PS Move Launch Date and Price Announced, Portal 2 For the PS3 145
Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
Move support in Portal 2. (Score:2)
I'm kind of hoping for Move support in Portal 2. That will really be the killer Proof of Concept for Move as a game controller over Natal.
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I don't know why you would prefer Move for Portal 2, over a controller, but I'll humour you.
Why would that be any better for a controller than Kinect (formerly known as Natal)?
Any situation where you are pointing a remote, Kinect can read what direction your arm is pointing too, so its really the same thing.
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Buttons?
It's seriously why I think move's better. most games don't have you unarmed flailing around wildly. You're often equipped with something.
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I don't see why you'll be flailing anymore with Kinect than you will with move though. And buttons would be like pointing with your various fingers. Index for blue, Open palm for Orange, and closed fist for idle, and you've essentially got the controls necessary for portal.
If its movement you want to avoid, why would you want a move?
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it's imprecise movement I want to avoid. the controller scheme you mention sounds painfully uncomfortable. Yes, waving around a waggle rod is uncomfortable too, but it's an improvement over Kinect's full body bullshit.
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I think in the end it'll be a controller with 2 analog joysticks that does it best. Or a mouse and keyboard.
I think all motion detecting devices operate too slowly for some of the faster paced portal challenges out there.
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I expect that "aiming" will eventually be obsolete, and "do what I mean" will be based instead on where you are looking.
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>>>it's imprecise movement I want to avoid
Exactly. Why do I feel like my favorite hobby..... okay, okay my SECOND favorite hobby... is going down the wrong path. I want to RELAX when I'm gaming, not have to worry whether or not the iWand thingie will register my jump, or else let me die.
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I don't think you've actually seen the Move in action vs the Kinect in action.
Move looks exactly as retarded as someone playing a Wii. There is almost NO precision. I watched two guys try the gladiator game they're using to demo the move, the amount of times the guys swung and it didn't register was phenominal.
Thing is, the move uses very similar technology to the Kinect. The main difference being that the Move is single camera with control vs dual camera with human tracking. I would actually say the Kinect
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In most of the demos I saw yesterday, the demonstrators weren't using them either. That or Kinect is so awesome it can read your movements in the future.
Starwars was really fake, Forza was fake, that tiger-petting demo was fake.
I strongly doubt any of the demos were real.
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If you can't use the Wiimote for aiming and look control in an FPS you suck. It works fine, it's fast and much easier to get used to than aiming with an analog stick.
Ahh yes, the standard rebuttal of any video game arguement. Your complaint is invalid because you don't play with the finesse that I have arbitrarily deemed to be the minimum.
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Kinect can't reliably detect anything better than coarse limb movement, so no hand actions, sorry.
http://www.destructoid.com/sadly-scrapped-arkedo-s-natal-game-2-finger-heroes-161106.phtml [destructoid.com]
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I expect to be holding the controller and have Kinect as an augmented set of gestures for that. I expect a power-glove like accessory which sticks buttons on your hand. I expect Kinect 2 to be released in 2012 with more-precise finger-motion capture, and Kinect 360 in 2015 with a second or third set of cameras placed somewhere else in the room.
I expect none of this to be related to wiggling a stick.
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So basically you want to hold a plastic phallus in your hand?
Re:Move support in Portal 2. (Score:4, Funny)
You make this association and he does not, I wonder what that says about you.
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It says that I was making a joke at his expense.
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... or that you are just a jackass.
Given your account name, I lean towards jackass.
Re:Move support in Portal 2. (Score:4, Insightful)
Why would that be any better for a controller than Kinect (formerly known as Natal)?
Precision, timing, and buttons. I can't imagine detecting where your arm is pointing being laser-pointer accurate, which you would like when making tricky portal shots. There's also latency with kinetic that wouldn't be good for puzzles like near the end of portal 1 (think, having to shoot a portal as you're flying through the air). And how would you shoot without a button? Stamp your foot?
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The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.
As for buttons, refer to my other post in this thread. (32584130)
Wrong, buttons have no latency and Move is fast (Score:3, Interesting)
The move won't be any better than pointing your arm for precision. All motion detection devices have that level of latency.
Read up on the tech involved. It's sub-microsecond latency for movement, because it's a camera tracking a very obvious target instead of having to compute where the whole of your body is in real time.
Furthermore, as stated there is an actual button - which means zero latency, whereas Kinect has to process your movements to determine if you meant fire which means it has at least whatev
Re:Wrong, buttons have no latency and Move is fast (Score:4, Insightful)
I have to take issue with this whole "zero latency" statement. On any game system, whether it be console or PC, there is no such thing as zero latency. Even if the console acknowledges your button press instantly, you still have the latency between now and the next framebuffer update to the video screen, which is at least 1/30th or 1/60th of a second.
On modern consoles, it is even worse. The PS3 uses a bluetooth communications protocol with it's controllers. This means that your button press has to be packetized and sent through the 7 layers of the OSI model across an inherently slow and subject to interference wireless connection, then depacketized and processed by software on the other end. The best thing you can hope for is that you only have 25-50 ms of latency and that it is unnoticeable to most players. This same thing is true of Xbox360 and Wii as well.
If you want to minimize latency, first you have to get rid of all wireless controllers and go back to corded joysticks or keyboard controls. Then you need to get a framebuffer (and CRT) that can refresh at 120hz or higher. This is why professional FPS players don't want anything other than a keyboard, mouse, and a real CRT. With a 120hz. refresh rate and a hard-wired keyboard/mouse, FPS players can get their latency down to around 8.33 ms (1000 ms in a second divided by 120 frames per second) which, while faster than most players can react, makes a difference to fighter pilots and other trained professionals.
All of this has been dumbed down in modern consoles to the point that latency is an extreme joke and we must calibrate our Rock Band setups to account for almost 100 ms of latency due to slow processing HDTVs, wireless controllers, and interference.
Give me back my keyboard/mouse, and Sony Trinitron CRT any day - and get off my lawn!
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-1 Pedantic
By "zero latency" he means that a person cannot notice a latency issue. What you're saying is like arguing that the latency between the TV and your eye is an issue because the speed of light isn't instantaneous. Technically, it isn't instantaneous. But practically, from what we can perceive, it is.
I record music onto my computer. Technically, there's no such thing as zero latency recording. But I don't have the perceptual acuteness necessary to be aware of this and neither does anyone else, so it
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Sadly, Win7 only works up to 85hz.
Yes, I do play with a 21" CRT. And wired controls.
Metal Gear Solid: Peacewalkers (Score:3, Funny)
Not sure that that Peacewalkers was the best title for the game. It brings up intimidate images of Snake being 65 years old and using a walker with those tennis balls on the feet to get around like you see seniors doing at the malls. LOL
Re:Metal Gear Solid: Peacewalkers (Score:4, Funny)
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You might smell him though. Old-man smell. Yuck.
They could rename in PeaceWalkers Texas Ranger (Score:1)
I love Valve (Score:2)
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[make up your own lame pun involving wii]
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Team Fortress 2 for the 360 was a complete waste. But it was the only way to get portal a the time.
I've always gotten value for my money, I just feel a little annoyed at having to buy Half life 2 3x times.
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I didn't think Half-Life 2 was available for the 360 before Orange Box came out.
Or did you buy the PC version as well?
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Awesome (Score:2)
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The PS3 has another seven years at least of full Sony support.
PSX came out in 1994.
PS2 came out in 2000 (6 years later)
PS3 came out in 2006
I'd say PS3 has another 3 years rather than 7.
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PSX still had games being actively made and sold well past the launch of the PS2, and even now, in 2010 the PS2 is still selling, and games are actively being made (10 years), so yes the PS3 may itself have another seven years, even if another console comes out in 3 or 4 years.
This compares stronly against the XBOX classic, which did die out shortly after the 360 was released.
Can it be?!? (Score:3, Informative)
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Indeed. Gran Turismo has been losing speed to other racing series like Forza, though I've always prefered Turismo. It's been a long time coming.
Couldn't they make the Move less goofy? (Score:2)
Neverminding the general shape of the Move controller itself, am I the only one that thinks the glowy ball looks goofy? It's like a color-changing lightbulb someone stuck out of a phallic lamp. Surely Sony could've integrated the glowing part into the controller itself? Perhaps like a lighted end cap or something? Sony's got the design skills to make it look all high-tech and cool, but the best they can do to an ergonomic controller is to stick a ball onto it?
As for Portal 2 - is it going to be as gimped as
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Re:Couldn't they make the Move less goofy? (Score:4, Insightful)
My problem is that so few games are designed with the PC in mind today. Most developers are going multiplatform which essentially means console focused games (ie: lowest common denominator).
Microsoft has been failing in the PC gaming department lately. They have the Games for Windows brand and those games often don't have 360 controller support. Even when a game is ported to the PC from the 360 it often has the 360 controller support stripped out or useless. If the controller isn't supported then the PC interface is usually a crap port.
I love the PC because you have the greatest graphics anywhere. But the supporting companies always gimp it for us. WTF?
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I think they did an amazing job with Batman Arkham Asylum on PC.
Re:Couldn't they make the Move less goofy? (Score:4, Interesting)
Well, Newell said that the PS3 version of Portal 2 was going to be "the best version" (paraphrased), so hopefully it wont suck.
And as to the reason for the giant glowing ball, the software knows the exact size of the ball, so if it appears smaller, it knows its farther away, etc. I doubt it would work as well with just an LED or a lit endcap.
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I bet it could work as well outside of the visible spectrum though.
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Yeah, that would probably work (can the PS Eye pick up other wavelengths?) but since they can change what color the ball glows, it can be used to differentiate between players, as a health bar, as a signifier for the function the controller is used for at the time (like blue for magic, red for sword), etc.
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The website I saw the comment on first left out the console part as well. Guess I should have looked for a more reputable source. (I think the article I first read was a guy standing at E3 using twitter, I can no longer find the site either)
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Surely Sony could've integrated the glowing part into the controller itself? Perhaps like a lighted end cap or something? Sony's got the design skills to make it look all high-tech and cool, but the best they can do to an ergonomic controller is to stick a ball onto it?
I think it has to be round by design. The idea is that the camera has to capture the round ball to know where it is (X/Y position in the image and its size defining the position on all three axes). Additionally, the more it sticks out, the less it will be obstructed (by the player's hand for example).
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You aren't the only one who think Move is goofy.
http://www.penny-arcade.com/comic/2010/3/24/ [penny-arcade.com]
Giant Enemy Crab 2 (Score:2)
Valve..... (Score:1)
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You moved up to the mountain to away from the cooties that come with living with other people and to look down on us sheep. But then you whine that no one builds roads to your house.
Enjoy your self imposed exile.
Other OS feature (Score:1, Troll)
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E3 is a gaming conference/show. Nobody there cares about OtherOS.
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Well, unless you "upgraded", they're forcing you to ignore all of their new offerings. I know I would definitely buy a few new games, probably the Move controller and a few things from the PSN store (DLC, PS1 games, MLBtv, etc.). But, apparently, preventing me from accessing the PSN keeps me from pirating things and Sony values that more.
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That doesn't give Sony the right to snatch the feature away from consoles that people have already bought and paid for, especially not when they used that same feature as a selling point in their advertisements. And you should turn in your geek card for suggesting that a corporation attempting to lock down its users is the fault of a tinkerer experimenting with his own, privately-owned device. Shithead.
they're not going to compete with the Wii (Score:1)
New games having 3d support is a no-brainer, the real information is the pricing on the Move. $49 for a wand and $29 for a navigation controller is $10 higher (each) than the respective Wii controllers; add in the cost of the Eye ($39) and there's going to be alot of angst over the cost of this new optional hardware. First-party Move games being priced at $39 was a smart move, undercutting first-party Wii games by $10; to be fair, Sony is no Nintendo when it comes to first-party games, and it seems most of
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I sold my Wii in anticipation of the Move. Motion controls are kinda gimiky, but are REALLY fun when done well (and you're drunk). And I much, much, much prefered using the Wiimote to aim in RE4 than trying to use my analog sticks to aim in RE5, so hopefully they will have decent support for the various shooters when its released.
Before you ask why I would sell my Wii, it was gathering dust and I've turned into a trophy whore. Theres something about having a list of accomplishments to show where my day off
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Good thing then that they announced they'll update RE5 to support the Move controller.
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Back to the Future Part 2 (Score:2)
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I gotta admit, after having seen one of the new 3D LED flatscreens in action at a Best Buy, it doesn't fuck around. The commercials where it looks like stuff is just popping out of the screen isn't too far off base...it does add a lot to the cost of the TV, and it is kinda gimmicky, but I highly recommend naysayers going into a Best Buy (or similar store) and at least giving it a looksie. Gimmick or no, the results are impressive.
Re:Back to the Future Part 2 (Score:4, Insightful)
Of course, the people without proper depth perception will bitch and whine about it. After all, if they can't enjoy/utilize it, nobody should.
(This is the same crap you see regarding 3D movies)
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Yeah, the demos are good. However, unlike say IMAX 3D, the FOV of a screen is
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Considering the 3D flatscreens out there are essentially first-gen products, they work amazingly well. I know they aren't technically first-gen, but they are the first mass-produced and "priced for retail" versions available. All things considered, very impressive.
"Nav" controller confirmed semi-unnecessary (Score:4, Informative)
Reps from Zipper Interactive confirmed to me that the standard, Sixaxis controller can be used instead of the new "Nav" controller. The Nav replicates the left side of Sixaxis, anyway -- two shoulder buttons, one joystick, and simple gyroscope/motion sensing. Nav also has the face buttons, but so does the Move Wand, so those are a bit superfluous. If you want to save $30 on games that support the Nav, it's an option.
killzone, crysis, dead space etc. (Score:1, Insightful)
Am I the only one who's getting really sick of shooters? It seems 1st and 3rd person shooters are the "go-to" safe bet genre nowadays, like platformers were in the early '90s. There's only so many times I can shoot the same mooks with the same automatic rifles before I stop enjoying it. There's always another new element promising deeper gameplay (cover mechanics, stealth, vehicles) but you're still aligning the crosshair with the head and pulling the trigger like you were 13 years ago.
Maybe I'm just jaded,
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Agreed, which is why I typically only buy shooters with cool stories. The game mechanic of shooting/first-person perspective becomes secondary to unraveling what's going on.
Good examples of this: Bioshock, CoD 4, Resistance 1 and 2
Bad example: Killzone 2, which had a very lame story in the single-player mode. Cool looking game, though.
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MK is back ? (Score:1)
Didn't they also preview Sly Cooper in 3d? (Score:2)
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I think Microsoft lucked out with having such as total E3 failure thanks to it being mostly already forgotten. Even the tiny number of people who were hyping the awful Microsoft motion controls have given up after that absolutely dreadful and simply un-fun showing.
150 bucks? Don't know how the hell Microsoft ever thought anyone outside of the tiny hardcore Xbox fan crowd would even think of paying that amount of money for an add-on. Let alone one that is as bad as what they showed at E3.
Seriously? (Score:3, Interesting)
Only 50 dollars for the only 1:1 absolute motion controller is pretty amazing.
That's an absurd way to put it: the wiimote is about that same price if not cheaper. And all 3 now have motion controls, specifying "This one has 'true' 1:1" is silly. After 4 years of motion controls with the wii, I still have yet to see anything worthwhile being done with it. I'm cynical as to whether or not "true 1:1" motion control is going to be any more relevant than "not really 1:1" motion control.
Old outdated hardware with a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming.
When has MS -ever- had a big number of first-party titles? Or Sony, for that matter?
Off the top of m
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That's not to say that stupid gimmicks can't be entertaining in certain ways, but they're hardly a replacement for any other kind of input device.
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the PS3 analog stick makes it a _pain_ to aim the gun
I would say you should have just got it for PC then, but I got it for PC and the control is still terrible. Movement in RE5 is simply bad, regardless of hardware.
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I'd prefer if MS pulled their nasty fingers out of gaming completely.
Re:Seriously? (Score:4, Informative)
Sony has quite a few too. http://en.wikipedia.org/wiki/Sony_Computer_Entertainment [wikipedia.org]
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But the number of in house or basically in house titles that actually would pull one towards one console or the other is very small. That was my point. Sure, you're only going to get "South Park Let's Go Tower Defense Play!" on the 360, but no one cares.
Number of other gams have pull (Score:2)
But the number of in house or basically in house titles that actually would pull one towards one console or the other is very small.
It's a larger than the list you gave though, in reality titles from the following teams with a strong system draw when they arrive are:
Ico/SHadow Of the Colossus/Last Guardian
Ratchet & Clank (well respected platformer)
Resistance (fall of man)
Killzone
Little Big Planet (a ton of impressive user mods).
Other things are more one-off successes or failures, but new versions of tho
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You make good points that Sony does have more than I gave them credit for. I suppose that was a consequence of me not having a PS3 that they didn't come to mind sooner. But that was a mistaken tangent, you're right.
Anyway, back to my point, which is that MS has never really relied on making a huge number of it's own games, so "a tiny number of first party developers. Time for Microsoft to can the Xbox and get back to focusing on PC gaming," is absurd. They made another Halo, that's always been enough to
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Walmart is currently selling the Wii Remote with MotionPlus included for $49. So to back up parent, Nintendo is indeed offering "True 1:1", for the same price or cheaper. Also considering it's included with the system instead of being an addon.
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After 4 years of motion controls with the wii, I still have yet to see anything worthwhile being done with it.
That's because the original Wiimote couldn't do anything that even got near 1:1 mapping, it could detect waggle and on a good day it might tell apart horizontal waggle from vertical waggle, but that's basically it. With Motion Plus it, thanks to rotational sensing, it can now do dead reckoning and give you at least a good guess what move you performed, it however still has no idea where your controller is in 3D space and there is plenty of annoying calibration involved. With Sonys Move on the other side the
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Re:I touched my penis to this announcement (Score:4, Funny)
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It's not, it's just an example of how sony has gone back on similar statements in the past.
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When did you damn kids get so uppity about backwards compatibility? Not even three generations ago it was (almost) completely unheard of and no one cared. Did you also troll discussions involving Nintendo when they dropped GB support from the DS (and again when GBA support was dropped from the DSi)? How about the 360's (initially) piss-poor backwards compatibility and Sega's complete ignorance of the concept? I could keep going, but I think the direction I'm heading with this is fairly obvious: Terrible tro
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"Did you also troll discussions involving Nintendo when they dropped GB support from the DS (and again when GBA support was dropped from the DSi)?"
I heard a great deal of whining about that at the time, and every now and then I still hear it come up amongst GB enthusiasts. Yhe bottom line there, though, is that people tend to be more accepting when there is a clear physical reason that something can't be done.
"How about the 360's (initially) piss-poor backwards compatibility and Sega's complete ignorance of
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the 2600 adapter was a 2600 System in a tiny ass Box to 5200 adapter.
Plus they really can't fit the EE+GS chip onto the PS3 mobo. there's no space for it.
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Oh yeah, the 7800 was a LOUSY console too.
It has nothing to do with programming difficulty, it has to do with the fact that the hardware was dated when it launched.
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