Nintendo Announces Raft of New Games, 3DS Details 240
A major theme for Nintendo's presentation was the arrival of classic franchises on new systems. This includes a new Kirby game for the Wii, entitled Kirby's Epic Yarn. It's a sidescrolling platformer with a new art style based on a yarn theme, and it's due out this fall. In sharp contrast to Kirby's cartoony graphics was Nintendo's next presentation on Metroid: Other M, which had visuals in the same vein as other popular shooters, showing Samus fighting her way through intricate 3D stages to fight some nasty-looking alien monsters. Other M was given a release date of August 31. Just in case that wasn't enough nostalgia for you, they next showed a new project from Retro Studios: Donkey Kong Country Returns. It's (another) platformer, but with its own unique style and feel, and it's planned for the holiday season.
From there, Nintendo shifted its focus to the upcoming revision to their portable console, the 3DS. Since it's impossible to show the 3D effect on stage, they contented themselves with showing off software and features, but they also brought a massive amount of test consoles, so you can expect to see hands-on reports coming out in a day or two. The 3DS has a slightly larger screen on top — 3.5" instead of 3" — and the bottom screen is a touchscreen. There's an analog nub, an internal gyro-sensor, and a 3D slider, which will control the level of depth you see on screen. You can turn it to maximum, turn it off, or anywhere moderate level of depth in between. There are two camera lenses on the back, which will allow you to take photos in 3D. In addition to the 3D effect, they've also made more standard improvements to the graphics hardware, which has apparently impressed some of the developers working on games for the 3DS. They also briefly touched on the 3DS's communications capabilities. Apparently it will silently look for updates, new maps, ghost data, rankings, and more regardless of what game you're playing, communicating over Wi-Fi or through connections with other nearby consoles.
Headlining the software side of the 3DS was the announcement of Kid Icarus: Uprising, another return to a very popular franchise of old. Granted, it's tough to judge a game by its trailer, but the graphics looked extremely good for a portable system. Nintendo said that in addition to games, the 3DS would play 3D movies as well, though details are sparse as to what will be available and how. But their real concern was the perception that the system would have too few games to interest customers, so they went out of their way to list a bunch of developers and game projects that are targeting the new system. The list is really, really impressive: Kingdom Hearts, Resident Evil, Assassin's Creed, Metal Gear Solid, DJ Hero, Saint's Row, Madden, FIFA Soccer, Nintendogs + Cats, Ridge Racer, Splinter Cell, Ghost Recon, Mario Kart, Star Fox, and more.
But I'm lazy..... (Score:3, Insightful)
>>>"you hold the Wii Remote and Nunchuck like a sword and shield, and swing naturally at enemies. "
Can't I just hold my controller and tap a button, like I did with Zelda Twilight Princess?
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I don't care for the idea either, but not because I'm too lazy. It's because it's a terrible idea. It seems like lately Nintendo's formula for a great game is the degree to which motion control is forced on you. The wiimote is such a gimmick.. I own a Wii and let me tell you, motion gestures do not make a game any more fun.
But I thought (think) that a touch screen is a ridiculous choice for a handheld game console, so what do I know.
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Kinesophobes need exactly two control options: take the plunge or don't play. Motion is the way forward for gaming: a better experience in every single respect.
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but other than nintendo's own games no other developer has gotten it halfway right.
Meaning no other developer has bothered to take the time to learn how to code for it.
Nintendo makes *incredible* use of the motion control. Stands to reason that any other developer could too. I'd imagine you'd have an argument if even Nintendo's own attempts were awful, but that point doesn't exactly hold water.
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I think the appropriate meme here is "you're doing it wrong."
--Jeremy
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Having played both the Wii and GameCube versions of The Legend of Zelda: Twilight Princess, I can tell you that the GameCube version is much, much better, just because it doesn't use those asinine motion controls.
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That makes sense--Twilight Princess was a GameCube game with motion controls tacked on when they realized it wouldn't be done until the Wii came out. The new Zelda will use MotionPlus, which tracks the position and orientation of the controller in space instead of just the broad gesture control offered by the base unit.
I too had an initially negative reaction due to my experience with Twilight Princess, but after watching the video I think it looks pretty engaging. Instead of waggling to swing the sword g
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>>>Motion is the way forward for gaming: a better experience in every single respect.
All it does is slow down and simplify the game. Plus it's not reliable. So many times I'd swing my friend's Wiimote and it would not register, so I'd die. Games depend upon reliable control, not randomized "sometimes it works; sometimes it doesn't" control. That's why people hated the old Atari 5200 and 7800 controllers - half the time they wouldn't register your input.
Give me the certainty of a button I can pu
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Let's say you break your arm and want to play a game while you recuperate. Which would be the better option in that particular circumstance? Is it the game where you are required to make sweeping gestures with the controller, straining the arm inside the cast? Or is the game that give you the option of pressing buttons as an alternate control system perhaps a better option?
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How asinine is that scenario? Why don't you also include one where someone breaks both of their thumbs?
If motion control is bad, in your opinion, you don't need to invent stupid scenarios like that to illustrate your point. If that's the best argument against them that you can come up with, then maybe your opinion isn't very well-formed.
--Jeremy
Re:But I'm lazy..... (Score:4, Insightful)
My mouse doesn't have haptic feedback on whether I've moved the cursor to the right spot, my eyes tell me that.
Besides, even with a standard controller hitting a button is no guarantee for a specific result, many games require proper timing on button presses and if you mess that up you also get a crap result.
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I wish I could mod you up. The feedback on the wii controllers really makes the system useful. I sort of thought it was a gimic but it really does make it feel like you're more in control. natal/kinect just feels like you're flailing about wildly.
I expect Sony's system will outperform Kinect for precisely this reason.
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Don't think so (Score:2)
I don't think you'll be able to from the demo. They had enemies in it you had to cut at a specific angle and such.
I'm pretty hopeful for this. The sword fighting in Wii Sports Resort is fairly convincing. Port that into an actual game like Zelda, and it should be fun.
Wait... (Score:2, Funny)
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Worldwide sales figures
1. Wii - 70.8 million
2. X360 - 40 million
3. PlayStation 3 - 35.7 million
PS3 has about much chance of beating the Wii, as the Gamecube/N64 beating the PS2/PS1 consoles... it's fallen way behind. It's possible 2nd place will end as a tie, like the previous generation did (Xbox/Gamecube were statistically even), but I don't think either the 360 or PS3 will ever catch up to the Wii. The best they can hope for is a solid
Re:Wait... (Score:5, Insightful)
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Apple is actually a top 10 company in terms of revenue. That's mainly due to their iPod, iPhone, and iStore franchises.
Nintendo's Wii must be dirt cheap to build. It's an "old" PowerPC at a mere 32 bits and 730 megahertz. That's almost as slow as my Win98 laptop. The GPU only outputs 720x480 like a DVD player and like the old Gamecube. The Wii's cost must be very close to what a Gamecube cost at the end (about $50), but they are selling it for much more than that.
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The Wii's cost must be very close to what a Gamecube cost at the end (about $50), but they are selling it for much more than that.
I'm sure Nintendo is making a nice little profit on the Wii, I'm not disputing your point. But I did want to point out that the Wii has internal flash memory, wireless components for the wifi and communication with the controllers, and the controller it comes with also has a number of doohickeys that cost money to acquire and assemble.
This doesn't defeat your point, it's not intended to, I just wanted to throw in that the Wii's definitely a more complex being than the GameCube.
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Wireless is probably cheaper than the 4 discrete plugs and 2 discrete flash connectors the Cube had. No idea how much internal Flash ROM would cost.
Just now I was reading about the CPU. It's called Broadway which is simply a faster more-compact version of the Cube's Gecko, and Gecko was a PowerPC 750CX with about 50 instructions added. When Apple used this CPU they called it the "G3". So the Wii's CPU has about the same power as a year 2001 iMac G3
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Wireless is probably cheaper than the 4 discrete plugs and 2 discrete flash connectors the Cube had.
The Wii has those connectors, too.
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Apple is actually a top 10 company in terms of revenue.
Revenue != profits.
Nintendo has rarely been a non-profitable company. There was like, one quarter during the Gamecube era they didn't turn a profit, and maybe one or two quarters recently.
I'd rather make a profit on low revenue than make a high revenue but be in the red.
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Well, that'd depend on whether I owned 100% of the company, whether it was publically traded, how much stake I had if it was publically traded, etc.
Look at the share prices of some companies that lose hundreds of millions...
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1. Wii - 7mm
2. X360 - 4mm
3. PlayStation 3 - 3mm
The 3D effect is disappointing. (Score:3, Informative)
According to Kotaku [kotaku.com], the effect completely fails if you move out of its small window of effectiveness. So much for playing the game in a truly portable way :\.He goes on to mention that the 3D camera on the back works excellently and was a joy to use, however, and I can definitely understand that.
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While third parties will no doubt screw it up on their games, Nintendo has a history of making concepts that sound weird but producing games that are fun.
Plus, the 3-D effect can be turned off, which is a really nice touch.
Re:The 3D effect is disappointing. (Score:5, Insightful)
It's not like you look from the side while playing a handheld for fucks sake. It's a one-person experience, and simply relaxing your hands naturally will give you the right position.
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Hm, though that doesn't fit well with how DSi XL is sold also as a supposedly better "experience for onlookers"...
Now it's suddenly a one-person experience?
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I can't help but remember that Nintendo is very much known for "$300 handheld or a $500 console", to very large part of the world (most typically parts which are able, on average, to afford things less)
But that's quite usual thing...
Re:The 3D effect is disappointing. (Score:4, Insightful)
Why do I get the feeling Nintendo fans and Apple fans have a lot in common?
Because you disagree with him but can't quite get a bearing on how to phrase that?
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More generally, it might be hard to decide whether to feel a bit underwhelmed by 3DS or really glad that it still is mostly a pure console, without washing it out...
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Read the whole article. His own words, at the very bottom, sum it up: "It's Astounding".
Keep in mind you are looking at a product that is literally months away from hitting retail, possibly even a year. Same thing with the games. If you expect it to be perfect upon its initial unveiling...
However, if you take the article in context,
The effect is astounding. I took a picture of the woman who had the 3DS padlocked to her waist. She's smiling and has her hands up. The hands feel like they're popping out of the screen, behind the room just goes on and on.
He was talking about the 3D camera, which I mentioned in my original post:
He goes on to mention that the 3D camera on the back works excellently and was a joy to use, however, and I can definitely understand that.
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Ah, fair enough. Still, don't make it seem like he hated it. From the top of the article:
"There are some kinks that still need to be worked out for the upcoming, glasses-free 3D gaming device. The window in which 3D looks 3D on that screen and doesn't appear fuzzy or make you feel cross-eyed, is extremely narrow.
Hold the device too close, too far, tilt it too much in either direction and the magic is gone.
But hold it just right and your perceptions change, the game is 3D, without glasses. Without glasses.
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Thank God you can turn it off or adjust the sensation on-the-fly, or this would become the Virtual Boy 2.
We have a "bet" going on at the office about how early on in the development process they decided to implement a feature to turn off the 3D for this very reason :-)
What 3d tech? (Score:3, Interesting)
So every article I've read so far has stated that Nintendo is mum about the technicals of the 3d system, there is no indication of what 3d system it is using.
But this is Slashdot, surely someone must know?
I would guess it uses a lenticular lens, but would love to see some more details...
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It's not, 3DS has stereoscopic screen with parallax barrier. Apparently.
I'll give it to Nintendo (Score:3, Informative)
Re:I'll give it to Nintendo (Score:5, Insightful)
But I would feel a little silly as a grown man playing a Mario or Kirby game.
Why?
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Most people outgrow outgrowing Nintendo eventually. Perhaps the grandparent post is simply a late bloomer.
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Yep; late bloomer, just like I thought. Let me guess: you're 15, just out of high school for the year, and want to see some blood?
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I remember going through that phase. I thought it was funny to run-over people with tanks and hear them go "squish" and leave a puddle of red behind. Or else deliberately kill soldiers and hear them yell, "Ahhh I'm hit" or "I need a medic!" Now I realize those games were largely just gimmicks (guts and blood) like a Baywatch babe (tits and ass), and not all that much fun over the long term. No real substance.
Re:I'll give it to Nintendo (Score:4, Insightful)
Because I'm a grown up. There are games that are targeted at kids and games that are targeted at adults.
And there are games that are targeted at all ages. You're missing a category.
And Nintendo have strongly favored (not exclusively, but strongly) the former.
No, they haven't. They favor the E-for-everybody. There's a big difference and that's why Nintendo has been enormously successful. The sad thing is, the things that make a game more 'adult' are the things that mostly appeal to the crowd that cannot really be called an adult yet. "I spent all night running over hookers!"
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I think some of these games are more like Pixar films: designed to be kid friendly, but entertaining for all ages.
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You're deliberately isolating yourself from rewarding experiences out of insecurity.
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The same reason I feel silly making fart jokes, watching Saturday morning kid's cartoons, and playing with matchbox cars (do they even have those anymore), etc. Because I'm a grown up. There are games that are targeted at kids and games that are targeted at adults. And Nintendo have strongly favored (not exclusively, but strongly) the former. They're great for social party games too, I suppose, but I don't have many parties either.
Fun is fun.
Regardless of what kind of themes are present or how the graphics look, a fun game is a fun game.
Maybe you never had a lot of fun with Mario Kart - fair enough.
But if you're telling me that you're not going to play Mario Kart just because it features Mario and looks too childish, then you're just being silly.
Nobody cares what you play.
Re:I'll give it to Nintendo (Score:4, Interesting)
There's exactly one "adult" game I've enjoyed more then Mario and Zelda: Bioshock. It did have a great adult story, the creepy wasn't overdone for it's own sake, all in all one of the best games of any type.
If you check on Metacritic, Super Mario Galaxy and Super Mario Galaxy 2 have higher scores then *any game ever released on PC*. The only game that outscores them on any platform is Grand Theft Auto IV(which I've never played).
If you're too insecure in your own gender identity to enjoy Mario, that's up to you. Plenty of grown men think it's a good time though. Just out of curiosity: Have you actually played Super Mario Galaxy?
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You no man. Man like shoot. Gun good. Explosion good. No use brain. Brain for weak.
Re:I'll give it to Nintendo (Score:4, Insightful)
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Because grown-ups have other interests than children.
Yes, you could easily theme Mario or even Kirby in a grown-up style. I’m thinking Sin City styling. Or something with dirty industrial metal and machines in it.
You could add an adult story, including advanced relationships, more high-level goal, and other things that grown-ups can relate to.
I think that’s the thing: Can you relate to Spongebob? I can’t. See...
If you can, then you’re A LOT more childish than me.
BUT: I’m not ju
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Are you saying that the aversion to bright colors is related to your happiness in life?
Thats not an argument phrased as a question, I'm just going to be up front and tell you that I don't understand your point.
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If you can, then you’re A LOT more childish than me.
BUT: I’m not judging.
Errr...
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Some things just don't quite fit your extremely narrow point of view.
I like spongebob. I greatly miss The Angry Beavers. I play Left 4 Dead 2 on my PC. I play WoW. I own a Wii and use it frequently. I have a wife and three children. I am also quite successful at running my own company.
Amazingly, none of this meshes at all with your frakked ideal of "how things should be".
I guess it just really sucks to be you. My advice to everyone else: Don't ever grow up. ...at least not by this guy's definition.
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I really need the back of my cereal box to provide honest, nuanced, adult characters on the decorations on the back. That way, I don't have to read books or look at stupid artwork. I have all the sophistication I need!
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Mario doesn't require you to relate to its characters, unlike Sponge Bob. What Mario does is gameplay and going by review averages he does it better than anybody else. With a movie the story and characters are the important elements but with a game they can be completely irrelevant, what's important is how you interact with the game and Mario games deliver challenges that are appropriate for adults (in fact some called Galaxy 2 TOO hard). No, there's no adult story in there but the lead producer made sure n
Re:I'll give it to Nintendo (Score:4, Interesting)
I think you're confusing "adult" with "adult-only." Plenty of the things that we enjoy as children are still enjoyable as adults. (Granted, not everything.)
A lot of people, in their preteen and teenage years, distance themselves from from the stuff we liked as kids. Probably because there's a lot of social pressure not to be seen as childish, and so to stay away from things that are marketed to children or as being "family-friendly." I know I had a phase when I thought that if a movie wasn't rated R, it probably wasn't worth watching. I still like most of the movies I liked back then, but since then I've rediscovered, say, Disney movies.
This idea that you must make a Sin City style game to appeal to adults is patently ridiculous. The 40-year-olds, if they're buying a console, are all buying Wiis, and not just for their kids. The people who won't touch a good game because it's "kid stuff" are mostly insecure adolescents.
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Only immature people feel the way you do. Try a little independence.
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Maybe one day you'll learn a thing or two about outgrowing peer pressures. Specifically one about avoidance, by teens, of things perceived by them as a sign of "childishness"...
Re:I'll give it to Nintendo (Score:4, Insightful)
No, we'd feel just as silly, but a different kind of silly. At that point you'd be a grown man impersonating his teens instead of a grown man impersonating his childhood.
All I was doing is joining in the poking fun of a big grown hairy man playing the cutest pink blob in the video game world. It does tend to imasculate a grown man. In the same way playing Gears of Halo Duty makes you feel like a bigot who screams fag at the TV anytime you die.
Despite what some people may have told you, there ARE games out there that are more geared towards adults, that don't fall into either of the two categories you described. Both Colourful and serious, some even with adult oriented content
*COUGHHACKWHEEZESNEEZEMASSEFFECT*
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All I was doing is joining in the poking fun of a big grown hairy man playing the cutest pink blob in the video game world. It does tend to imasculate a grown man.
Yeah, I still don't get this, sorry. Does playing Tomb Raider have the same effect?
Re:I'll give it to Nintendo (Score:4, Insightful)
A real man doesn't give a shit about what other people think about his hobbies, and doesn't need to play games with a lame, predictable story and some "adult situations" to feel like a grown-up.
--Jeremy
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Then don't. Pick up Muramasa: The Demon Blade, or Brawl, or Madworld, or Dead Space: Extraction, or any other number of awesome games for it. Admittedly, we LAN on our PC's or play 360/PS3 far more than we play our Wii...but Muramasa and Madworld alone are worth the price of the console.
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If you are an old school gamer, I highly recommend the new Mario Bros. Playing that with friends is one of the best nostalg
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Some of the best games are "kiddie" games.
I don't own a Wii, but I still dust-off my old Mario64 or Banjo-Kazooie or Skies of Arcadia games, and play them from time-to-time. I'd rather play those than play something "realistic" but boring.
Re:I'll give it to Nintendo (Score:4, Insightful)
But I would feel a little silly as a grown man playing a Mario or Kirby game.
Heh.
There was a brief period where I felt insecure about playing video games with bright colors and only cartoon violence.
Then I grew up.
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But I would feel a little silly as a grown man playing a Mario or Kirby game with a wiimote.
FTFY
Seriously, in my dream alternate universe, Nintendo didn't make the Wii (I do like the DS though) and instead we had Mario and Zelda for Xbox/PS3. Of course, they make a ton of money on the Wii, so that's not happening anytime soon.
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For the rest of us, the adults this is not a problem.
We are secure enough to play with the wii and rich enough to own more than one console.
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But I would feel a little silly as a grown man playing a Mario or Kirby game.
Sucks for you. Those are usually the only types of games that girls want to play multiplayer with men on.
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Re:I'll give it to Nintendo (Score:5, Interesting)
When I was ten, I read fairy stories in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
-C. S. Lewis
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What's bad about milking the franchise if they _re-invent_ it constantly while doing so? Name one Mario or Zelda game (other than Majora's Mask) that was not awesome at the time it was released.
OMG MGS3 3DS WTF (Score:5, Funny)
I find it highly ironic that the MGS game that the 3DS will have features a main character with no depth perception.
(Taking a revolver shot to the eye does that).
Nintendo Still Rules (Score:4, Insightful)
There's a reason Nintendo is still in the video game industry 25 years after releasing the NES.
Microsoft: We have a camera, like the EyeToy, but newer! And a quieter console! And a copy of WiiSports and some other games.
Nintendo: New system! New DonkyKong! Pilotwings! Metroid! Kid Icarus! Nintendogs! GoldenEye! Massive 3rd party support! Zelda! Mario Sports! Kirby!
As I type this, Sony is just getting their conference started. If they had any hopes of getting some thunder, they're in deep trouble. Short of announcing some really compelling games for the Move and an introductory bundle price of $40 (not going to happen), they won't top Nintendo.
PS: That PSP Sony keeps claiming isn't dead? The one the PSP Go was supposed to show was "still in the game"? If the 3DS isn't the final nail in it's coffin, nothing will be.
I watched the ArsTechnica live coverage. Just about everything they announced, I wanted. The one exception was WiiParty, but I'm sure there are tons of people who will buy it.
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The PSP Go was a mistake. I don't know what Sony thought they were doing.
I believe Kotaku summed it up the best (paraphrasing because their site is blocked where I work): "The PSP Go is more expensive than the PSP 3000, has a smaller screen, and can't play games you already own on disc."
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The PSP Go was a mistake. I don't know what Sony thought they were doing.
They likely are using it to test the waters for the PSP's eventual successor...kind of like a Beta for the physical design of their next-gen portable system. ::shrug:: I have nothing to base that on, but it definitely makes sense.
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Why putting off the not-so-big fan base you have would make sense as an introduction to the new system?
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Think of how much worse it would have been if they released a more-powerful version of the PSP-GO and dubbed it as their next-gen handheld. This way, they can see what people do and don't like about the hardware, and take that into account.
It would be as if Nintendo had released the DS Lite first, instead of the DS Fat.
Again, this is just pure speculation on my part.
Re:Nintendo Still Rules (Score:4, Informative)
It's actually what a Sony guy said a few days ago when asked about the PSPGo. He said it was an experiment and they learned some lessons from it, like people wanting physical media instead of downloadable only.
Here's the link: http://kotaku.com/5558693/sonys-lessons-learned-from-the-pspgo [kotaku.com]
The fanboy is strong is this one (Score:2)
Meanwhile countless Wii's are gathering dust and the biggest selling accessory for the DS is the R4 card.
The problem for Nintendo is games. They don't sell all that well. Yes, they got the hits but go to your local game store and look honestly at the shelves of DS games and ask "which one do I want". What percentage? 1%? 2%? I got an R4 card myself and I sampled a lot of games but most barely get beyond 5 minutes of play before I truly know: "No way".
And there is more to staying in business then selling w
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The primary difference is that, overall, there are FAR more people that are FAR more nostalgic about NES franchises than Xbox franchises.
Do not ignore the power of nostalgia or childhood experiences, especially when the topic is gaming.
Re:Nintendo Still Rules (Score:4, Insightful)
I don't think nostalgia has much to do with it as this point. I loved the NES/SNES and still own both, but I look at nintendo's newest stuff I don't see much in common other than it's great for casual game play. There will always be more casual gamers than hardcore gamers, so nintendo will always come out ahead. There's a reason MS and Sony are trying so hard to compete with the Wii, because they have the hardcore gamers and there's no where for them to go now.
the playstation was released in 1994, and I don't see nostalgia helping the PS3 any.
Re:Nintendo Still Rules (Score:4, Insightful)
That was not my intent. My intent was "Microsoft is releasing a copy of what Nintendo did 4 years ago, Nintendo is releasing new games (based on old friends)."
It was meant to imply a lack of innovation and big exclusive releases. I don't mind that Nintendo uses the same characters over and over, because they tend to make each game it's own, special. They don't do a ton of "add a new map, +1 the number, sell a ton." They add some innovation and do it once a console cycle.
As a 360 owner, I'm not excited by Natal/Kinetic. I don't have a ton of space for dancing around on camera, and I'm not interested in paying $150 for the ability to do so. If there was one or two big games that really showed what it could do, then I might be interested. As it is, they seem more like the EyeToy demo "games" that were released. It's fine if MS can prove me wrong, but I would have wanted to see that at the press conference. Basically, they don't seem to have shown much more than they did a few months ago.
If I was making the "Microsoft is just releasing old games again" thing, I would have made a comment like "What, no Halo 14?".
Nintendo is going their own way. Sony and MS seem to be aiming at where Nintendo was 2+ years ago.
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Yes, they are the old franchises, but that doesn't bother me with Nintendo. They change each game. The Kirby game looks different from previous Kirby games. It has the same characters, but it looks different gameplay wise. The 3DS Paper Mario may be a new Paper Mario game, but it's a new story. Kid Icarus may be an old franchise, but this is the first game since the GB game a long time ago.
Still, I like seeing 5-10 games that seem like real games, as opposed to seeing a handful of things that look a bit li
New consoles (Score:3, Interesting)
Re:New consoles (Score:4, Interesting)
Normally yes, but with these 7th gen systems, not really. The hardware has obviously not been maxed out yet, as console games have been getting more complicated and looking better each year since the big three were released. I think we will see announcements for new consoles next year, or at the very least some "leaks" regarding them.
Franchise? (Score:2)
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Kid Icarus had a sequel on the Game Boy and the Kid Icarus character appeared in Super Smash Bros. Brawl and in the tv show Captain N.
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Seriously though...as much Nintendo's Keynote sucked last year, that was how amazing it was this year. Nearly everything they showed was a BFD(tm).
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I don't think their keynote last year sucked. There they announced New Super Mario Bros Wii, Mario Galaxy 2 and the big surprise, Metroid: the Other M.
You might be thinking of the 2008 keynote which had Wii Music and not much else. That one certainly failed, but I don't think the 2009 one did.
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Ah yes, thank you for the correction.
Geez, was that really two years ago? Slow down, time! No need to run so fast, ya bastard...
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I hear they'll soon be releasing Mortal Kombat 100, but unfortunately the red blood will be replaced with bluish-grey "sweat"
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I'm sorry but the games on the Wii are crap, the Virtual Console has more decent games and more playability than the entire current Wii library. And its not that the Wii is underpowered its just the developers aren't
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Something like this? http://www.mindhacks.com/blog/2010/06/mickeys_amphetamine.html [mindhacks.com]
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That’s just marketing speak for “We’re way too pathetic to have the balls to go with something new, and even if, we’re completely out of ideas, which is no surprise, considering how we treat our employees.”
No, it's marketing speak for, "you paid for this game 10 times already, we would be fools to not let you give us your money once more for the same thing".
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> That's just marketing speak for "We're way too pathetic to have the balls to go with something new
So I take it you have never seen Super Mario Bros. 1, 2 & 3, Super Mario Land, Super Mario World, Mario 64, Super Mario Galaxy, New Super Mario Bros and Super Mario Galaxy 2? That, or you are just making shit up to be righteous.
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If you believe that - then argue the point, seriously!
I didn't really feel the need to, the point had already been made.
I just really question the logic there.
Okay, fine, I'll tell you the bit you need to hear again: "So I take it you have never seen Super Mario Bros. 1, 2 & 3, Super Mario Land, Super Mario World, Mario 64, Super Mario Galaxy, New Super Mario Bros and Super Mario Galaxy 2?" Seriously, that's the winning phrase. The only thing I'd add to his point is to suggest you play the first 3 Sonic games then play the first three Mario games. Heck, play Mario 64, then Mario Galaxy, the