Crytek Thinks Free Game Demos Will Soon Be Extinct 379
An anonymous reader writes with this quote from Develop:
"The CEO of indie studio Crytek has defended EA's divisive 'premium downloadable content' strategy, while also predicting the extinction of free game demos. ... Crytek's co-founder Cevat Yerli said he wasn't sure that a demo of Crysis 2 was going to be released. He said: 'A free demo is a luxury we have in the game industry that we don't have in other industries such as film. Because we've had this free luxury for so long, now there are plans to change this people are complaining about it. The reality is that we might not see any free game demos in the long term. ... Yes it is quite unpopular, but this is a messaging issue. The problem with any new strategy like this is it initially may appear as a blood-hungry, money-grabbing strategy. But I think there is a genuine interest here to give gamers something more than a small demo released for free. Really, what this is, is an attempt to salvage a problem. The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.'"
really? (Score:5, Insightful)
This will insure.. (Score:5, Insightful)
So now you won't find out our game is crap till you buy it! :p
Let them get rid of free demos (Score:5, Insightful)
I love it!
As an indie game developer, I love the fact that I can be agile while the other guys are big & dumb. I can take risks on my titles. Kill off your free game demos. It just gives me one more tool to be profitable.
While you are at it, why don't you do any of these creative things. You can have this list for free
a. Require micropayments to save single player games
b. Require micropayments to save high scores
c. Never release free content for your games
d. Never give your community modding tools
e. Lock down your artwork and other IP, so 3rd parties cannot make fan sites.
It will make my job that much easier if you do.
Re:really? (Score:5, Insightful)
Exactly. With a trailer you get to watch a bit of the movie, with a demo you get to play a bit of the game. By comparison, game trailers are sort of like a movie trailer where you only get to hear the audio. Demoes aren't a luxury, they're a courtesy.
So lets do a hypothetical. (Score:5, Insightful)
One of the worst examples of foot in mouth.... (Score:5, Insightful)
so ? (Score:3, Insightful)
Why do they need to be "demos" at all? (Score:3, Insightful)
If a game is a downloaded and bought online, how come I can't say, pay $5 for the first level, and if I like it, pay another $5 for the next level, etc?
Money down (Score:3, Insightful)
If there's no free demo, there'll be "free" demos. (Score:5, Insightful)
You can't kill the free demo.
If you try, it turns out people will just obtain their demo any other way where they're not dishing out a single penny. Yes, I'm talking piracy. And they won't bother pirating the $5 demo, they'll pirate the full game, and use that to demo the game.
And console-only won't save you. All it takes is one person to say "Game XXX sucks". Friends of that guy then say "I heard game XXX sucks". And it then spreads quickly - after all, who's going to pay $5 for a demo of a game that sucks, nevermind buy the full game.
And all games suck - there is always someone unhappy with it.
Oh shut up (Score:5, Insightful)
I really don't like Crytek, they are bitchy to the extreme. They are also the ones who whined that piracy was "killing" Crysis sales. They didn't seem to account for the fact that you needed, as Yhatzee put it, "A hypothetical future computer from space," to play it well. They didn't seem to consider that maybe sales reflect how many people can play the game well, if it doesn't work someone won't buy it. Oh, and it wasn't a very good game either.
Never mind that it sold a million copies.
So they can cram it. I think free demos will indeed continue in part because you can't know if a game will work and the publishers fight to keep retailers from taking returns. With movies, you've got a very high chance it works. All you have to do is make sure you buy the right kind of movie, not hard these days. If so, it'll work unless it is damaged, in which case just swap it for a new one.
Not so with computer games, the media can be fine but there can be an incompatibility. In that case there is no reason someone should be stuck with a game that doesn't run.
Also games are a much more substantial purchase. $40 is the minimum you tend to see a new title for and $50-60 is more common. As such it is reasonable to want to try out the product a bit more before committing to a purchase. The larger a purchase, the more most people want to examine it.
But they can do whatever they like. I frankly don't care, they've shown themselves incapable of making games I give a shit about. They look very pretty, but only because they require insane amounts of hardware. In the two I've played (Far Cry and Crysis) the game starts off as a interesting semi-sneaky shooter with some very meh vehicles and then quickly turns in to a crappy monster game. As such I figure they'll keep doing that. If there's no demo, I'll simply give them a miss.
Pay for demos? I don't think so. (Score:4, Insightful)
Wait what? (Score:3, Insightful)
"He said: 'A free demo is a luxury we have in the game industry that we don't have in other industries such as film. " isn't a demo of a movie called a trailer?
Re:really? (Score:3, Insightful)
Piracy? Really? (Score:5, Insightful)
Some will clearly stick around. (Score:4, Insightful)
Look at the XBox 360's indie game market. That's the hobbyist/indy storefront for games people write with the XNA tools.
Every single game there gets a free demo, in that you can download every one of them for free. Even if the developer didn't code in any "demo" logic, if you don't pay, you get to run the game in a mode where it can't save any state and it auto-terminates after a short while.
A demo like that is cheap to implement. It's also something that, while the developers may not want to provide it, the people you buy your games from directly need for it to be there. Especially with digital delivery.
With digital delivery, there's no return policy, no trade-ins, no used game sales. This means if you shell out for an awful game, you're stuck with it. If I'm a digital delivery storefront, I'm going to want to entice people to buy games through me. The first time they buy an awful game and can't do anything about it, that's going to dramatically lower the odds that they'll buy any games in the future. The developer of that one game may not care -- they may be delighted, they got their cash -- but the storefront owner is going to care a lot, because they have an ongoing relationship with the customer.
And so you'll see things like the mandatory free demo we get with XBLA and "indie games" (perhaps coupled with the low-cost demo implementation you get for the "indie games").
(Honestly, I expect this mandatory demo policy to even make it to the iPhone app store at some point.)
Best way for the Industry to defeat piracy (Score:5, Insightful)
These guys need to stop worrying about how many copies of their games are pirated and concentrate on getting more people to pay for their games. While it may be true that if they do absolutely nothing about people who pirate their games, more and more people will pirate the games rather than buy them, they are much more obsessed with stopping pirates than they are with getting paying customers.
Re:This will insure.. (Score:2, Insightful)
Re:really? (Score:5, Insightful)
A few years ago, I don't remember what movie it was, but about five minutes from the movie was released onto the Internet as a promotion. I thought about how innovative this was, and wished other movies would do this too. This functions as a "demo" of a movie more than a preview does. I think it's comparable and good.
Crytek is acting like interactivity isn't a major factor in games. I can't truly evaluate a game without playing it for a little while. In particular this is a big deal because, unlike other things, I can't seem to return a game because it sucked.
Great strategy (Score:1, Insightful)
This guy is an imbecile.
The fact of the matter is: Crytek games suck balls! They have sucked balls since the begining with poor stories, horrible gameplay, crappy derivative characters and boring overall experiences. What do they have? Graphics.
So, if make a game trailer of a Crytek game it'll look awesome! But if you let people play a demo, they'll soon catch on that the game sucks. Hence: kill the demos.
Meanwhile, peole who make good games won't be afraid to release demos to spike the interest of gamers and also to give us something to play for a few weeks while we save the horrid amounts of money they charge for games these days!
QQ (Score:3, Insightful)
Re:really? (Score:2, Insightful)
The releasing the first X minutes of a movie has become a more and more common tactic in movie promotions recently. I know it's happened for more than a few movies, but the only one I remember specifically was Borat.
Otherwise, I totally agree with you. It's hard to put down $50-60 for a game basically sight unseen. Especially when so many developers do release demos, and XBox Live requires them, etc. Not only does a demo tell you if you would like the game, a demo will also give you an idea how well a game will run on your PC, which seems to pretty important to Crytek games.
On the other hand, even demos aren't always representative of the full game. Take the Brutal Legend demo for example. What seems from the demo like God of War-esque with driving sequences, is actually a semi-RTS with a large mostly empty "sandbox" overworld.
Re:Play homemade levels instead (Score:3, Insightful)
If your company can't offer value added over or at least equal value to "homemade" levels, you're likely in the wrong business.
Furthermore, you can just release high-quality mod tools above and beyond the quality that the public tends to provide and sell those as part of the pack.
Player mods didn't sink Quake or Doom (both of which could play mods in their free shareware version.)
Here's the bottom line... (Score:2, Insightful)
I use game demos to base my purchases off. I don't run the latest greatest hardware on my computer. Some games like Counter-Strike: Source, Call of Duty: MW and MW2 run really well on my computer while other games like Mass Effect do not. Without a demo I can't gauge whether or not the full game will run properly.
I am not willing to take a $60 risk (not to mention money wasted on gas or shipping) only to find out that the game I just purchased runs at a poor FPS rate.
I just won't buy games anymore, besides they waste quite a bit of my time anyways...
Re:Let them get rid of free demos (Score:3, Insightful)
This is why you plan for it, and work around that possibility.
"Joe Developer's GAME OF AWESOME" sells well. EA buys out JD's company and rights to the game... he makes a new one, and markets "Joe Developer's SUPER SWEET SIDESCROLLER" (or something). People will realize it's not EA's game, and will recognize that it's from the same creator as something they liked -- witness Peter Molyneux's games, or Sid Meier's. We don't know them by their studio, but by the creator.
Re:This will insure.. (Score:3, Insightful)
So now you won't find out our game is crap till you download it from bit torrent
There, fixed that for you.
Hoist the jolly roger and start the rum songs, it's pirating time.
Re:really? (Score:5, Insightful)
Do you need a demo for every game? Of course not but that's a choice of what advertising to invest in. No different than deciding if you want a billboard with your game on it by the side of the highway or on the side of a bus or an ad on TV. The type of advertising also differs on the name your selling. If you have something completely new, I'll need more convincing to buy it than a name I'm familiar with like the God of War series. Frankly they could have had a 10 second commercial with a guy saying, "God of War III is ready, come buy it." and that would have been good enough for me.
Re:really? (Score:3, Insightful)
Re:really? (Score:2, Insightful)
I can. It's called the radio.
Comment removed (Score:3, Insightful)
Re:really? (Score:3, Insightful)
Re:really? (Score:5, Insightful)
I believe the big difference between game demos and movies is that games are both longer than movies and much more expensive for the consumer. If you lost $8 on a movie on a Friday night, it might not be as big of a deal as losing $60+ on a game. Even if the movie sucked, you could still have a decent time overall (making the movie a small part of a larger evening). It's a relatively quick experience. Many people buy games hoping they'll provide much more than 2 hours worth of entertainment. If the game is terrible, paying that larger price seems like even more of a loss.
Sometimes I'll see a movie if the trailer is bad. I'll almost never buy a game if I didn't enjoy the demo. The more expensive the entertainment, the more critical people are about it and the more stingy they are with their money, at least in my experience.
-Chris
Re:This will insure.. (Score:3, Insightful)
No no, now I will find out your game is crap after somebody else has bought it.
Re:QQ (Score:3, Insightful)
Of course, the wine tasting example is the only one where there is a cost associated with letting someone have some.
Cars can be test driven by many others or sold, houses can have multiple walk-throughs for essentially no extra cost (you can show 10 folks for the same price as showing 1 folk), making a downloadable copy of a game (ie putting it on a server) has no real extra cost (you'd be serving up website, updates, extra maps, etc anyway).
Opening bottles of (good) wine, good scotch, etc. has a cost. Can't serve up a bottle and then sell that bottle to someone (well, maybe you could).
Basically, I think it makes sense to pay for a tasting - esp. when it is top shelf stuff, for the fraction of the price of a bottle you can taste many of 'em.
Re:really? (Score:3, Insightful)
A great example was R.U.S.E. - interesting game concept, decent single player AI, and ok multiplayer. But overall, it wasn't worth the money for me. Did the developer loose a sale because they released a demo - No, because I don't buy a game just on reviews or even word of mouth.
Just my $0.02, YMMV
Re:+1 Agree demos suck. (Score:3, Insightful)
Now who downloads 2gb just to play 10 minutes of a game?
Not to play, but to evaluate. Does it run on my hardware? Is it really fun?
Let's face it, game reviewers are little more than an outsourced marketing department. I've got to look for myself to see what's what, or I'm not buying.
Re:really? (Score:5, Insightful)
Re:really? (Score:3, Insightful)
Re:Demos aren't headlines. (Score:3, Insightful)
video game reviews are generally of higher quality and more consistency than those for other products
You cannot be serious.
Re:really? (Score:3, Insightful)
No - there is a difference in it that I think most people would agree on. With a trailer, you are trying to build hype for the movie. Get its name out there and make it desirable to watch.
...I grab a demo which means I'm already interested in seeing what the game is like. I use the demo to determine whether or not I want to purchase it.
The difference is that it's harder to juice up a demo than a movie trailer. You can just throw all the good bits into the trailer (funny lines, robots fighting, whatever) and make a good trailer out of all but the crappiest of movies, but not so for game demos. The game demo highlights the mechanics of the game, which you don't usually change between the demo and the final version. I mean, if I play the Call of Duty 7 demo, that's basically how the game is going to play out. There might be one or two mechanics missing from the demo, but it's unlikely that the game company's going to be able to put "only the good stuff" in the demo.
Re:QQ (Score:3, Insightful)
Maybe, but with good scotch or wine, one is fairly assured of a reasonably enjoyable experience.
With the kind of crap some of these developers sneeze out it might just piss people off and generate a lot of bad PR. It might generate a little revenue, too, since you buy the demo *and* the full game.
Now if they offered a discount on the full game if one purchases the demo, that might be easier to swallow.
Comment removed (Score:4, Insightful)