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Fallout Online Website Arises Amid Legal Battle 85

Rumors of a Fallout MMO have been swirling for years, made all the more credible by hints from the legal battle between Bethesda and Interplay over licensing for the franchise. Now, Interplay has quietly created a teaser website for Fallout Online, offering beta sign-ups. Quoting Massively: "Currently, there isn't much there, just a brief glimpse at a workshop desk with various Fallout references to the Master, Brahmin, and Nuka-Cola before a form obscures the screen. ... It looks legit, too: Interplay is promoting Fallout Online from their main website, and the new teaser site is indeed registered to Interplay Entertainment Corp."
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Fallout Online Website Arises Amid Legal Battle

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  • Re:New MMO's (Score:4, Insightful)

    by Thrymm ( 662097 ) on Thursday June 17, 2010 @04:09AM (#32599626)

    What "precedence" did WoW set for MMO's except make getting to max level easy, and raid content an almost given win even if a few people couldn't play their way out of a tin can?

    EQ, UO set precedences, WoW dumbed things down, but has better graphics and youtube rage videos.

  • Re:New MMO's (Score:4, Insightful)

    by delinear ( 991444 ) on Thursday June 17, 2010 @05:14AM (#32599916)
    Don't be churlish - no matter what you may think of the game, the precedent of WoW was bringing the MMO to the masses (even the non-gaming masses and media), and that's what GP is talking about. No matter how good FO is (and god I hope it's good), it will struggle to put a dent in WoW's numbers, we just have to hope the bottom line is profitable enough that it doesn't get canned before it gets a chance to take off.
  • by aepervius ( 535155 ) on Thursday June 17, 2010 @05:28AM (#32599984)
    they lowered the grinding, they opened MMO to a much wider non-fanatical-hardcore audience. The only people I ever hear saying they dumbed it down, are the one which think grinding 10231312 mobs for an uber armour or grinding 21312 hours for a level is "skill". Face it, in NO MMO whatsoever there is any skill. You need skill for chess, you need skill for throwing a disk far away, you don't need skill for an MMO, you only need to read what previous tactic-of-the-month was developped by one person and use it for your own grinding, or you need to read what wiki or previous person found as tactic for a mob. There isn't much to think about. I have done all role in many MMO (except UO, all major MMO since EQ) and they are not a game of skill, they are games of patience with trickle reward.
  • by mcvos ( 645701 ) on Thursday June 17, 2010 @07:34AM (#32600542)

    There's no shame in being worse than Planescape Torment. Everything is.

    Baldur's Gate was not as good as Fallout either, but still pretty good.

  • Re:Well... (Score:3, Insightful)

    by Enderandrew ( 866215 ) <.enderandrew. .at.> on Thursday June 17, 2010 @10:46AM (#32602238) Homepage Journal

    Interplay had some great development houses. The upper-level management of Interplay screwed them, didn't pay their bills and ran into bankruptcy. Those developers have all gone elsewhere. Interplay barely exists in name and is clinging to IP they own. They want to make a comeback, but without good developers they are nothing.

    They've been talking Fallout Online for probably 5 years with absolutely nothing to show for it.

May all your PUSHes be POPped.