How Do You Measure a Game's Worth? 188
RamblingJosh writes "Video games can be very expensive these days, especially with so many great games on the horizon. So I wonder: how exactly do you get the most gaming entertainment for your dollar? '... the first thing I personally thought about when approaching this was money spent versus time played. Using Final Fantasy Tactics: War of the Lions as an example: I bought the game for about $30 Canadian, and played it for roughly 85 hours. That comes out to 2.83 hours per dollar spent, a pretty good number. In this case, the game was a lot of fun and it was cheap, and so the system works fairly well. There are so many other things to think about, though. What if the game wasn't so good? What about the fact that it's portable? ... What about the new content? Multiplayer?'"
Re:Hours per dollar is good (Score:3, Informative)
I was about to say almost exactly this.
If a game is multi-platform, then you will play it more (if you don't it's not worth any more to you).
If a game is good, then you will play it more.
If a game gets extra content, then you will play it more.
If a game has multiplayer, then you will play it more.
All of these things make the price per hours played ratio better, and just go to show how good a simple $/h measurement is for this.
Re:Hours per dollar is good (Score:5, Informative)
If you're a fan of tetris, check out First Person Tetris [firstpersontetris.com].
Re:Hours per dollar is good (Score:5, Informative)
Dear god that's evil. Evil!
Re:Impossible (Score:1, Informative)
Then would you prefer a video game where you have to control every step of the player character's walking?
Steel Battalion [wikipedia.org]? Hell yes!
Re:DRM (Score:0, Informative)
in your fucking whining opinion sure.
99.9% of users have NO problems with DRM. 95% of them don't even know the DRM exists.
99% of slashdot kids whine about it, even though they mostly pirate games anyway....