, I missed tonights income. You owe me 5000 euro.
Check is acceptable. Thank you.\
Anyone bothered to read the article when the second sentence of the summary starts the argument with "lets assume". Lets assume the moon is made of gold, why is NASA then not rich?
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Piracy doesn't necessarily imply that people are using it regularly, or even more than once. If I steal your car while you're asleep, and return it before you wake up, having refilled the gas tank with a value of gas commiserate with the IRS standard value of the mileage I've used, and I do this every night for one year, assuming your car is worth 10,000 dollars, have I cost you $365,000? Of course not. I've not cost you a cent.
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Well, you would have cost something as there would be wear&tear and the mileage would be higher and that affects the resale value.
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that's why he fills the tank with more gas than there was relative to the depreciation of the car ...
Curiousity or piracy? (Score:5, Interesting)
First of all, all of the numbers they have are pulled out of their ass. Second, there is no recognition of the fact that curiosity is not the same thing as a lost sale in the digital realm.
For me, I know that when I was younger I pirated all kinds of software, just because I wanted to see what it did. As I got older, I paid for it when I could afford it. This was the only option for those of us who didn't have an edu e-mail address to get the "taste" that the companies provide at ridiculously low prices.
I sincerely hope that Microsoft, Adobe, and Autodesk get together and create an unbreakable DRM scheme. Open source projects would immediately improve as the user base started to explode. Their marketshare would begin to reflect what everyone else already knows - that "piracy" is a vital part of their product cycle. It allows people to learn their software without burdening their support team, and hooks them into that workflow. When that person begins depending on the workflow, or begins work for a company, they are very likely to buy that product.
If they really wanted to see sales improve, they would charge according to the age of the user. If the price steadily increased from $50 to $1000 or whatever, with no upgrades unless you paid full price, and flattened once you hit age 30, there would be constant pressure to buy each year before your birthday. Companies would get thousands of curious new users every year to resell to, and they would get money, and the whippersnappers wouldn't have to worry about going to jail over the greed of some fat men feeding in Silicon Valley.
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If you're unemployed/low-income or a kid that pirates just because they like to sample anything and everything under the sun, I don't have a problem with that.
I was a game-collecting-maniac kid, right up into my 20s. And as soon as I had steady paying work it stopped being the rare exceptional game that got my money and started being all of them.
Even now I'm unemployed, broke, and still not pirating because I just don't need anything that badly or have the urge to. Modern Warfare 2 can wait until I have a f
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Working in web development a pattern I see repeatedly is that designers pirate Photoshop when they're young, play with it out of curiosity and go on to have a career using it which means big, legitimate sales to companies. No kid/student can afford to splash out several hundred pounds on a piece of software out of mere curiosity, this cycle directly drives the steady influx of designers who demand Photoshop in the workplace, if they locked it down and made it impossible to pirate, it might take a few years
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I saw the same thing with Photoshop, as well as Max, Maya, XSI, Flash (especially after Adobe jacked the price).
Once a hobby user starts making money at it, they tend to go legit. At least when they're working with other legit users.
The studio I worked at either paid or used the rare free tool. We did get employees who would talk about everyone in their former company having a pirated copy of Max and it really didn't make any sense. If you're on a deadline, something goes wrong, and you can't get the suppor
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My thought was somewhat similar: Charge full price for the current latest-and-greatest version, less for the prior version, still less for two versions ago, etc. I figure it this way: Adobe (for example) is currently selling CS4 of everything. Wonderful, more power to 'em. If my machine can't handle the CS4 suite, but will handle CS2, then the only legit way of getting a copy of software my machine supports is to head to eBay. If they sold a no-upgrade, 30-day-support copy of that suite for $349, they can m
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Do they pirate a
Re:'Losses' (Score:5, Interesting)
A few thousand people pirated our game after it was released.
Did we lose any money? No.
It pissed me off, but I didn't really lose anything because the people who rush out and pirate your game the second the crack is available are not the type of people who buy your game. There's the odd few that will pay for a game after they've pirated it (I used to do that when I was a kid), so they're not a loss either.
The app store price point is low enough that the people who would have bought the app/game otherwise... actually DO buy the game.
We're not dealing in 70 dollar console/PC games.
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10% seems like a good figure. It might vary between games and other apps since being unable to pirate a game might just push you to another game (although not being able to pirate ANY game might make you eventually pay for a non-free one). Utility apps however, the goal is to do a specific task rather than a general "be entertained" so faced with either paying or not using the app, there ma
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Fixed that for you. Piracy is not stealing, they still have the product to sell.
So if you work and don't get paid, that's not stealing because you still have more time to give.
To support piracy is to advocate slavery.
Either you are posting from an advanced age where time travel is possible and people are thus able to work the same day as many times as they are able to find employers to pay them for that specific set of hours, or you are an idiot.
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Stolen by internet pirates....
looking around (Score:5, Insightful)
Looking around I have yet to see a single friend of mine with pirated apps. I'm just saying.
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Looking around I have yet to see a single friend of mine with a paid app... Just saying.
Where I am from, nobody pays for Microsoft/Adobe/EA/Sony and others' software. Being it games or applications. Geez, the *first* time I saw a registered version of WinRar (not registered through a crack that is) was at my new job where I am now at (out of Mexico that is).
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I think he was talking about iphone apps.
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The thing that's really annoying is that Apple is using this as an excuse to crack down on jailbreaking on the iPhone, which is really annoyin
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Or we might start talking about the actions of **AA as piracy too. They simply equal infringing of copyrights with piracy. But robbing us of public domain, raping the social deal on which copyrights are based, lobbying for copyright modification infringes too...
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How much is that from non apple stores that you ca (Score:2)
How much is that from non apple stores that you can buy apps from?
Is there an app for bullshit? (Score:5, Interesting)
I call bullshit. There's no way that the tiny percentage of jailbroken iPhones could account for 75% of the apps in use.
If this isn't through jailbroken phones, then how are people pirating it? It's not like anyone has built a homebrew iPhone...
Used once and thrown away (Score:5, Insightful)
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I have an iPhone. I've downloaded dozens of free "trial" apps. I purchased three of them, and use them several times a week. Example: although there are some free apps that do essentially the same thing, I find TideGraph to be better at reporting tides... same data, sure, but much better interface. Worth the two bucks.
I also know doctors who have some rather expensive medical-related paid apps, but that's a niche category.
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It's a good thing there are several thousand "smart" applications that are genuinely useful or entertaining.
You are an asshole. And stupid.
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I refuse to pay any amount of money for a stupid iPhone/Touch application. It's a goddamn PHONE/TOY.
This "stupid" "PHONE/TOY" has more computing power, features and graphics capability than a top of the line desktop did 10 years go. Fumbducktard.
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In other news. (Score:4, Funny)
Big made up number is still made up.
Based on how much I pirate... (Score:5, Interesting)
I have an jailbroken and unlocked iPhone, but I haven't even tried to pirate apps from the app store. Frankly, I didn't know it was possible. In the past I have pirated almost everything. I just dont see the benefit of piracy to save $5 especially since it's probably a p.i.t.a to pirate an app store app. These figures look like hot air to me.
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any app that requires a server for functionality the developers built in the ability to detect piracy. i've read it's pretty easy. in some instances there was a 4 to 1 ratio of devices hitting the server compared to the amount of purchases
Re:Based on how much I pirate... (Score:4, Informative)
It's pretty easy for applications that don't have any anti-piracy measures in place, but applications that do, like BeeJive, find and, subsequently, lock out any apps that are detected to have been pirated. Thus, cracking some more popular applications is kind of a moving target. Additionally, one has to install some extra background application that disables the signing check that allows these pirated apps to install.
Lastly, finding a pirated app can be a bitch sometimes. From my experience, it usually consists of finding a cracked version (which is pretty risky, since it's the express route to getting your phone hacked), substituting the real version with the cracked one and hoping it will run after that. Considering the difficulty I had in finding a cracked version of a relatively popular jailbroken application, I highly doubt that pirating is popular.
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Odds are, though, any homebrewed piracy detection the programmers have in place will flag it. Same when people upgrade to the latest model, switch sim chips, or possibly even go roaming or use wifi to connect.
heartening to see tacit acknowledgement... (Score:4, Interesting)
I think the 10% figure is completely and totally made up, pulled from the aether, with very little to back it up. However, I was floored to see that this concept was even addressed at all in the "loss" estimation process. You know that MPAA and RIAA don't acknowledge the phenomenon that if someone finds something on the sidewalk, they're more likely to pick it up than if they find the same thing for sale, even if the price is just a nickel. I hope that with repeated exposure to the concept, the whole industry will finally concede this point, but let's just say I'm not holding my breath.
Guesstimations... (Score:4, Funny)
I'm pretty sure that by tweaking a little their formula and figures, we can compute the probability of the article's authors to get laid with an alien life form.
And total loss to society (Score:2)
Negative $459 million. Assuming that 10% of the pirated stuff is use by people who would choose to go without if they couldn't pirate and use value equals the price. And that doesn't include the lower prices that competition from piracy always seem to bring, which increases the number of potential users among those who don't pirate.
Of course, I have made bullshit assumptions, but so did the article/story title, and my assumptions aren't really that far fetched. I could even be underestimating by a fair bit.
Fun with Statistics (Score:2)
The pirated market is grossly misrepresented. Most pirated movies/music/games are pirated because of availability. If it wasn't available, the pirate still wouldn't pay the original price for it. Recent success in said industries proves this.
Unrealized Income (Score:2)
One point as well is that many of these folks who would download a bunch of pirated apps for their phone would not purchase them in the first place. I think it is more accurate to say that the income was unrealized and not lost.
If you put something on the market for $1000 and only two people think it is worth the price to pay for it but six hundred people would have purchased it for $100 then you have significantly overvalued your product and lose money. I think that the prices on the app store are all infl
What about multiple iPhones on the sames account? (Score:3, Insightful)
Techdirt: Bogus Analysis. Rebuttal, with xkcd! (Score:4, Informative)
Techdirt did a nice deconstruction [techdirt.com] of the 24/7 Wall Street analysis. In a nutshell, 24/7 Wall Street applied the Drake Equation to iPhone apps, piling on layers of hand-waving to come up with their figure.
And, to show off his geek cred, Techdirt's Mike Masnick included the xkcd Drake Equation comic [xkcd.com].
Another nice deconstruction (Score:2, Interesting)
"Losses" (Score:5, Insightful)
These losses from piracy are always talked about in terms of the damage they do to the economy, but I have to take issue with this; that money that isn't spent on pirated apps doesn't just vanish, it's still there to be spent on other things. Now, you might argue that maybe it won't be spent or will be spent on things that transfer money out of the economy (such as overseas businesses), but if you're spending money on the App store and don't live in the US then that's really the case anyway.
If I pirate a $10 app, that's $10 I can spend on a CD or going to the cinema or getting a takeaway or whatever, it's not $10 that magically disappears from circulation.
Good point (Score:4, Insightful)
That's an excellent point, and something that is often forgotten when talking about numbers surrounding piracy.
So an iPhone user doesn't spend $20 on a couple apps because they pirate them. Apple and software developers lose out on $20. Then, the iPhone user buys four mochas at Starbucks with the $20 they didn't spend on apps. Net loss to economy = $0.
Even if people "save" money instead of spending it, if that saving consists in investment, it's often providing capital for those who want it elsewhere in the economy. These "losses" are almost never actual "loss" to the economy as a whole, they simply result in a different distribution of the same amount of money.
The same goes for all the piracy statistics thrown about for foreign countries. I was recently discussing this with a colleague; sure, maybe country X pirates $20 million worth of CAD/CAM software. Then, they turn around and spend $20 million purchasing CNC machines from US companies.
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So an iPhone user doesn't spend $20 on a couple apps because they pirate them. Apple and software developers lose out on $20. Then, the iPhone user buys four mochas at Starbucks with the $20 they didn't spend on apps. Net loss to economy = $0.
That assumes that software is fundamentally without value (unlike, I assume, lattes which would incur a net loss to the economy if they were stolen, even if the iPhone user gave the $20 to an illegal gun seller so he could hold up the coffee shop).
Dev loses $20. That is $20 that he doesn't have to spend on latte's. Keep piling up these "Net loss to economy = $0"'s and Dev will be out of a job. Eventually, the whole industry is no longer viable. Where are the jobs going to come from now?
Your logic is fin
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That assumes that software is fundamentally without value
Copies of software are fundamentally without value. That is why we have copyright laws in the first place.
Dev loses $20. That is $20 that he doesn't have to spend on latte's. Keep piling up these "Net loss to economy = $0"'s and Dev will be out of a job. Eventually, the whole industry is no longer viable. Where are the jobs going to come from now?
Most development moves towards a service based way of receiving payment (which is already the case). There is less development of generic applications, but as we don't need 200 clones of every software application, the damage is minimal. If a specific type of software doesn't exist, but there is a real demand for it, someone will find a way to make money on it.
The difference is in marginal cost (Score:3, Insightful)
That assumes that software is fundamentally without value
More precisely, it assumes that the marginal cost of producing software is zero.
Dev loses $20. That is $20 that he doesn't have to spend on latte's. Keep piling up these "Net loss to economy = $0"'s and Dev will be out of a job. Eventually, the whole industry is no longer viable. Where are the jobs going to come from now?
The only way the industry will no longer be viable is if everyone (or some critical mass of people) pirate. Clearly, enough people are paying for software to make the current industry viable.
Second, if someone steals a latte, Starbucks has lost the marginal material and labor that went into producing that latte, which is a significant portion of its cost. If someone pirates software, the developer's lost marginal material and la
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What he is saying is that Joe Schmo with $20 who would not even have bothered to download the app if it weren't cracked still spends the $20. Copyright infringement, as much as you may want it to be, is not theft. He has not deprived them of the ability to sell that item to someone else. If he had done the reverse - stolen 4 mochas from Starbucks then spent the $20 on iTunes, then there is a net loss - it's less than $20 because:
1. The money changed hands.
2. There was a cost involved in selling the moc
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You're forgetting pirates don't spend their loot, they store it in big chests in sea caves.
Seriously though, if I had some points you'd get them - I'm constantly hearing how much piracy costs the UK economy and don't believe that figure (whatever it may actually be) is even close to quantifiable, since it only costs the economy if you then go on to purchase foreign goods/services with that same pot of cash.
Apple changed the rules to cut down on piracy (Score:3, Informative)
Few months ago Apple changed the rules and they now allow in app purchasing from free apps. before you had to charge for an app to so in-app purchasing. This allows companies to give away stripped down demo type apps with limited functionality and charge for features, new levels, weapons or whatever. And from what i'm reading on the internet it's very easy to detect jailbroken iphones and not allow them to do in app purchasing. pretty much all the piracy that was out there was on jailbroken iphones because it was easy to rip out the app DRM. the solution is to not allow any jailbroken iphone to purchase in app content
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Few months ago Apple changed the rules and they now allow in app purchasing from free apps. before you had to charge for an app to so in-app purchasing. This allows companies to give away stripped down demo type apps with limited functionality and charge for features, new levels, weapons or whatever. And from what i'm reading on the internet it's very easy to detect jailbroken iphones and not allow them to do in app purchasing. pretty much all the piracy that was out there was on jailbroken iphones because it was easy to rip out the app DRM. the solution is to not allow any jailbroken iphone to purchase in app content
The problem with that solution is that you exclude the people who jailbreak their phones for legitimate reasons as well - such as wanting a different provider, or wanting apps not in the app store. Theoretically there are more of those than the type of jailbreak strictly to pirate.
Does the iphone have anything like BlackBerry's PIN, which is a non-private unique number assigned to each blackberry? The software I'm developing for BB will be tied to a specific PIN (which the user can change an unlimited nu
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It actually isn't a guaranteed way, perhaps I hate DRM so much that I will strip it off from all the iPhone apps I use. Though in most cases it will be enough to detect a illegally copied version, though if you have a good enough app, there will probably be someone that will strip out the apps plist-detection code too.
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How do you handle the case of user having multiple devices and installs the game on each of them?
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This is primarily because it's rather lenient but still protects my interests to a reasonable degree, without becoming invasive. That said, I also think this use case is not going to be among the most common -- most folks with two devices will have a work device (locked down, no games) and a
10000 apps $3 each (Score:5, Insightful)
So if I download a torrent .zip of 10,000 paid apps, $3 each on the average, AppStore just lost $30,000 in sales?
Like, I would purchase them all otherwise?
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And therein lies the problem, particularly when almost every shred of evidence was made up.
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$30,000 in potential sales was lost, yes. Even if the potential was slim.
More importantly, though, if the app uses bandwidth from a server, or if you get support, you have caused real monitary damage by using things you haven't paid for. I have an app on the app store, and people who pirate cause significant amounts of damage by steal our bandwidth from our partners that we paid a lot of money for, and we pay per access.
If there was a way we could lock out those services to paying customers only, we would,
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Your doing it wrong then.
If you're providing a service which costs you money on a monthly basis as a feature of your app, and you aren't requiring the users to sign-in/log-on in some way then you kind of deserve what you get.
You can make it paying customers only. You require paying customers to use a login. Give the app away, require a login that they pay for. If the login gets leaked, you kill it.
Were you born yesterday?
And the Earth is moving faster around the sun (Score:2)
Simply put, no money was lost due to piracy. Stop putting these retarded articles on slashdot, all you do is justify the morons who write this crap.
Statistics have shown that I've lost about 30 billion dollars while reading retarded articles about piracy. Interestingly enough, another set of statistics shows that both myself and the guys writing about how much money is lost to piracy have about the same ability to talk out our asses and lie through our teeth. I have a slightly higher amount of sarcasm.
Do you even know any? (Score:2)
Do you even know anyone who rips or trades cracked software?
A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%.
My experience with people who do this is that your estimate is at least a factor of 100 higher than reality. I mean, these guys have everything from ten buck games up to Maya, Photoshop CXSDwhatever, Windows Server Ultimate with Oracle Everything. And they don't buy *any* software. Their whole thing is getting the goo
I'm Confused (Score:2)
Since when was failing to gain something the same as losing it?
No-one has actually lost $459 million (= had it once, don't have it now), they just haven't gained it. If they've lost anything, it's the opportunity to gain the money, which is a rather different thing...
Nothing says "unbiased source".. (Score:2)
I'm sure a person with such a mindset would always offer a calm discussion of the facts without using inflammatory language, weasel words, or unsubstantiated facts.
Erik
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Yea, because any of the other possible 'App Stores' that exist are the first thing that comes to mind when someone says 'App Store'.
Reading sometimes requires that you have at least a quarter of a clue because authors assume that you know SOMETHING about the subject matter being discussed before starting.
Android may HAVE an appstore, but no one gives a shit. RIM may have one, no one gives a shit, Nokia may have one and STILL no one cares.
Do you act this retarded when someone says 'I run Windows' as well, o
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Okay, that was actually funny.
It may come as a surprise to you, but there are actually many other "App Stores" that people care about, some of them a whole lot more than your favorite one. In fact there are other app stores not even associated with mobile devices... you are aware that other computing devices exist, right?
I just love the fact that you speak for the entire community of people who read this article: ("no one gives a shit" about other app stores).
Thanks for proving my point in spades.
Horrible Losses (Score:2)
There are only so many apps to go round and the overhead costs of storage are going to drive developers and businesses alike to the poor house.
I guess they will have to plant more application bushes and wait till harvest or the bank will foreclose on the farm. Then there will be no applications for all the phones. That'll make 'em sorry.
I guess they could start making cases to protect fragile apps or sell polish to shine them up but the thieving pirates will probably walk
Half a billion lost? Um... no. (Score:2)
I feel their pain (Score:2)
I do occasional consulting, and people are pirating my services with free online support forums. Based on my estimates, I'm losing hundreds of millions in consulting fees every year. I wonder why these pirates aren't shut down? Oh, that's right, I forgot to buy a government official. My bad.
Re:How do you pirate? (Score:5, Insightful)
That's exactly how it works. Unfortunately, the article makes a few (ok, a lot) of very bad assumptions (how many times can you use Assume and Estimate in a story?). They used a very popular app that 'phones home' as their yardstick, and then applied that yardstick to every app purchased in the store, all the way down to the dregs like the fart apps. Although copyright infringement on popular apps may indeed be that high, I find it very hard to give this credibility that every app in the store would have an 75% infringement rate.
"Assuming the proportion of those that are paid falls in the middle of the Bernstein estimate"
Do they even realize how ridiculous this sounds?
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What about the Apple gift card hack? The only pirated app store apps any friends of mine have used were acquired via a $3 iTunes gift card with $300 credit. I know it used to work like a charm. Is there any report of this hole being closed?
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How are you detecting warez versions? And are you counting correctly people who buy the app and then use it on multiple iPhones/Touches?
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Losses, my ass. The people who download cracked apps are either like me (I buy the app if it meets my expectation and delete it if it doesn't - 90% of my app purchases have been based off trying a cracked copy, and I regret the other 10%) or they never intended to buy it in the first place. You can't call it a loss if it was never going to be a gain.
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Re:How does it work? (Score:5, Funny)
Works just fine.
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I too wonder about this..how do you get something from the app store w/o paying for it...and get it on your phone? I'm guessing it has to be jailbroken first?
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Re:How does it work? (Score:5, Informative)
You hit the nail right on the head. How many times have I looked at an App's description, then turned away because I was "on the fence" ? What I would love is a 48 hour refund window. Buy the app, try it out, and if it is absolute shite (like most are), get your $2.99 back. You might be saying "three bucks is nothing", and you're right, but I am quite vehemently opposed to giving those three bucks to some asshat who can deliver a great writeup for a shitty app. The store ratings are also useless, because it's a well known fact that 99% of users are clueless idiots, so unless I am a also a clueless idiot, those ratings won't apply to me.
Prime example: RDP and VNC clients. There's about a dozen or so out there, and I've tried them all. All but one of them suck ass, whether it's sluggish performance, lack of configurability, or in one case I was expected to register all my usernames and passwords to a 3rd party so the app could sign in to their web service, just to give me back my logins. They also don't come cheap, $9.99 up to $24.99 for some of these stinkers. Am I really expected to spend $100 trying all these things, just to settle on the one that is indeed everything I want it to be ? Is it fair to the one good app, that all the others got paid anyway ? I think not. That one great developer deserves compensation and praise, the other 10 deserve a kick in the nuts and a chargeback fee.
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There are many torrent that offer many DRM free or cracked ipa files. You just drop them into itunes and they copy over like a regular app.
NO jailbreaking necessary
OK, but what you are saying implies that all the criticism about Apple having a monopoly over the App Store, and all the complaints from developers when their apps get rejected by Apple, are unfounded. The developers could just produce a "modified" ipa file for their app (just as the crackers do), sell it on their own website (just as Windows and Mac developers do for their applications) and simply instruct the users to drop the file into iTunes.
And yet the developers don't do that. Some of them offer their
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1)jailbreak
1)install cydia
2)add all repositories
3)find and install installous
4)you now have access to pretty much every app, browses very similar to app store just a whole lot slower
you can also download them to your pc, and sync with itunes
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Jailbreak phone, download apps from places other than apple (torrent, etc), install. It just works.
Like DVD "region coding"... (Score:2)
Note: Speaking only for myself, here...
Like DVD "region coding"...
When an application is available in a given countries App store, it's not necessarily available in every countries App store. In most cases, in fact, it's not. So the only way to get the app is to jailbreak your phone, and install it fom one of the pirate installer applications, which only run on jailbroken phones.
In order to get an account on the US App store, and therefore have access to all the Apps there, you have to establish an accoun
Troll?? (Score:2)
I’m sorry? Could someone explain to me, how my above comment can be seen as a troll? Because I don’t get it? :)
I’ll gladly take back if I insulted anyone or told something not true. But I don‘t think so. I rather think that some uninformed troll or infiltrating media industry guy got mod points, but no arguments (because he’s wrong).
Be grown up. Share your opinion. :)
And yes: Openly calling something “losses” which are in fact not losses at all, because they were ne