


PS Move Launch Date and Price Announced, Portal 2 For the PS3 145
Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
Seriously? (Score:3, Interesting)
Only 50 dollars for the only 1:1 absolute motion controller is pretty amazing.
That's an absurd way to put it: the wiimote is about that same price if not cheaper. And all 3 now have motion controls, specifying "This one has 'true' 1:1" is silly. After 4 years of motion controls with the wii, I still have yet to see anything worthwhile being done with it. I'm cynical as to whether or not "true 1:1" motion control is going to be any more relevant than "not really 1:1" motion control.
Old outdated hardware with a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming.
When has MS -ever- had a big number of first-party titles? Or Sony, for that matter?
Off the top of my head-
Sony: God of War, Gran Turismo
MS: Halo
Nintendo: pretty much everything worth playing on the wii.
Speaking again of the wii... did I detect someone suggesting that hardware power made much of a difference this generation?
Re:Couldn't they make the Move less goofy? (Score:4, Interesting)
Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.
And as to the reason for the giant glowing ball, the software knows the exact size of the ball, so if it appears smaller, it knows its farther away, etc. I doubt it would work as well with just an LED or a lit endcap.
Re:Move support in Portal 2. (Score:3, Interesting)
I don't think you've actually seen the Move in action vs the Kinect in action.
Move looks exactly as retarded as someone playing a Wii. There is almost NO precision. I watched two guys try the gladiator game they're using to demo the move, the amount of times the guys swung and it didn't register was phenominal.
Thing is, the move uses very similar technology to the Kinect. The main difference being that the Move is single camera with control vs dual camera with human tracking. I would actually say the Kinect is less like flailing around (the dance game looks quite good actually, you do have to dance) than the Move.
At the end of the day, this is just impressions from people who haven't used either.
Wrong, buttons have no latency and Move is fast (Score:3, Interesting)
The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.
Read up on the tech involved. It's sub-microsecond latency for movement, because it's a camera tracking a very obvious target instead of having to compute where the whole of your body is in real time.
Furthermore, as stated there is an actual button - which means zero latency, whereas Kinect has to process your movements to determine if you meant fire which means it has at least whatever latency the body position processing has.
That's why the OP was excited about real buttons. Because even if the move tracking DID have much latency, the buttons for sure will not. As long as it actually fires instantly the moment you can see on screen the virtual you is pointed exactly right, it will work out fine for gaming.