Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?
PC Games (Games) Games

King's Quest Fan Project The Silver Lining Is Back 61

LoTonah writes "After eight years of development and a Cease & Desist from Vivendi, King's Quest fan project The Silver Lining is back in action. From the website: 'We are extremely happy to announce that our project, The Silver Lining, will definitely see the light of day! In a wonderful turn of events, Activision reached out to the Phoenix Online team a few months ago with a desire to revisit their decision regarding The Silver Lining. After negotiations, the C&D has been officially rescinded, and Phoenix Online has been granted a non-commercial license to release The Silver Lining! Our team is ecstatic about this, and as hard as we've worked for eight years, it's the tireless belief and support of you, our fans, that has made this possible.' The first episode of the project is due to be released on July 10."
This discussion has been archived. No new comments can be posted.

King's Quest Fan Project The Silver Lining Is Back

Comments Filter:
  • Peasant's Quest (Score:3, Interesting)

    by Anonymous Coward on Monday June 28, 2010 @05:08PM (#32722576)

    Peasant's Quest []

  • by Lythrdskynrd ( 1823332 ) on Monday June 28, 2010 @05:13PM (#32722674) []

    OH MY GOD!! So excited!

    I love Activision right now. Would that they let TFB have access to Star Control license ...

  • linux (Score:0, Interesting)

    by Sam36 ( 1065410 ) on Monday June 28, 2010 @05:27PM (#32722880)
    will there be a linux version?
  • Re:Hmm... (Score:3, Interesting)

    by PopeRatzo ( 965947 ) * on Monday June 28, 2010 @05:27PM (#32722890) Journal

    And yet if Activision were to have made the exact same game as what these fans are making you would be whining about how they were just milking the franchise.

    Yes, because Activision would certainly charge money for a project which is a labor of love for the fans.

    There's a fundamental, qualitative difference between a game for $49 and the exact same game for free. There's also a significant difference between a game made by a huge corporation and one made by a bunch of geeks. Even if the results are identical.

    If someone gave you a cold beer on a hot day, you might well appreciate it more than the same beer for $12 at an overpriced restaurant.

  • Re:Hmm... (Score:1, Interesting)

    by Anonymous Coward on Monday June 28, 2010 @06:15PM (#32723578)

    Thank you, moderators, for realizing that this post was not insightful or interesting.

    There is a particular brand of posting that frequently gets moderated up. These posts can be identified by the way that they appear to show hypocrisy in a group; often along the lines of "So, do we hate X today or love it?" or "Y is good sometimes, and bad sometimes. Got it."

    I can never be sure if the poster is being serious (and is thus simply not very good at logical arguments) or trollish (and is thus simply an asshole).

    To those of you in the former group, here is why this is not (always) hypocrisy: the world is more complex than you seem to understand. It is probably not a good idea to take a stand on something and then never budge. Simple-minded people do admire this, but it's a terrible way to go through life. The present topic has been discussed by other posters, but let's take another example. Google does something good/bad, and is praised/condemned. Someone like the OP says "So we like/hate Google today?" Here's the thing: it's entirely possible to like Google's tools but be wary of their privacy issues, for example. Thus when something cool comes out, it's OK to appreciate it, the same way it's OK to criticize Google when they do something you don't like. You are not required to take a position such as "Google is always good" or "always bad". Substitute Apple, Microsoft, etc. for Google as you like. Feel free to apply this elsewhere. It works great in politics, where you might learn that disagreeing with somebody on a particular topic doesn't mean you're mortal enemies who oppose each other at all turns.

    To those of you in the latter group, go fuck yourselves.

  • Re:Hmm... (Score:3, Interesting)

    by Killjoy_NL ( 719667 ) <slashdot&remco,palli,nl> on Tuesday June 29, 2010 @03:01AM (#32727308)

    Actually, it is starting to look like there is a bit of a revival for adventure games.
    New Monkey Islands, new Sam & Max-es, etc.
    Even a few new franchises.
    Things are looking up :)

  • Reboots please (Score:1, Interesting)

    by Anonymous Coward on Tuesday June 29, 2010 @04:49AM (#32727708)

    We're allowed reboots with movies and comics, why not games?

    It is not a bad thing to reboot a series, nor is it a bad thing to remake a game for updated technology.

    The reason old games (Sierra and Lucasarts Point and Click games) keep being remade and revived is because the companies who made them prematurely terminated the series (eg Sierra selling out, Origin selling out, I'm not even sure why lucasarts stopped making games they had rights to.)

    Look at other fan projects that have been crushed (Zelda games, Chrono trigger games, Final Fantasy games) these are current IP... well Chrono Trigger isn't anymore, and square barely recognizes the potential for remakes. They have remade the games ever so slightly so they run on newer equipment and add a bit to it, but they've only remade FF3 and FF4 to date using different technology. (FF1 and 2 don't count as they're barely more than a graphic and music update.)

    It would make more sense for the IP holders to embrace the fan community a little more. We're sick of crappy licensed games... why not let the fan communities make their own games with some strict guidelines like "You can not call the game an official sequel, and can not use title the game using *name-of-ip-here*" and then, if any of those fan games pick up popularity, offer to distribute the game for DLC along side the official games.

    Nintendo should reboot Mario, not replace the existing Mario series with a new Mario, but actually release a storyline version of Mario with with new character designs and self-consistent plot between episodes. I like Mario, but for once I'd like to see a game that explains how Mario wound up in the Mushroom Kingdom, and only rescuing Princess Peach once. SMW2 and Paper Mario/Mario+Luigi series have only established that there are multiple "kingdoms" all with food themes, yet Peach, Daisy and Rosetta/Rosalina are the only humanoid people in all of these kingdoms.

A quarrel is quickly settled when deserted by one party; there is no battle unless there be two. -- Seneca