Review: Red Dead Redemption 148
- Title: Red Dead Redemption
- Developer: Rockstar San Diego
- Publisher: Rockstar Games
- System: PlayStation 3, Xbox 360
- Reviewer: Soulskill
- Score: 7/10
The look and feel of this game is by far its biggest strength. From the start, you're dropped into a setting that looks like a cross between an archetypal Western movie and what you would expect to see if you stepped into the wilderness of Texas. It's not that the graphics are perfect; they're good, but probably not the best you've seen on your console of choice. It's that the art direction was so consistent and detail-oriented that almost everything just looks right. What was also surprising to me was the variety of climates — everything from the dusty desert with tall, eroded rocks and scattered boulders, to the sparsely treed plains, to the snow-covered forest at the base of a mountain — each inhabited by an internally consistent set of fauna.
The towns, too, are very detailed and unique. Most are what you'd expect a frontier town to look like; shoddy construction, worn down signs, broken walls, horse hitches everywhere. Again, there's quite a variety; in the east you have the largest, richest town, with brick buildings and streets. Further west you've got heavily worn, grubby wooden buildings with built-up fronts. Across the border in Mexico, you have dirt roads winding through white stone walls and sculpted walkways. There are also quite a few scattered, smaller outputs, and the occasional isolated farm. Comparing the tiny bastions of civilization to the vast wilderness encompassing them lends a fascinating sense of how isolated this era's settlers really were.
That immersion is broken a bit by how many people you end up running into. The towns and farms have an appropriate number of NPCs wandering about, but the number of bad guys you run into during your travels must outnumber the normal folks 10:1. As you ride around the wilderness on your horse, you frequently come across other travelers, or NPCs that need help (or want to kill you), and it makes the game world seem much more populated than it could ever be in reality. It's a gameplay conceit, and I can't really fault them for it; a game world with a truly appropriate number of people would either be infeasibly huge (think Daggerfall) or so barren that you have almost nothing to do.
The game starts slowly, easing you into the various control schemes while introducing you to your character, John Marston, and the mission he's on. He's a former outlaw, trying to leave a life of crime behind, but forced to fight again by government men who want him to track down other criminals. But there's more to him than just gun-slinging, as the first set of missions clearly demonstrate. Red Dead Redemption is comprised partly of a variety of sub-games, and they're used both for furthering the plot and for providing an entertaining way to take a break from the story. You do things like driving cattle, catching and breaking new horses, and racing.
There are also more obvious games; you can find hands of poker and blackjack in most towns, as well as arm wrestling, horseshoes, and "Five Finger Fillet," a game where you tap buttons in a certain order and rhythm while Marston correspondingly drives a knife into the table around his splayed fingers. The sub-games are hit-and-miss as far as fun goes; if you enjoy the card games in real life, you'll probably enjoy a few hands in-game. You can even try to cheat at poker. The controls for horseshoes are annoying, and Five Finger Fillet is awfully easy. But the broad selection is what provides depth, here — everybody can probably find something they enjoy, at least for a little while.
One of the major skills the first missions try to teach you is how to control your horse, which you'll be riding for a big portion of the game. They did reasonably well with the button setup and the riding part of the engine — maneuvering the horse is a bit clumsy, but not much more than you'd expect it to be. As with most third-person shooters, you move with one analog stick and rotate your camera with the other. This works fine except when you want to maintain speed with your horse, which requires you to hold down another button. If you want to pan your camera around, you have to let go of the button, which makes your horse slow and stop. The horse can also be tough to move through tight spaces, or anywhere with lots of small obstacles — a little bit of pathing AI would have gone a long way here.
The next big thing to learn is how your weaponry works. You don't have a targeting crosshair while moving around normally. Instead, you hold down a button to aim your gun, which pops up a little dot showing where your bullets will go. There are three settings for aiming behavior: on Expert, your aim is entirely manual; on Normal, the dot will lock onto an enemy near the center of your screen, and track it for a few seconds; on Casual, it will lock onto whichever enemy is closest to the center of your screen, track them for a much longer time, and turn red when you've got a shot lined up. If you're on Normal or Casual, you'll be able to kill things very, very easily.
Combat in Red Dead Redemption is fairly simple. There is a basic cover system, and between that and the auto-aim, it's pretty hard to lose a fight. The enemy AI isn't very isn't very smart; they rarely move, they don't try to surround you or work around your cover, and they often fire round after round at you while you're safely behind a boulder. Most of the times I died were when I got into a fight I wasn't expecting. For example, as you ride around the game world, you occasionally come across random situations that need your attention. Sometimes it'll be a guy who wants help picking flowers, sometimes a stranded citizen will need a ride back to town, and sometimes a group of bandits will be hijacking a horse and carriage. Since you often can't tell what's going on until you ride up to them, you'll have times where three guys suddenly turn and start shooting you in the face, which is hard to recover from.
Mounted combat is a little less predictable. In addition to riding your horse, you'll have missions where you're driving a cart or a carriage, or riding on a train, and have to defend against hijackers. Since you don't have cover, it's a bit more hectic trying to shoot down everybody before you take lethal damage, and thus a bit more fun. Health and damage isn't tracked explicitly by the UI; instead, as you get shot, your screen starts to turn increasingly red and bloody. If you can avoid fire for a few seconds, the red will recede, and you'll heal back up. (Another gameplay conceit, since it's unlikely outlaws in the old west could shake off a few bullet wounds by hiding behind a rock for a few heartbeats.)
The guns themselves are mostly unremarkable. You get the standard pistols, rifles, and shotguns, which behave similarly with slight variations. You can punch people, which gets old very quickly, and use a knife. More interesting is the lasso, which you can use to subdue wild animals and people alike. Once you've caught a person, you can hogtie them and carry them around, or throw them on your horse. Subduing somebody without killing them is usually rewarded. Or, if you're feeling like a jerk, you can drag the person behind you on your horse. Or toss them on the train tracks like a true olde tyme villain. Lawmen tend to frown on that, though.
Infrequently, you'll get other toys to play with, but once the novelty wears off, they aren't much use. You can't use the dynamite to collapse walls or knock a train off the tracks. The throwing knives don't let you turn into the dude from Thief. The regular guns, on the other hand, have some fun uses. If you're squaring off with somebody, you can shoot the gun out of their hand. Pulling this off in duels impresses the spectators and boosts your fame. You also have an ability called Dead Eye, which you can activate to slow time to a crawl and paint a red X on multiple targets. When you pull the trigger, you shoot each X extremely quickly. It's an odd ability for a historical shooter. I can only suppose it's intended to give a quick-draw feel, but you can literally kill half a dozen targets in the time it takes them to draw their weapons. It seems excessive, especially when combat is already stacked in your favor.
The main story is divided up into missions you go on with particular NPCs. The individual missions themselves are fairly short, perhaps 15 minutes on average, part of which is travel time. When the Marshall wants your help taking down a gang, you actually get on your horse and ride to their hideout. It's a few minutes where you aren't doing anything, but the characters keep up a running dialogue during that time. You get details about the mission, information about Marston's past, and background about the other characters all while watching the pretty scenery, so it's not as boring as it may sound.
The main characters are well-written, and the voice acting is excellent. Marston's character is built as much from the tone of his voice as by his actions, and some of the supporting cast is extremely good at investing a great deal of emotion into a few short lines. Listening to the Marshall express skepticism over the government's motives, or hearing the snake-oil salesman work himself up to a new pitch almost makes you forget it's a video game. The animation work on the cut scenes is absolutely top-notch as well. The way shots are framed, the way the characters move, and in particular the way background characters and animals move seem incredibly natural and realistic — some of the best I've seen in any game.
By contrast, most of the other NPCs in the world might as well be fenceposts for all the conversation options they offer. They'll nod a greeting at you, swear at you if you shoot at them, and pick randomly from a selection of common phrases, but you can't meaningfully interact with the vast majority of them. Unless you want to kill them. The roads are flush with travelers, saloons are packed, and even the churches have a few visitors, but they're essentially just scenery. Add to that the uniformity of the parts of towns you interact with (i.e. every town has a general store, and they're all pretty much the same; ditto poker game, gunsmith, train station), and the immersion brought on by the fantastic visuals starts to fade.
Red Dead Redemption has a lot going for it. In addition to the story, there is great breadth of gameplay — there are a lot of different things you can go and do to pass the time, even if none of them are particularly deep in themselves. The gameplay elements also come together in strange and satisfying ways — you can scare somebody into starting a bar fight and then watch them get taken down by a deputy, or pull somebody off their horse, then ride over and knock off a poker game to get money to pay your bounty.
The story and characters are engaging, and if you're looking for a game where the fighting and strategy don't get in the way of a great old west adventure, then this is right up your alley. If you want complex combat mechanics, gameplay that's balanced and challenging, or more shooting and less storytelling, then you'll probably want to pass. All in all, Rockstar should be extremely proud of the world they created. With this game they've nicely demonstrated the viability of a western setting for this type of game.
GTH (Score:5, Funny)
Re:GTH (Score:5, Funny)
Grand Theft Equine sounds better...
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Re:GTH (Score:4, Funny)
I vote for "Grand Theft Pony".
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Grand Larceny Horse?
Astonishing environment (Score:5, Interesting)
I've been playing computer and console games as long as they've existed and the environment in RDR blew me away. Great set design and decoration, wonderful sound and lighting. As impressive as the density is of cityscapes like GTA 4 and Saints Row 2 convincing nature settings are extremely hard to pull off but RDR does it. Sun, dust, shade, scrub, elevation changes... it makes the attempt by games like Oblivion and Fallen Earth almost laughable.
I've spent the first hour just riding around and hunting, or looking for people to interact with.
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Just Cause 2 also has a really nice environment, I haven't played RDR yet though. I saw an ad for it at one point but I didn't realise it was an open world Rock Star game. Just finding that out alone makes me want to try it :)
Re:Astonishing environment (Score:4, Informative)
As far as combat goes, I quickly got to the point that I wasn't even bothering to use the cover system, just doing the most tactically ridiculous thing possible, usually running (inappropriately on horseback where possible) into a crowd of enemies to see if I could survive dispatching them all, which usually I could. Not only do they make it extremely easy to do naturally (you can get shot about 5 times before needing to take cover for 5 seconds to heal), but you have medicine and Deadeye at your disposal, at which point you might as well be invincible.
Setting the combat to expert doesn't help, as it simply makes combat frustrating. Aiming in free mode is impossible as the cursor moves too slowly to react. Its like moving underwater.
Its funny that you mention Oblivion, as I find myself comparing this game to another Bethesda title: Fallout 3. The scenery is similar, as is some of the weaponry. Both blatantly recycle game engines from previous titles. The two games are somewhat opposite to one another as far as what they get right and what they get wrong. The art, animation, voice acting, and attention to detail go to RDR, probably because Rockstar has more money then god to throw at art. The controls and combat go to Fallout 3: I would very much like to be able to switch to first person in combat in RDR, and VATS is much better then Deadeye, especially with its slow motion cinematic kills. With RDR you don't really get the "feel" of the gun you are using like you do in Fallout 3. In Fallout 3, the 44 Magnum "feels" a lot different then the 10mm, even on "very easy" where they both do about the same damage. In RDR, it doesn't really matter what gun you use. Some are more powerful, but the game doesn't "fetishize" the weapons like Fallout 3 does. Speaking as someone who owns some of the weapons portrayed in RDR, they missed a huge opportunity there.
Fallout 3 also gets right that you need to pay attention to your character's overall well being. Part of being in the Southwest is that the environment itself will kill you. You need water, shelter, sleep, food, etc. So does your horse. In RDR you can ride for 5 days and nights having never slept or even gotten off your horse to no ill effect; In Fallout 3, by then you would have radiation poisoning, be addicted to a few drugs, and maybe have a few crippled limbs had you not maintained yourself.
Don't get me wrong, I love both games, but it would be great if Rockstar could steal a few pages from Bethesda's playbook, and Bethesda could spend a little more attention to graphics, physics, voice acting and all the little things that draw you into RDR but you have to just try to overlook in Fallout 3 or Oblivion.
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Both blatantly recycle game engines from previous titles.
Not to disagree with your other points, but I don't understand this complaint in particular. "Recycling" a game engine is the entire point of creating a game engine. Quite frankly, it's a waste of money to rewrite an engine too often. Money otherwise spent re-inventing technology can be put into art and gameplay development.
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With the maintaining you heath (as opposed to physique)
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With the GTA games and now this under their belt, it looks to me like they could go for something space-based.
Like, oh, the Firefly/Serenity franchise. That would be awesome.
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This already has the western theme, mod to add spaceships and viola!
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This already has the western theme, mod to add spaceships and viola!
For a true space opera experience!
Been wanting to play it, but... (Score:2)
...I recently had the misfortune of discovering a couple of older gems on the Nintendo DS. Etrian Odyssey, Summon Night: Twin Age, and a couple of others have been taking up nearly all of my gaming time lately :/
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PLENTY of time logged into them
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The one for the DS ("Twin Age") feels like a cross between Diablo and Seiken Densetsu 2. I don't generally dig games on the DS that are stylus-only, but it's good. The storyline at first glance follows a generic formula, but it's done so well that I don't even care...it got its hooks in me early!
Why not make it huge ? (Score:2)
That immersion is broken a bit by how many people you end up running into. The towns and farms have an appropriate number of NPCs wandering about, but the number of bad guys you run into during your travels must outnumber the normal folks 10:1. As you ride around the wilderness on your horse, you frequently come across other travelers, or NPCs that need help (or want to kill you), and it makes the game world seem much more populated than it could ever be in reality. It's a gameplay conceit, and I can't really fault them for it; a game world with a truly appropriate number of people would either be infeasibly huge (think Daggerfall) or so barren that you have almost nothing to do.
why not just generic terrain thats dynamically created, and make an encounter system, and just make a huge, real world size map which will work with coordinates ? remember how fallout and fallout 2 handled it ? a huge, real life size map, with real life size travel speed, on which you could have encounters. you can generically create the encounter environment and the environment can be limited, therefore maintaining the memory and resource constraints. and this still would maintain the immersion. after all,
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I find travel maps in and of themselves to break the immersion in a game. They're necessary in many games, don't get me wrong, but I actually like traveling around by memory, where that bush really is a landmark I use. Fallout 1 & 2 were great, but I wouldn't hold up their random encounter system as the best approach. Personally, I'm a fan of the way the handled it in Fallout 3; the map is available, but if you want to play it with greater immersion, walking everywhere is feasible. They just collapsed t
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entire factions, technologies, resources are placed in some few km2 areas. THAT breaks the immersion.
in addition, had you been doing this thing in real life, you WOUL
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Haven't played Daggerfall but I think its similar to how you described. The area available in the game is supposedly twice the size of Britain, most of which was generated randomly. The Wikipedia article says that it is still the largest amount of explorable terrain in any game to date. (May, 2010). Apparently, its also downloadable and runnable in Dosbox, I'm going to have to check it out. Anyways, the point I was trying to make:
For these kinds of games, you -NEED- a fast travel kind of mechanic. You can't
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Haven't played Daggerfall but I think its similar to how you described. The area available in the game is supposedly twice the size of Britain, most of which was generated randomly.
I wouldn't be surprised if its even larger than that. However most of it is empty of anything other than said randomly generated terrain, and the occasional random encounter with an animal or bandit.
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If you generate terrain randomly, then you also need to generate content randomly/procedurally. That means starting with an empty world, generating geology, laying out cities and such and letting them develop in simulated history, then using that data to generate the final terrain (with buildings, random encounters, quests etc.) during the actual gameplay. I'm pre
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Well, Daggerfall has plenty of random cities and dungeons (not procedurally generated history though). There are hundreds, if not thousands, of cities and dungeons and tombs and what not in Daggerfall. However that's kinda like saying that the galaxy is full of stars - there might be a billion stars in the Milky Way, but you wouldn't want to fly to the next one without an FTL drive.
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Do it like Arcanum: You have the World map and can walk anywhere either on that or in the local area map. No fast travel (unless you use teleport magic, trains or ships), but you can still travel across a small continent in a reasonable time - and find special locations by passing near them.
It's nowhere near perfect due to technical limitations of the engine, of course; for example, there are no roads or railroads between cities because that would require them be placed manually (as opposed to being able to
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Ah, yes, I practically do. I travel a lot. A lot. So much so that I live, full time, in an RV. Being able to recognize your surroundings is a basic human trait so one can "orient" their inner mental image of their own personal map so they know where they are in relation to everything else.
Some objects, bushes included, can be center to
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Some objects, bushes included,
youre talking about TYPES of bushes. whereas im talking about a SINGLE, PARTICULAR bush.
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Yes.
I have a question for you. Have you ever lived outside of your own city? or have you only lived in a few cities in your life.
I travel extensively and practically know the entire eastern seaboard from Massachusetts to Florida stretching to Kansas City (in my adult life).
My Pre-adult life I spent a great deal of time in CA, HI, and CO.
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if i was a traveler traveling alone by horse in anywhere, including american midwest, i wouldnt be taking my directions from random bushes and trying to remember them, but watching for never changing landmark geographical features.
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I like the way Arcanum handled the world map. Cities and fixed locations were hand-designed, but outside of these areas terrain was randomly generated according to the whichever part of the map you were on, desert, forest, mountains etc.
What really impressed me was that you could travel everywhere without ever using the world map. Sure, it would take you ages to travel anywhere by foot in real time (go realism!), but you could if you wanted to. Everything was connected by proper distances instead of some in
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Bah (Score:5, Informative)
Re:Bah (Score:5, Insightful)
If it's anything like their previous game, it'll come out on PC in 6 months and require a 4 or 6 core CPU to run correctly. They'll probably also want you to subscribe to 2 or 3 different services that you will have to run before you can start the game.
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Their port of Vice City was pretty sweet, actually. Then again, that was, as The Dark Crystal put it, another world and another time.
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Re:Bah (Score:4, Informative)
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I'm with you. I prefer PC shooters. But don't get your hopes up. Console shooter ports are tied to a poor mapping of the controls from the original platform. All kinds of annoying menu systems and such, too.
Five Finger Fillet (Score:2)
"Five Finger Fillet," a game where you tap buttons in a certain order and rhythm while Marston correspondingly drives a knife into the table around his splayed fingers.
Anyone else remember doing that in the bar in Full Throttle, except you had to click between the fingers very quickly?
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I most definately do. I also remember clicking on different part of the hand just to see how bloody and scarred I could make it.
Bugs and wives (Score:5, Funny)
As a bonus, if you get the game now, you can also check out some of the hilarious bugs in the game, like the amazing donkey-lady [youtube.com] or the woman flapping her wings [youtube.com].
I knew I was going to get something full of bugs when the Rockstar Spouse [gamasutra.com] told us about the mismanagement at Rockstar San Diego - burned out coders and testers working 6-7 days a week don't notice things like women with the face of a donkey, or dogs that shoot guns, or flying people.
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I was thinking of getting this game this week - and after seeing that donkey bug, now I KNOW I want to get it. That's one of the best. bugs. ever.
Re:Bugs and wives (Score:5, Funny)
dogs that shoot guns
So the saloon door swings open, the piano player stops, and a dog with a bandage on one foot and packin' a six-shooter limps in.
He heads up to the bar, tosses a coin to the bartender, and laps up a glass of whiskey.
Then he turns around, looks out at the folks in the saloon, and growls, "I'm lookin' fer the man who shot my paw."
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Some more for the list that I encountered on my playthrough:
- raccoons vaporizing when shot (not as much fun as it sounds when you're working on the hunting challenge)
Not actually a bug, try hunting them with a less powerful gun. A lot of the smaller critters will splatter if you use a big gun on them. Which is why I spent 15 minutes last night chasing rabbits with a sawed-off.
Appropiate (Score:5, Funny)
Don't you think the western is much more appropiate to the life you'll probably live in a Grand Theft Whatever game?
After all, in a modern world it's quite a stretch to imagine you can enter a city, kill twenty people, steal a car, go away and never be found. However, in the far west it's just something that could happen and that they were specifically aware about.
I hope it comes to the PC so I can see how well they implemented the possibility of killing an entire city and burning down everything until only a long stain of blood and ashes remains.
Otherwise I'll be forced to carry on with my plan to conque... Some personal project I'm not ready to talk about.
Yet.
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The irony is that it's actually a lot more restrained than GTA. Things always had a way of escalating into horrific, indiscriminate massacres in that game, whereas you can quite easily get through RDR with only a handful of deaths on your conscience.
The flip side is that you can be really, really unpleasant when you feel the situation warrants it. The last guy that tried to steal my horse got dumped in the middle of wolf country on a moonless night, along with a healthy dollop of animal-bait.
I like it (Score:1)
it's posse (Score:2)
I'm enjoying it quite a bit more than the reviewer (Score:4, Interesting)
I've been playing this game pretty much non-stop since last week, and loving every minute of it. I've never been a fan of the GTA games, but despite RDR playing almost identically it appeals to me significantly more.
Perhaps it's just the atmosphere, but it feels much more like an RPG than a shooter or action game. It's certainly every bit as much of an RPG as Mass Effect 2 was. I'd definitely recommend it to anyone looking for something good to play.
Conceit (Score:2)
"It's a gameplay conceit" ...
No, it's a compromise.
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Non its a conceit because they game would be no fun otherwise. The reality is you could very well spend a day or more riding to the town and not see more than one or two other people possibly traveling in the other direction; you might spend a day not seeing anyone at all. That does not sound like very fun video game to me.
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Go look up 'conceit' in the dictionary and them come back and tell us what word you thought you were using.
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That sounds like a LOT of fun to me. See http://en.wikipedia.org/wiki/Penn_%26_Teller's_Smoke_and_Mirrors#Desert_Bus [wikipedia.org]
(I'm being sarcastic.)
This game is amazing (Score:5, Interesting)
truly a great game. I can't stop playing it.
If only rockstart would do a pirate game like this now.
That would be great!
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I'm sure there are some people working on that pirate version right now...
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Do you think Rockstar will ever release "Somali Vacation"?
LOVE this game... (Score:4, Interesting)
I've been playing computer games for about 30 years now, and RDR has grabbed me like few other games before it. Very few games would compel me to take time out of my day to write a post about it.
I don't like or dislike Western movies/games any more than the next guy, but they really nailed the atmosphere and setting. The game is beautiful. I've stopped to admire the vistas by starlight, and watched the sunrise from the porch of the general store while I waited for it to open. Riding through the wilderness in a thunderstorm, I was struck at just how wet and miserable everything looked. At atmosphere is great.
The writing and voice acting in the game is superb. Seriously, top notch. The writing is especially smart and poignant, and very engaging.
I really enjoyed both GTA:SA and GTA IV. I'm a big fan of the open world, where you can choose to follow the story line missions, or do side missions, or simply go out and explore. RDR has this in spades. It's so fun to load up your game and decide "what do I want to do today?" You always have a list of jobs to do, and they are all optional, so you can choose your own adventure. Hunting animals for skins (to sell for money), playing poker and other mini games, deciphering and following treasure maps, getting in shootouts with bandits, to say nothing of advancing the storyline by doing the set missions.
I haven't set foot in multiplayer yet, but I hear that is a lot of fun as well. I feel like I could go on and on. I'm completely smitten by this game.
A brief caveat is that there are some bugs. I've only seen one or two myself, but lots of people are reporting lots of issues.
If you've watched or read any reviews and the game sounds at all interesting, I can't recommend it enough.
Adman
Great Setting (Score:2)
Dead Eye (Score:5, Informative)
I like how the review complains about Dead Eye, and notes that being able to shoot a bunch of people really quickly with a pistol is an "odd ability for a historical shooter." Have you ever even SEEN a Western? The lone man fanning the hammer on his pistol and dropping four people in moments is pretty standard fare in any of the spaghetti/Eastwood westerns.
Re:Dead Eye (Score:5, Insightful)
There are many, many shooters who can shoot multiple times in a second, from a holstered gun. Hell, there's something called "cowboy action shooting" which almost specializes in such feats. I've seen videos of people emptying a revolver in under 2 seconds - accurately and on target.
Likewise, there are people who can accurately hit, at 100 yards, a moving target or a small fist-sized target. Some have even learned to do this while moving (usually under their own power).
Those Western movies weren't all that far off the mark in what was possible. It happened a couple times in the Old West, probably. And similar feats are regularly accomplished against targets which don't shoot back.
Hell, I remember as a kid walking in the woods with my grandfather. He had his Colt Woodsman on his hip. I was walking behind him and slightly to the side. Mid-step he drew the pistol and shot a rattlesnake directly in his path - twice. One of the shots hit in the head, the other through the body directly below it. Such shooting ability might be uncommon, but it is by no means unheard of.
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Yes, the review does seem to want a historical simulator and not a spaghetti western game. But I think that's poor expectations, not poor advertising or design. I don't see how anyone could get the idea that historical accuracy is a big part of the game from seeing ads or watching any videos or visiting the website, or whatever. And, as you say, I'd rather have High Plains Drifter than the Donner Party: The Game.
Also, it's interesting that you mention race, because I was pleasantly surprised to find there a
Cowboy (Score:2)
http://www.sassnet.com/ [sassnet.com]
Uh, yeah? (Score:3, Insightful)
It's a gameplay conceit, and I can't really fault them for it.
Well, yeah, what with it being a game and all.
LucasArts' Outlaws. (Score:2)
How is this game compared to old Outlaws [wikipedia.org] game for PC/DOS?
They didn't even market it very well (Score:2)
Oblivion Sequel? (Score:2)
Multiplayer completely broken (Score:3, Informative)
The auto target system works in multiplayer. Yes you can actually lock onto other humans. There is zero skill involved in shooting someone.
The one game I tried with Expert targeting it game me a 100xp expert targeting bonus. The problem is that every game I've played with normal targeting I've received a 100xp normal targeting bonus.
Obviously this completely breaks multiplayer.
Too bad the time period wasn't earlier. (Score:2)
The first half of the game didn't need to be set in 1911. It would have worked in any time period of the Old West. You help the town marshall, help a rancher's daughter, and hunt down a gang. The second half of the game takes place in Mexico during the Revolution. I don't care for it much. The first mission that sets you on the path to helping the revolutionaries is frustratingly difficult. You have to maneuver a wagon in a set amount of time while killing some federales. The killing isn't so hard.
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Slashdot is not a professional video game review site, they probably accept a handful of games from publishers and review them when they get around to it (ie. playing in their own free time). It's their responsibility after receiving a review copy to, you know, actually review it, and just because it's not a zero day review doesn't mean it's stale. The game is just a week old.
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It's a review, not a news item. Your complaint seems off-base.
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No complaint against Slashdot is off-base.
obligatory (Score:2)
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Whereas I really enjoyed the GTA-games, most of my fun was to be had in the sandbox itself. I played GTA IV for about 50%, then got very bored with it: The missions in the end got really boring, as they were all small variations on the 'go to A, kill/smash X
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There isn't a lot of mention in this review of sandbox activities, but there actually are a hell of a lot of them.
I don't think I've ever finished a GTA game, but I've put well over 50-60 hours into each of them. I don't play them for the missions, I find missions mostly boring, but a pleasant diversion from the sandbox on occasion. Kind of the opposite of what's expected by the developer, I guess.
But there *are* a lot of non-mission sandbox things to do in this one. Hunting and skinning for extra cash is k
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Hunting and skinning for extra cash is kinda fun
Did you waste all your ammo and then find out that you couldn't carry everything back? I know that was one of my favorite things to do..
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Whereas I really enjoyed the GTA-games, most of my fun was to be had in the sandbox itself. I played GTA IV for about 50%, then got very bored with it: The missions in the end got really boring, as they were all small variations on the 'go to A, kill/smash X, go back to B for your reward'-gamemechanic.
I was exactly the same. If you haven't tried Saints Row 2, I recommend it. It's got a lot more stuff to do outside of the missions. I didn't buy the first one because the best thing people seemed to say about it was "wow, it has swearing, AWESOME!". This confused me as GTA also has swearing, and it was never really a deciding factor in how good the game is.
Anyway, I thought SR2 would just be a cheap rip-off of GTA - it's not. It certainly copies a lot of the game, but it then builds on it and makes it its o
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To their credit: It's one of the first reviews I see who doesn't give it an automatic 9/10.
What makes you think the 9/10s are 'automatic'? Is it so hard to believe it's a very good game and that at least some reviewers are offering an honest opinion?
I feel this is warranted (disclaimer: I haven't played it yet), as it seems to be yet another rehash, albeit in another setting, of the Grand Theft Auto series.
The two are both open-world games featuring guns, yes. Aside from that, how could RDR be any less like GTA? It has different mechanics, a different story, a different atmosphere and a different environment in a different century. Not to mention the game allows you to play it while retaining some basic morality, which is nice.
Anyway, it'd be a shame to
I'll wait for a thought-out review (Score:2)
Especially when we are talking about Rockstar here. Remember GTA IV? Remember how all the sites competed to give it 100's more rapidly than the other sites? And remember how it wasn't nearly as good as the reviews said?
I'd rather wait for a review that is more thought out and comprehensive than read reviews that just rush to gush.
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I actually thought this review as well-balanced. Things he liked, things he got bored of quickly, complaints about the environment, easy battles, etc. Along with things he enjoyed. I'm not sure what to expect from a review if it isn't the above.
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All I remember is playing it for about ten minutes and getting hella bored. I don't give a flying fuck about that russian guy and that manipulative skank they expect me to court.
The greatest thing about GTA 1 and 2 were that you could jump right into the game and start driving/killing/smashing things right away. It was instant gratification. GTA 3 was still some of that, in 3D - still quite a bit of fun. GTA IV didn't have that feel at all, I found it extremely tedious. Go here, watch this cutscene, id
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I still have and play the first any only awesome western game. Mad Dog McCree. With its overly pixelled video and awesome kill shots. This new came can only hope to come close it.
Uh....Outlaws? [wikipedia.org] Hello?
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...or Law of the West? It's at least earlier than the one you mention, though obviously debatable how 'awesome' it is. http://en.wikipedia.org/wiki/Law_of_the_West [wikipedia.org]
Re:Amazing game... (Score:4, Interesting)
Second. I find myself unwittingly slipping into serious role-playing all the time in this game. Small example from today's play:
I was riding through the desert at sundown when I came across an overturned wagon and an injured marshall who asked me to catch his two escaped prisoners. I quickly spotted them running off on foot and easily caught up to them, lassoed each one, hog-tied them, carried them back to the marshall on my horse and dumped them squirming on the ground in front of him. He gave me a nice thank-you and a few bucks to go with it. I was trotting off into the sunset with a satisfied feeling when two gunshots echoed from the road behind me. I stopped and thought about looking back, then an armadillo scurried across the road in front of me and I rode off.
The atmosphere the game generates is really something else.
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Yeah... how dare the makers of GTA make a "GTA + Western" game, when someone else made that already!
I don't know Gun, but I search and this is the last paragraph from a review:
"Despite a great presentation that'll likely give a very positive first impression, Gun ultimately offers too little content for it to be a truly satisfying game. Most all of the right ingredients are here in some quantity. But the hastily delivered storyline (which, fittingly, concludes with an incredibly abrupt ending) and the lack
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