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Role Playing (Games) Games

Dragon Age 2 Announced 183

Today BioWare announced a sequel to Dragon Age: Origins, titled Dragon Age 2. They've opened an official site for the game, which shares some vague details and concept art, and promises a trailer in mid-August. The story will apparently span an entire decade and involve a new hero, but it will be located in the same world as the original game. The site says there will be "dynamic new combat mechanics," though the same three basic classes will be available. More information should be forthcoming in this month's issue of Game Informer.
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Dragon Age 2 Announced

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  • by Pojut ( 1027544 ) on Thursday July 08, 2010 @12:49PM (#32841690) Homepage

    I sunk 70+ hours into my first game (female Dwarf Noble) did as many side missions as I could find) and put about 40+ hours into my second game (female City Elf). Dragon Age's world really felt alive, and I felt like I was having a direct impact ont he way things were going.

    I don't usually like to gush on about a game, but even with its flaws (slightly wonky camera, some textures looked like they were from the N64 era while other textures looked very realistic, etc) Dragon Age deserves every bit of attention and praise it gets. Truly great storytelling, and truly engaging gameplay.

  • by rcb1974 ( 654474 ) on Thursday July 08, 2010 @01:09PM (#32841976) Homepage

    This is exciting. I played Dragon Age for about 3 hours and loved everything but gave up because I got frustrated by the camera, not being able to tilt it from 0 to 90 Degrees and zoom out far enough to see enough of the battlefield. Anyone know if they're going to unlock the camera for us in Dragon Age 2? I would rather have a more flexible camera even if it means setting the graphics to a lower quality setting.

  • by Cryolithic ( 563545 ) on Thursday July 08, 2010 @01:11PM (#32842022)
    Still hoping for a true successor to NWN.
  • by Monkeedude1212 ( 1560403 ) on Thursday July 08, 2010 @01:14PM (#32842054) Journal

    I had an adverse reaction though I played it a bit differently. Like when I played the first Mass Effect, I didn't do any of the sidequests because I wanted to progress the main storyline as fast as possible.

    And that bothered me with Dragon-age, is that I couldn't seem to progress fast enough, no matter what class I chose. I eventually stopped playing - some time just before the landsmeet, after getting all the treaties fulfilled. The boss fights I encountered didn't require any strategy, just enough poltices or a few timed heals, and the trash leading up to a boss fight felt about 50% longer than they needed to be. Then the dialogue on top of it - I don't know whether there was too much or if it was lacking substance, but it kind of felt like everything after Loathering was kind of weak.

    One thing that would have made it infinitely better was a multiplayer option, even just locally. There would be times when I my room mates would want to play, and I would want to play right after. But I wouldn't want to watch because that would ruin the storyline, and I couldn't play his character because he'd go to bed and lose his place. Because everyone was so hyped to play this game, and I wanted to experience it in its fully unruined state, I ended up shutting myself in my room anytime anyone else was playing it. If they had simply made it possible to play with 2-4 players, you know, progress through the storyline, let the other controller control the other storyline characters or another party members once the party is established...

    I dunno, I don't expect my issues with it to be addressed, a lot of people liked the game, I'm just some of the few who were kind of disappointed. Like, it could have been a whole lot more than what it was.

  • by shutdown -p now ( 807394 ) on Thursday July 08, 2010 @02:13PM (#32842848) Journal

    I played it on PC, and I agree with GP. The problem was that when you started to tilt the camera, it quickly snapped into over-the-shoulder view, switching controls accordingly. What I want is something like in NWN, where you could tilt all the way down to horizontal - thus gaining the same sight distance as in first person - but with controls remaining what they are.

  • 64-bit support? (Score:3, Interesting)

    by jitterman ( 987991 ) on Thursday July 08, 2010 @02:38PM (#32843112)
    I do hope the sequel will support 64-bit platforms. Like most people here, despite some shortcomings I thought the original game was great - all the way until the point where it stopped working on my machine. My PC surpasses the minimum requirements easily, but apparently 64-bit Win7 isn't technically supported. I was able to play up until the point in the game when you enter the town of Redcliffe. At that point, my machine would consistently lock up. Despite all patches being applied and ensuring no background processes were running that would seem likely to interfere, no luck. I contacted Bioware support, who told me to f*ck off as 64-bit OSes were not only not supported, but also that they were not likely to issue a patch in the future to stabilize the title on such systems.

    Did anyone here experience regular lock-ups on Win7 64, and if so, were you able to and how did you solve the issue?
  • by medv4380 ( 1604309 ) on Thursday July 08, 2010 @02:54PM (#32843314)
    That really depends on how you play in a real dating sim. Good ones have far more variety then just playing the nice sounding options. That's a good formula for an average ending with a good chance of a bad or null ending. Now if Dragon Age added about 10 times more character conversation trees and made them more time dependent then it would be getting dangerously close to a dating sim. Then again I found it wierd that I could start the story for the Elves leave and complete all other stories then come back to finish the elves and werewolfs. I side with more temporal consequences in my gaming like coming back to find everyone dead because I took to much time.

The only possible interpretation of any research whatever in the `social sciences' is: some do, some don't. -- Ernest Rutherford