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Nintendo E3 Portables (Games) Wii Games

Nintendo Announces Raft of New Games, 3DS Details 240

Nintendo gave a keynote presentation at E3 today, showing off a wealth of upcoming titles for the Wii, the DS, and the 3DS. Shigeru Miyamoto started things off by demonstrating Legend of Zelda: The Skyward Sword for the Wii, due out next year. While playing it, you hold the Wii Remote and Nunchuck like a sword and shield, and swing naturally at enemies. There's also a bow and arrow, a whip, and a flying bug you can control to go drop bombs on enemies. Nintendo also briefly showed an NBA Jam game, Golden Sun: Dark Dawn, and a new set of party games that uses the Wii Remote in unusual ways — for example, multiple players balancing it to disarm a bomb, or seeing which player can be the first to pick up the right controller from the table. Continuing on, they revealed GoldenEye 007, a long-awaited successor to the popular N64 game, due out this holiday season. It will feature split screen play, online multiplayer, and several different game modes. Next, Disney came out with a presentation on their upcoming Epic Mickey game. In it, Mickey can interact with the world using paint and paint-thinner, effectively adding onto or removing objects and characters. In addition to the 3D environment, there is also a part of the game that exists as a sidescrolling platformer, with levels based on classic cartoons. Read on for more about Metroid, Kid Icarus, Metal Gear Solid, and the 3DS.

A major theme for Nintendo's presentation was the arrival of classic franchises on new systems. This includes a new Kirby game for the Wii, entitled Kirby's Epic Yarn. It's a sidescrolling platformer with a new art style based on a yarn theme, and it's due out this fall. In sharp contrast to Kirby's cartoony graphics was Nintendo's next presentation on Metroid: Other M, which had visuals in the same vein as other popular shooters, showing Samus fighting her way through intricate 3D stages to fight some nasty-looking alien monsters. Other M was given a release date of August 31. Just in case that wasn't enough nostalgia for you, they next showed a new project from Retro Studios: Donkey Kong Country Returns. It's (another) platformer, but with its own unique style and feel, and it's planned for the holiday season.

From there, Nintendo shifted its focus to the upcoming revision to their portable console, the 3DS. Since it's impossible to show the 3D effect on stage, they contented themselves with showing off software and features, but they also brought a massive amount of test consoles, so you can expect to see hands-on reports coming out in a day or two. The 3DS has a slightly larger screen on top — 3.5" instead of 3" — and the bottom screen is a touchscreen. There's an analog nub, an internal gyro-sensor, and a 3D slider, which will control the level of depth you see on screen. You can turn it to maximum, turn it off, or anywhere moderate level of depth in between. There are two camera lenses on the back, which will allow you to take photos in 3D. In addition to the 3D effect, they've also made more standard improvements to the graphics hardware, which has apparently impressed some of the developers working on games for the 3DS. They also briefly touched on the 3DS's communications capabilities. Apparently it will silently look for updates, new maps, ghost data, rankings, and more regardless of what game you're playing, communicating over Wi-Fi or through connections with other nearby consoles.

Headlining the software side of the 3DS was the announcement of Kid Icarus: Uprising, another return to a very popular franchise of old. Granted, it's tough to judge a game by its trailer, but the graphics looked extremely good for a portable system. Nintendo said that in addition to games, the 3DS would play 3D movies as well, though details are sparse as to what will be available and how. But their real concern was the perception that the system would have too few games to interest customers, so they went out of their way to list a bunch of developers and game projects that are targeting the new system. The list is really, really impressive: Kingdom Hearts, Resident Evil, Assassin's Creed, Metal Gear Solid, DJ Hero, Saint's Row, Madden, FIFA Soccer, Nintendogs + Cats, Ridge Racer, Splinter Cell, Ghost Recon, Mario Kart, Star Fox, and more.

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Nintendo Announces Raft of New Games, 3DS Details

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  • But I'm lazy..... (Score:3, Insightful)

    by commodore64_love ( 1445365 ) on Tuesday June 15, 2010 @01:53PM (#32581820) Journal

    >>>"you hold the Wii Remote and Nunchuck like a sword and shield, and swing naturally at enemies. "

    Can't I just hold my controller and tap a button, like I did with Zelda Twilight Princess?

    • Re: (Score:2, Interesting)

      I don't care for the idea either, but not because I'm too lazy. It's because it's a terrible idea. It seems like lately Nintendo's formula for a great game is the degree to which motion control is forced on you. The wiimote is such a gimmick.. I own a Wii and let me tell you, motion gestures do not make a game any more fun.

      But I thought (think) that a touch screen is a ridiculous choice for a handheld game console, so what do I know.

      • Re: (Score:2, Insightful)

        by Millennium ( 2451 )

        Kinesophobes need exactly two control options: take the plunge or don't play. Motion is the way forward for gaming: a better experience in every single respect.

        • Re: (Score:2, Interesting)

          I prefer a controller every single time. Don't get me wrong, I love some of the games on the Wii (Super Smash Bros. Brawl to name one) but the Wii remote is a joke. Yes, the "motion plus" thing helps, but other than nintendo's own games no other developer has gotten it halfway right. Mix this in with a ton of crap games (just about every other Wii game is either a Wii sports knockoff or minigame compilation) and the fact that Nintendo seems to think their only demographic anymore is 30 year old moms... You
          • Games like Medal of Honor with the Wii Zapper extension are actually quite playable. The only game I've ever played that was better on a Playstation controller than the Wii version was EA's FIFA series, which is not a naturally hands-intensive thing to emulate.
          • but other than nintendo's own games no other developer has gotten it halfway right.

            Meaning no other developer has bothered to take the time to learn how to code for it.

            Nintendo makes *incredible* use of the motion control. Stands to reason that any other developer could too. I'd imagine you'd have an argument if even Nintendo's own attempts were awful, but that point doesn't exactly hold water.

          • Re: (Score:3, Funny)

            by scot4875 ( 542869 )

            it would be terrible there is a reason why I'm not a sniper in real life, I don't like holding my arm at an angle for extended periods of time in a single spot.

            I think the appropriate meme here is "you're doing it wrong."

            --Jeremy

        • Kinesophobes need exactly two control options: take the plunge or don't play. Motion is the way forward for gaming: a better experience in every single respect.

          Having played both the Wii and GameCube versions of The Legend of Zelda: Twilight Princess, I can tell you that the GameCube version is much, much better, just because it doesn't use those asinine motion controls.

          • That makes sense--Twilight Princess was a GameCube game with motion controls tacked on when they realized it wouldn't be done until the Wii came out. The new Zelda will use MotionPlus, which tracks the position and orientation of the controller in space instead of just the broad gesture control offered by the base unit.

            I too had an initially negative reaction due to my experience with Twilight Princess, but after watching the video I think it looks pretty engaging. Instead of waggling to swing the sword g

        • >>>Motion is the way forward for gaming: a better experience in every single respect.

          All it does is slow down and simplify the game. Plus it's not reliable. So many times I'd swing my friend's Wiimote and it would not register, so I'd die. Games depend upon reliable control, not randomized "sometimes it works; sometimes it doesn't" control. That's why people hated the old Atari 5200 and 7800 controllers - half the time they wouldn't register your input.

          Give me the certainty of a button I can pu

          • I prefer the current force feedback system that lets you "feel" clicking of the buttons (or hovering over something) over an audio cue. Sounds like your friend was giving you the Wiimote with dead batteries. I use a rechargeable base station and have never once experienced my input not registering on the Wii. Also there are sensitivity settings you can adjust on the controllers.
        • Re: (Score:2, Flamebait)

          You forgot three words at the end of your comment: in my opinion.

          Let's say you break your arm and want to play a game while you recuperate. Which would be the better option in that particular circumstance? Is it the game where you are required to make sweeping gestures with the controller, straining the arm inside the cast? Or is the game that give you the option of pressing buttons as an alternate control system perhaps a better option?
          • Re: (Score:2, Insightful)

            by scot4875 ( 542869 )

            How asinine is that scenario? Why don't you also include one where someone breaks both of their thumbs?

            If motion control is bad, in your opinion, you don't need to invent stupid scenarios like that to illustrate your point. If that's the best argument against them that you can come up with, then maybe your opinion isn't very well-formed.

            --Jeremy

      • Personally I don't mind the Wiimote, except in the case where it was done really badly. The biggest example of this I can come up with is Fallout. It required you to shake the nunchuk thumbstick half to jump. This made it quite hard to jump and move forward in order to jump on top of something. I found the game almost infuriating. However, most other games i've played have made quite good use of the motion control. The Star Wars one was particularly good, especially considering so there was so much mo
    • I don't think you'll be able to from the demo. They had enemies in it you had to cut at a specific angle and such.

      I'm pretty hopeful for this. The sword fighting in Wii Sports Resort is fairly convincing. Port that into an actual game like Zelda, and it should be fun.

  • Wait... (Score:2, Funny)

    But I thought this was the year that the PS3 caught up and pushed the Wii into irrelevance? I guess not yet...
    • Re: (Score:3, Informative)

      Worldwide sales figures
      1. Wii - 70.8 million
      2. X360 - 40 million
      3. PlayStation 3 - 35.7 million

      PS3 has about much chance of beating the Wii, as the Gamecube/N64 beating the PS2/PS1 consoles... it's fallen way behind. It's possible 2nd place will end as a tie, like the previous generation did (Xbox/Gamecube were statistically even), but I don't think either the 360 or PS3 will ever catch up to the Wii. The best they can hope for is a solid

      • Re:Wait... (Score:5, Insightful)

        by CastrTroy ( 595695 ) on Tuesday June 15, 2010 @02:36PM (#32582342)
        Even if you don't win, you can still do pretty well as a company. Nintendo did very well (in terms of profits) during the GameCube era, even though they didn't have a very high volume of sales. Outside the console market, you see this all the time. Apple sells nowhere near the majority of the market in many of their products, yet the company as a whole is doing very well. The only reason why it's important for Sony and MS to sell the most consoles is because they're relying on licensing sales for games to make up loses on the hardware. For Nintendo it's not so much of an issue, because they've built a simpler machine they can sell at a profit, and also because they make quite a few very popular games, which they also make quite a bit of money from. I think that Nintendo is pretty profitable, even without relying on the licensing fees paid for by other game vendors.
        • Apple is actually a top 10 company in terms of revenue. That's mainly due to their iPod, iPhone, and iStore franchises.

          Nintendo's Wii must be dirt cheap to build. It's an "old" PowerPC at a mere 32 bits and 730 megahertz. That's almost as slow as my Win98 laptop. The GPU only outputs 720x480 like a DVD player and like the old Gamecube. The Wii's cost must be very close to what a Gamecube cost at the end (about $50), but they are selling it for much more than that.

          • The Wii's cost must be very close to what a Gamecube cost at the end (about $50), but they are selling it for much more than that.

            I'm sure Nintendo is making a nice little profit on the Wii, I'm not disputing your point. But I did want to point out that the Wii has internal flash memory, wireless components for the wifi and communication with the controllers, and the controller it comes with also has a number of doohickeys that cost money to acquire and assemble.

            This doesn't defeat your point, it's not intended to, I just wanted to throw in that the Wii's definitely a more complex being than the GameCube.

            • Wireless is probably cheaper than the 4 discrete plugs and 2 discrete flash connectors the Cube had. No idea how much internal Flash ROM would cost.

              Just now I was reading about the CPU. It's called Broadway which is simply a faster more-compact version of the Cube's Gecko, and Gecko was a PowerPC 750CX with about 50 instructions added. When Apple used this CPU they called it the "G3". So the Wii's CPU has about the same power as a year 2001 iMac G3

              • Re: (Score:3, Informative)

                Wireless is probably cheaper than the 4 discrete plugs and 2 discrete flash connectors the Cube had.

                The Wii has those connectors, too.

          • Apple is actually a top 10 company in terms of revenue.

            Revenue != profits.

            Nintendo has rarely been a non-profitable company. There was like, one quarter during the Gamecube era they didn't turn a profit, and maybe one or two quarters recently.

            I'd rather make a profit on low revenue than make a high revenue but be in the red.

            • I'd rather make a profit on low revenue than make a high revenue but be in the red.

              Well, that'd depend on whether I owned 100% of the company, whether it was publically traded, how much stake I had if it was publically traded, etc.

              Look at the share prices of some companies that lose hundreds of millions...

      • Re: (Score:3, Funny)

        by Inda ( 580031 )
        Worldwide dust thickness:

                    1. Wii - 7mm
                    2. X360 - 4mm
                    3. PlayStation 3 - 3mm
  • by supersloshy ( 1273442 ) on Tuesday June 15, 2010 @01:57PM (#32581866)

    According to Kotaku [kotaku.com], the effect completely fails if you move out of its small window of effectiveness. So much for playing the game in a truly portable way :\.He goes on to mention that the 3D camera on the back works excellently and was a joy to use, however, and I can definitely understand that.

    • Sure, but Nintendo will no doubt use it to its fullest. I remember back when the first DS games came out being confused as to why I wanted a resistive touch screen. Then games like WarioWare Touched came out and it just made sense.

      While third parties will no doubt screw it up on their games, Nintendo has a history of making concepts that sound weird but producing games that are fun.

      Plus, the 3-D effect can be turned off, which is a really nice touch.
    • by LordVader717 ( 888547 ) on Tuesday June 15, 2010 @02:13PM (#32582074)

      It's not like you look from the side while playing a handheld for fucks sake. It's a one-person experience, and simply relaxing your hands naturally will give you the right position.

      • by sznupi ( 719324 )

        Hm, though that doesn't fit well with how DSi XL is sold also as a supposedly better "experience for onlookers"...
        Now it's suddenly a one-person experience?

    • by sznupi ( 719324 )

      More generally, it might be hard to decide whether to feel a bit underwhelmed by 3DS or really glad that it still is mostly a pure console, without washing it out...

  • What 3d tech? (Score:3, Interesting)

    by modemboy ( 233342 ) on Tuesday June 15, 2010 @01:57PM (#32581874)

    So every article I've read so far has stated that Nintendo is mum about the technicals of the 3d system, there is no indication of what 3d system it is using.
    But this is Slashdot, surely someone must know?
    I would guess it uses a lenticular lens, but would love to see some more details...

  • by elrous0 ( 869638 ) * on Tuesday June 15, 2010 @01:58PM (#32581890)
    They may not make the most muscular systems, but they know how to do family fun (and milk franchises until they scream). I would definitely have a Wii if I had kids. But I would feel a little silly as a grown man playing a Mario or Kirby game.
    • by MobileTatsu-NJG ( 946591 ) on Tuesday June 15, 2010 @02:03PM (#32581956)

      But I would feel a little silly as a grown man playing a Mario or Kirby game.

      Why?

      • Most people outgrow outgrowing Nintendo eventually. Perhaps the grandparent post is simply a late bloomer.

      • by elrous0 ( 869638 ) *
        The same reason I feel silly making fart jokes, watching Saturday morning kid's cartoons, and playing with matchbox cars (do they even have those anymore), etc. Because I'm a grown up. There are games that are targeted at kids and games that are targeted at adults. And Nintendo have strongly favored (not exclusively, but strongly) the former. They're great for social party games too, I suppose, but I don't have many parties either.
        • Re: (Score:2, Troll)

          by Millennium ( 2451 )

          Yep; late bloomer, just like I thought. Let me guess: you're 15, just out of high school for the year, and want to see some blood?

          • I remember going through that phase. I thought it was funny to run-over people with tanks and hear them go "squish" and leave a puddle of red behind. Or else deliberately kill soldiers and hear them yell, "Ahhh I'm hit" or "I need a medic!" Now I realize those games were largely just gimmicks (guts and blood) like a Baywatch babe (tits and ass), and not all that much fun over the long term. No real substance.

        • by MobileTatsu-NJG ( 946591 ) on Tuesday June 15, 2010 @02:27PM (#32582238)

          Because I'm a grown up. There are games that are targeted at kids and games that are targeted at adults.

          And there are games that are targeted at all ages. You're missing a category.

          And Nintendo have strongly favored (not exclusively, but strongly) the former.

          No, they haven't. They favor the E-for-everybody. There's a big difference and that's why Nintendo has been enormously successful. The sad thing is, the things that make a game more 'adult' are the things that mostly appeal to the crowd that cannot really be called an adult yet. "I spent all night running over hookers!"

        • Re: (Score:3, Insightful)

          by nine-times ( 778537 )

          I think some of these games are more like Pixar films: designed to be kid friendly, but entertaining for all ages.

        • Re: (Score:3, Informative)

          by Toonol ( 1057698 )
          God forbid somebody sees you watching a Pixar movie, right? They might think you're not all grown up.

          You're deliberately isolating yourself from rewarding experiences out of insecurity.
        • The same reason I feel silly making fart jokes, watching Saturday morning kid's cartoons, and playing with matchbox cars (do they even have those anymore), etc. Because I'm a grown up. There are games that are targeted at kids and games that are targeted at adults. And Nintendo have strongly favored (not exclusively, but strongly) the former. They're great for social party games too, I suppose, but I don't have many parties either.

          Fun is fun.

          Regardless of what kind of themes are present or how the graphics look, a fun game is a fun game.

          Maybe you never had a lot of fun with Mario Kart - fair enough.

          But if you're telling me that you're not going to play Mario Kart just because it features Mario and looks too childish, then you're just being silly.

          Nobody cares what you play.

        • by spinkham ( 56603 ) on Tuesday June 15, 2010 @04:03PM (#32583470)

          There's exactly one "adult" game I've enjoyed more then Mario and Zelda: Bioshock. It did have a great adult story, the creepy wasn't overdone for it's own sake, all in all one of the best games of any type.

          If you check on Metacritic, Super Mario Galaxy and Super Mario Galaxy 2 have higher scores then *any game ever released on PC*. The only game that outscores them on any platform is Grand Theft Auto IV(which I've never played).

          If you're too insecure in your own gender identity to enjoy Mario, that's up to you. Plenty of grown men think it's a good time though. Just out of curiosity: Have you actually played Super Mario Galaxy?

      • Re: (Score:2, Funny)

        by Anonymous Coward

        You no man. Man like shoot. Gun good. Explosion good. No use brain. Brain for weak.

      • by Darkness404 ( 1287218 ) on Tuesday June 15, 2010 @02:21PM (#32582194)
        Exactly. Hell even the Pokemon games are fun RPGs from time to time. Who cares if there isn't anybody having their head decapitated, Nintendo games are still incredibly fun. There are only so many FPS games you can play without getting bored of the entire genre for a time. On the other hand, playing through Nintendo's classic library is incredibly fun. I'd take Yoshi's Island with "cute" drawn graphics and solid gameplay over a repetitive murderfest any day.
      • Because grown-ups have other interests than children.

        Yes, you could easily theme Mario or even Kirby in a grown-up style. I’m thinking Sin City styling. Or something with dirty industrial metal and machines in it.
        You could add an adult story, including advanced relationships, more high-level goal, and other things that grown-ups can relate to.

        I think that’s the thing: Can you relate to Spongebob? I can’t. See...
        If you can, then you’re A LOT more childish than me.

        BUT: I’m not ju

        • Are you saying that the aversion to bright colors is related to your happiness in life?

          Thats not an argument phrased as a question, I'm just going to be up front and tell you that I don't understand your point.

        • Re: (Score:3, Funny)

          by TheSpoom ( 715771 )

          If you can, then you’re A LOT more childish than me.

          BUT: I’m not judging.

          Errr...

        • Some things just don't quite fit your extremely narrow point of view.

          I like spongebob. I greatly miss The Angry Beavers. I play Left 4 Dead 2 on my PC. I play WoW. I own a Wii and use it frequently. I have a wife and three children. I am also quite successful at running my own company.

          Amazingly, none of this meshes at all with your frakked ideal of "how things should be".

          I guess it just really sucks to be you. My advice to everyone else: Don't ever grow up. ...at least not by this guy's definition.

        • I really need the back of my cereal box to provide honest, nuanced, adult characters on the decorations on the back. That way, I don't have to read books or look at stupid artwork. I have all the sophistication I need!

        • Re: (Score:2, Insightful)

          by KDR_11k ( 778916 )

          Mario doesn't require you to relate to its characters, unlike Sponge Bob. What Mario does is gameplay and going by review averages he does it better than anybody else. With a movie the story and characters are the important elements but with a game they can be completely irrelevant, what's important is how you interact with the game and Mario games deliver challenges that are appropriate for adults (in fact some called Galaxy 2 TOO hard). No, there's no adult story in there but the lead producer made sure n

        • by guyminuslife ( 1349809 ) on Tuesday June 15, 2010 @05:08PM (#32584102)

          I think you're confusing "adult" with "adult-only." Plenty of the things that we enjoy as children are still enjoyable as adults. (Granted, not everything.)

          A lot of people, in their preteen and teenage years, distance themselves from from the stuff we liked as kids. Probably because there's a lot of social pressure not to be seen as childish, and so to stay away from things that are marketed to children or as being "family-friendly." I know I had a phase when I thought that if a movie wasn't rated R, it probably wasn't worth watching. I still like most of the movies I liked back then, but since then I've rediscovered, say, Disney movies.

          This idea that you must make a Sin City style game to appeal to adults is patently ridiculous. The 40-year-olds, if they're buying a console, are all buying Wiis, and not just for their kids. The people who won't touch a good game because it's "kid stuff" are mostly insecure adolescents.

    • by Pojut ( 1027544 )

      Then don't. Pick up Muramasa: The Demon Blade, or Brawl, or Madworld, or Dead Space: Extraction, or any other number of awesome games for it. Admittedly, we LAN on our PC's or play 360/PS3 far more than we play our Wii...but Muramasa and Madworld alone are worth the price of the console.

    • I'm an adult without kids and while I don't run home from work to play Wii, I casually play the Mario games without being emasculated. Typically on nights when my wife works (she's a night shift nurse), or if I have some friends over - sometimes with beer. Sometimes the goofy, fun nature of the game is a nice break from the typical games I play (SimCity, Civ, shooters, RPGs, etc).

      If you are an old school gamer, I highly recommend the new Mario Bros. Playing that with friends is one of the best nostalg
    • Re: (Score:3, Insightful)

      Some of the best games are "kiddie" games.

      I don't own a Wii, but I still dust-off my old Mario64 or Banjo-Kazooie or Skies of Arcadia games, and play them from time-to-time. I'd rather play those than play something "realistic" but boring.

    • by Chris Burke ( 6130 ) on Tuesday June 15, 2010 @02:18PM (#32582154) Homepage

      But I would feel a little silly as a grown man playing a Mario or Kirby game.

      Heh.

      There was a brief period where I felt insecure about playing video games with bright colors and only cartoon violence.

      Then I grew up.

    • by kjart ( 941720 )

      But I would feel a little silly as a grown man playing a Mario or Kirby game with a wiimote.

      FTFY

      Seriously, in my dream alternate universe, Nintendo didn't make the Wii (I do like the DS though) and instead we had Mario and Zelda for Xbox/PS3. Of course, they make a ton of money on the Wii, so that's not happening anytime soon.

      • by h4rr4r ( 612664 )

        For the rest of us, the adults this is not a problem.

        We are secure enough to play with the wii and rich enough to own more than one console.

    • But I would feel a little silly as a grown man playing a Mario or Kirby game.

      Sucks for you. Those are usually the only types of games that girls want to play multiplayer with men on.

      • by elrous0 ( 869638 ) *
        I've done much more emasculating things for women than that. I still have flashbacks of all the shitty Julia Roberts movies my last gf made me watch. I swear, if I ever meet Hugh Grant, I'm going to strangle that motherfucker with his own ascot.
    • by seebs ( 15766 ) on Tuesday June 15, 2010 @02:53PM (#32582604) Homepage

      When I was ten, I read fairy stories in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.

      -C. S. Lewis

    • by RichiH ( 749257 )

      What's bad about milking the franchise if they _re-invent_ it constantly while doing so? Name one Mario or Zelda game (other than Majora's Mask) that was not awesome at the time it was released.

  • by RyuuzakiTetsuya ( 195424 ) <taiki@@@cox...net> on Tuesday June 15, 2010 @02:05PM (#32581992)

    I find it highly ironic that the MGS game that the 3DS will have features a main character with no depth perception.

    (Taking a revolver shot to the eye does that).

  • by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Tuesday June 15, 2010 @02:06PM (#32582010) Homepage

    There's a reason Nintendo is still in the video game industry 25 years after releasing the NES.

    Microsoft: We have a camera, like the EyeToy, but newer! And a quieter console! And a copy of WiiSports and some other games.

    Nintendo: New system! New DonkyKong! Pilotwings! Metroid! Kid Icarus! Nintendogs! GoldenEye! Massive 3rd party support! Zelda! Mario Sports! Kirby!

    As I type this, Sony is just getting their conference started. If they had any hopes of getting some thunder, they're in deep trouble. Short of announcing some really compelling games for the Move and an introductory bundle price of $40 (not going to happen), they won't top Nintendo.

    PS: That PSP Sony keeps claiming isn't dead? The one the PSP Go was supposed to show was "still in the game"? If the 3DS isn't the final nail in it's coffin, nothing will be.

    I watched the ArsTechnica live coverage. Just about everything they announced, I wanted. The one exception was WiiParty, but I'm sure there are tons of people who will buy it.

    • PS: That PSP Sony keeps claiming isn't dead? The one the PSP Go was supposed to show was "still in the game"? If the 3DS isn't the final nail in it's coffin, nothing will be.

      The PSP Go was a mistake. I don't know what Sony thought they were doing.

      I believe Kotaku summed it up the best (paraphrasing because their site is blocked where I work): "The PSP Go is more expensive than the PSP 3000, has a smaller screen, and can't play games you already own on disc."

      • by Pojut ( 1027544 )

        The PSP Go was a mistake. I don't know what Sony thought they were doing.

        They likely are using it to test the waters for the PSP's eventual successor...kind of like a Beta for the physical design of their next-gen portable system. ::shrug:: I have nothing to base that on, but it definitely makes sense.

        • by sznupi ( 719324 )

          Why putting off the not-so-big fan base you have would make sense as an introduction to the new system?

          • by Pojut ( 1027544 )

            Think of how much worse it would have been if they released a more-powerful version of the PSP-GO and dubbed it as their next-gen handheld. This way, they can see what people do and don't like about the hardware, and take that into account.

            It would be as if Nintendo had released the DS Lite first, instead of the DS Fat.

            Again, this is just pure speculation on my part.

    • Meanwhile countless Wii's are gathering dust and the biggest selling accessory for the DS is the R4 card.

      The problem for Nintendo is games. They don't sell all that well. Yes, they got the hits but go to your local game store and look honestly at the shelves of DS games and ask "which one do I want". What percentage? 1%? 2%? I got an R4 card myself and I sampled a lot of games but most barely get beyond 5 minutes of play before I truly know: "No way".

      And there is more to staying in business then selling w

  • New consoles (Score:3, Interesting)

    by pak9rabid ( 1011935 ) on Tuesday June 15, 2010 @02:33PM (#32582320)
    Isn't it a little strange that none of the big console makers (Sony, MS, Nintendo) havn't announced plans for a next generation console? I mean christ..how long have the current-generation consoles been out for now..4 or 5 years?
    • Re:New consoles (Score:4, Interesting)

      by Pojut ( 1027544 ) on Tuesday June 15, 2010 @02:43PM (#32582440) Homepage

      Normally yes, but with these 7th gen systems, not really. The hardware has obviously not been maxed out yet, as console games have been getting more complicated and looking better each year since the big three were released. I think we will see announcements for new consoles next year, or at the very least some "leaks" regarding them.

  • Franchise? What franchise? Kid Icarus isn't a franchise! They only ever made the one game! A sequel 30 years after the original is kind of pushing it, people. New ideas, new ideas...*sigh*.
    • Re: (Score:3, Informative)

      by hansamurai ( 907719 )

      Kid Icarus had a sequel on the Game Boy and the Kid Icarus character appeared in Super Smash Bros. Brawl and in the tv show Captain N.

We are each entitled to our own opinion, but no one is entitled to his own facts. -- Patrick Moynihan

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