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Government It's funny.  Laugh. United States Games

FEMA and DHS Fund Disaster Hero Game 68

eldavojohn writes "The United States government has decided that children need a video game to learn about what to do before, during, and after an emergency or hazardous event. Collect an emergency kit! Create an emergency plan! Be informed of what to do! Suffer from heat exhaustion inside the Superdome! ... Wait, what? Oh, I guess FEMA omitted that last one. Disaster Hero is coming in 2011 — plenty of time before 2012."
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FEMA and DHS Fund Disaster Hero Game

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  • When disaster strikes, solve problems on your own and belittle those around you!

    Actually, educational games are great. Number munchers changed my life: multiply or die.

    -Matt

  • I'm not sure,, (Score:2, Interesting)

    by Higaran ( 835598 )
    This is either the best idea ever for a video game, or the worst. I guess it depends on how the game is gonna come out, personally I'm leaning toward the latter, but if it even teaches a few people how to save their own lives then I guess it's a good idea. Hey at least you'll learn something other than how to kill aliens and zombies, or alien zombies. No that doesn't sound right how about zombie aliens, or aliombies, or zombliens. Yea that's it I like that one the best, zombliens, i.e. the flood.
  • Does it tell you how to survive attack by a horde of hungry zombies?
  • This strikes me as something they could develop in flash for 1/100000th of the budget and get the same point across seeing as you have to wonder how interested anyone would be.
  • But we loot anyway.

  • Sounds like a great idea for a game, actually. Assuming there's a "Survive Russian Invasion" mode and/or or "Zombie Apocalypse".
    • by f8l_0e ( 775982 )

      Assuming there's a "Survive Russian Invasion" mode

      I suggest that you try Call of Duty : Modern Warfare 2. One of the scenarios is called Wolverines! for just that reason.

  • Test it! (Score:1, Insightful)

    by Anonymous Coward

    Obama needs to know what to do during and after an emergency. It's obvious that at present he hasn't a fucking clue.

    And sorry, threatening to kick BP's ass doesn't count.

    • Re: (Score:1, Insightful)

      by Anonymous Coward

      Obama needs to know what to do during and after an emergency. It's obvious that at present he hasn't a fucking clue.

      And sorry, threatening to kick BP's ass doesn't count.

      And what do you suggest he does?

      • Comment removed based on user account deletion
    • There were no plans in place for something like this because something like this was never suppose to happen. This isn't Obama demonstrating that he cant act in an emergency this was a scenario that was supposed to be prevented.

      Unfortunately it appears that BP cut a lot of corners with required prevention methods. And the only thing that will stop the oil flow is a relief well and we don't require those to be drilled at the same time as the primary well.
  • Competitive or not? (Score:3, Informative)

    by Monkeedude1212 ( 1560403 ) on Friday June 18, 2010 @02:50PM (#32617826) Journal

    There are tons of web-based games out there, aimed at little kids. The best ones manage to integrate some form of competitive nature. I remember way back in the day, when I was a young'n, there was this little site called neopets. [neopets.com]

    Some of you might be familiar with this child-attracting monstrosity. It is full of minigames which give them points which they can spend on a variety of stuff. Stuff for your Neopet, as your Neopet is kind of like your avatar, or about as close as you're going to get. I find that they did well in attracting to the "Cool & Cute", the two fields that attract younger kids, however in retaining their audience that had to make it fun enough to keep playing. The best way to do this is to make it competitive with other players.

    You could open a shop, and little kids would start playing the market like the stock market (despite neopets actually having its own built in stock market) - kids would understand the investment skills of buy low sell high. There was also a combat arena where you could face off your neopet against other people's neopets. A leveling system I can't remember, weapons, gear, all that stuff.

    I'm sure its still like that somehow today, but thats about all I remember.

    So, if there is any tip I can give to anyone making a web-game for kids: it's appeal to that social interaction and competitiveness that keeps kids playing webgames, keeps jocks playing football, and keeps nerds playing WoW.

    • So, if there is any tip I can give to anyone making a web-game for kids: it's appeal to that social interaction and competitiveness that keeps kids playing webgames, keeps jocks playing football, and keeps nerds playing WoW.

      And rip-off Pokemon! Oh wait...

  • I thought that was the point Fallout3 ... Something about "politicians are evil robots and only weird radio jocks with stupid names should be trusted", along with "if you can loot it and you don't get shot then it's yours" and "shoot first, check to see if it was a mutant later". Damn .. I learned so much from that game ...
  • I want to Michael Brown! "Get me out of this!"
  • I hope it's better then that real bad firefighter pc game that came out around 9/11

  • by Anonymous Coward

    I don't know, I would lean towards a game that played out a scenario MMORPG style. The game would be first person a-la Quake/America's army. You run around the map doing things, collecting gear, maybe doing home improvements that would keep you safe in an emergency (locking down your water heater here in Southern California for example). Then at random intervals a disaster strikes and your forced to deal with the situations that you weren't prepared for.

    Then after so much time after the disaster, the

  • Teaching kids to wear highly electric pants (as the pictured hero seems to) in a flood seems unwise.

  • Sure I have had folks make fun of my Zombie Apocalypse survival stuff, but when the power was out for a week due to ice storms I was ready. If you cannot survive without power for a week in your own home you are doing something wrong, excluding those with medical conditions who really should have generators and an UPS.

  • gives you high-level general knowledge, and it might even teach you something useful, but do more research and besides the standard bug-out-bags, water and stuff - - consider:

    - Paper towels
    - Boots that shit washes off easily from
    - Rags and more paper towels
    - Alcohol (the rubbing and drinking kinds)
    - Firearm (I know ... but were you in Katrina after the floods. and if you were, were you in the neighborhoods I was in? Hunger can be a deadly force)
    - Paper towels
    - Cash (cash and more cash, and make it look like

    • by mjwx ( 966435 )

      - Firearm (I know ... but were you in Katrina after the floods. and if you were, were you in the neighborhoods I was in? Hunger can be a deadly force)

      Good suggestion, really, really, really stupid reason.

      If you're ever lost in the bush (yes tourists, when in Australia you can get lost easily, you could drive for 6 hours at 100 KM/h and not encounter anything) a firearm is a very good method of getting attention, which is what you want when people are looking for you.

      But once again, you should feel a

      • :D Like many thing on the net, we typically only respond with blinders on to a directed topic/question. The items you mentioned are definitely must-haves - but that's what I meant by a "bug out bag". As to survival in the environment: I have desert, cold weather, and ocean survival training.

        My point was in jest to highlight that, often, the simple things (such as paper towels) are left out.

        About the gun:
        I can't say for sure that you haven't been in a life threatening situation with armed people - but I have

  • by Culture20 ( 968837 ) on Friday June 18, 2010 @03:09PM (#32618118)
    No, really, I mean it. Some friends of mine were hired to write a game for an Energy Cooperative. The intention of the game was to promote energy safety (electrical and natural gas). But when digging games (call before digging), replacing electrical outlets (turn off appropriate breaker first), ladder work, kite flying, and gas detection and avoidance were brought to the table, the Cooperative rep gasped and said no, no, no! No dying! No danger! No possibility of fear or we'll get sued! So the game turned into a cutesy ball of flaming gas that turned off gas valves (without igniting them somehow), and a socket plug that turned off lights around his house to save energy. Wow, safety. Big waste of the Co-op's money.
  • The fat green alien rapper on the right of the Disaster Hero page made me laugh. It may do the same for you, just saying. Bling!

  • I don't need no stinkin' video game to teach me how to rape and pillage!
  • DUCK and COVER!
  • This should be Mandatory Curriculum for ALL elected officials and civil service personnel and the scores should be made public.
  • No game will teach the kids altruism which is probably the most important act in disaster situation: people sticking together and helping each other. It's good to count on the government and the army to bail you out but in the end people helping people will do more than any governement agencies can do.
  • http://www.penny-arcade.com/comic/2002/6/17/ [penny-arcade.com]

    Hopefully this remake will cover the vital "keep people from stealing your umbrella" survival skills.

  • Player 1: "Great job rebuilding the levee, guys."
    Player 2: "Look out--ALIENS!"

  • we get this, but we'll never have duke nukem forever?
  • ...after seeing the website for this game: "Why do I got a bad feeling about this?"

A committee takes root and grows, it flowers, wilts and dies, scattering the seed from which other committees will bloom. -- Parkinson

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