FEMA and DHS Fund Disaster Hero Game 68
eldavojohn writes "The United States government has decided that children need a video game to learn about what to do before, during, and after an emergency or hazardous event. Collect an emergency kit! Create an emergency plan! Be informed of what to do! Suffer from heat exhaustion inside the Superdome! ... Wait, what? Oh, I guess FEMA omitted that last one. Disaster Hero is coming in 2011 — plenty of time before 2012."
From the people who brought you House, M.D. the ga (Score:3, Insightful)
When disaster strikes, solve problems on your own and belittle those around you!
Actually, educational games are great. Number munchers changed my life: multiply or die.
-Matt
Disaster Hero (Score:5, Funny)
I hope it is a first person shooter!!! I can't wait to go looting!!!
No such luck, I'm afraid.
What I can't figure out is how the hell I'm supposed to help flooding victims with a damn toy plastic guitar...
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Simple, you just hit the button(s) that correspond to the terror alert level they announce on the ensuing telethon. If Kanye shows up, you can use star power.
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Heckuva job you're doing, Brownie!
I'm not sure,, (Score:2, Interesting)
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Damnit, where do I train what to do if we're overrun with zombaliens? I already know how to survive after a disaster from playing Fallout 3!
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It's only the best if it has dialogue as cheesy as Disaster: Day of Crisis [youtube.com].
But... (Score:2)
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Its wallet shaped; the tighter you clench it, in order to avoid paying claims, the more points you earn.
Burning through taxpayer cash? (Score:1)
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We already know what to do (Score:2)
But we loot anyway.
Red Dawn Redemption (Score:1)
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Assuming there's a "Survive Russian Invasion" mode
I suggest that you try Call of Duty : Modern Warfare 2. One of the scenarios is called Wolverines! for just that reason.
Test it! (Score:1, Insightful)
Obama needs to know what to do during and after an emergency. It's obvious that at present he hasn't a fucking clue.
And sorry, threatening to kick BP's ass doesn't count.
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Obama needs to know what to do during and after an emergency. It's obvious that at present he hasn't a fucking clue.
And sorry, threatening to kick BP's ass doesn't count.
And what do you suggest he does?
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Unfortunately it appears that BP cut a lot of corners with required prevention methods. And the only thing that will stop the oil flow is a relief well and we don't require those to be drilled at the same time as the primary well.
Competitive or not? (Score:3, Informative)
There are tons of web-based games out there, aimed at little kids. The best ones manage to integrate some form of competitive nature. I remember way back in the day, when I was a young'n, there was this little site called neopets. [neopets.com]
Some of you might be familiar with this child-attracting monstrosity. It is full of minigames which give them points which they can spend on a variety of stuff. Stuff for your Neopet, as your Neopet is kind of like your avatar, or about as close as you're going to get. I find that they did well in attracting to the "Cool & Cute", the two fields that attract younger kids, however in retaining their audience that had to make it fun enough to keep playing. The best way to do this is to make it competitive with other players.
You could open a shop, and little kids would start playing the market like the stock market (despite neopets actually having its own built in stock market) - kids would understand the investment skills of buy low sell high. There was also a combat arena where you could face off your neopet against other people's neopets. A leveling system I can't remember, weapons, gear, all that stuff.
I'm sure its still like that somehow today, but thats about all I remember.
So, if there is any tip I can give to anyone making a web-game for kids: it's appeal to that social interaction and competitiveness that keeps kids playing webgames, keeps jocks playing football, and keeps nerds playing WoW.
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So, if there is any tip I can give to anyone making a web-game for kids: it's appeal to that social interaction and competitiveness that keeps kids playing webgames, keeps jocks playing football, and keeps nerds playing WoW.
And rip-off Pokemon! Oh wait...
Wait! Didn't Betheda do that already? (Score:2)
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It's not cute and cuddly and aimed towards kids though.
I want to be... (Score:1)
I hope it's better then that real bad firefighter (Score:2)
I hope it's better then that real bad firefighter pc game that came out around 9/11
A web based game..... sounds dumb (Score:1, Interesting)
I don't know, I would lean towards a game that played out a scenario MMORPG style. The game would be first person a-la Quake/America's army. You run around the map doing things, collecting gear, maybe doing home improvements that would keep you safe in an emergency (locking down your water heater here in Southern California for example). Then at random intervals a disaster strikes and your forced to deal with the situations that you weren't prepared for.
Then after so much time after the disaster, the
Bad idea (Score:2)
Teaching kids to wear highly electric pants (as the pictured hero seems to) in a flood seems unwise.
Zombie apocalypse (Score:2)
Sure I have had folks make fun of my Zombie Apocalypse survival stuff, but when the power was out for a week due to ice storms I was ready. If you cannot survive without power for a week in your own home you are doing something wrong, excluding those with medical conditions who really should have generators and an UPS.
A map of Candyland is nice, (Score:1)
gives you high-level general knowledge, and it might even teach you something useful, but do more research and besides the standard bug-out-bags, water and stuff - - consider:
- Paper towels ... but were you in Katrina after the floods. and if you were, were you in the neighborhoods I was in? Hunger can be a deadly force)
- Boots that shit washes off easily from
- Rags and more paper towels
- Alcohol (the rubbing and drinking kinds)
- Firearm (I know
- Paper towels
- Cash (cash and more cash, and make it look like
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Good suggestion, really, really, really stupid reason.
If you're ever lost in the bush (yes tourists, when in Australia you can get lost easily, you could drive for 6 hours at 100 KM/h and not encounter anything) a firearm is a very good method of getting attention, which is what you want when people are looking for you.
But once again, you should feel a
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:D Like many thing on the net, we typically only respond with blinders on to a directed topic/question. The items you mentioned are definitely must-haves - but that's what I meant by a "bug out bag". As to survival in the environment: I have desert, cold weather, and ocean survival training.
My point was in jest to highlight that, often, the simple things (such as paper towels) are left out.
About the gun:
I can't say for sure that you haven't been in a life threatening situation with armed people - but I have
Let's hope people can die in this game (Score:5, Funny)
Homepage laugh! (Score:1)
The fat green alien rapper on the right of the Disaster Hero page made me laugh. It may do the same for you, just saying. Bling!
What?!? (Score:2)
Surviving the zombie apocalypse? (Score:2)
Two Words (Score:1)
Only if they make it mandatory (Score:2)
Altruism (Score:1)
Already been made (Score:1)
http://www.penny-arcade.com/comic/2002/6/17/ [penny-arcade.com]
Hopefully this remake will cover the vital "keep people from stealing your umbrella" survival skills.
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Large generators of the type used by hospitals run on diesel.
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Disaster Hero + Sim City (Score:2)
Player 1: "Great job rebuilding the levee, guys."
Player 2: "Look out--ALIENS!"
seriously, people (Score:2)
Let me be the first to say... (Score:1)