Microsoft Clears MechWarrior4 Free Launch 131
Vamman writes "If you've been following the drama surrounding the free release of MechWarrior4, then you're probably aware that the initial announcement, made last summer, was a bit premature. Now, nearly a year since that announcement was made, MekTek Studios has announced that Microsoft Legal has given clearance for the free release of Mechwarrior4. This move by Microsoft Games couldn't come at a better time for the community, as the owners of MechWarrior are attempting a reboot of the franchise."
Can't be... (Score:5, Funny)
Microsoft is evil...but mechs are soooooo cool(and impractical).
Yet Microsoft is evil...
But mechs are really, really cool.
*head explodes*
Well... (Score:3, Funny)
Damn fine, that's what. Damn fiiine.
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Damn, now you got me pondering who said that. Was it Deadeye in MW 2: Mercenaries?
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It surely sounds like that, but then again, you start in a Jenner in this mission and a Jenner weighs only 35 tonnes.
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You can use MechVM to set up MW2 and find out:
http://www.mechvm.org/ [mechvm.org]
More info and discussions:
http://www.mech2.org/forum/viewforum.php?f=24&sid=e01242e30227541e3a1fa45f9fc5d72a [mech2.org]
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Sweet jesus! I was just going through my piles of old software, ripping ISOs to the NAS and tossing the discs and boxes in the trash, and when I came across MW2 and GBL, the very first thought was "Man, I wanna play these again for the eleventeenth time", shortly followed by "FML, I tossed out that old DOS machine".
And then the ministry of TLA taxation came and took my baby away.
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a Jenner weighs only 35 tonnes.
Which doesn't matter when you literally kick the 90t beast's head off.
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I love the smell of neutrons in the morning.
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Sensors...online...
Weapons...online...
All systems...nominal..
Oh hell yes. I own the entire MW4 series, but it'll still be awesome to see MW4 get released like this. MekTek has been fantastic with keeping the community going and with MW4 being green lighted for a free release, I know I'll be eager to introduce a few friends of mine to the game and getting into some heated mech battles.
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You have absolutely NO idea how much this made my day. You think your head exploded? I gibbed every single one of my limbs in the process!
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The solution is simple: They won’t be cool anymore, when MS has gotten its dirty hands on it.
I bet the mechs will include a R2D2-shaped “assistant robot” called “Blippy”.
“I see you are getting close to overheating. So I’ll shut you down in the middle of the fight!”
Also good luck trying to get a game onto consoles, that requires a mouse, a joystick, a coolie hat, AND a keyboard!
It’s part of the definition of a mech game. You can’t leave it away and
Get the MW mod for crysis instead (Score:5, Interesting)
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As much as I would have loved to hear about this mod like a year ago, I see the words Beta and I see that Mektek is releasing 4 for free.
'Tis a shame.
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Just because it's Beta doesn't mean it's crap. What's your hang up?
Considering that MEch 4 barely ran stable when it was new and networking was always a hodgepodge of doesn't-work, that's kind of an odd dismissal. And you can download MW:LL now, not "at some future date" as you can with MW4.
Add to the fact that MW:LL has many, many more gameplay possibilities than MW4 ever had, and it's kind of a moot point.
I just wish I had a graphics card capable of playing Crysis - then I could attempt MW:LL. :-/
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I never had any issues when I ran Mech4 way back when, though I never did any networking besides LAN.
I just get wary when things are in "Beta" without a stable release. It's on 0.2.0 - which means they are out of Alpha, which is good, but how much can there be in a Beta? Does it have 100+ mechs and everything else the MW4 Pack is advertising?
If MW:LL has more game modes than MW4 then perhaps I'll still check it out. I just have to wait for my Crysis Capable machine gets shipped, I placed the order like a we
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For all that it broke with the traditional model of mech design as presented in previous titles, Mechwarrior IV is one of the best-loved PC games of all time, which is to say that there is a rabid continuing fanbase. Since they've recently got 16x9 and 16x10 resolutions working, including support for 1080p, this is an especially epic moment for Mechwarrior fans. I may have to buy some rudder pedals...
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Or a Steel Battalion controller [beckament.net]. Also works for Freespace 2!
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I actually have a joystick for each hand (er, wait, again) and plan to do speed and turning on the left with torso twist and elevation on the right, x axis done aircraft-style to leverage old reflexes. I have a seat from a Nissan 240SX that I plan to use to make a 'mech and car driving seat that folds when not in use. Just got a MIG welder recently :)
Possible Future of Marketing Franchises? (Score:5, Interesting)
Releasing the one-before-last as freeware seems a pretty sensible move for anyone marketing a franchise (yes, I know that MS aren't the ones pushing the new MW to market, but this is still relevant).
Releasing Bioshock 3? Put Bioshock 1 out as freeware. You're not going to lose any money, the people who were going to buy it won't wait 3 years just to get it free (especially when you've already released 2). All you do is potentially pull more people into the game who will take a look at it and think "hmm, if I like this one that's 3 years old, maybe I'll like the one they're about to release".
Developers are starting to talk about not wanting to release demos, and instead going with payware. This would allow multiple tiers of demo-type experience for the consumer. For example, with Mass Effect 3, it could work like this:
Tier 1: Freeware of ME1, released onto BitTorrent or equivalent to minimize distribution cost
Tier 2: Payware demo from the current release (perhaps including a full-access version of ME 2)
Tier 3: Full-cost version of ME3
This may be the way forward. I might be okay with losing demos, if I'm going to be able to see previous versions of the game in freeware form.
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"hmm, if I like this one that's 3 years old, maybe I'll like the one they're about to release".
You may sell a bit more on the first week but it your sequel is significantly worse than the first game, you'll receive a much larger impact.
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I hear Nintendo sell quite a lot of old games on the Wii Virtual Console too.
Once you release something as freeware its going to be tough selling it again, when that cult following finally builds up.
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Comment removed (Score:5, Informative)
Re:Possible Future of Marketing Franchises? (Score:4, Informative)
Yup, Gog is awesome & they just re-released Master of Orion 1 & 2 earlier this week.
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Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Why on earth would a DOS game and wrote direct directly to the framebuffer benefit from a DirectX 9 GPU over a DirectX 7 one? It works fine in DOSBox on
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Ludicrous overkill ? The DirectX 7 requirement is simply a way to screen out those few but fervent imbeciles that run XP on a K6-233 with a 512mb Cirrus Logic VGA, you know, the types who tolerate waiting 10 minutes to boot to a login screen. On the Mac it's a lot simpler, you can specify the lowest Mac and OS you'll support and that's the end of it. Combined with Mac OS' limited selection of device drivers, this ensures a reasonably narrow window of hardware to worry about.
On the PC, you can throw a 15-
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The DirectX 7 requirement is simply a way to screen out those few but fervent imbeciles that run XP on a K6-233 with a 512mb Cirrus Logic VGA, you know, the types who tolerate waiting 10 minutes to boot to a login screen.
The game ran on an 8MHz 8086, with 640KB of RAM and EGA graphics. What on earth makes you think that a K6 would struggle? As long as XP is using less than 95% of the CPU, it would be fine.
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Does your XP machine have an EGA graphics adapter ? No ? Then it needs to be emulated. Emulation is, be definition, less efficient than native execution, because you have to intercept the memory accesses and port I/O and translate those to suit your current system. Another important distinction is that DOS games had exclusive access to your hardware, whereas Windows needs to make sure all software plays nice with each other.
DOS game emulation is particularly difficult, because of the many dirty optimiza
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If the game starts cycling the palette, the emulator must update every single pixel on the screen, up to 60 times per second.
Do you have any idea how little CPU power that takes? EGA gives you 64,000 pixels. At 60Hz, that's 3.84 million updates per second. Each one is a load, a lookup in a table, and a store in the new frame buffer. The EGA colour values are 4 bits, so you're looking at one load per 8 pixels (or per 32 if you use SSE instructions). Then a mask, an indirect load, and a store per pixel. Add in a cache prefectching instruction (since we're doing 100% predictable reads) and you're talking maybe 5 instructions pe
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When my son's old enough he's going to be playing gog games. I'm sure the games I loved as a teen will be fresh for him too before he becomes jaded.
Seriously ? 3 free games ? Sheesh. I signed up too early. Anyway, I'm not rea
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Yeah, all the games GOG has available for free have been released as freeware elsewhere too. As far as I'm concerned, the freebies function as demos of how GOG's purchasing and packaging systems work. Still, even that's good to have around, because people can clearly see how the whole thing works without having to shell out anything.
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No thanks to payware.
All in all your payware aspect of the free release of older games seems pretty irrelevant to me, and it isn't even new. You've gotten old Command&Conquer free with the new ones for who knows how long.
The only thing new is paying for demos which makes absolutely no sense to anyone. If it's advertisement, you want it to reach to widest audience possible. If it's the product, why would I pay to see that the pig in your sack is actually a pig?
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Developers are starting to talk about not wanting to release demos, and instead going with payware.
Ugh, really? I hadn't heard about this - it's like they want to encourage piracy. It's already hard enough to choose the good games from the masses that get released every month, and I don't have time to waste on rubbish games, I have so little gaming time now I want it to be quality time. Demos are the best way to judge this (too many reviewers have seemingly ulterior motives for awarding unduly high scores, even if I could find a reviewer who had exactly my tastes) and now they want to charge people for t
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Not a bad idea, though there is one flaw that immediately springs to mind that might put off the publishers: if they are officially releasing the earlier version then people will expect support. OK, so they should support the old version anyway as it is no doubt on sale still somewhere but they probably don't. And you might argue that people shouldn't expect the same support for an old freebie that hey get if they purchase a new title, but if the old game fails to work on some combinations of new hardware a
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What do you mean by "support" ? Maybe I'm weird, but aside from bug fixes, I've never needed any support from a game developer. If it's a 10 year old game, chances are there won't be any new bug fixes coming down the pipe. Install it, play it, delete it. At no point does the developer/publisher need to be involved.
I guess I was blessed with a little too much common sense, but in my mind if you're getting something for zero dollars, you're entitled to zero complaints. If it works for you, great, if it d
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I was meaning support for new problems that were not around when the game was first released. Issues with newer hardware (timing code that gets confused if something takes a much shorter time than was thought reasonable back then) and operating systems (will it run OK on XP? will users need instructions to run it in compatibility mode or as an admin?)
As an old game that someone just decides to pick up one day this is not an issue - the user should know to expect problems here or there in some cases. But as
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Very few games are 100% internally developed code these days.
If the engines and other libraries used are not free, the game will not be either.
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Or use Steam to bundle ME1 with pre-orders of ME3
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Agreed.
"Look at the bright side kid. You get to keep ALL the money." [youtube.com]
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That one's sweet, no doubt - but better than the intro to Quake II [youtube.com]?
That's a tough one.
Too bad... (Score:1)
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But they did release the source code [microsoft.com] to MechCommander [wikipedia.org] some years ago. What with that being a "real-time tactics" game, that's probably a much better place to start if you wanted to do a turn-based MechWarrior.
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That's the source code for mechcommander 2 not mechcommander, still very neat but if it was the first game I imagine it would already be ported to linux.
Re:Too bad... (Score:4, Interesting)
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YEEEEEEEEESSSSSSSS!!!!! (Score:1)
Download? (Score:1)
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Mektek.net, when it's finally released.. [mektek.net]
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Meanwhile, in tabletop land... (Score:1)
The current licensee is trying to renegotiate their terms with Topps after plunging into debt [catalystgamelabs.com] via some astonishingly poor management [catalystgamelabs.com].
No such thing (Score:1, Funny)
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Did anybody ask the franchise? (Score:2)
Microsoft's intention to "reboot" the MechWarrior franchise would be a good sign of future computer gaming to come, but there are two other issues: copyright and the intentions of the current owners.
The issue is that while the computer gaming rights were being traded around, the MechWarrior name itself was being traded around too. It is currently held by a company called WizKids [wizkidsgames.com] which has granted full publication rights to Catalyst Game Labs [catalystgamelabs.com], and is being rather proactive with it [classicbattletech.com].
WizKids was nice enough wit
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There's no free launch (Score:1, Redundant)
I was always told, there's no free launch.
All of you ..... (Score:1)
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yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.
(Fun bug in MW3: Put "zero" for tonnage for each part of your mech, and you get free armor. No one at MW3 LAN parties i went to figured it out until I told them about it)
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yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.
According to the board game descriptions. The cockpits were always exposed and barely armoured. A single lucky strike there can kill the pilot, crippling the mech. I never understood why they didn't put the pilot in the torso.
Re:All of you ..... (Score:4, Informative)
yes because Bushwhackers with absolutely no armor loaded down with nothing but medium pulse lasers should be able to cripple Atlases and other Assault Mechs with ease.
Speaking as someone who's been at the top of the attrition and team attrition rankings at the ends of months and not just at the beginnings, once you get good with lasers, this is totally reasonable. That's why energy weapons are so very desirable, and why Battletech probably ought to have had even higher heat penalties, or lower damage, for all energy weapons save possibly PPCs, which are at least slightly challenging when you consider the long recycle time. I guess that's another option that could have been explored.
The way to defend against 'mechs like that is to have a good assortment of long-range heavy weapons. My favorite tank is the dieshit with the 6 ER LL; if you fire them one at a time, and you are good, and the lag is low, then you can watch to see when the opponent's torso has swung in your direction, and you can ding them on the arm on the side that they're turning towards, which causes them to be facing way past you. With 6 of them your recycle rate is such that you can do this more or less continuously. Another option is to stack 5 LRM15s onto something that can actually mount that many missiles; if you are a good enough gunner you can stay to long ranges and keep their cockpit full of fire nonstop to where they can barely see you.
I really loved playing Mechwarrior, as compared to playing Battletech with miniatures (I think I still have some minis here somewhere) because it's about skill, not rolling dice. You're as successful as you are good. There's a real sense of achievement when you climb to the top of a stat ladder of thousands or even tens of thousands. Even if it was on the points-for-damage and not the kill board, I don't think I ever topped destruction but I acquitted myself well enough there. And CtF was also great fun in Mech IV, the Shadow Cat is your friend. Put one AC10 or a couple AC5s on it, make it go fast, max the armor, give it jump. I am so eager for this release I can almost feel the joystick. Er, wait...
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For MW3, I designed a mech with a single ER LL, no heatsinks, minimal armour, and a massively overspec'd reactor + jump jets. A single shot from most weapons could kill it, but it could cross the entire map in a few seconds, so hitting it was a problem. It also had to run away and cool down in a river after each shot. The vulnerability in the head, however, meant that a single head shot from its laser would kill any other mech, irrespective of size.
I only played a few games with this mech, but it real
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For online battles, MW4 beat out MW3.
As for compelling story and gameplay, yeah, 3 had it going on.
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No, it wasn't, and no it wasn't. The best of the series was either MW2:Merc or MW4:Merc, depending on who you ask and how successful you were at trying to run a late-DOS game on Win9x and above, and MW4 was quite good actually, though like MW2 its "Mercenaries" expansion overshadowed it in all aspects.
Why this is a good idea (Score:3, Insightful)
Re:Microsoft !=evil? (Score:5, Insightful)
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Not many publishers do so, and Sierra and LucasArts still after ~20 years send cease & desist letters to abandonware sites if they distribute their old games.
I think Microsoft Games was the most sensible part of the company anyway. Age of Empires, Midtown Madness, Motocross Madness, Flight Simulator.. I have great memories of those. It's a shame that division isn't what it used to be, but are only working 360 and such now.
(posting as anon as someone used their 15 modpoints to burn my karma and posting a
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And they're both members of that very rare and elite group, 'companies that have been around that long.'
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Well, on one hand, I just tossed a Saitek X36 flight stick and throttle control, and a Sidewinder force feedback joystick. On the other hand, it's mainly because both used gameport, predating USB.
On the other hand, if they ever develop Steel Batallion 2 for the 360, it bloody well better have a version with the game disc and an adaptor that converts the Xbox1 control panel to USB.
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You do realize gameport->usb adapters are easy to find...
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(posting as anon as someone used their 15 modpoints to burn my karma and posting ability for the day. when will slashdot fix that?)
And posting ability? Can bad karma take away your ability to post?
Re:Microsoft !=evil? (Score:5, Funny)
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Don't be silly. Apple's bad behavior is a smokescreen for Microsoft's bad behavior; notice how Apple starts being really stupid with their app development pipeline right about the time that MS goes braindead and decides to lock Windows MObile 7 down to the point of being useless for anything but buying apps from the MS store?
Re:Microsoft !=evil? (Score:5, Funny)
"So is Microsoft no longer evil? I'm sure some slashdotters will find a way of turning this nice move by Microsoft into something sinister."
We all know this is part of the Microsoft agenda to convert human souls into Mechwarriors.
That little prick Gates is behind it all. His smug smile and endless charity all a guise to cover his plan for world domination.
Open your eyes people
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Seldom will you find a word in the English language more powerful than the word FREE. It brings them, it keeps them coming back, and sometimes you can use it to leverage PR, or sell companion products. The important thing is....it draws them into the web so they can get wrapped up.
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Free, the one word that makes every word immediately after it more valuable.
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Time to walk around with a sign saying "Free Sex."
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Free, the one word that makes every word immediately after it more valuable.
Two words: Free Willy.
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You know how good people have mistakes and accidentally do something evil?
This is the same thing only reversed.
Oops! my bad!
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We all know this is part of the Microsoft agenda to convert human souls into Mechwarriors.
I would gladly sell my soul to the MS Borganism if it meant I could be a Mech pilot
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We all know this is part of the Microsoft agenda to convert human souls into Mechwarriors.
Oh suuure. That'll work really well. I'm just firing up my 100T Atlas running the new Microsoft for Mechs....
Reactor...online... ... Sensors .... down ... ...
Sensors...[beep]
Weapons...online...
All systems...[beep] All systems
There has been an error in WinHeatCTL.dll and the system has become unstable.
McAfee4Mechs has found a virus WinMissileHax.32 in executable file Reactor_control.exe and the file has been deleted.
All systems Critical...
Reactor Critical...
[Blue Screen]
Game Over.
War Over.
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You are forgetting, microsoft bought out FASA which made the actual good mechwarrior games.. mechwarrior 4 was a piece of crap compared to 3. (yes 3 has the microsoft logo on it, however microsoft only bought it just before it was published so had no actual development on the game.)
In this sense they are only evil in the ' awesome game company x gets bought out by EA, loses all credibility' sense
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MW3 was horrid, MW4 was quite a bit better than 3. The good games were made by activision though, that's where the huge community sprang from, and it was a glorious time.
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MW3 was horrid, MW4 was quite a bit better than 3.
Depends on perspective I guess, I found mech warrior 4 to be a lot more arcade like lessening but of course not removing the strategy aspect. Also, to me the mechs felt like tonka toys in 4, instead of a lumbering 50 something tonne machine with a nuclear reactor at it's core.
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i loved MW3 and MW4 disappointed me constantly. it's a matter of personal preference, icebalm.
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I never played the original, but I enjoyed MW2, Mercs, and MW3. The gameplay in MW3 felt just like the first two, but with better graphics and - finally - lasers that looked and behaved like lasers. Being able to see laser shots coming and move out of the way in MW2 and Mercs was ludicrous.
I missed MW4 when it came out, and by the time I noticed it I'd started using a Mac as my main machine so didn't feel like buying a Windows game. Given its age and system requirements, I'd expect it to run well in W
Re:Microsoft !=evil? (Score:5, Insightful)
It makes little sense to classify a company as evil or !evil over an extended period of time. They are a company, run by an often-changing group of people. They have no sentimental ties to their previous behaviour, and as such, they can turn on a dime. Microsoft releasing mw4 today doesn't mean they won't sue Linux contributors for patent infringement the next (I know, bad example).
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I agree, but the moment I admit so, I instantly become evil in their eyes, and they stop listening. ;-)
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If Satan offers you a cigar, do you take it?
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