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FlightGear Reaches v2.0 85

distantbody writes "The flight sim project FlightGear has reached version 2.0. From the website: 'Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.' Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the 'set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications' on which FlightGear is based."
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FlightGear Reaches v2.0

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  • by Anonymous Coward

    I just want to give a huge THANKS to the FlightGear team. They've put out an excellent flight sim that rivals commercial offerings. It's amazingly fun to play.

    What's more interesting, I've heard to some projects in Japan where they use it to make a hentai simulators. The SimGear framework is just that flexible.

    • Re: (Score:1, Insightful)

      by Anonymous Coward

      FlightGear has a long way to go before it can rival Microsoft Flight Simulator X.

      • by Anonymous Coward on Saturday February 27, 2010 @10:12AM (#31296748)
        FlightGear is still being maintained.
  • Already 503'd (Score:1, Informative)

    by Anonymous Coward

    Wow. First-ish post and I am already seeing 503 errors from the "Recent Announcement" links.
    Maybe they crashed their own servers prior to this getting submitted in anticipation of /.?

  • slashdotted? (Score:4, Informative)

    by Anonymous Coward on Saturday February 27, 2010 @08:36AM (#31296342)

    Because the main site seems to be struggling, here's the wikipedia page [wikipedia.org].

  • Their web server? (Score:3, Insightful)

    by Das Auge ( 597142 ) on Saturday February 27, 2010 @08:41AM (#31296360)
    Crash and burn...
    • Re: (Score:3, Informative)

      by euyis ( 1521257 )
      FlightGear planes don't really burn or break up after a crash...
      • Re:Their web server? (Score:5, Informative)

        by Nuskrad ( 740518 ) on Saturday February 27, 2010 @09:13AM (#31296462)
        FlightGear planes don't really burn or break up after a crash

        According to the Wikipedia article, starting fires when planes crash is a new feature of 2.0.0
      • by Hatta ( 162192 )

        It's a flight simulator, not a crash simulator.

        • by jamesh ( 87723 )

          It's a flight simulator, not a crash simulator.

          But how can you have one with out the other? Crashing is an important part of flying, equally important to any other aspect of a simulator. Or at least it is when I play.

      • Re: (Score:3, Insightful)

        I mean honestly, who expected Flightgear to take the place of FlightSimulator... That is the advantage of such open source software. It develops.

        • Re: (Score:3, Interesting)

          by TheRaven64 ( 641858 )
          Flight Simulator 4 let you turn of crash detection, so your plane wasn't wrecked when you flew it into the ground. If you aimed straight downwards and opened the throttle, the game would crash instead of the plane (more accurately, it would enter an infinite loop trying to work out where the plane should be, and not respond to user input). Apparently this was a feature.
          • Did they fix it in 4.0c? Because I recall doing exactly that and the plane just bouncing.

            • by Scoth ( 879800 )

              Never ran into this either in 4.0, though given the nature of airplane flight it'd be pretty tricky to hit the ground at *exactly* straight down. I was pretty young and definitely tried out all the different ways of crashing things.

  • Much like the Hindenburg.

    And MirrorDot seems to be down, too.

  • Seems interesting, I guess the download has been disabled for now... So how does it stack up against X-Plane ??

  • "On Ubuntu, FlightGear can now be installed using the "synaptic" tool"

    Nope. It's on 1.9.1-1ubuntu1 as far as I can see.

  • That's like, dramatic! :)

    Seriously, Flightgear is a great game. Congrats!

  • My first question is-- what is wrong with this guy's face?
    http://www.flightgear.org/Gallery-v2.0/target32.html [flightgear.org]

    My second question is--
    What's he got in his hand?????

    • by bami ( 1376931 )

      1) A combination of automatic smoothing groups and a planar UVW map (in other words: lazy modelling)
      2) A joystick. I hope not the one out of his pants.

  • windows only (Score:4, Interesting)

    by farble1670 ( 803356 ) on Saturday February 27, 2010 @01:13PM (#31298126)

    and they forget to mention, version 2.0 is only available for windows. the linux and mac versions are still at 1.9.x.

  • installed (version 1.9.1) on linux. constant crackling from my speakers. when i tried to quit, it hung. used the little "kill window" utility, and it left a process running that was burning up my CPU. all in all not a great experience.

  • A suggestion (Score:1, Insightful)

    by Anonymous Coward

    If you're going to post to Slashdot saying "Come download our new version!", do us all a favor and set up a torrent and a tracker.

  • Just bought a new PC for a dedicated Sim box, so the timing is perfect.

    FG 1.9.1 sound was a bit buggy on my old 2.8GHz Arch system, and I figure the old Celeron needed replacing.

    I'm learning to fly right now and I find the flight model in FG is mostly accurate (the niggles I have are minor and not that important), and given MS have dumped Flight Simulator it looks like more focus will be on FlightGear and XPlane.

    (I really upgraded my box for XPlane, but I have been using Flightgear for years on and off)

    Here

    • I'm going to be putting together a new system soon to be used primarily for simming, and I'm curious about the specs of your new system, and how it's performed with the sim software you've run on it. I'm currently running FS9 and Orbiter an older Athlon system. I want to upgrade so I can run FSX and X-Plane. Any advise you can share from your upgrade experience would be appreciated.

  • Its great to see them making advances in their software, but they'll never crack the casual market until they have some excellent or better land maps. Everyone I know who plays flight sims plans their routes around known land features and uses the flight as a way to enjoy the visuals. A relatively few people play to experience the 'real' flight physics over the 'real' appearance of flying past their house.
  • Anybody else manage to download the Win32 version, then check the SHA sum against the listed sum given on the d/l webpage?? I'll wait and try downloading it again later...

  • Can clouds be dramatic at all ? Do they have to be 3d or can 2d clouds also be dramatic ?

You know you've landed gear-up when it takes full power to taxi.

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